Modder. Modeller. Coder. Mapper. Texture Artist. Web Designer. Swag.
I believe the term I used was, "Sexually attracted to-".
Your work is incredible.
You literally get invaded by Zombie Clown Farmers and Little Ponies. Realism went out the window a long, long time ago.
You can see lasers if they're powerful enough since there is nearly always some water vapor or dust in the air. If they were outside of an atmosphere or in a vacuum, then the laser beam would be entirely invisible.
Besides this is a video game. This is how games work.
You do bend your bow arm so the string won't slap your arm, but it does look like he's bending a little too far.
Cry of Fear is in the Q1 article.
Sith in that context is because they're a member of a group known as the Sith Empire. Sith in any era that isn't Old Republic or Legacy are those trained in using the dark side of the Force. Since he wasn't able to use the force, he was just considered a Jedi Killer. Like my boy Tangae said.
Realism in a Spy/Merc game? Are you kidding me? The concept itself isn't even realistic, it's about fun.
The models are great from a gameplay perspective. The silhouettes are completely different for each team, with each team's lights design being enough to allow you to determine if a player is a threat in total darkness. And the Spy's lights are narrow enough to still let them hide. In contrast, the Merc's huge glowing visor gives you indication as to where to shoot.
And the customization allows players to differentiate from one another on a team, which does a big part promoting teamwork in a PvP game.
I think they did a great job with the entire design. They achieved what they were going for and it looks great.
You joined EVERY public group?
I thought it seemed pretty light.
The default value should stay the same, however there should be a way to increase it using either console commands or selections in the "Create a Server" menu so that a server host can customize the type of gameplay they desire. I mean, the game play IS all about customization.
Look at the news page. The feature list dropped a little earlier this week.
Yeah, but a slam may be too much punishment and may discourage jumping waaay too much, especially if you landed neck or spine down since this game is mildly realistic with that sort of damage.
You could make the heart shapes 2d planes with textures. That way you only add 2 more polies, but maintain the look from the side.
Not gonna lie, I find the face and hands absolutely terrifying. Still, this should be an interesting mod.
I don't think it'll be that superficial. In Lugaru you fought raiders (who were rabbits) and wolves. My guess is that it'll be more or less based around like political allegiance rather than by race or by color.
Some textures are on all Source games and come with the engine, yeah. Pretty much just the basic HL2 stuff. But not all textures from other Source games come with the engine, which means you'd be running the risk distributing a product that doesn't belong to you to people who may not own it.
Also, releasing a game for free and allowing access to an engine doesn't constitute "open source".
Is the music going to be like surfrock or chillwave or something? Because that would guarantee this mod be the only game I play for months.
It's a concept.
Actually compiling all the VALVe textures and models into your mod would be illegal, and a form of piracy.
Since you have to own the game (HL2, etc. . .) to get the textures, releasing them is releasing part of a product to people who may not of paid for it (which is piracy)
I honestly don't care, it's just to warn you that what you're doing is illegal.
"hello, my name is Pxx5741a"?
That's pretty much the best thing I've ever seen.
I changed the file format from .ace to .zip, because I had totally forgotten .ace was even a thing.
Younger me had a thing for strange file formats.
It's the "O" from "Overgrowth Weekly".
Some modeling tips for M&B:
1. Keep your poly-counts low. Like really low.
2. Don't use any sort of smoothing modifiers.
3. (Star Wars modeling in general.) Use planes to depict the saber blade. Create a texture of a blade from the side, put that on a few bisecting planes, and it'll look better, in game, than any cylinder (and save you a number of polygons.)
Wheatley falling from space?
The amount of detail in that video was stunning. You should be damn proud of yourself.
I found this very enjoyable, actually.
Capitalism at it's best. We want another Double Fine game, we're showing them that by throwing our money at them. Very, very, very quickly I might add.
That's like owning LotR and saying it's not illegal to pirate the rest simply because it's the same director.
Looks awesome, though. A lot better than anything else I've seen for the iOS so far.
". . .looks good in Netscape. . . "
Just curious, did you make this? It seems rather out of your ability range (No offense) when compared to how you do the cartoon-ish textures.
The right most one looks like a nagamaki with the shorter handle and all.
