I've been designing and constructing games for 8 years now and have experience in a modelling, animating, texturing, programming, and level design. I'm very eager to join a team and work on larger projects. I use Unity, and Blender. I prefer coding in C# but am experienced in many languages.

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Description

People are certainly not cars, and the physics you use to control them a in a video game should reflect that. I quickly cover some changes that I've made to the physics character controller in my Unity engine game framework.

Video Details
Type
Entertainment
Date
Sep 12th, 2013
By
Sydan
Views
3 (1 today)
Length
01:57
Filename
unity3d-game-framework-people-are-not-cars.mp4
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