This member has provided no bio about themself...

Comment History  (0 - 30 of 172)
SubbDogg
SubbDogg @ IL86- Pulse

Don't be a twat and post every single skin you'll make as a separate addon, cluttering the addon list that is already a mess.
Just make a skin-pack out of it if you really are interested in that kinda stuff, so that way all the hate will be condensed under one addon, not spread around these small one-skin uploads :)

Reply Good karma+1 vote
SubbDogg
SubbDogg @ Scopes update - SR-25

Some Leupold scopes have been known for being canted, might be one of those :D

Reply Good karma+2 votes
SubbDogg
SubbDogg @ AKM w/ Drum

Yes, I agree that it would be quite hard to reload quickly with a drum mag, but that pull on the charging handle is what makes it look soft and strange and not heavy at all. You don't really feel like he pulls anything, more like he's switching his safety off.

Reply Good karma+4 votes
SubbDogg
SubbDogg @ AKM w/ Drum

Yeah, the reload animations are way too soft, no one would reload like that in a firefight.

Reply Good karma+1 vote
SubbDogg
SubbDogg @ STCoP Weapon Pack 2.8.0.7 (v.5 to v.5.1) (Patch)

Respawning with Azazel mode, you don't get a knife in your inventory.

Reply Good karma+1 vote
SubbDogg
SubbDogg @ STCoP Weapon Pack 2.8.0.7 (v.5)

This is a serious problem, on some guns, the dot gets extremely small and you can't see it at all. I think the best red dot was on the LR-300, I don't remember the exact scope though, but it looked slick and was great to aim. Even on the H&K rifles built-in scope has that ugly af square, making the weapon basically unusable.

Reply Good karma+1 vote
SubbDogg
SubbDogg @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

might be "russian style" font, but those symbols don't mean what you think they mean :)

Reply Good karma+3 votes
SubbDogg
SubbDogg @ DoctorX Questlines 1.25 [CoC 1.4.22]

You need to go to Yantar, not Jupiter.

Reply Good karma+2 votes
SubbDogg
SubbDogg @ Warfare 1.4.22 - v2 (updated 3/1/17)

Nice to see that you've settled down and got a nice job position that allows you to start working on this again, I'll download it soon and start trying to destroy the mod again >:) (and the zone with it)

Reply Good karma+3 votes
SubbDogg
SubbDogg @ Extended random name generation

Would it be possible to have npc with a blank surname? As they may be only known by their first name, or in reverse, that they have a blank first name.

Reply Good karma+9 votes
SubbDogg
SubbDogg @ Smarch config for STCoP

I haven't really seen a problem with accuraccy, weapon condition affects it and putting upgrades on a weapon greatly makes the accuracy better, so there really isn't a problem. The same thing is with people complaining about weapon durability while Ive had some weapons upgraded never lose durability... So I dunno...

Reply Good karma+2 votes
SubbDogg
SubbDogg @ Darkvalley 2x size

Holy ****, please give me!

Reply Good karma+5 votes
SubbDogg
SubbDogg @ PP-2000

Isn't it in STCoP or AO? It seems familiar...

Reply Good karma+1 vote
SubbDogg
SubbDogg @ Taurus Raging Bull

You would probably need to tinker the trade files and the files that have the loadout stuffs. So it definetly isn't plug and play. It would need a decent merge

Reply Good karma+1 vote
SubbDogg
SubbDogg @ [STCoP] Restored Barrett M95

Well, AO has a Mosin, I'll see if I can grab that from there, not really have the hots for a SKS, old-school bolt-action is what I'm after :D

Reply Good karma+1 vote
SubbDogg
SubbDogg @ [STCoP] Restored Barrett M95

Daamn, if now I could get my hands on a mosin in STCoP I would never need another sniper rifle (the sniper variety is tasty, but we need oldschool ;) )

Reply Good karma+3 votes
SubbDogg
SubbDogg @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

This mod is turning into something very amazing! Must have in every playthrough :) (no-hud is so awesome)

Reply Good karma+2 votes
SubbDogg
SubbDogg @ [STCoP] New Knife Variants

Is this just cosmetic? Or will there be different speeds? reach? damage (armor penetration)?

