After my first experience with online games in 2000 I've build up and successfully ran several large online clans. In 2001 climbed up the ladder in Starlancer and managed to become one of the most successful players worldwide in that game aswell as leader of the largest clan. Since that I stuck to the Sci-fi game genre. In 2002 the SWAT Portal was founded and since that I am leading this Sci-fi Game Portal that supports a large range of games. One of these games is Freelancer. Not long after its release in 2003 I've started modding the game (my modding experiences with other games reach back to 1993 where I've created my first work). Until now I've created 4 Freelancer mods and assisted countless of other Mod projects. The Crossfire Mod which is currently my main project keeps holding the Top position of the Freelancer mods for several years. Most important for me is the success of the SWAT Community and its members aswell as professional work.

Comment History  (0 - 30 of 1,646)
SWAT_OP-R8R
SWAT_OP-R8R May 1 2015, 4:37am replied:

something on your PC is blocking the update server

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Mar 10 2015, 11:38am replied:

like i said... we patch it to the final release
so you have 2 options:
1. download the whole mod again as final release
2. let the launcher patch the beta version to the final release

+3 votes   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Mar 9 2015, 11:50am replied:

yes, we constantly keep updating the beta version up to the final release.
people which have the beta dont need to re-download anything.

+2 votes   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Feb 28 2015, 4:49am replied:

The balancing of the mod is perfect the way it is and so is the quality. It might be a bit more difficult at the first view but it offers an incredible large amount of new possibilities how to play it. No other FL mod even gets close to what we have created.

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Feb 28 2015, 4:47am replied:

Either you play a totally different mod or... I dont know.
really...
I mean... really.. what you write does in no way fit to the mod that we have released.
There is great storyline with more than 40 missions of different kinds. Large battles, small ambushes, exploration missions, treasure hunts, diplomacy missions, escort missions. The variety of the missions is by far more complex than in the original game. There have been 5-6 events in the storyline which completely changed the course of how the story "evolves".
There is tons of voice elements throughout the entire storyline. Hundreds of new voice samples were created for this mod, even 14 new character voices including even one that is in alien language.
No animations? what?
We have created 41 new animations/cut scenes for the storyline and several hundred new animations for planets, bars and the rest of the game environment.
There are new cutscenes and dialogues between most the vanilla characters.
Yes, we have decided to skip a few weeks between some of the missions. This was done because the storyline does not happen in sucha short period of time like in vanilla FL... it is a story which requires many years to take place.
This can not be told in a way that would appear like trent is sitting in his cockpit for 3 months without that something important happens... no ... this requires to give characters the time to prepare for the next mission... to take care of political events (which play a big role in CF) and to do stuff which not directly has something to do with the main storyline.
Next to that... vanilla storyline takes place within a time period of one year. Do you really think that traveling from liberty to bretonia, kusari, rheinland... etc. took really one year without having similar time gaps in the vanilla storyline? Cmon, you can play through this game to mission 13 within just a few hours.
At best we just have been a little bit more honest with the players regarding the storyline and its timeline.

+2 votes   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Feb 19 2015, 4:20am replied:

1. there are 44 new missions in this mod; only two of them involve to visit the big systems
2. since that are unexplored worlds without any human colonies in there the existence of tradelanes make absolutely no sense
3. raising the cruise speed would clearly imbalance the entire mod
4. about 95% of all systems have regular FL dimensions
5. of course you are unable to set waypoints... because you are already on a story mission. This is exactly how vanilla FL was and can not be changed for the fact that this game was coded this way. And just like in the original game we have included freetime phases where you are allowed to set own waypoints then.

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Feb 11 2015, 3:58am replied:

then you probably should try again or contact your isp

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Jan 25 2015, 6:22am replied:

if you say so
...meanwhile others can play

+2 votes   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Jan 20 2015, 11:01am replied:

and now the facts:
- NPCs are limited have only about 20-30% bots and bats capacity that the player has (not infinite)
- flares last about a few seconds before NPCs run out of them
- pause is possible at any time
- yes there are a few very large systems (and exploration is part of the game) but the majority of systems is about as big as the vanilla systems.... and ehmm... next to that can players travel faster than in vanilla FL

... so... yeah... well...