Thank you Silver!
I had it set to thirty, but I think sixty is a good idea. I was going to use the DivX, but the size didn't conform to their odd scaling standards. Next time I'll record at a better size for it.
There are two(?) instances where people infected with FEV turned into a ghoul-like thing. Harold is one (i think).
Gang is right, you can see yourself through portals.
The Czech Republic was formed in '93.
This is 1257.
I know, that's why I cited that fact.
Looks well polished.
actually, there is a killing floor mut for this.
quite fun, until the patriarch show up that is.
I had tons of fun with this back in the day.
To bad I can't find my copy, very fun game.
The concrete one needs changing it looks like it's unaffected by gravity.
The rest are quite good.
you mean TEAR.LUA.PL, their website?
Our trashcans are sponsored by a car dealership, I see no difference.
Parts of the movies. . . .
That's an odd comment to make.
Like you think it's complete because it's a screenshot of hammer, and obviously not a wip at all.
You do this.
Go ahead. I'll wait here.
Backwards letters don't make it russian.
no it's not *******, look at the posters name
m_od, not cube, god. . .
OMG! Chinese-Soviet-Nazis! shoot faster!
you don't have to make mods to know how it's done.
native arms are like that too. . .
surely not Zombie Master. . .
Just saw this on the "Post your Wings3d models. . . " thread.
very nice collection, seems like there's gonna be a tough choice to make.
it's just a machinima i though.
sheesh, that's pretty cool.
you mix them. . .
heh, nice plug Silver.
I'mma say he's gonna be dead for a while.
the description should read "Poor guy! How long has he been dead?"
not "How long might he be dead?"
it's a globe.
hit (view original)
the sight is small.
i think that's what he meant.
also, not bad, needs hard edges.
to bad. you just need to apply some hard edges.
older versions had black knights, and black armor.
this is one of my favorites.
he's asking if it's like their base in space.
catch up on your memes boy-o.
why are the graphics ripped from guitar hero 3?
and why are there 2 starpower bars?
Is it simply for bands, or will there also be a bunch of idiots that post their songs too?
that doesn't look like two or three years experience to me.
not even two/thirds of a year.
it's a game. . .
maybe you don't heal over time?
sweet, first d/l.
skins can have models.
that's what he means, the weapon model.
guess where they got it. . . .
oh that's sexy.
Combine guard from beta?
is this in the current release?
that's quite cool.
I'm glad you're keeping up your profile here, some M&B mods only update Taleworlds while leaving us here in the dark.
geometric does NOT equal low-poly.
i like the zebra.
I like how in passive they'll hide, and if they're in aggressive they'll show themselves when they felt safe.
cool bullet penetration too.
nodes, or smarter a.i.?
is that hermes/mercury?
i'm not as knowledgeable on the cities of antiquity as i'd like.
aren't the slave chains from some osp?
can you make something custom rather than using the same models everyone has already used?
you might should use bronze tools rather than copper, copper isn't useful for like hitting and cutting, it's to malleable.
on topic, the icons are very good dec.
do you have all (or most) of their abilities already coded?
took you a day
then preorder, you get a weekly(?) alpha that way.
very much so.
her boobs look too massive.
can't wait to see more of what you'll do.
'course it's legal.
back in the day most every mod had one of these.
i'm sure they're defensive and used to hide.
it one man goliath.
i like the model
You got some game time with naked Zoey, huh Henley?
it was only a matter of time. . .
the models kinda fail.
what is this "snore"?
no, this deserves to be gawked at, not slept through.
i didn't know it started out for ut 2k4.
that's a nice tid-bit of history.
Dies the fire already has a M&B mod in process.
or maybe it died. . .
wait, how is it an early combine. . .
is the music part of the menu?
this is legitimately good.
i'd like to say "thumbs" down, simply because porting a game to a different engine doesn't, in my mind, qualify it to receive any praise. just because you're adding it to a more up-to-date engine, doesn't mean it'll be the same. different engines play differently. have fun porting, it'll be interesting to see if this turns out properly.
it's still waiting to be processed. . .
you can make dings with normal maps without increasing poly count. I'd prefer that, not edits to the model.
use source demo recorder, then convert it to .avi or whatever.
no handhelds please.
first thing i thought too.
