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Super7700
Super7700 May 7 2013, 5:35am replied:

No they haven't been. We have been focusing on the Romans at the moment, though the Macedonians will be one of the next factions that we will be working on. I'm sorry about the late reply.

+1 vote     media: Hellenic Redesign
Super7700
Super7700 May 4 2013, 9:15pm replied:

Thank you, that's really nice to know.

+2 votes     article: Faction Preview: The Romans (Part 3)
Super7700
Super7700 May 4 2013, 5:42pm replied:

Thanks!

+1 vote     article: Faction Preview: The Romans (Part 3)
Super7700
Super7700 May 4 2013, 5:24pm replied:

Thank you very much!

I can assure you that the Hellenistic Greek factions will be just as detailed, and we will be working on them next, once we are completely finished with the Romans.

As for the beta, we'll release it once we have two complete factions, so it could be coming relatively soon.

+3 votes     article: Faction Preview: The Romans (Part 3)
Super7700
Super7700 May 1 2013, 4:48pm says:

They look awesome! Will the volley gun/ribauldequin be able to fire from multiple barrels?

+1 vote     media: Gunpowder siege weapons
Super7700
Super7700 May 1 2013, 4:42pm replied:

Yes you are right. He is an officer, but a very special one. You'll be able to find out the full details very soon.

+1 vote     media: A Special Unit
Super7700
Super7700 Apr 27 2013, 1:44am replied:

Thank you very much. I can assure you though that he will be very much awake on the battlefield.

+2 votes     media: A Special Unit
Super7700
Super7700 Apr 26 2013, 5:52am replied:

It's a Roman unit, and isn't based on any particular person.

+1 vote     media: A Special Unit
Super7700
Super7700 Apr 25 2013, 6:40am replied:

What sort of glitches are happening?

+2 votes     download: RKC 7 - Wrath of the Steel Tiger
Super7700
Super7700 Apr 24 2013, 3:57am replied:

Thanks! And how is your modding going?

+1 vote     media: Roman City Life Part 2
Super7700
Super7700 Apr 24 2013, 1:45am says:

It looks like the script is missing, so you might want to include that.

+2 votes     download: RKC 7 - Wrath of the Steel Tiger
Super7700
Super7700 Apr 21 2013, 10:53pm replied:

I'll send you an email about the animations and Liburne.

+1 vote     media: New Equites Consulares
Super7700
Super7700 Apr 20 2013, 11:15pm replied:

Thanks. They are fully functional, though there are still some general glitches with the animations.

+1 vote     media: New Equites Consulares
Super7700
Super7700 Apr 20 2013, 11:12pm replied:

It hasn't been released yet!

+1 vote     mod: Kings and Conquerors: The Hellenistic Era
Super7700
Super7700 Apr 20 2013, 1:08am replied:

Thanks a lot!

+1 vote     mod: Kings and Conquerors: The Hellenistic Era
Super7700
Super7700 Apr 19 2013, 10:35pm replied:

I've been able to get the consulares working in game, using the equites extraordinarii rig, so you won't need to do any rigging.

+1 vote     mod: Kings and Conquerors: The Hellenistic Era
Super7700
Super7700 Apr 14 2013, 3:11pm replied:

Well done! Hopefully you're able to sort out the ship movement animations.

+1 vote     mod: Kings and Conquerors: The Hellenistic Era
Super7700
Super7700 Apr 9 2013, 12:44am replied:

So both consulares models need rigs before I can put them in game?

+1 vote     mod: Kings and Conquerors: The Hellenistic Era
Super7700
Super7700 Apr 8 2013, 2:13am replied:

I haven't put them in yet, but that will be the next thing I do.

+1 vote     mod: Kings and Conquerors: The Hellenistic Era
Super7700
Super7700 Apr 5 2013, 5:31pm replied:

Well there's still plenty of work to do on the Romans, but after that we will be working on one the Hellenistic successor states.

+1 vote     mod: Kings and Conquerors: The Hellenistic Era
Super7700
Super7700 Apr 1 2013, 4:21pm replied:

Hi jg1234

Thank you for your compliments and your very generous offer. We don't accept donations, at least for now, but we certainly could use some help when it comes to sorting out ideas and research. As long as you are responsive and willing to work with us to come up with ideas, it doesn't really matter how much prior knowledge you have.

If you want to join, I'll send you a PM with what we are planning at the moment, and you can contribute from there.

Thanks,
Super7700

+1 vote     mod: Kings and Conquerors: The Hellenistic Era
Super7700
Super7700 Mar 31 2013, 4:37pm replied:

Thank you! After we finish the Romans, we are planning to work on one of the Hellenistic Successor states, so you've got a lot to look forward to.

+1 vote     article: Faction Preview: The Romans (Part 2)
Super7700
Super7700 Mar 30 2013, 7:34pm replied:

I'm glad you like it!

+1 vote     article: Faction Preview: The Romans (Part 2)
Super7700
Super7700 Mar 29 2013, 4:33pm replied:

Thank you!

+1 vote     article: Faction Preview: The Romans (Part 2)
Super7700
Super7700 Mar 25 2013, 1:45pm replied:

I'll test it as soon as I can.

+1 vote     mod: Kings and Conquerors: The Hellenistic Era
Super7700
Super7700 Mar 25 2013, 2:23am replied:

I've received it, thank you very much!

+1 vote     mod: Kings and Conquerors: The Hellenistic Era
Super7700
Super7700 Mar 24 2013, 12:18am says:

It looks amazing, and very menacing!

+5 votes     media: Akula-class Attack Sub
Super7700
Super7700 Mar 14 2013, 2:08pm replied:

Again, you can thank Beelim for this great model. I just supplied the texture.

+1 vote     media: Equites Extraordinarii
Super7700
Super7700 Feb 23 2013, 5:09am replied:

I agree that it would be great having a mod including the 30 year's war, but unit slots are limited so Rise of Kings simply doesn't have enough space to extend that far.

If I ever complete the series of ancient era total conversion mods I'm working on, I would like to work on a mod covering the 16th to 19th centuries.

+1 vote     media: Holy Roman Empire Unique Units
Super7700
Super7700 Feb 23 2013, 5:02am replied:

Thanks for your kind words. As for the download, I just tried downloading it and it appears to be working.

+1 vote     media: Holy Roman Empire Unique Units
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