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Aww well how much less annoying?
So regarding the new Update:
-Is the stupid coaliation system in?
-And the new just as stupid retreat mechanic?
-Op nomads that can retrain tropps faster than you can kill them?
It works like the giant club in Skyrim.
Can't say I really like the Horde system from Horselords.You can call the the mod Game of Horse after that...no chance any AI faction will beat the nomad factions.
Well you could read:"Compatible with: CK2 2.4.5"
Well that's incredible ;)
My 62 year old old char went and got himself a Valyrian sword.
7 Years later they find an anicent Vault in my colony in Draconys.
Guess what I find?A Valyrian steel sword.Btw. No reloading.
Valyrian religion(not targaryen) children get 50- relation with tempel vassals when being the result of incest.That doesn't really make sense.
Is it juts me or does the map at the 3E start dates make no sense...?
I meant overall armor balancing,like how strong is an arrow against heavy mail?
Are there any special mechanics on the Khajiit breeds or are all born as Suthay-raht?
So hows the armor balancing?Paper level or actually somewhat realistic?
....Dude if you don't know the Lore stop writing about it.
Well technically in TES Lore there is a Tiger Dragon(Tosh Raka) on Akavir.
I think that would be absolutely out of the timeframe of the mod .And the ESO factions are simply Lore breaking.
Caldera should also get a mine(it had a ebony mine.).
Just some suggestions:
-Adding some more and better mines on Vvardenfell especially inside the ghost fence.
-The Cities in Cyrodiil should get some buffs(and should all at least have stone walls.)
-More unique buildings.Instead of having the ghostfence with zero building maybe adding something that shows how important it is for the Tribunal.
-Making the AI a bit less agressive.At least before the Oblivion Crisis happens.
-Adding some more Imperial forts(like Fort Sandmoth)into the other provinces.
-Adding more buildings and having cities with more at the start of the campaign(like Vivec having fields,etc).And more buildings that the Cities should have in the Lore.
-Some unique economy building for the Sixth House it feels a bit weird to build normalfields and markets with them.
-Ordinator crossbows use their corssbows in meele.
-Vivec(City) pathfining is messed up,the attacking AI won't use most of it's units and when defending they try to get all troops into the townsquare.
-The Imperial City is a bit too small.Which makes it hard to actually position troops,especially for the AI.
-Argonian heavy swordsman are halberdiers.
Is there a way to disable the superhumans in tournaments while keeping the rest of the new system?
Click on "Period:All" that should give you all siege units.
-Imperial swordsman have the AP attribute.
-Armor ratings are a bit weird.The Heavy Legionaries have a lower armor rating than the Impeial swordsmen and the Warrior of the impeial Legion have more armor than the Heavy Leg despite wearing the same armor.
Some things I have noticed:
-The Highrock Halberdiers are using greatswords and also don't have the formation.
-Giving Corpus Stalkers an armor upgrade crashes the game.
-The building time are too fast,especialyl sine there are only few buidlings and it is not possilble to upgrade cities.
Not really a fan of them all wearing Lorica Segmentata.
I have no real Fps issues on largest unit size and full graphics.
I agree that it is one of the best mods for M&B...but
putting 1000 snake cutl guys in a castle that is hidden ,is not challenging that just frustarting and poorly balanced.And honelsty impossible unless you get an entire factions armie to help.
Nicea bit closer to his Daggerfall look.http://www.uesp.net/w/images/5/59/DF-King_of_Worms.png
#Then ...you're stupid. Take the Folder that has the files inside and copy it into the mods folder.Done.
The textures are a lot better,but I admit that it looks a bit like Oblivon(the colors)
Is there any chance to see orc Legionaries for the Empire?