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All the original Oblivion data is packed into bsa files. The unpacked NIFs are not important for Nehrim. If there any NIF files in folders, they are form other mods and not necessary.
We don't change the exe file of oblivion, the installer just copies it from the original directory to the Nehrim directory. If you have an NODVD crack on it, you also will have this NODVD crack within the Nehrim folder.
If you don't messed up the original Oblivion BSA files it is no problem. If you do, perhaps. But it is really hard to change them without further knowledge, so i think, everything is fine.
It is a total conversion so we've changed everything, also the menu. It is like a new game with the only condition, that it is needed to have Oblivion installed, but just to let the installer copy your Oblivion files to the Nehrim folder. Then you can play even without Oblivion is installed.
You don't need the addon, you just need Oblivion.
Yeah! By the way, had an interview with Bethesda about Cube Experimental, I also hinted some stuff towards Nehrim. If you are interested, read more here: Moddb.com
For console commands press "^"-Key and type:
If you have problems unequip stuff:
Energy Melter code: Player.RemoveItem 01084460 1 ENTER
Yeah, we did. Kreo at 3:30 was one of the voice actors in the German version of Oblivion.
Yes, for sure we are looking for voice actors. But i think, you are a little bit young for doing voice acting. But send us an example and then we can decide.
Layout was broken, so I fixed it.
I thought the script command would work also for the console but I was wrong. Sorry. I don't now why this problem occurred to some players.
If you have problems with the terminals ingame:
"At beginning I had the terminals bug (no option to open doors) but I moved the cube.esm and now works. I put it just down the fallout.esm in FOMM list. Fallout.esm must to be the first in fomm list (00) and cube.esm the second (01)"
Henley wrote an article about. Think this will help. Read also the comments underneath:
I am not the specialist for this but we have some new effects like ice nova or fire nova. And yeah, all spells are completely new with new balance and effects on the target.
That's right. Load your last savegame and the cube quest appears.
Hey, you can use the console.
Press "^"-Key and type:
"Player.MoveTo CubeFiction03EnterMarkerRef" then ENTER
"EnablePlayercontrols 1 0 0 0 1 1 1" and ENTER
Maybe you need also this command:
"player.Removescriptpackage aaCubePlayerFallsDownPackage" ENTER
Hope this helps you :)
Automatically after loading save game.
Hi, try this: press "^" key and type "Player.RemoveItem 01084460 1"
Normally the English version should come out this week. But our last voice actor had some problems with keeping the deadline. So we used spontaneous this extra time to create a new soundtrack for the mod.
One track of the new soundtrack:
Hi, leave the room with the TV, go upstairs, along the corridors, jump down. Then just go straight. A moving wall is in front of you, pass it like in this picture: (dotted line) Sureai.de
Yes, with some riddles and shooting.
Cubes everywhere in this Mod.
Hi, i don't know if this works with your other mods, just try.
We also want to translate it. But for sure you could help us with that.
Don't think so. You mean Tamriel Rebuilt, right?
Oh, we missed this. Thank you very much for your notice. This file will fix it: Cube-experimental.de
No, not yet, just German. Fallout 3 is very restricted. You can only use one language in a datafile. But we work on an complete translated version.
Sure, would be cool. I contact you when we are ready and have translated everything.
No, you only need the addons Tribunal and Bloodmoon.
Yeah, same here.
Best singleplayer mod for Half-Life 2 i played so far. The leveldesign was just amazing, such big areas without loading - masterpiece!