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*most indefinitely, sorry
Yes, most definitely! I cannot make an estimate right now, though.
There will be some new updates soon so stay tuned!
Thank you guys a lot!
There are no difficulty levels in the game (as in most platformers), instead I've tried to implement a challenging but fair gameplay right from the very first level.
Btw. I will post some new stuff soon!
Thanks a lot my friend!
Superku's Teddy bear (that's alive, of course).
This is the new version of the airplane level (check the older screenshot for comparison).
Mutators: Boost, Weak Spot.
When you boost and push Car1 into Car2 and Car1 explodes because its weak spot was hit by some part of Car2, Car2 gets all the points for the kill, you don't get anything. Is this done on purpose or because it's hard to decide/ code who made the kill?
I suggest the player at least gets an "Assist" (5 points), or check Car2's orientation in respect to the point of impact. When the angle difference is too big and Car1 has been pushed recently, Car2 is the player who gets the Assist.
Except bug fixing, what do you think about adding a first version of car soccer? The small penalty area/ box could be a hazard so you don't block the goal for too long (maybe increase the time a little until you explode). (Inspiration: www.haxball.com)
@SheridanR: Yes, I've played it but only as a child, it's probably a good idea to give it another go.
Hehe yes, that's a statement caused by my mediocre English. Replace "anybody" with "everybody" and you'll get what I wanted to say. Nevertheless, I think the game will be a tough challenge even for high skilled players.
Great news, teamplay is awesome!