Modder. Modeller. Coder. Mapper. Texture Artist. Web Designer. Swag.

Comment History  (0 - 30 of 1,458)
SupaNinjaMan Apr 4 2013, 10:05am replied:


+3 votes     media: Will you be brave enough to face him?
SupaNinjaMan Mar 20 2013, 10:09pm replied:

I believe the term I used was, "Sexually attracted to-".

+4 votes     member: SupaNinjaMan
SupaNinjaMan Mar 16 2013, 1:55pm says:

Your work is incredible.

+6 votes     media: Toa Mata leg armor type A
SupaNinjaMan Mar 1 2013, 3:40pm replied:

You literally get invaded by Zombie Clown Farmers and Little Ponies. Realism went out the window a long, long time ago.

+16 votes     media: Spec Ops
SupaNinjaMan Feb 10 2013, 11:46am replied:

You can see lasers if they're powerful enough since there is nearly always some water vapor or dust in the air. If they were outside of an atmosphere or in a vacuum, then the laser beam would be entirely invisible.

Besides this is a video game. This is how games work.

+1 vote     media: 1.72 Screenshots
SupaNinjaMan Jan 31 2013, 7:43pm replied:

You do bend your bow arm so the string won't slap your arm, but it does look like he's bending a little too far.

+1 vote     media: You can be a great archer!
SupaNinjaMan Dec 6 2012, 8:52am replied:

Cry of Fear is in the Q1 article.

+1 vote     article: MOTY Year in Review 2012 Quarter 02
SupaNinjaMan Nov 28 2012, 10:56am replied:

Sith in that context is because they're a member of a group known as the Sith Empire. Sith in any era that isn't Old Republic or Legacy are those trained in using the dark side of the Force. Since he wasn't able to use the force, he was just considered a Jedi Killer. Like my boy Tangae said.

+1 vote     media: General Grievous
SupaNinjaMan Nov 13 2012, 10:27am replied:

Realism in a Spy/Merc game? Are you kidding me? The concept itself isn't even realistic, it's about fun.

The models are great from a gameplay perspective. The silhouettes are completely different for each team, with each team's lights design being enough to allow you to determine if a player is a threat in total darkness. And the Spy's lights are narrow enough to still let them hide. In contrast, the Merc's huge glowing visor gives you indication as to where to shoot.

And the customization allows players to differentiate from one another on a team, which does a big part promoting teamwork in a PvP game.

I think they did a great job with the entire design. They achieved what they were going for and it looks great.

+1 vote     media: Spy personalization
SupaNinjaMan Oct 3 2012, 9:12pm says:

You joined EVERY public group?

+3 votes     member: ʇɐuʞɐʇǝp
SupaNinjaMan Sep 14 2012, 5:13pm replied:

I thought it seemed pretty light.

+7 votes     article: Black Mesa v1.0 released
SupaNinjaMan Aug 18 2012, 12:00pm replied:

The default value should stay the same, however there should be a way to increase it using either console commands or selections in the "Create a Server" menu so that a server host can customize the type of gameplay they desire. I mean, the game play IS all about customization.

+2 votes     mod: Milk Carton
SupaNinjaMan Aug 16 2012, 11:01am replied:

Look at the news page. The feature list dropped a little earlier this week.

+2 votes     download: Milk Carton Beta v1.1
SupaNinjaMan Jul 17 2012, 1:06am replied:

Yeah, but a slam may be too much punishment and may discourage jumping waaay too much, especially if you landed neck or spine down since this game is mildly realistic with that sort of damage.

+4 votes     article: New Overgrowth a186 video devlog
SupaNinjaMan Jul 16 2012, 8:09pm says:

You could make the heart shapes 2d planes with textures. That way you only add 2 more polies, but maintain the look from the side.

+1 vote     media: More Gas Station
SupaNinjaMan Jul 9 2012, 7:45pm says:

Not gonna lie, I find the face and hands absolutely terrifying. Still, this should be an interesting mod.

+3 votes     mod: Mount and blade: Celda
SupaNinjaMan Jul 9 2012, 11:57am replied:

I don't think it'll be that superficial. In Lugaru you fought raiders (who were rabbits) and wolves. My guess is that it'll be more or less based around like political allegiance rather than by race or by color.

+7 votes     article: New Overgrowth a185 video devlog
SupaNinjaMan Jul 6 2012, 6:34pm replied:

Some textures are on all Source games and come with the engine, yeah. Pretty much just the basic HL2 stuff. But not all textures from other Source games come with the engine, which means you'd be running the risk distributing a product that doesn't belong to you to people who may not own it.

Also, releasing a game for free and allowing access to an engine doesn't constitute "open source".

+3 votes     mod: The Forgotten Ones
SupaNinjaMan Jul 6 2012, 5:47pm says:

Is the music going to be like surfrock or chillwave or something? Because that would guarantee this mod be the only game I play for months.

+2 votes     mod: Life's a Beach (CANCELLED)
SupaNinjaMan Jul 5 2012, 10:50pm replied:

It's a concept.

+1 vote     media: Ruined Test Chamber (story:Laila)
SupaNinjaMan Jul 4 2012, 6:48pm replied:

Actually compiling all the VALVe textures and models into your mod would be illegal, and a form of piracy.

Since you have to own the game (HL2, etc. . .) to get the textures, releasing them is releasing part of a product to people who may not of paid for it (which is piracy)

I honestly don't care, it's just to warn you that what you're doing is illegal.

+3 votes     mod: The Forgotten Ones
SupaNinjaMan Jul 1 2012, 10:49pm says:

"hello, my name is Pxx5741a"?

+1 vote     media: Super Jump Panic - Trailer #1
SupaNinjaMan Jun 27 2012, 10:49pm says:

That's pretty much the best thing I've ever seen.

+1 vote     download: Ripped Tank (Life's a Beach)
SupaNinjaMan Jun 27 2012, 2:23am says:

I changed the file format from .ace to .zip, because I had totally forgotten .ace was even a thing.

Younger me had a thing for strange file formats.

+1 vote     download: Outdoor Arena
SupaNinjaMan Jun 27 2012, 12:02am replied:

It's the "O" from "Overgrowth Weekly".

+1 vote     member: Silverfisk
SupaNinjaMan Jun 26 2012, 11:49pm says:

Some modeling tips for M&B:
1. Keep your poly-counts low. Like really low.
2. Don't use any sort of smoothing modifiers.
3. (Star Wars modeling in general.) Use planes to depict the saber blade. Create a texture of a blade from the side, put that on a few bisecting planes, and it'll look better, in game, than any cylinder (and save you a number of polygons.)

+1 vote     media: Lightsaber
SupaNinjaMan Jun 26 2012, 5:34pm says:

Wheatley falling from space?

+2 votes     media: UFO (Unidentified Falling Object)
SupaNinjaMan Jun 23 2012, 1:32am says:

The amount of detail in that video was stunning. You should be damn proud of yourself.

+3 votes     mod: Rats 1985
SupaNinjaMan Jun 23 2012, 1:25am says:

I found this very enjoyable, actually.

+1 vote     media: Gaben Raid
SupaNinjaMan Jun 23 2012, 1:20am replied:

Action Half-Life and The Specialists were actually competing mods back in the day. This is a reboot of the former, so it uses the AHL stunt button, not TS'.

+1 vote     media: Action Half-Life 2 version 2 Release Trailer
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Dec 12, 2013
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