I've been designing and constructing games for 12 years now and have experience in modelling, animating, texturing, programming, story design and level design. I use Unity, and Blender. I prefer coding in C# but am experienced in many languages. I love procedural generation, open-world gameplay and sci-fi and fantasy genres.

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Description

People are certainly not cars, and the physics you use to control them a in a video game should reflect that. I quickly cover some changes that I've made to the physics character controller in my Unity engine game framework.

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Sydan
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unity3d-game-framework-people-are-not-cars.mp4
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