. . . yummy?
Well, this was a very good month.
I see a few more indies I will most definitely be trying.
Good job this turn around, everyone, can't wait until next month.
No, he's claiming to be yours, can't you see the "S"?
He's probably telling those girls to go away. . .
i was joking too.
is that mercury?
that's what plumbum means. . .
Pb = Lead, plumbum.
Why is Eminem on the cover?
it's a bookcover?
nice looking concepts you have there.
but none of the work is his.
he just put it together.
those lightsabers are map props, the prefab is on fpsbanana.
sheesh, at first i thought i was looking at painted concept art.
the glass looks too dirty or too thick.
and the angle makes the building look quite large.
old buildings form way back when still exist now.
why can't our buildings continue on to the future?
very freakin' cool.
i don't have F3, but i might watch this mod anyways.
you guys have been at this for a long time.
i know it'll be worth it.
can't wait for the release, great work so far.
that's why it's in a fantasy game.
Comrade Stalin said - "Military, ready PRAZNICHNE Banner!
GREAT Pervomaysk UPCHK gathering in the MSC!
Gathering UPCHK 2 MAJOR PARTIES. (UPYACHKA.RU and OTAKE.RU)
~ 20 YUZERNEYMOV C different cities, RASPITIE ZHIRCHIKA FOR DISTILLATION, skating on PUZE ON PYANI, Amusement FLIGHTS TO FOLLOW WITH Flyers Jumping (some even give parashute) and many others.
Check out the bunker. ")
from that one modcast.
the bar looks like modded runescape.
handle should be toned down, it's too wide.
not very good at all, use reference images.
Good to hear.
Looks very fun, keep up the good work.
the mutated cows are known as brahmin.
as in the hindu god.
one hit pwnt-age.
oh, wow. that's pretty cool actually.
what program might that have been?
turned internet meme.
i know. it had no nodes at all.
so bear's a religous, musket axe weilding viking?
is this still implemented dec?
it has a minigun and you just now complain about realism.
Pretty cool, is there something special you need to do to activate it, because all of their shoes were all glow-y and such.
the towns are group together to much. spread them apart, or lower the amount at least.
are they dynamic?
i mean, if the light source shifted would the shadows change also?
tell me what you think?
not too bad.
aww, no sharin' the love?
it's red because it's super heated, rebar wouldn't do too much if it weren't.
blue is stupid.
and it's just inverted.
heh, very piratey. very well done.
the colors are rather good.
you will animate the flail, correct?
you should add some bones to the gibs and make them into ragdolls so they flop around and stuff.
he means that it's a good start on the character models.
it's not even announced yet....
the scopes should be opaque plastic, if not, make them with transparent plastic and no zoom...
and a fan or somethin'...
fixing the sound?
the sound brokedid matt.
nice looking vid regardless..
that is horrid.
oh, the l4d campaign thing.
start a friend only local server then when they join, and the map starts type in "mapchange mapname" but everyone needs the map dl'd already.
that way you can get the character you want. :)
naruto never looked so good.
i think i hear some laaaaaaaaaagggg a comin'.
the hand's textures are a little iffy for me.
and the hand looks small in comparison to the forearm for me.
a different angle might clear it up for me though.
still a beautiful job.
get a new texture.
It's.. .um.... Humvee.
what, no 3g?
heh, nice models.
look at the other cats shoes.
you click the download mirrors.
so is it planned to be moddable?
'cept i dislike the shoes, they remind me of sketchers, i was expecting something more tabi-like.
you should make it where we can check the time with it too, like in dead rising with your watch.
they rappelled, nothing special.
normal combine behavior.
hmm, nice gun.
it's, umm, a complement.
it goes both ways.
righteous looking katon!!
great job, this keeps looking better and better.
the androids look like they're not standing on the ground.
but nice job with everything else.
i honestly didn't know that this was a map.
i was thinking a photo of a convention.
wow. nice clipping with that car.
that's a fail.
it has a ctrl key, alt key, start key, function keys, and scroll lock.
it looks a wee bit off.....
use a photo of an actual typewriter.
is it count dooku's fencing saber?
