I am a writer trying to get into the gaming business. I would like to write as well as give creative direction for a game or mod. I used to play those old Classics MUDs and even admin for one doing building, making mobs and areas for a while. I have been breaking into 3d modelling and animation working with a couple programs over the past couple of months. I did sculpture for several years in highschool working with shapes and geometry so modelling came very easily using a simple program called Anim8or. After of which I took it a step further and applied myself to learning maya more and that is the stage I am currently at. I have also written and published two titles "where the angels lost their way" and 'the gift of sin." I'm going to practice and post up my models or 3d graphics images from time to time please let me know if you would like to download any models or basis models for images.

Comment History  (30 - 60 of 95)
sydrose
sydrose Feb 11 2011, 7:32am replied:

I like hearing that theres an audience, it kind of baffles me how this wasn't done before with the exception of stranded and the new Man Vs. Wild game.

+2 votes   game: Wilderness
sydrose
sydrose Feb 8 2011, 7:03am says:

make it shiny!

+2 votes   media: Desert Eagle
sydrose
sydrose Feb 6 2011, 10:49am says:

i've seen that dagger, but I know you can do better.

+2 votes   media: Scorpion Dagger
sydrose
sydrose Feb 5 2011, 1:22pm says:

that's purdy right there.

+2 votes   media: DC-15s Sidearm WIP
sydrose
sydrose Feb 5 2011, 9:25am replied:

I need to add a couple more parts to it but the overall is complete. ideas?

+1 vote   media: Swiss Army Knife
sydrose
sydrose Feb 5 2011, 9:24am replied:

Yea unity is pretty easy once you get the hang of it, We are also using Terragen for terrain sculpting in some cases. That is free as well and you have less limitations with terragen 1 than 2.

+1 vote   game: Wilderness
sydrose
sydrose Feb 5 2011, 9:22am replied:

how long it will take, a while we are a small team. we will try to release a demo as soon as possible, I'm making all the needed models and writing all the story with dialogue it's mostly done (the writing that is)

+1 vote   game: Wilderness
sydrose
sydrose Feb 4 2011, 2:20pm replied:

I read the article and it looks really good and really close to what we're trying to achieve. However that case may be I still beleive we are developing a different game. Each of 3 characters has different needs and skills and tasks to be completed in the levels and they all start at different places. It would be like playing 3 different games at some points where one person has a swiss army knife and a camera while another crafted a bow and hunts game. I don't doubt that crave will doa bad job either they make good games and if I had a system I'd prolly play it, get ****** off and quit cause I dun like being outside but that's besides the point!

+1 vote   game: Wilderness
sydrose
sydrose Feb 4 2011, 1:17pm replied:

thanks, took a whole lotta coke and advil to make that.

+1 vote   media: The chopper
sydrose
sydrose Feb 4 2011, 7:14am replied:

Thanks! That model was actually done based on the survival knife I own. but there has to be more than one knife...can't start you off with the good stuff.

+1 vote   media: Sample Survival knife
sydrose
sydrose Feb 4 2011, 7:12am replied:

The grass is a unity standard, I kinda hit the play button and took a picture.

+1 vote   media: Shrooms
sydrose
sydrose Feb 4 2011, 7:11am replied:

so Get to the chopper?!....WTFBOOM! we've been tossing around hidden scenarios.

+1 vote   media: Get to the Chopper!
sydrose
sydrose Feb 4 2011, 7:10am replied:

I only worked for like 3 hours or so on this (time kind of melted away) But there will be a fully furnished interior with ropes and doo-dads and gadgets and whatchamacallits.

+1 vote   media: Get to the Chopper!
sydrose
sydrose Feb 4 2011, 7:08am replied:

The bow is not available from the start, in fact you have to actually earn it in some way I won't disclose. The bow is only 1 of a 2 part deal, whats a bow without arrows?

+1 vote   media: Compound Bow
sydrose
sydrose Feb 4 2011, 6:53am replied:

Unity is free so if you want to DL and play around with it, if not for us but for your own personal interest go ahead. If you want to help send me a PM and we can discuss what we would need help with.

+1 vote   game: Wilderness
sydrose
sydrose Feb 4 2011, 5:53am replied:

yea I saw that, but the ad I saw was for the Wii in my local entertainment store.

+1 vote   game: Wilderness
sydrose
sydrose Feb 3 2011, 11:19pm replied:

Like Wurm, no. For civilization, No. you're alone. And as for unorthodox methods uhm we discussed this and the game will be free until further notice(prolly no further notice I just feel like mentioning it for some reason) so it's not stealing if its free?

+1 vote   game: Wilderness
sydrose
sydrose Feb 3 2011, 7:21am says:

Running a sim of life or death is the ultimate test of survival instinct and may be added into the game as a difficulty level or unloackable scenario. I haven't thought about that too much but I will put it into heavy consideration.

+2 votes   game: Wilderness
sydrose
sydrose Feb 3 2011, 7:19am replied:

we are thinking of making the game moddable because you can make heightmaps using various diff programs and if you have unity free you can make your own levels. We're not however going for randomly generated maps due to the regions we are attempting to put you in are based off real maps for the most part. Secondly the areas will be connected and strange to have random maps connected when the area is explorable by several characters but different places. Being that character 1 can start in a valley walking around and character 2 starts ina swamp. character 2 can get to that same valley however they're going to have a long journey.

+1 vote   game: Wilderness
sydrose
sydrose Feb 3 2011, 7:01am says:

that looks pretty accurate from what I can tell but how will you customize it?

+2 votes   media: Colt M4a1
sydrose
sydrose Jan 27 2011, 12:43pm says:

they were monkey pilots so they were expendable.

+2 votes   media: Sunken ISS
sydrose
sydrose Jan 26 2011, 12:02pm replied:

because unity uses heightmaps for the terrain we may use a combination of programs, like the screenshots above from terragen, we can export those maps and import them into unity so what we make as concept can be in game implemented.

+1 vote   game: Wilderness
sydrose
sydrose Jan 26 2011, 7:39am says:

you're a good weapon modeller

+2 votes   media: RPG - 7
sydrose
sydrose Jan 25 2011, 7:40am says:

that looks pretty goood.

+2 votes   media: Test Tube Rack
sydrose
sydrose Jan 24 2011, 2:26pm replied:

I don't think we're going to implement something that extensive because the game is almost linear in nature. The each individual characters will have different stories and reasons for being where they are and be dropped off in different locations even on the same map so you get to explore differnt parts that you may not see with one particular character.

+1 vote   game: Wilderness
sydrose
sydrose Jan 24 2011, 7:27am says:

that's purdy right there.

+2 votes   media: AK-74u
sydrose
sydrose Jan 23 2011, 1:54am replied:

we're having a writing session with different characters to choose from so you're not just "player 1 playing cliche character A"

+1 vote   game: Wilderness
sydrose
sydrose Jan 22 2011, 11:36am replied:

that urban city survival scene has already been kicked around, not only are we thinking an urban city but many other places you wouldn't think to go.

+1 vote   game: Wilderness
sydrose
sydrose Jan 22 2011, 11:34am says:

this is amazing, you guys are genius.

+2 votes   media: Underwater scene in Outerra
sydrose
sydrose Jan 21 2011, 1:01pm says:

this acutally looks fun as hell.

+4 votes   mod: School Shooter: North American Tour 2012
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