You can see lasers if they're powerful enough since there is nearly always some water vapor or dust in the air. If they were outside of an atmosphere or in a vacuum, then the laser beam would be entirely invisible.
Besides this is a video game. This is how games work.
Sith in that context is because they're a member of a group known as the Sith Empire. Sith in any era that isn't Old Republic or Legacy are those trained in using the dark side of the Force. Since he wasn't able to use the force, he was just considered a Jedi Killer. Like my boy Tangae said.
Realism in a Spy/Merc game? Are you kidding me? The concept itself isn't even realistic, it's about fun.
The models are great from a gameplay perspective. The silhouettes are completely different for each team, with each team's lights design being enough to allow you to determine if a player is a threat in total darkness. And the Spy's lights are narrow enough to still let them hide. In contrast, the Merc's huge glowing visor gives you indication as to where to shoot.
And the customization allows players to differentiate from one another on a team, which does a big part promoting teamwork in a PvP game.
I think they did a great job with the entire design. They achieved what they were going for and it looks great.
The default value should stay the same, however there should be a way to increase it using either console commands or selections in the "Create a Server" menu so that a server host can customize the type of gameplay they desire. I mean, the game play IS all about customization.
Yeah, but a slam may be too much punishment and may discourage jumping waaay too much, especially if you landed neck or spine down since this game is mildly realistic with that sort of damage.
I don't think it'll be that superficial. In Lugaru you fought raiders (who were rabbits) and wolves. My guess is that it'll be more or less based around like political allegiance rather than by race or by color.
Some textures are on all Source games and come with the engine, yeah. Pretty much just the basic HL2 stuff. But not all textures from other Source games come with the engine, which means you'd be running the risk distributing a product that doesn't belong to you to people who may not own it.
Also, releasing a game for free and allowing access to an engine doesn't constitute "open source".
Actually compiling all the VALVe textures and models into your mod would be illegal, and a form of piracy.
Since you have to own the game (HL2, etc. . .) to get the textures, releasing them is releasing part of a product to people who may not of paid for it (which is piracy)
I honestly don't care, it's just to warn you that what you're doing is illegal.
Some modeling tips for M&B:
1. Keep your poly-counts low. Like really low.
2. Don't use any sort of smoothing modifiers.
3. (Star Wars modeling in general.) Use planes to depict the saber blade. Create a texture of a blade from the side, put that on a few bisecting planes, and it'll look better, in game, than any cylinder (and save you a number of polygons.)
Action Half-Life and The Specialists were actually competing mods back in the day. This is a reboot of the former, so it uses the AHL stunt button, not TS'.
Almost.
I believe the term I used was, "Sexually attracted to-".
Your work is incredible.
You literally get invaded by Zombie Clown Farmers and Little Ponies. Realism went out the window a long, long time ago.
You can see lasers if they're powerful enough since there is nearly always some water vapor or dust in the air. If they were outside of an atmosphere or in a vacuum, then the laser beam would be entirely invisible.
Besides this is a video game. This is how games work.
You do bend your bow arm so the string won't slap your arm, but it does look like he's bending a little too far.
Cry of Fear is in the Q1 article.
Sith in that context is because they're a member of a group known as the Sith Empire. Sith in any era that isn't Old Republic or Legacy are those trained in using the dark side of the Force. Since he wasn't able to use the force, he was just considered a Jedi Killer. Like my boy Tangae said.
Realism in a Spy/Merc game? Are you kidding me? The concept itself isn't even realistic, it's about fun.
The models are great from a gameplay perspective. The silhouettes are completely different for each team, with each team's lights design being enough to allow you to determine if a player is a threat in total darkness. And the Spy's lights are narrow enough to still let them hide. In contrast, the Merc's huge glowing visor gives you indication as to where to shoot.
And the customization allows players to differentiate from one another on a team, which does a big part promoting teamwork in a PvP game.
I think they did a great job with the entire design. They achieved what they were going for and it looks great.
You joined EVERY public group?
I thought it seemed pretty light.
The default value should stay the same, however there should be a way to increase it using either console commands or selections in the "Create a Server" menu so that a server host can customize the type of gameplay they desire. I mean, the game play IS all about customization.
Look at the news page. The feature list dropped a little earlier this week.
Yeah, but a slam may be too much punishment and may discourage jumping waaay too much, especially if you landed neck or spine down since this game is mildly realistic with that sort of damage.
You could make the heart shapes 2d planes with textures. That way you only add 2 more polies, but maintain the look from the side.
Not gonna lie, I find the face and hands absolutely terrifying. Still, this should be an interesting mod.
I don't think it'll be that superficial. In Lugaru you fought raiders (who were rabbits) and wolves. My guess is that it'll be more or less based around like political allegiance rather than by race or by color.
Some textures are on all Source games and come with the engine, yeah. Pretty much just the basic HL2 stuff. But not all textures from other Source games come with the engine, which means you'd be running the risk distributing a product that doesn't belong to you to people who may not own it.
Also, releasing a game for free and allowing access to an engine doesn't constitute "open source".
Is the music going to be like surfrock or chillwave or something? Because that would guarantee this mod be the only game I play for months.
It's a concept.
Actually compiling all the VALVe textures and models into your mod would be illegal, and a form of piracy.
Since you have to own the game (HL2, etc. . .) to get the textures, releasing them is releasing part of a product to people who may not of paid for it (which is piracy)
I honestly don't care, it's just to warn you that what you're doing is illegal.
"hello, my name is Pxx5741a"?
That's pretty much the best thing I've ever seen.
I changed the file format from .ace to .zip, because I had totally forgotten .ace was even a thing.
Younger me had a thing for strange file formats.
It's the "O" from "Overgrowth Weekly".
Some modeling tips for M&B:
1. Keep your poly-counts low. Like really low.
2. Don't use any sort of smoothing modifiers.
3. (Star Wars modeling in general.) Use planes to depict the saber blade. Create a texture of a blade from the side, put that on a few bisecting planes, and it'll look better, in game, than any cylinder (and save you a number of polygons.)
Wheatley falling from space?
The amount of detail in that video was stunning. You should be damn proud of yourself.
I found this very enjoyable, actually.
Action Half-Life and The Specialists were actually competing mods back in the day. This is a reboot of the former, so it uses the AHL stunt button, not TS'.
Moddb.com