out of no where too.
holy hell, she's beautiful.
hmm, maybe this one does have potential.
if there is anyway to change the skin, moreso like brucie, since you can't seem to make him any larger.
looks good, except the hat is bordering on cowboy instead of fedora.
that's pretty intense.
wait, so that's to scale with the player?
pretty damn cool.
heh, the officer forgot margins.
it's by the chineseroom.
it's going to be good.
it very barebones, no triggers, no special brushes at all.
not too much to look at right now huh?
still a good job thus far though.
looks like fallout 3 kinda.
i have NEVER seen hair like that in source.
ain't she beautiful.
look at that source engine go.
heh, i've been meaning to do the same thing.
hl2 is so.. grungy.
i agree with frère d'arme, very nice start.
umm, i'm sorry, but i'm going to be a tad harsh right now.
i see you've gained a basic understanding of mapping, but seriously? that was a poor job of showing that you're serious about your mod. i get mapping can be hard to grasp when you're first starting out, but that was atrocious. take some tutorials on better mapping, hit up the valve dev wiki every and any time you want to know what something does, and for god sakes try to make it look realistic instead of obvious brushwork. i know how difficult mapping can be, i've recently started myself, but seriously, for being twenty-eight your map looks similar to the one i did when i first discovered hammer in my sierra hl1 folder when i was seven.
wtf, the saw (or whatever machine gun that was)revved up?
it's really ugly to be honest.
try using a model rather than a brush based vehicle.
that's too old school.
sleeve looks fleece.
hands look like skin.
looks like you guys hit the textures on the head.
i think the church is a little too plain.
yo could make it better by adding special architecture to the part wher the roof and exterior wall connect.
great job even with that though.
nice, i like the textures, the mapping, etc, etc.
rather good job.
the fingers are a tad too long.
it could take place in an alternate reality.
the red light scene.
not too shabby.
man, 449 fps?!
what kind of beast hardware are you running?
that kinda sucks.
but what hit you into this little realization?
is that the lotr eye on his helm?
this is creepy.
you seem to be working very hard on this block.
you should have it as an animated background map.
that's a weird little event then.
just one thing, change the pipe texture back to the old, the new one is too bright.
heh, i like it.
it ends after a few comments.
it's a tranquilizer gun ingame though.
Dx10, here I come.
your ravenholm isn't dark enough, kinda looks like mat_fullbright is on.
css has moving clouds.
every other source mod not using css needs models.
why is the blood lit up like that?
i thought the scope was going to be bigger.
half-life: source is used here i believe.
female viewmodel, for the female characters.
its his bedroom.
with a hud.
as a joke.
a trench club?
smod's had them for a while.
lots of source mods do it, it's all just a matter of adjusting the camera angle and taking away the crosshairs.
why a decal on the floor?
new = 10x better.
doesn't look like hi-lighter any more.
have you cats coded the permutations in the game yet?
looks like the grass from halo: combat evolved.
is this to replace the driven version of the helicopter?
if so, are the rockets planned to be functioning?
i think it was the "raped in back alley" card.
lose 1000 life points and your dignity.
parented objects to their heads?
that's quite harsh man, that's the kind of stuff that get's you banned.
and lodle kinda works for the website, so flaming him is pretty bad.
heh, you decompiled the map. or took a screenshot of the other side after a little noclip job.
also, the owner of life.
ummm, huh? O.o
an escape helicopter?
hmmm, when might we see this?
hmmm, i have never seen a solid stock on a spas 12, only those finicky looking foldaway metal ones.
i like it.
except the barrel looks too long and narrow at the end.
maybe cut that part off.
i wouuld've thought you were too busy for that.
or the back-up generator in case of a blackout.
If stands and expense department the person - the egg tried to observe previous versions this scene is what, knows and the lira believes
i think my translator is off.
yay for survival tactics!!!
that's not how the logo is....
if the fuel storage is for a generator powering the tracks, yep.
a flash video?
is it ripped from youtube, because keepvid.com allows you to save videos, named video under flv files.
why not use dev textures?
YAY!! EFFIN' FIRST!!
happy six year anniversary of taking up space!!
why would one tag their workspace with a lambda?
i don't even know where i'll find it.
do you think henley would be so dishonest as to do that!??!?!
i forgot to mention, the flashlight looks great.
very good job with it.
did, now it shows.
