I've been designing and constructing games for 12 years now and have experience in modelling, animating, texturing, programming, story design and level design. I use Unity, and Blender. I prefer coding in C# but am experienced in many languages. I love procedural generation, open-world gameplay and sci-fi and fantasy genres.
People are certainly not cars, and the physics you use to control them a in a video game should reflect that. I quickly cover some changes that I've made to the physics character controller in my Unity engine game framework.