I've been designing and constructing games for 8 years now and have experience in a modelling, animating, texturing, programming, and level design. I'm very eager to join a team and work on larger projects. I use Unity, and Blender. I prefer coding in C# but am experienced in many languages.
People are certainly not cars, and the physics you use to control them a in a video game should reflect that. I quickly cover some changes that I've made to the physics character controller in my Unity engine game framework.