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SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Yes, I played with all out war. But eventually the target shifted to Jupiter and then straight to Pripyat Plaza, where our guys started from the bottom of the map. (I was surrounded from 2 smart terrains when getting there and ended up losing my ironman game)

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Starting at Zaton w/ Freedom, we took Zaton with a day and our next target is pripyat outskirts. Seems like a problem, unless there's a magical teleporter straight to there :D

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Also werejew, is there another channel I can keep in touch with you (Steam isn't that good xD )

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

There's 9 factions, and many of them aren't really distinguished really well by colors or are very similar (also to the background (white border around the icon maybe?)). Examples would be monolith, loners and bandits, and, CS, Mercs and Ecologs. I honestly think it also would be kind of immersion breaking, like I honestly dislike to see what faction owns what smart terrain (there is almost no scouting), and also the amount of squads. Okay, this is also biased for the all out war mode, where everyone is your enemy, so you have no connections (otherwise they would be okay I think, I haven't really played without that option to have a feel for it)

EDIT: I got ninjad while writing this, and DarkLogic colors are quite good, not representive very, but distinguishable (Loner - yellow/brown, Bandit - grey)

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

I don't really know what the night break would be, but it isn't entirely correct to remove it (in context I think means something like stalkers won't expand at night or something, or look for trouble), but make the possibility smaller, because full-on war 24/7 is also unrealistic.

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Yeah, it's really annoying, also, if I go throught the building, how do I get back? Only through dead hospital or what?

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

@werejew

I don't know if you're getting my private messages, but the Limansk's northern bases radioactive zone should be removed, because it's a base after-all (fighting 5 squads of bandits there, while constantly being radiated is not fun.

Good karma+1 vote
SubbDogg
SubbDogg @ Hard Life 2.1.1 - updated for CoC 1.3.09

If it changes the trader files, it most likey won't, because most weapon packs alter trader files.

Good karma+3 votes
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

afaik I know, he doesn't have a repository. But it shouldn't hard for him to do :)

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

This was with only CoC .34 and WF .6.3, nothing else. So I doubt it's an AO issue, because yeah... didn't have it installed :)

EDIT: Okay, WF doesn't have that file, but then it must be a vanilla CoC problem, because I did a fresh install.

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Player loadouts should be fixed, because it's really annoying to spawn with a mp5 with 5.45x39 ammo, or with a beretta and 9x18 ammo.

Good karma-1 votes
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Really nice dude, I'm gonna be waiting for that also :D Using no weapon packs atm, because internet in my dorm ***** up browser downloads, eventhough I get like 3-4 mb/s on torrents (max I have gotten was 15 mb/s)

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

What weapon packs does everyone use and where I can get them, except AO3.1. I can't fint the STCOPWP merge for CoC. Only the original on ap-pro forum, which is in russian.

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Youtube.com

My channel, I'm waiting for 0.6, then I'll start doing videos again. I have some content already if someone wants to watch :)

I know it's a bit of shameless advertising, but most of the content is about this mod.

Good karma+2 votes
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

@Xanmalone (My reply buttons dont work)

AO3.1 economy is a lot "friendlier" if we talk about making money, I do not exploit it, but it can easily be done so.

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

I use all out war ltx, so everyones at -5000 to each other, but I don't know if my guys were set to aggressive or not. I don't usually touch those. If you look at the video made before, you can see how they initiate the fight by themselves. So I don't know.

Replying doesn't work for me for some reason

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

IN RESPONSE to Xanmalone

Youtu.be

Like I said, not always the situation, in the end you can see, I even got shot a couple of times. But I don't know if I succesfully returned fire.

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Not always the situation, I'm gonna upload a video soon, which exactly shows I died and how my friend was just looking at me with a straight face, ofc it might not have triggered his AI, because I didnt get shot, because they missed and then I got a nade under my bum xD

There went my ironman save

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Doesn't renaming the alpha squads models and textures to fit the military guys work? (I think only textures are needed)

Well, for the toughest guys I have similar weaponry (It's the Ukrainian military though (afaik), no NATO weaponry, only soviet block)

You play as military only? :D

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

I might mention that do not send me the file, but only the weapons for the squads (there's 4 different levels of squads: rookie, advanced, expert and master, I think, might be named differently)

EDIT: Actually there should be 5. According to squad_desc file

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

I'm looking for making the factions balance, while being true to their backgrounds, while distributing the weapons around, so there wouldn't be weapons you'll never basically see (except the minigun ofc, that would be op)

But you can still give your ideas, I'll see how they are :)

Good karma+2 votes
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Anyone else with AO3.1 has some ideas for loadouts and wants to share them with me, shoot me a message or contact me on steam (same name), I want a proper re-do of the loadouts until we get a randomized system. My idea is for every loadout to have a primary and a secondary weapon, which both would fit into the factions backstory.

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

I don't think so. They still operate independetly of it, you can set a specific route for them.

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

You can set them to patrol the surrounding area I think.

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

No it's okay, I can play without the radios, I rarely actually notice the music. If someone wants to record that's just what the have to keep in mind.

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

This was supposed to be in response to another message :S

In warfare, all out war is the only reasonable way to go :)

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Scratch that, if anyone wants to record like I do, just comment out the xr_sound files music tracks or delete them, you should be good to go then

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

I think it's better if we don't add in our own music, I got a copyright claim because of 50 seconds of radio in the military base, I know it's probably not because of your mod. I dont know if it's from CoC or vanilla CoP, but if it's from vanilla CoP I can atleast dispute it.

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

It's okay, I fixed it already, no worries :D

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7 (1.3.12)

Okay, one thing that has started to bug me is the AI's level transitioning. From the Bar, my guys go to the AW and West Rostok transitions to get to Garbage and Truck Cemetery respectevly. It just feels really bad, like sometimes there are some lost muties or a squad or something wandering about and you have to deal with them alone, while your guys go the other way. It's annoying on ironman mode :D

I have modified loadouts with AO3.1, so I'm pretty well equipped, this is great for fast testing of the faction movement and spawns, also it adds a bit of fairness to master difficulty ironman mode, because I equipped NPCs with stronger weapons (yes, manually went through the whole desc_general file. rip life)

Good karma+1 vote
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