So like i have said before this is going to be a treasure hunt! The treasure hunt will not really be something that you will do in the very start but i think somecind of story development will make this treasure hunt a bit more fun.
So like i have mentioned before. There are different things you can look for that is important and dangerus to the land and it people. For example.
A magic item: this has many possibillitys and variations of how dangerus it can be if its in the wrong hands.
like that this item has a special effect on the user like super strangth or psyckic powers like mind control!
Then we have another option that can controle somthing powerfull like somekind of evil/ powerfull spirit!
A technological item/info!
Alians have invaded the land very long ago and these alien left behind some technoligy that like the magic item can controle somthing powerfull
Or the item is a exoskelleton O.o well dang it so many possebilitys :D well i will just continue untill i fancy something to focus on.
A important item from your parants or past!
Well in my game i really want to begin the game where the player is a child. This is where you canbegin friendships and so on and this item mabye will not benefitt the land and its people but it will have another role in the main story. It depends on what your choises are in the child hood i guess and that will give a important mening to this useless item
It can be a toy of some kind like a doll, a toy sword, a story book, a drawing! All of these can have different menings and will change your main story that i hope people will enjoy!
As you see i really want this game to be full of choises! Like in real life i gues but a bit easier to see than in real life :3
Okej so do i want this game to have a simple item or a complicated one?
Simple is the magical one in my oppinion and the hardest will be the item of the past.
Since that will be harder to push in to the main story of treasure hunt.