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SubbDogg
SubbDogg @ Smarch config for STCoP

I haven't really seen a problem with accuraccy, weapon condition affects it and putting upgrades on a weapon greatly makes the accuracy better, so there really isn't a problem. The same thing is with people complaining about weapon durability while Ive had some weapons upgraded never lose durability... So I dunno...

Good karma+2 votes
SubbDogg
SubbDogg @ Darkvalley 2x size

Holy ****, please give me!

Good karma+5 votes
SubbDogg
SubbDogg @ PP-2000

Isn't it in STCoP or AO? It seems familiar...

Good karma+1 vote
SubbDogg
SubbDogg @ Taurus Raging Bull

You would probably need to tinker the trade files and the files that have the loadout stuffs. So it definetly isn't plug and play. It would need a decent merge

Good karma+1 vote
SubbDogg
SubbDogg @ [STCoP] Restored Barrett M95

Well, AO has a Mosin, I'll see if I can grab that from there, not really have the hots for a SKS, old-school bolt-action is what I'm after :D

Good karma+1 vote
SubbDogg
SubbDogg @ [STCoP] Restored Barrett M95

Daamn, if now I could get my hands on a mosin in STCoP I would never need another sniper rifle (the sniper variety is tasty, but we need oldschool ;) )

Good karma+3 votes
SubbDogg
SubbDogg @ Smurth's Dynamic Hud v3.1.5 (1.4.16+ AO, STCoP...)

This mod is turning into something very amazing! Must have in every playthrough :) (no-hud is so awesome)

Good karma+2 votes
SubbDogg
SubbDogg @ [STCoP] New Knife Variants

Is this just cosmetic? Or will there be different speeds? reach? damage (armor penetration)?

Good karma+3 votes
SubbDogg
SubbDogg @ Ash-12

I was born ready

Good karma+2 votes
SubbDogg
SubbDogg @ Smurth's Dynamic Hud v3.1.5 (1.4.16+ AO, STCoP...)

You can change the coords in files where the items are set, i usually use agent ransack if i need to find texts in files, that can be useful here

Good karma+3 votes
SubbDogg
SubbDogg @ My preferred configuration CoC1.4.16+STCoPv4

TLDR; Some NPC still show exceptional resistance to getting killed.

This mod is all nice and dandy, usually when I get shot, I die instantly or are down to 25% health and bleeding on yellow. And then there's the npc's... Most die with a few shots, and then... you stumble upon a rookie bandit with just a jacket, he shoots you with a weapon I haven't had the chance to identify, hits you once, you use a medkit, then he comes around the corner and you blast atwo buckshot into his face at point blank with a TOZ and he does that "knockback" animation, so I think "strange... why didnt he die" and I blast him a second time just in case, he does the same animation and then goes into the injured state, lying on the ground. Nice and dandy, I saw another bandit in the distance, but didn't pay attention to him for the time being cause I wanted to knife the wounded bandit to get a piece of loot fast. So... first knife... nothing, second knife... nothing... wth?? 3rd knife, still nothing even the 4th knife produced nothing, but the 5th did what it was supposed to. And it wasn't that slashing bs that doesn't do a scratch to anyone, but actual stabs to the head, which usually kill any stalker with 1 hit, but can't down a wounded rookie in less than 4... fun times... fun times... it gets even better after that, regarding the second bandit...

So the second bandit, got a few hits on me, I went to prone and healed, got 2 or 3 hits on him, he went down wounded, and then a bloodsucker went to him and tried to hit him a few times, so I advance closer with my shotty, and behold... the dude got up, reloaded and blasted me, I managed to hide with quarter of my hp left and then the bloodsucker decided to jump on me, killing me. In the killcam, blooduscker went for the bandit yet again, and got wiped out with one butt of his weapon... classic.

Good karma+2 votes
SubbDogg
SubbDogg @ My preferred configuration CoC1.4.16+STCoPv4

AEK-971 displays old damage rating, didn't test the damage itself, but the display is off.

Good karma+2 votes
SubbDogg
SubbDogg @ Smurth's Dynamic Hud v3.1.5 (1.4.16+ AO, STCoP...)

The toolset that you can find on epicstalker has a nice tool that can split and recompile the ui_icon_equipment files and it changes the coordinates in the ltx files accordingly to the items.

Good karma+3 votes
SubbDogg
SubbDogg @ Ash-12

God, please unleash this mod unto me already... Can't wait at all :S

Good karma+4 votes
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

This has excess files from CoC's Item Addon. Got an error when searching a stash. Error stated a missing model (item_sok.ogf). Don't keep excessive files in your repack :)

Good karma+1 vote
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

Using the 1.1 version I don't have any enchanced weapon effects anymore. Bummer

Disabled the thing in options, got this in a firefight later on when I zoomed into a scope.

