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One of the best ideas in the world of gaming I've seen in a looong while..
This perspective doesn't favor the tank at all, I've seen a video, and the tank is actually huge..
Thanks, I think there was no description when I commented (or at least I didn't notice it)
But what exactly is it and what purpose does it serve with those 'legs's instead of tracks? It seems to have a regular tank turret... does it switch between legs and tracks?
So I talked to Derek yesterday and it seems the mod is still alive, they just haven't been updating.
The only good thing about it is that it looks like an A8 Tiger
Is there anyway to control/follow a unit from first person view like in the LC campaign, but in custom battles?
The beta was released today..
I installed the mod, I did everything correctly I think, the mod runs fine, I can construct buildings, the problem is, I can't create units, they get created but then don't leave the building, as if there wasn't an "exit" in the building...
I agree, this is a tank group not a herbology one.
That's no moon...
Hey guys just want to say this is a great mod. Great work so far, it's always a joy to see there are new previews coming from Rogue Republic : D Keep up the good work ;)
This is going to be so awesome.
Nice job with putting the vehicles in their correct starting positions :P Man I know this map by detail.. no weapon emplacements though :O
The detail on those buildings is really damn nice. No wait. 'Awesome'
Did I mention it's awesome?
But Medieval 2 lacks any feature that allows the founding of new settlements. So to represent their founding they are already there, but you have to conquer them first. It's not perfect, but it's better than just having one huge province named "Durotar" with a single boring settlement in it..
Don't worry, it won't take long I hope. I wanted to have at least one faction with custom units but if the unit making process takes too long (right now the modellers are handling the start of school/university so it slowed down) I'll just release the non-unit improvements.
Well if you bothered to look it up you'd know that we lost those units here presented. New ones are currently being made but anyway the Alpha was released more as a "here play with this a bit guys" while we focus on doing the actual mod. The released Alpha contains very little of what is currently done. I'm working on a better Alpha, so the next version should be incomparably better.
Well the only problem with your comment is that the mod is actually based on Warcraft 3, that's why the High Elves, Lordaeron and such are still around, while Blood Elves, Forsaken, Argent Dawn, etc are emergent factions that will appear if both factions are conquered by the Scourge.
No, I mean, it's not really necessary, they have like 3 or 4 rebel settlements ripe for the taking right next door..
Alpha Version 1 released :)
Mind you we have a lot of other stuff done or on the verge of being done than what appears on the Alpha, but at least now you guys can play with something eh?
Human Buildings Preview, for anyone who wants to take a look at it :P
New Preview coming soon and maybe Alpha release :P