Where should I start? I always felt drawn into different worlds, so dwelling in mapping editors was a way for me to live creativity. My first editor was actually the sandbox editor for Red Alert, but I evolved into more complex 3D editors of the UT Engine, which I got into in the year 2000 / 01. Actually, my first release is not available anymore, which is both good and a shame. Interestingly, I have only minimal knowledge about creating textures and making meshes, but I excel at imagining a vivid scene and its gameplay components. So while many of my maps often look like seen before from one point of view, they breath fresh air and play smooth or challenging, are hardcore and balanced. Mapping editor experience includes U-Editor (Engine 1 + 2.5), Dawn Of Warhammer ModTools and few more. I am using Photoshop for editing textures, making screenshots / previews and the like. And while I have never learnt any script language, I understand basic terms of code and interprete them.
Well I am not actually starting something, rather than looking back, giving you the chance to participate in the journey of the old, rough, and of course, the new.
I am currently uploading all the old images of UT Maps, Mappacks, Dawn Of War Maps and Killing Floor Maps, giving you a look of what has been made so far, and I plan on uploading all the maps that belong to these pictures as well. The list is quite long, so enjoy.
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Caustic Creative is the development team of Deus Ex: Revision.
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