Reply Good karma+3 votes
SubbDogg
SubbDogg @ Ash-12

I was born ready

Reply Good karma+2 votes
SubbDogg
SubbDogg @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

You can change the coords in files where the items are set, i usually use agent ransack if i need to find texts in files, that can be useful here

Reply Good karma+3 votes
SubbDogg
SubbDogg @ My preferred configuration CoC1.4.16+STCoPv4

TLDR; Some NPC still show exceptional resistance to getting killed.

This mod is all nice and dandy, usually when I get shot, I die instantly or are down to 25% health and bleeding on yellow. And then there's the npc's... Most die with a few shots, and then... you stumble upon a rookie bandit with just a jacket, he shoots you with a weapon I haven't had the chance to identify, hits you once, you use a medkit, then he comes around the corner and you blast atwo buckshot into his face at point blank with a TOZ and he does that "knockback" animation, so I think "strange... why didnt he die" and I blast him a second time just in case, he does the same animation and then goes into the injured state, lying on the ground. Nice and dandy, I saw another bandit in the distance, but didn't pay attention to him for the time being cause I wanted to knife the wounded bandit to get a piece of loot fast. So... first knife... nothing, second knife... nothing... wth?? 3rd knife, still nothing even the 4th knife produced nothing, but the 5th did what it was supposed to. And it wasn't that slashing bs that doesn't do a scratch to anyone, but actual stabs to the head, which usually kill any stalker with 1 hit, but can't down a wounded rookie in less than 4... fun times... fun times... it gets even better after that, regarding the second bandit...

So the second bandit, got a few hits on me, I went to prone and healed, got 2 or 3 hits on him, he went down wounded, and then a bloodsucker went to him and tried to hit him a few times, so I advance closer with my shotty, and behold... the dude got up, reloaded and blasted me, I managed to hide with quarter of my hp left and then the bloodsucker decided to jump on me, killing me. In the killcam, blooduscker went for the bandit yet again, and got wiped out with one butt of his weapon... classic.

Reply Good karma+2 votes
SubbDogg
SubbDogg @ My preferred configuration CoC1.4.16+STCoPv4

AEK-971 displays old damage rating, didn't test the damage itself, but the display is off.

Reply Good karma+2 votes
SubbDogg
SubbDogg @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

The toolset that you can find on epicstalker has a nice tool that can split and recompile the ui_icon_equipment files and it changes the coordinates in the ltx files accordingly to the items.

Reply Good karma+3 votes
SubbDogg
SubbDogg @ Ash-12

God, please unleash this mod unto me already... Can't wait at all :S

Reply Good karma+4 votes
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

This has excess files from CoC's Item Addon. Got an error when searching a stash. Error stated a missing model (item_sok.ogf). Don't keep excessive files in your repack :)

Reply Good karma+1 vote
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

Using the 1.1 version I don't have any enchanced weapon effects anymore. Bummer

Disabled the thing in options, got this in a firefight later on when I zoomed into a scope.

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ....r. - call of chernobyl\gamedata\scripts\mask_hud.script:353: attempt to index global 'wpn_effects' (a nil value)

Reply Good karma+1 vote
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

I'm using the STCoP pack and tested it with L89A1 and FN FX7, I'll try other weapons I have

Reply Good karma+1 vote
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

The shot effects are a nice idea, but they are quite delayed it seems (might be just my pc, cause Im running on 40-60fps currently). Otherwise, seems pretty decent.

Reply Good karma+3 votes
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

yes, info about where this would be useful would be nice.

Im guessing like this? Pastebin.com

Reply Good karma+1 vote
SubbDogg
SubbDogg @ Smurth's Dynamic Hud + Animations [1.4.10]

What even happened to thales100 and his version of Smurths Dynamic HUD?

Also this after I pull out my FN FX7 pistol:

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ... - call of chernobyl\gamedata\scripts\ wpn_effects.script:478: attempt to index local 't' (a nil value)

I'm using STCoP v2 because v3 brought in a handful of issues to many people, so I'll wait for the dev to respond. But I did use the compatibility particles.xr, maybe that can cause it?

Reply Good karma+2 votes
Level
Avatar
Avatar
Last Online
Country
Estonia Estonia
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
172
Per day
0.1
Mentions
0
Members
1
Mods
5
Articles
3
Media
60
Downloads
108
Groups
1