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Centaurs were part of the original mod plans, but they were removed. The plan is to add the Qiraji instead.
The Orc units got a retouch, and there are a bunch of new Burning Legion units.
In Lordaeron. But plans are to, if possible, have him somehow 'transfer' to the Scourge. (probably a Scourge event or something that kills Lordaeron Arthas and spawns a Scourge Arthas)
Yes but he did like Warcrafthero's textures and asked for them to be sent to him.
The Sand trolls are being re-textured, that bright yellow skin is going to be replaced with a more neutral sand-like color tone.
Yes, they sort of slither forward.
We may yet add the Qiraji and the Defias Brotherhood. But as Mr_Nygren said, that won't be so soon.
Those that escaped with Ner'zhul yes, I think. The Scourge has Liches as some of their generals.
No, because most if not all orcish Death Knights were killed during/after the events of Warcraft 2.
Yes, when this mod started its revival some months ago almost no faction had any units. Now even after the addition of even more factions, only a few remain with no units at all.
The campaign also got a huge improvement, mostly in terms of bug hunting and customization and conversion to become more 'Warcrafty' although in a certain way it is also the least completed part (since it's arguably the main part of the game).
Overall I think there was more progress these past 2/3 months than there ever was in such a period of time in the old mod.
No, however the orc factions will still use Warlocks.
Eh, really? Why's that?
If you're asking where he is, currently I think there is no Illidan model, but he is the Naga faction leader in the campaign, with Lady Vashj being the heir.
It's a melee attack.
There are many among the older images of the mod. Just keep going right until you find them. Some things have changed and been improved, but the map is essentially the same, so it should give you an idea of what to expect overall. HappyCrusader took the effort of screenshotting most of the regions. You can also see the amount of improvement that was done over the mod's first version if you compare the minimaps of then with the minimaps of now.
How could you miss the giant article with the large list of factions and questions as you scrolled down to comment? Haha seriously. The mod has about 21 factions and the map is made of Eastern Kingdoms, Kalimdor, Northrend, and the ocean separating them has a bunch of islands as well.
What? Of course it's about Warcraft. It's the same mod.
No, it's the same mod of course, but the difference between what we have now and what is available in the present download is so great that it basically has nothing to do with what we are doing.
It says there "old, don't play it" "it does not have things like units or functioning campaign". That download has nothing to do with the current mod with the exception of some assets which were reutilized for obvious reasons.
Yes, they slither around :) I'm not the modeler but I think what they managed to do was "hide" the legs beneath the serpentine body that corresponds to where the legs of a normal unit would be. So in essence it "walks" like any other unit, but what it looks like is that it's just slithering its way forward, dragging the tail along.
The upper body functions like a normal unit, so they still stab and cut and all that as naturally as anyone else, which is really cool.
Yeah they will be reduced in size. Currently the unmounted magic units have around 20 soldiers, so the mounted ones will probably have the same. Still quite powerful, but also much easier to destroy and counter.
Sorry if I sounded too aggressive, that wasn't the intention. I just don't see how the concept of a Warcraft Total War would be less valid than a Lord of the Rings or Warhammer mod, because the settings are very similar.
We asked the modeler to make the spears shorter, otherwise they look a bit like pikemen, which is weird. They are to be part of the Naga faction as the basic troop type.
Are you trying to say that a pseudo-medieval setting with several continents filled with all sorts of factions and races, with well defined goals, characters, differing ideologies, armies, and unit types waging constant war upon each other is not a good setting for a *total war* game?
Yes, in the game this screenshot was taken this unit + jaina took out the entire enemy army by themselves in less than 5 minutes. It was a full stack mind you. Definitely fun to watch, but absolutely OP.
The "Alpha" currently in moddb might as well be considered another mod entirely.
So yes, I'm afraid you'll have to wait :(
Yeah, but there's that issue about them being a bit.. floaty :P so I always figured they'd have to be remade along with the rest of the roster needing to be created.
The Goblins, Argent Dawn and Centaurs from the old mod were removed as factions. The Argent Dawn will still have units, but they are recruitable only through guilds, like templar knights in the original Medieval 2