I don't feel like waiting that long.
"erhm.... uhhhh..... boss, howddya aim wif this thingy?"
what's m.e.c.h.a stand for?
i kinda liked the old one better, 'cept this one seems easier to navigate.
whoa, holy hell.
heh, i guess that kills killboxes, at least for a while.
ah, the "past" people were right.
except now, steam pwnts.
it's a prop.
heh, the second looks like it's from a woodshop class.
just curious, is this for a bombing.....
at the school...
because if it is you just KNOW someone's going to flip out.
the ammo is a little ugly.
Just wondering, have you noded in your map yet?
"look behind you!! ...jesus christ..."
i suggest adding a concrete-textured brush as an edge on all that.
it looks too blocky.
unless that was the intended.
all together, it was around eight hours of mapping.
India Delta Kilo.
the ghosts start in the box, you start below it.
whoa, three different styles of firing?
or is it just showing off how it would be in real life?
this is the best pic thus far.
but it's DEADEADEEADEADEADEADEADEADEADEAD.
as in niko?
because now it is.
yeah, decals like to do that.
world world two and lasers?!?!
i didn't know that 1959 occurred so early..
heh, my eye?
isn't that a french way of say **** off?
the wrath of the pimphand of DOOOM!
i have NEVER seen this in a mod.
maybe i'll watch.
it has a sight, and it's a sawed-off?
i'm doubting this weapon's credibility, just a tad.
oh, read on the site, this is from a cat blacksmith?!?!
so there's even more races, and different weapons from each blacksmith?!?
and the look great.
i'm defiantly buying.
you, you were on barney's tales, what happened?
what does this group actually DO.
like, do you guys have any works, other than the jail break map?
nice amount of detail.
looks nice. i like the new trees.
heh, nice commentary on the description.
i can't see it too well, but from what i can see, it's nice.
eff your framerate.
mines 30-60 max....
hell yeah, dead chillin'!!
a covered buggy?
love how the stairs look.
****. that sucks.
too bad it didn't happen during the ten year anniversary, $.99 was a steal.
Déjà Vu is a sense of familiarity, usually followed with eerieness, strangeness, because of a previous experience rather similar to the fact.
How is non-linear gameplay going to be similar to that?
eyes are, neck will be by power armor.
the resist is a little high and the rainman is a little out of place.
art thou toast!?!?
now just the head.
just curious, does the chain act like a rope and have physics, or is animated?
what's with the floating orbs.
they have mutants?
i new it was too pretty and too unique to be free....
besides. these look way better.
fun game, number 3 was a great improvement though.
does this mean you gus stayed the night?
you should fix this.. just a bit.
too bad it was so slow, hopefully next month will be massive.
the extreme motion blur has a drugged like look.
okay, so what are we meant to get from this?
that you guys are doing semi-squash and stretch?
i'm a little curious, do the other potted plants ever go from their spots, because one potted plant in middle of a pathway might give it away.
you guys might want to change it.
it's called cel shading.
this is genuinely a good idea.
i wish i had jedi academy now.
that's a biig nose.
why are her boobs so huge?
oh, shniss, you're the ssh wtf guy, huh?
it says anaconda in the upper right.
wait, a spas-12 for pokemon?
gman, you heartless time-traveling insurance salesman.
how could you?
does it actually scorch the plants?
make them be able to take only one or two bombs and have multiple thumpers.
not very good.
does that suggest there's a new?
whoa, nice job!
it's like 99% exact to the concept.
happy one-year anniversary of finding moddb.
6 days ago.
yeah, sorry about asking you about the hl2 mod halloween, but i saw your name on the thing, and you said light the candle for the key.
i did, now where's the key?
aww, it needed more cowbell!
oh, and great models.
he's storing them.
i recognize this program.
stolen from mma?
you're redoing construct?