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ....r. - call of chernobyl\gamedata\scripts\mask_hud.script:353: attempt to index global 'wpn_effects' (a nil value)

Good karma+1 vote
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

I'm using the STCoP pack and tested it with L89A1 and FN FX7, I'll try other weapons I have

Good karma+1 vote
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

The shot effects are a nice idea, but they are quite delayed it seems (might be just my pc, cause Im running on 40-60fps currently). Otherwise, seems pretty decent.

Good karma+3 votes
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

yes, info about where this would be useful would be nice.

Im guessing like this? Pastebin.com

Good karma+1 vote
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

What even happened to thales100 and his version of Smurths Dynamic HUD?

Also this after I pull out my FN FX7 pistol:

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ... - call of chernobyl\gamedata\scripts\ wpn_effects.script:478: attempt to index local 't' (a nil value)

I'm using STCoP v2 because v3 brought in a handful of issues to many people, so I'll wait for the dev to respond. But I did use the compatibility particles.xr, maybe that can cause it?

Good karma+2 votes
SubbDogg
SubbDogg @ [UPDATED] SmallHUD

Will you use after the excitment of playing without any hud wears off ;)

Good karma+1 vote
SubbDogg
SubbDogg @ [OFFICIAL] STCoP Weapon Pack 2.8.0.7 (v.1)

HK USP seems to have an animation delay when you start sprinting, I did stumble upon only one specimen though. Other pistols start right when you press sprint. Also the delay differed, sometimes it started immediately sometimes it took a whole lot of time.

And I'm not sure if this problem is related to STCoP, but sometimes sound distance is off by a lot. Some of the gun sounds sound like they're shot right next to my ear while the guy is actually a good distance away, and then theres the NPC's sounds, I know this mod shouldn't affect that, but I tried in vanilla CoC and I couldnt produce similar results (I didnt try with bandits, who with the problem is most noticable (when you loot and you hear a person next to you, and then quickly go out the menu and try to shoot something near you and then you see the dude is actually around 20-30m away... its a kind of a weird experience))

Good karma+1 vote
SubbDogg
SubbDogg @ High rank and high/low reputation pay off [1.4.16]

That's great, I was just asking just in case, cause it would be problematic if that would be a case

Good karma+2 votes
SubbDogg
SubbDogg @ High rank and high/low reputation pay off [1.4.16]

That's a great idea! Quick question, can an otherwise neutral stalker become hostile against me if I have the worst possible reputation and they have the best?

Good karma+2 votes
SubbDogg
SubbDogg @ Warfare 0.7.5 (1.3.20 NOT COMPATIBLE WITH 1.4 YET)

If I remember correctly an earlier version of warfare had traders and mechanics of the appropriate faction spawn in a base that was captured, I vaguely remember it had some problems, so I don't know what has happened to it...

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7.5 (1.3.20 NOT COMPATIBLE WITH 1.4 YET)

I looked at it and all stashes have completely random contents, which are generated when you start a new game, it has a weight system and a price system, which determine what and how much goes into a stash. But yeah, the stash chance could be somewhat lower because it's just kind of silly to see boxes in camp with better loot than the guys there.

Good karma+2 votes
SubbDogg
SubbDogg @ Warfare 0.7.5 (1.3.20 NOT COMPATIBLE WITH 1.4 YET)

Clear Sky UI had the relation as a sort of 2-ways bar (middle being neutral and the graph would go either left or right) and just displayed the ranking based on an arbitary Faction Strength value and also displayed the factions main base (or where it used to be)

There was a separate tab to show the progress against your main enemy (freedom vs duty, clear sky vs renegades), which displayed resources and manpower (cant confirm the last one) and also different objectives that are sort of breakpoints.

Good karma+1 vote
SubbDogg
SubbDogg @ Warfare 0.7.5 (1.3.20 NOT COMPATIBLE WITH 1.4 YET)

Well, weapons aren't good for trade anyways, only way I myself make money is selling ammo and doing quests (saving consumables for tasks). Most traders are a rip-off already, stalkers buy ammo for reasonable price and companions, well... if you get high ranked companions its an easy 10k from the floor, cause they buy weapons and ammo with full price. I'm playing with 0.5 spawns for both stalkers and mutants and after an hour or so I'll have a around 20-25k made minus repairs for weapons and ammo restock.

Yes, warfare will increase the amount of npcs around, but then again, most of the time, npcs can nab the stuff before you can, and even I'm fully encumbered in vanilla CoC all the time, so it doesn't have a huge impact on economy, atleast in my opinion, because you just won't manage to carry all the loot back without other stalkers looting the bodies beforehand.

Good karma+2 votes
SubbDogg
SubbDogg @ 1.4.10 patch for 1.4

Started as a loner in rookie village when I save near the bridge I get the same error with both quicksaves and hardsaves. Using STCoP v2 with .10 patch + Smurths Dynamic HUD

Good karma+1 vote
SubbDogg
SubbDogg @ 1.4.10 patch for 1.4

I'm guessing it's because game relations, bandits aren't friendly with Doc I think, so... Or even ecologs if I remember correctly.

Good karma+1 vote
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