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You won't be able to get it after a certain event. You have to collect all the orb pieces to unlock the room where it is. If you have unlocked it, it's located in the room you came from that insane event.
The Steam version for Amnesia 1.3 cannot load full conversion mods at all. We will release a fix for The Fugitive 2 and 3 soon.
For The Fugitive 2 and 3 for which are both conversion mods, launching it through the latest version on Steam doesn't work. No mods work on the latest version of Amnesia on Steam.
However, fixes for both the mods will be provided soon. I'm just waiting for translations for the 3rd mod :)
The first easter egg area? Apologies for spoilers and late response but it's somewhere in late chapter three. In the hub area named Lava Smith if I'm not mistaken. Look around there, you'll find it eventually :)
What does the error message say? It could be that you're playing on the latest version of the game, but a fix for that then will be released soon. For this and The Fugitive 2.
I reckon you have the latest version of Amnesia, I will soon at this point attempt to create a fix for those with the latest versions. In the meantime, I suggest you get hold of a earlier version of the game until I can provide a fix.
We can definitely do so :)
Sadly thanks to the what I recall latest Amnesia update of the game, it completely disables the possibility of playing most full conversion mods. Therefore the best I recommend is to somehow get hold of an earlier version of the game.
How have you exactly installed it? These mods have issues with the latest version of the game.
Want to mention the best version to play on for these mods are specifically 1.2. But then again some people have managed to get it working for 1.3.
There are install instructions in the folder. Follow that.
Seems like you do not have Justine installed on your computer. Install that and try again.
The Heaven Ending was an old bug which was fixed in a later version. Download that and see if it helps.
You'll need to grab a couple of shoes as well from the same cabinet. Probably a stupid idea now when I look back at that, but just click at one of the pair of shoes and you should be able to proceed.
A note should give out a clue about a button inside a grave. It's a bit hard to see though.
Most of my beta testers managed to figure that out pretty well in fact, but you're not the first getting stuck at that.
The door in the Teleportation Room needs to be closed to use the key. It will spawn a room once used.
Most likely installed incorrectly, follow the guide and try again.
It's from the franchise Spyro - The Eternal Night, that soundtrack is the main menu.
At one the shelves, there's a piece of cloth you need to use the peroxide on. You use it to wrap yourself around the new received wound and make yourself at full health and speed again.
It's kinda too hidden behind some boxes in the Bedrock Mines. I believe there's a bug with combining the hollow needle and the copper tube, so avoid combining them. It should work anyway with those two items in the Inventory.
It's not a custom story, it's a conversion mod. Place the content inside The Fugitive 2 folder into the redist/amnesia the dark descent folder (dependent on which version of the game you have). Then launch the bat file from where you placed everything.
Shutdown? Do you mean the whole game just crash? If so, send me a private message of the error log.
Please for all that's holy finish this mod.
Appearntly, you need to destroy the machinery downstairs. It will cause steam to flow out in the blue lasers room, revealing where the blue lasers really are.
It's from the horror/action game named Dead Space 3.
That's you having an old version of Amnesia The Dark Descent. You'll need the Justine patch in order to finish this mod. Search for "Amnesia Justine" or "Amnesia 1.2" on Google and download that patch.
When that's installed, the mod should work just fine :P
So you're located in South Prison and trying to enter East?
Thanks for reporting!
The button is inside the stone stove, a tinderbox should sit right next to it pointing it out.
Don't know if that'll happen. I might be able to do some translations at a later time, but not right now.
The item description of the slides says the numbers 2, 4, 5 and 2. The note mentions there's 2 servants which represents one number of the code. The note mentions there are four main rooms in the Dungeon Halls, which represents the number 4 in the code. The order they are written in the note is your code.