(the gmod-esque game for quake)
heh,never saw this.
a dead undead?!
non-nonsensical tyrannical mismatch!
change the aux power colour to match.
you got this to a working stage?
keep this SUCK up, nuh uh.
lol, straight up brushes.
mgs 3 had it.
you should have nearly constant bombardments outside of areas where people will be.
heh, that's the only place where they were actually useful.
now i declare satchels are needed!
heh, i have never actually read this, i said, oh, pretty page and went on.
nice back story.
i want to give it a hug, beautiful.
just a comment, humans wouldn't be combine yet, not until after the seven hours war.
change it to some other species, but it in battle armor, and put combine symbols on them, it'd make more sense.
Have you NEVER seen a bolt-action rifle before.
I'm referencing your comment here.
your scope is misaligned.
it's showing the post, while it's clearly pointed toward the ground.
since all mercenaries come to work dressed...
they're going to work.
it's probably so they aren't too expensive, so he could have fifty+ on a screen at once.
all mine work, juss not this one.
is this going to turn into a DnD thing, cuz, yeah, that won't be cool.
forearms are a little thick, but pretty decent job this far.
Title of Program - "SST - ESCAPE FROM OUTPOST 22
Cover art - ESCAPE FROM OUTPOST 20
please give me some feedback.
even if only three of you have dl'ed it, that means someone out there has criticisms.
it's the sex.
gah, i still played ms- continued, i hope this one is as good. (if not better)
why don't they seem to care that everybody below them is dead?
i don't like how barney died all centered on the helipad.
i dunno why though.
that's earth special forces....
that's pretty good.
i don't like the body, but your hand will be on that, so you won't see much of it.
i like the detail on pin and all that jazz.
are the weapons on this beastly game going to be group specific, like the rebels get different weapons than the rest?
are there going to be different firing modes?
because it looks like an assault rifle, and everybody knows they need a full fire mode.
i watched it on photobucket..
it looks good.
i like your modeller, he's rather good.
like the first one, what round?
godly sniper rifle.
what round does it chamber?
horrid frame rate also.
coming from the guy with a mutant for his avatar?
goes perfect with the leather jacket!
mad max it, tear off the sleeve.
wow, pretty extreme. sorry i never finished mine, stupid school...
do all the effects cause lag any?
because that's quite a bunch of sprites.
the font looks nothing like doom.
you should get a graphic artist to make the box, as a favor.
the art IS good, very doom-esque, but the rest... eh.
maybe gameplay next time, no?
also, very very good.
the combine wouldn't have that, black mesa east made ONE, gordon freeman has it..
lol. a suit?
they would die w/ out it.
it's like a "place clever name here" kind of thing.
chandelier = lighthouse light?
whoa, beautifully done map.
rust - check!
is that a custom snark?
Hell ******' yeah!!!!
i was in there SupaNinjaMan, at :54 and some other time!!
i is happy.
thank you deathrainer for such an interesting game, i added a few scripts to when i play, namely a nuke. but yeah, i'm going to fix my internet (it's causing me to have a 1500 ping in cs! my max is usually fifty.) and i'm going to play all weekend, then make a map, and play some more.
god, i can't wait to play this.
it seem extraordinarily fun.
you never played OPFOR did you?
you teleported with this, or shot balls of exploding pwnage.
and the steam line-up.
yeah, saw stands for Squad Assault Weapon. (correct me if i'm wrong)
the laser sight was on the d. eagle, and the glock was the original, straight from hl.
woah, haven't heard that one since psychology.
some pygmy from the amazon though buffalo were insects, since he had never seen anything from a distance before, only directly in front of him.
that was a joke video.
why really make it, it's simply just a bunch or reskins.
the hands look a little weird, but all in all he looks pretty good.
it's, umm, architecture....
the voice acting was a little weird at first, but good job regardless.
oh, gabe newell?
why would i do that?
nice job, very good layout, very professional looking.
smod has the same model....
looks fun, but there might should be a bigger divide between the classes.
the upper class should have shinier, fast shooting guns, while the lower class should have slower, rusted, powerful guns, so it balances.
that is a beautiful skybox if this is a map.
i should've taken that into account, clever.
that is a beautiful grenade, can't wait to blow up those _____ in this game.
p.s. who are we going against?
russians, mutants, aliens, giant seahorses, what?
