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Comment History  (60 - 90 of 92)
SureAI
SureAI Jan 21 2010, 2:33pm replied:

We don't change the exe file of oblivion, the installer just copies it from the original directory to the Nehrim directory. If you have an NODVD crack on it, you also will have this NODVD crack within the Nehrim folder.

If you don't messed up the original Oblivion BSA files it is no problem. If you do, perhaps. But it is really hard to change them without further knowledge, so i think, everything is fine.

+2 votes     mod: Nehrim: At Fate's Edge
SureAI
SureAI Jan 19 2010, 8:09am replied:

It is a total conversion so we've changed everything, also the menu. It is like a new game with the only condition, that it is needed to have Oblivion installed, but just to let the installer copy your Oblivion files to the Nehrim folder. Then you can play even without Oblivion is installed.

+2 votes     mod: Nehrim: At Fate's Edge
SureAI
SureAI Jan 13 2010, 7:04pm replied:

You don't need the addon, you just need Oblivion.

+1 vote     mod: Nehrim: At Fate's Edge
SureAI
SureAI Jan 13 2010, 11:15am replied:

Yeah! By the way, had an interview with Bethesda about Cube Experimental, I also hinted some stuff towards Nehrim. If you are interested, read more here: Moddb.com

+1 vote     mod: Nehrim: At Fate's Edge
SureAI
SureAI Jan 13 2010, 7:06am says:

95 %

+2 votes     mod: Nehrim: At Fate's Edge
SureAI
SureAI Jan 3 2010, 2:10pm replied:

For console commands press "^"-Key and type:

If you have problems unequip stuff:
Energy Melter code: Player.RemoveItem 01084460 1 ENTER

+2 votes     mod: Cube Experimental
SureAI
SureAI Nov 10 2009, 3:58pm replied:

Yeah, we did. Kreo at 3:30 was one of the voice actors in the German version of Oblivion.

+1 vote     media: Nehrim Professional Voice Acting German Version
SureAI
SureAI Sep 16 2009, 8:07am replied:

Yes, for sure we are looking for voice actors. But i think, you are a little bit young for doing voice acting. But send us an example and then we can decide.

+1 vote     member: SureAI
SureAI
SureAI Sep 14 2009, 12:57pm replied:

Layout was broken, so I fixed it.

+1 vote     mod: Nehrim: At Fate's Edge
SureAI
SureAI Sep 8 2009, 4:26am replied:

I thought the script command would work also for the console but I was wrong. Sorry. I don't now why this problem occurred to some players.

+1 vote     mod: Cube Experimental
SureAI
SureAI Sep 8 2009, 4:19am replied:

If you have problems with the terminals ingame:

"At beginning I had the terminals bug (no option to open doors) but I moved the cube.esm and now works. I put it just down the fallout.esm in FOMM list. Fallout.esm must to be the first in fomm list (00) and cube.esm the second (01)"

+1 vote     article: WSIP: Cube Experimental
SureAI
SureAI Sep 8 2009, 4:04am replied: +1 vote     article: WSIP: Cube Experimental
SureAI
SureAI Sep 7 2009, 5:58am replied:

Henley wrote an article about. Think this will help. Read also the comments underneath:

Moddb.com

+1 vote     mod: Cube Experimental
SureAI
SureAI Sep 6 2009, 6:06pm replied:

I am not the specialist for this but we have some new effects like ice nova or fire nova. And yeah, all spells are completely new with new balance and effects on the target.

+1 vote     mod: Nehrim: At Fate's Edge
SureAI
SureAI Sep 6 2009, 1:39pm replied:

That's right. Load your last savegame and the cube quest appears.

+1 vote     mod: Cube Experimental
SureAI
SureAI Sep 2 2009, 3:51am replied:

Hey, you can use the console.

Press "^"-Key and type:
"Player.MoveTo CubeFiction03EnterMarkerRef" then ENTER
"EnablePlayercontrols 1 0 0 0 1 1 1" and ENTER
Maybe you need also this command:
"player.Removescriptpackage aaCubePlayerFallsDownPackage" ENTER

Hope this helps you :)

+1 vote     mod: Cube Experimental
SureAI
SureAI Aug 21 2009, 4:34pm replied:

Automatically after loading save game.

+1 vote     mod: Cube Experimental
SureAI
SureAI Aug 12 2009, 12:25pm replied:

Hi, try this: press "^" key and type "Player.RemoveItem 01084460 1"
ENTER

+1 vote     mod: Cube Experimental
SureAI
SureAI Jul 28 2009, 8:03pm says:

Normally the English version should come out this week. But our last voice actor had some problems with keeping the deadline. So we used spontaneous this extra time to create a new soundtrack for the mod.

One track of the new soundtrack:
Moddb.com

+1 vote     mod: Cube Experimental
SureAI
SureAI Jun 8 2009, 9:22am replied:

Hi, leave the room with the TV, go upstairs, along the corridors, jump down. Then just go straight. A moving wall is in front of you, pass it like in this picture: (dotted line) Sureai.de

+1 vote     mod: Cube Experimental
SureAI
SureAI Jun 5 2009, 5:32am replied:

Yes, with some riddles and shooting.

+1 vote     mod: Cube Experimental
SureAI
SureAI Jun 5 2009, 5:31am replied:

Cubes everywhere in this Mod.

+1 vote     mod: Cube Experimental
SureAI
SureAI May 21 2009, 5:12am says:

Hi, i don't know if this works with your other mods, just try.
We also want to translate it. But for sure you could help us with that.

+1 vote     download: Cube Experimental v1.0.3.de
SureAI
SureAI May 14 2009, 7:11am replied:

Don't think so. You mean Tamriel Rebuilt, right?

+1 vote     mod: Arktwend - The Forgotten Realm
SureAI
SureAI May 10 2009, 7:39am replied:

Oh, we missed this. Thank you very much for your notice. This file will fix it: Cube-experimental.de

+2 votes     article: Cube Experimental v1.0.2 (de) Released!
SureAI
SureAI May 9 2009, 5:25am replied:

No, not yet, just German. Fallout 3 is very restricted. You can only use one language in a datafile. But we work on an complete translated version.

+1 vote     article: Cube Experimental v1.0.2 (de) Released!
SureAI
SureAI May 1 2009, 6:08am replied:

Sure, would be cool. I contact you when we are ready and have translated everything.

+1 vote     mod: Cube Experimental
SureAI
SureAI Apr 16 2009, 3:50am replied:

No, you only need the addons Tribunal and Bloodmoon.

+1 vote     mod: Arktwend - The Forgotten Realm
SureAI
SureAI Apr 10 2009, 2:51pm replied:

Yeah, same here.

+1 vote     mod: Cube Experimental
SureAI
SureAI Apr 10 2009, 4:16am says:

Best singleplayer mod for Half-Life 2 i played so far. The leveldesign was just amazing, such big areas without loading - masterpiece!

+1 vote     mod: MINERVA
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