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If you're asking where he is, currently I think there is no Illidan model, but he is the Naga faction leader in the campaign, with Lady Vashj being the heir.
It's a melee attack.
There are many among the older images of the mod. Just keep going right until you find them. Some things have changed and been improved, but the map is essentially the same, so it should give you an idea of what to expect overall. HappyCrusader took the effort of screenshotting most of the regions. You can also see the amount of improvement that was done over the mod's first version if you compare the minimaps of then with the minimaps of now.
How could you miss the giant article with the large list of factions and questions as you scrolled down to comment? Haha seriously. The mod has about 21 factions and the map is made of Eastern Kingdoms, Kalimdor, Northrend, and the ocean separating them has a bunch of islands as well.
What? Of course it's about Warcraft. It's the same mod.
No, it's the same mod of course, but the difference between what we have now and what is available in the present download is so great that it basically has nothing to do with what we are doing.
It says there "old, don't play it" "it does not have things like units or functioning campaign". That download has nothing to do with the current mod with the exception of some assets which were reutilized for obvious reasons.
Yes, they slither around :) I'm not the modeler but I think what they managed to do was "hide" the legs beneath the serpentine body that corresponds to where the legs of a normal unit would be. So in essence it "walks" like any other unit, but what it looks like is that it's just slithering its way forward, dragging the tail along.
The upper body functions like a normal unit, so they still stab and cut and all that as naturally as anyone else, which is really cool.
Yeah they will be reduced in size. Currently the unmounted magic units have around 20 soldiers, so the mounted ones will probably have the same. Still quite powerful, but also much easier to destroy and counter.
Sorry if I sounded too aggressive, that wasn't the intention. I just don't see how the concept of a Warcraft Total War would be less valid than a Lord of the Rings or Warhammer mod, because the settings are very similar.
We asked the modeler to make the spears shorter, otherwise they look a bit like pikemen, which is weird. They are to be part of the Naga faction as the basic troop type.
Are you trying to say that a pseudo-medieval setting with several continents filled with all sorts of factions and races, with well defined goals, characters, differing ideologies, armies, and unit types waging constant war upon each other is not a good setting for a *total war* game?
Yes, in the game this screenshot was taken this unit + jaina took out the entire enemy army by themselves in less than 5 minutes. It was a full stack mind you. Definitely fun to watch, but absolutely OP.
The "Alpha" currently in moddb might as well be considered another mod entirely.
So yes, I'm afraid you'll have to wait :(
Yeah, but there's that issue about them being a bit.. floaty :P so I always figured they'd have to be remade along with the rest of the roster needing to be created.
The Goblins, Argent Dawn and Centaurs from the old mod were removed as factions. The Argent Dawn will still have units, but they are recruitable only through guilds, like templar knights in the original Medieval 2
Ah, you mean factions with completed rosters. Currently I wouldn't say any faction has been completely done, the human factions are mostly done though, but they can still use some unique units. At this time only the Naga, Nerubians, Night Elves and Dwarves have no units at all. However our main modeler has already started working on the Nerubians.
Currently, if I'm not mistaken, there are around 23 planned factions, playable or otherwise. Some are still to be added, like the Naga or the various Troll races.
Yes, they are placeholders.
Also it's a sad thing that the newer Total War games aren't as moddable as Medieval 2, particularly in the campaign mode. It'd be great and would open up a ton of features warcraft-related if we could make a campaign mod in Attila or Warhammer.
No, the original mod was developed for around 2~ years dying in around 2011/12 due to a catastrophic loss of modeled units (the ones you see in the depths of the mod images). A lot of other modelers showed up, made a unit or two, then disappeared mostly without even sending the unit they made. At that point we just kinda gave up and the mod leader at the time decided to release what we had (the Alpha release) so that not everything else went to waste. That was apparently a good thing, because some other people eventually picked up the old mod and made some units. So they contacted some members of the old team (like me) and brought us back. Now we have 2 modelers and a skinner, a mapper and a bunch of other guys who can do 2D art and text editing, and things are progressing nicely, the campaign map is being reworked and some stuff added, we have a lot of units for a lot of factions (still a lot of work needed). So I can say with certainty that even if a WC3 mod ends up not being possible, we can make at least a Warcraft 2 or Warcraft 1 era with proper campaign and battles. But we're aiming for Warcraft 3 as with the original mod.
You fool, none can stand against the Horde :P
I think you meant in WC3, because in WC2 both sides had largely the same stats. This picture was taken mostly as a joke anyway. The orcs have large attack but low defense, and the humans the opposite. The grunts managed to get a perfect charge which took out a lot of footmen in the first seconds, then since it was a 1 vs 1, the rest of the combat became very lopsided as seen here.
I think in this case it's just the effect of the light on the paladin's white armor. They look completely different on Stormwind or Scarlet Crusade colors.
Yes, it is, they spawn in the campaign map if Lordaeron is taken by the Scourge. The exact mechanics for that haven't been defined yet, but for now at least they're playable on custom battles.
Trust me, if it was up to me, we'd have the entire world of warcraft + outland playable (somehow) in addition to pretty much every race with a semblant of civilization. Unfortunately, medieval 2 has its limits, so some things have to be sacrificed. Pandaria is very unique with very unique races, so the amount of work needed to recreate it, both the Pandaren as a faction and the other races as rebels, would simply be too much for the current team. If we had the teams and the fanbase of mods such as, say, Third Age or Call of Warhammer, then perhaps. Back at TWC we were refused our own sub-forum, back when the previous version of the mod was at the peak of development and interest, so we really have to make do with what we have/can and not be too ambitious.
It is not dead anymore. The mod has been revived and is being worked on by a new team including the original mod leaders, and a lot of progress has been made this past month.
Yes, it starts around Warcraft 3, but some things were changed for gameplay's sake, like some characters being around that only show up later, or orgrimmar and theramore being already built on kalimdor while the scourge begins ravaging lordaeron, the nerubians still being around, etc.
Yes, that is planned. Through events script, if certain conditions are met, the Scourge gets a scourgified Arthas, although he would not be the leader, but that's a simple thing for the player to arrange if they so wish.
I think it's because of the tabard and shoulders that gives that impression. These are the Lordaeron Royal Guards who appear in the Warcraft 3 human intro ^^