Actually time is all relative, But if we had more time i could explain everything to you. forever never comes around. These thoughts, like a trillion prayers, are repeated across an ocean of worlds, many cut short, none answered.

Comment History  (150 - 180 of 367)
Su[)az][mA
Su[)az][mA Aug 1 2010, 4:06pm replied:

we are working on NCO in stealth mode (aka not public). cant say anything about that :x

+1 vote     media: USN Ragnarok is in game!
Su[)az][mA
Su[)az][mA Aug 1 2010, 4:04pm replied:

lolol

+1 vote     media: USN Ragnarok is in game!
Su[)az][mA
Su[)az][mA Aug 1 2010, 4:03pm replied:

you will be able to walk in the second from left in AFF:Planetstorm when its released. Moddb.com

+1 vote     media: Concepts for stations kind of finished.
Su[)az][mA
Su[)az][mA Aug 1 2010, 3:44pm says:

photoshopiness

+1 vote     media: Screenshot Competition
Su[)az][mA
Su[)az][mA Jul 21 2010, 6:16am says:

very good an detailed tutorial.

+1 vote     article: [ALL] Texturing Tutorial
Su[)az][mA
Su[)az][mA Jul 19 2010, 4:27pm replied:

the planets orbit will have a effect on its appearance (far orbit = ice planet), but we wont have such a complex orbit system as its not really an important aspect.

+1 vote     media: working on planets
Su[)az][mA
Su[)az][mA Jul 19 2010, 7:22am replied:

its fixed now :)

+1 vote     mod: Angels Fall First: Planetstorm
Su[)az][mA
Su[)az][mA Jul 18 2010, 2:49pm replied:

thats what you get for all that hard work and time spent ;)

+1 vote     media: Carrier 'n Outlaw
Su[)az][mA
Su[)az][mA Jul 18 2010, 2:48pm says:

the missile BC looks a bit progenitor to me... not the tex or the bridge ofc, just the general shape of the ship...

+1 vote     media: On the Prowl
Su[)az][mA
Su[)az][mA Jul 18 2010, 2:44pm replied:

no, it will not be available via moddb. it will be available via steam.

+1 vote     mod: Angels Fall First: Planetstorm
Su[)az][mA
Su[)az][mA Jul 18 2010, 2:43pm replied:

yes, we had hoped that the hackers had stopped.... Alex is fixing it (again :| )

damn hackers...

+1 vote     mod: Angels Fall First: Planetstorm
Su[)az][mA
Su[)az][mA Jul 18 2010, 2:33pm replied:

you can make groups of them, but not groups like HW2 squads.

+1 vote     media: Some Space Ships
Su[)az][mA
Su[)az][mA Jul 18 2010, 2:31pm replied:

its the exact same actually, but we hope to get upgraded models for all ships and such, eventually (AFF: Planetstorm will get a high poly model for sure).

+1 vote     media: USN Hind Class Assault Craft ~ by Kris Wood
Su[)az][mA
Su[)az][mA Jul 18 2010, 2:28pm replied:

that will made, but grafics arent top priority yet...

+1 vote     media: Red Clouds
Su[)az][mA
Su[)az][mA Jul 14 2010, 7:10am replied:

more like a dustcloud

+1 vote     media: Some Space Ships
Su[)az][mA
Su[)az][mA Jul 14 2010, 6:25am replied:

heh especially that irritating SM noise keeps me out of it.... i wonder if they did that on purpose... we could have the music fade away with distance..hm

"-Ships turn and accelerate fairly quickly, but there is a very low speed cap... even with the smallest of maps, and the fastest sensors probe, it still will take thirty seconds for the unit to cross the map. But, the fast acceleration and turning speed (relative the the speed cap) allows for quick and interesting combat"
i think this is a very good one, acceleration isnt implemented yet. but will need to be.

+1 vote     article: Zooming Problem
Su[)az][mA
Su[)az][mA Jul 13 2010, 7:40pm replied:

i know the brain-needs-to-be-taxed feeling :| but id like to positions my units AND watch the fireworks at the same time.

+1 vote     media: Range Rings
Su[)az][mA
Su[)az][mA Jul 13 2010, 7:38pm replied:

one rekjhart at the top, on fox at the front, 3 rhapsody's behind

+1 vote     media: Some Space Ships
Su[)az][mA
Su[)az][mA Jul 13 2010, 7:07am replied:

if it only works like that....

+1 vote     media: In Game Planet
Su[)az][mA
Su[)az][mA Jul 13 2010, 6:55am replied:

thats way way way down the line, if ever.

+1 vote     media: In Game Planet
Su[)az][mA
Su[)az][mA Jul 13 2010, 6:53am replied:

there is no single player story mode. yes you can fly this ship.

+1 vote     media: Internal Map of Damocles
Su[)az][mA
Su[)az][mA Jul 13 2010, 6:52am replied:

HW2 is a big influence ofc... but this is clearly AISN, not taiidan.

+1 vote     media: Internal Map of Morningstar
Su[)az][mA
Su[)az][mA Jul 9 2010, 8:49am replied:

ill tell him ;)

+1 vote     media: Rakshasa Bomber by Oblivion
Su[)az][mA
Su[)az][mA Jul 7 2010, 8:08am says:

happy to see your not gone for good, sad on the other hand. the chosen surely needs someone like you...

+1 vote     article: Direction change
Su[)az][mA
Su[)az][mA Jul 5 2010, 1:41pm replied:

from what ive seen this looks better than WH:SM .... sad day

+1 vote     game: Heresy: Tactical Deployment
Su[)az][mA
Su[)az][mA Jul 5 2010, 1:29pm replied:

UDK is UE3 but better and standalone. you CANT play UT3 mods with this, you DONT need this to play UDK games. this is the editor, the tools to make games the UDK installer installs everything on auto. so dont worry.

+1 vote     download: UDK Beta 2
Su[)az][mA
Su[)az][mA Jul 5 2010, 1:20pm says:

pewpew FA:S ;)

+1 vote     article: Firearms: Source Release Date, July 23rd
Su[)az][mA
Su[)az][mA Jul 5 2010, 1:17pm says:

ossom. lol vacuum cleaner ;)

+1 vote     media: First Person Jeklynn View
Su[)az][mA
Su[)az][mA Jul 5 2010, 1:10pm says:

was confused by this at first too... straighten now ;)

+1 vote     article: UDK on ModDB/IndieDB
Su[)az][mA
Su[)az][mA Jul 4 2010, 2:01pm replied:

as of yet no :)

+1 vote     article: Switching to Integers
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