AK-47 came around in, guess what, 1947, the mosin-nagant was converted into a sniper rifle back in '36.
and it had already been around since 1891.
alright, it seemed pretty cool, really fast-paced.
is your shotgun blasting grenades?
they're called bowguns.
i had one for a while.
you should have the different people with different gear.
the glass needs to be less opaque to see the bulb.
it's very good still.
ak-47 sniper version?
pretty cool, kind of like how the mosin-nagant was actually actually a ftont line rifle until ww2 when snipers used it.
nice job also, very good job.
i think they mean new england as in in the colonies....
umm, how do you attach them, and what do they do?
the first is a scope?
but what's the second?
he's the suicide-bomber-type guy?
love the lighting, and the color scheme.
are the green textured bits and the grey-ish textured bits in different parts of the game?
that nailgun is massive!
it's just mirrored, it's a rear shot.
the shotgun is amazing!
just like the high definition pack from blue-shift!
wtf is behind the boards?
if it's a parking garage, why are they smashed?
*cough* ghosts *cough*
do you have to have a custom fgd file to make maps for this?
because this looks like it'd be fun to make some joke maps for.
sahould be the more points you get, the harder the zombies get.
this would work well as a side-scroller,
not bad for a concept, they're going to be wearing green?
'tis another zombie mod.
but it's an over-the-top zombie mod.
looks all bloom-y.
your w_model is a roller?
you're sprites are missing.
lol, i know how to make an i-rile turret, without the weapon actually existing.
yeah, i noticed that after i played missing information.
which this is a remake of basically.
into the sunset are mighty warriors go.
is it alright to have crushes on models....
lol. your grav gun sprites is ghetto.
heh, what now bitches.
that's a good laugh.
is there going to be a mode where one player's a cop trying to catch the others?
pshh, it's just chocolate sauce.
(like in the olden-time movies..)
i like the little 3d blueprint feel you have going.
sounds like they'll be fun. good work.
on the darkside you can punch.
an ad for zombie master.
you should fix the iron sights for the pistol to include both hands.
other than that. pretty rad.
oh, what was the smg1 firing?
since it seems multiplayer, i must ask.
does it follow a campagn?
i remember that part.
the trap, until the vietnamese 'nade the troops.
will barney be smarter this time around, he would do weird things the in the original.
all i see are, obsolete, and lights....
don't be a douche.
it's showing the mapping.
the crysis engine has some of the most beautiful explosion effects.
melee will own here like no other though.
it looks too similar to hl2's to me...
sill, pretty freakin' awesome.
just a texture short of perfection.
didn't work for me....
bottom right = logo....
army men are smoother.
the green is purty.
i like the texture.
high-five for your modeler.
wow, joined today?
what is it you're here for?
sorry to mention this, but his head is squashed compared to the picture of him.
and he's a little chubby.
still, he's great.
they're minor flaws/details, keep it.
it's quite pretty.
take a bigger one so that we may see clearly though.
he goes from skinny to normal.
i like the style.
how'd you do that.
it isn't a map is it?
because if it is.... wow.
I see the guass, are there going to be new weapons, or is the KGB guy going to be Gordon with a new get up?
it makes me want to....
nah, jk, but yeah, interesting mapping. good job.
from cathedrals to canals?
rather gothic architecture.
you need a texture artist.
lol zombie lighter.
grav gun, w/ wires.
ooh, gauss gun!
wtf is wrong w/ your python?
take off the laser.
that's not in halo.
so is this a mod, or is it just a weapon remodel/reskin pack.
i like how you got that from those itty bitty sprites.
nice mapping, especially the missing brick.
combine pulse balls.
that's your model?
i like what you're doing to mix it up with the tiles.
love the idea for green in a sewer.
That's quite old school of you.
that rocket is massive.
lol. old texture on the holo-pad?
looks promising though.
lighting is superb
heh, the website is quite french.
but it's good, i'm decently fluent, so it wasn't all that bad.
maybe translate it?
this is when the military said "eff this, we're out"
that's an axe...
her shoulders are too broad.
but you can't fix it this late in the game.
sorry you're quitting this.
Yeah, cool thing is, you are the one that got me into mapping.
Grade-A stuff you got going here, man.
hey, sorry admin.
i meant to post this in the blog. delete it, pls.