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Then I'm sure you will also enjoy the human militias :)
Indeed, I just put night elf archers for posting purposes - because they are, in the end, technically archers :P
Yes! Love those city walls.
It would be amazing if somehow a Battlefield 2142 SP campaign could be made.
Those are elite units. They'll be like the Trolls in Third Age. Costly, slow to replenish, more than 1 turn to recruit.
Yes, unfortunately the Medieval 2 engine is not really the best choice for this, but as stated before, the newer games like Attila don't have modifiable campaign maps, and they don't allow stuff from other IP's into Warhammer. So yeah, most 'unconventional' units are quite clanky in their movements.
Since the campaign is unfortunately not yet finished, you're bound to get crashes eventually. When and where did this crash occur? Any information is useful.
Family trees work the same as medieval 2. There are still cities and castles, but with the exception of AOR units, you can recruit everything everywhere.
I think he meant that he is a worried fan from Russia and that if the moddb page will be updated with new stuff :)
After that article from PCGamer regarding our mod, Mr_Nygren removed the screenshots of all the newer units, and there are a ton of even newer units which have never been posted. So basically, progress is being made, just not posted here.
It has, just not in the released version
No, they will simply have Qiraji and Silithid units. As for Ulduar, that was actually one of the talking points, since Loken was in fact controlled by the Old Gods, the idea was to create an 'old gods' faction with the Stormforged dwarves and golems and Faceless ones, etc. But again, that faction is not planned yet, it is simply that, if we decide to add more content, that will be one of the likeliest things to be first.
The Qiraji are a recent addition, for example. It all depends. There were talks of a Ulduar faction, for example, which would use the Stormforged dwarves and vrykul and so on.
I don't think so, they would be one city factions with rosters pretty much identical to the other human nations. It's preferrable that their slots be given to other, more interesting factions.
Ah, yes, the unit and building descriptions (as well as building portraits) still need to be worked upon, and I'm not even sure who wrote the current ones. But it's tedious work which is why priority has been given to other stuff (units, map, etc)
There's no need to be rude my friend :P
Greetings from Portugal as well ^^
Centaurs were part of the original mod plans, but they were removed. The plan is to add the Qiraji instead.
The Orc units got a retouch, and there are a bunch of new Burning Legion units.
In Lordaeron. But plans are to, if possible, have him somehow 'transfer' to the Scourge. (probably a Scourge event or something that kills Lordaeron Arthas and spawns a Scourge Arthas)
Yes but he did like Warcrafthero's textures and asked for them to be sent to him.
The Sand trolls are being re-textured, that bright yellow skin is going to be replaced with a more neutral sand-like color tone.
Yes, they sort of slither forward.
We may yet add the Qiraji and the Defias Brotherhood. But as Mr_Nygren said, that won't be so soon.
Those that escaped with Ner'zhul yes, I think. The Scourge has Liches as some of their generals.
No, because most if not all orcish Death Knights were killed during/after the events of Warcraft 2.
Yes, when this mod started its revival some months ago almost no faction had any units. Now even after the addition of even more factions, only a few remain with no units at all.
The campaign also got a huge improvement, mostly in terms of bug hunting and customization and conversion to become more 'Warcrafty' although in a certain way it is also the least completed part (since it's arguably the main part of the game).
Overall I think there was more progress these past 2/3 months than there ever was in such a period of time in the old mod.
No, however the orc factions will still use Warlocks.
Eh, really? Why's that?