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As long as you have the patch with Justine involved, you should be fine.
Lol, glad to see people are scared of that thing. There are even sicker things with this thing in the mod later on.
The hook spawns randomly I've heard. Cannot confirm it right now though.
The game crashes randomly, doesn't matter what level it is for most people. Appearntly it's the ntemp.dll file that causes everything crashing. And if you think it's hard now, just wait...
Holy ****. Chill out.
Yup, extra spoiler here.
He instakills you.
Mostly it's about if Moddb is quick or not. Moddb took 3 days to authorize one of my mods one time. So Moddb can be Captain Slow.
Guys, I'm pretty sure they're trying to fix everything as possible as they can. Besides, they're trying to give you guys the best experience possible, instead of leaving small glitches that might cause severe problems.
Take it in a good way instead of complaing tbh.
So I'm guessing the Load Game option doesn't work? Like no collide functions or anything work?
Very kind of you. Glad it pleased you the way it did, but it's just the fact that today we knew how much better we could've done this. But we appreciate that most people think like this.
All you can try to do there is load an even earlier save file and see if you can get it to work. Other than that I cannot really help you. Ch03 might be a kingdom of bugs, but after that you should be golden.
From the Kitchen door, go east out to the forest. You should be able to find a tunnel somewhere out there.
Alright, gameplay trailer should come up at any time. Be prepared guys.
In fact, I have a trailer and a demo ready already. But the trailer is gameplay footage and the demo is so ridiculously easy to beat at this point.
I will upload the trailer when I've let some guys to check through it. The demo will probably be edited slightly before releasing it.
Sorry, didn't see this comment. The should be a small house nearby the fence of a castle. It's locked with a padlock (which is unlocked with a padlock key found in the City). In that small house is where you use it.
Have you used the knife as well? You need to do two things to get that door open.
The same thing as I told to BewareTheGoop. The northern prison has a machinery that needs to be fixed. The cogwheel exists where you found the Four-Phase Amplitude Rod (or where you probably encountered the first grunt in this area). Put the cogwheel in the machinery and it should start running.
Now you can go back to the eastern prison and find a lever. That lever should be working now. It will now open a slide door in the eastern prison. In there the key should be. This intro part is pretty tough with the puzzles.
In the eastern prison (after youve replaced the cogwheel), a lever in there should be able to work now. It will open up a door in the same level. If there's anything else you need help with, just tell me.
Ah, finally. I played the first one and I hadn't felt this attached to the story like ever before (the first one that did that to me). Please finish this one, I really wanna play it. And it's not often I say this.
Lol, I'm gonna make a few more levels and then I'm gonna keep working on it. I've started on it and has a few videos ready for it. Just be patient, that's all necessary :P
You did the Cinabar Ore as well? You've been everywhere right? Done everything? The Lead Ore, the substance in the Ravine and grabbed the Cinnabar Ore in the Bedrock Mines?
If you have, it might mean you are gonna have to restart at one part. What you can do is skip combining the hollow needle and the copper tube (it works anyway, as long as you have those items) and do some of the puzzles again.
Seriously? All screenshots from main game. What's the point of that?
I got them from Penumbra Overture and Black Plague and converted their animations myself. But if you're gonna use them, it's impossible to make them turn their body or change direction. The Amnesia engine ain't made for this kind of stuff. It has to be a linear map.
Sexy stuff :D
Shame tho theres no convex or concave walls for this.
The entire mod is just halfway done. If you want updates on when this mod will be finished or any updates on how far we've come, I'd recommend you follow us here on this page for any recent updates.
Yup, probably why we have the bullseye lantern after all :D
In this place I can't really say its scary. But there are some parts..
Got the patch that Badcat put up?
Lol, pretty sure most people are pretty excited now. I actually havent had time to play the first one, but we'll see how this one turn out.
That looks astonishing. Are those made from TDD assets only? It seems like it.
Not bad at all...
1. Check if fugitive_main_init is in the config folder
2. The bat folder is supposed to be started inside the redist folder
3. I don't know how to do it if its on Steam. I will attempt to make a custom story version instead for them with Steam version
4. You don't have to post your comment here.
I (Matheez) have decided to protect our work on a creative commmons copyright license, more info can be found here Creativecommons.org
It is there, just wait for the site to update. It does that every 5 minutes
it will be good, i hope XD but episode 2 it drastically better quality, alot better so when its up please check it out!