+2 votes   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Jan 19 2015, 7:36am replied:

there are hundreds of new ships in the mod and you judge about it because a few are not playable (for several good reasons)

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Jan 18 2015, 5:57am replied:

nowhere
that are not playable ships

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Jan 5 2015, 8:28am replied:

never heard of such a problem before but when you are playing during the early storyline there might be a restriction on which ship class you can buy (based on your level).

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 28 2014, 5:08am replied:

cheat detection

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 23 2014, 7:09pm says:

I'd like to say thanks to all people that supported us and our project. I wish you all a Merry Christmas and of course a Happy New Year.

+8 votes   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 20 2014, 4:52am replied:

I dont think this is how it should be but we also clearly didn't do any changes on these missions. CF storyline starts when you have mission 13 completed.

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 18 2014, 3:51pm replied:

You can play the original story with CF. The new storyline will seamlessly continue where the original game stopped.

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 13 2014, 10:03am replied:

lol

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 11 2014, 11:53am replied:

And who said that you cant continue from CF1.9?
Its clearly possible to do that.
But i highly would advice to play from the start since we have re-designed old missions aswell.

+2 votes   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 10 2014, 3:42pm replied:

the launcher does not force you to update nor does it force you to go to an internet site for any voting stuff

Next to that is Crossfire a MP mod in first place. The SP part is only a bonus part for the members of our community.
And the launcher update is for the fact that this is a BETA VERSION and for sure its no infinte loop... it does a few updates and then stops when finished.

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 9 2014, 10:56am replied:

well, if waiting is a better alternative than playing a game for you... then... well... your choice

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 8 2014, 10:35am replied:

there are missions which reward up to 2mio $

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 8 2014, 6:22am replied:

well... the server is up and running.
And we are absolutely not worried about Star Citizen.

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 8 2014, 6:20am replied:

Actually we tested the mission on a normal playthrough and had no problems with the requirements.
There are so many new ways to make money in this mod that it used to fit perfectly.

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 7 2014, 11:52am replied:

The only one who can delete stuff here is me... and I didn't.
Your last comment was at the news section... where it still is.

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Dec 6 2014, 1:17pm replied:

well, im glad its working for you now
have fun with the mod

+2 votes   news: Crossfire 2.0 Beta released
SWAT_OP-R8R
SWAT_OP-R8R Dec 6 2014, 9:59am replied:

in that case the wrong vcredist in installed on your system
Huor certainly can help you with that.

as for the black screen... that happens when your PC disallows the installer to do neccessary settings (e.g. UAC can prevent that the installer runs correctly -> we have no influence on such security settings on client PCs).
You can manually bypass the problem by right-clicking the freelancer.exe -> properties -> compatibility -> disable desktop composition. Or you simply run the game in window mode.
Every mod would run into that problem with active shaders... thats normal for all windows version since vista.

+2 votes   news: Crossfire 2.0 Beta released
SWAT_OP-R8R
SWAT_OP-R8R Dec 5 2014, 11:45am replied:

our software is running for pretty much everyone else

+1 vote   news: Crossfire 2.0 Beta released
SWAT_OP-R8R
SWAT_OP-R8R Dec 5 2014, 4:29am replied:

thx for the vote

+1 vote   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Nov 1 2014, 6:49am replied:

setup script is fine
and we have a new launcher which passed all our tests without a problem meanwhile
so we are back to get the server software finished now

+2 votes   mod: Crossfire 2.0
SWAT_OP-R8R
SWAT_OP-R8R Oct 30 2014, 12:10pm replied:

none actually
we didnt focus on adding even more weapons as we already had plenty of them

+2 votes   mod: Crossfire 2.0
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