I'm an interactive designer by day and am working on a stealth/platformer game by night.
Short bios and kick ass action shots of the evil bosses that Neon has to take on.
Try out the new build! A lot of new features like Throwing Stars and new Stealth Kills!
Added in throwing weapons and mid-play suit swapping.
The Character Design Evolution of a certain Neon Ninja.
A quick FAQ about developing and releasing on the WiiU.
How having the music react to the player's actions can really enhance the experience.
I put up an early build of the prototype for you guys to check out and give me feedback on.
Looking back on how the "look and feel" of Tokyo has changed for the Prototype.
First video showing off what a stealth kill looks like when you're wearing neon spandex.
I go through my animation process. From sketch to vectors.
I show some instances of Stealth in game... and by Stealth I mean blending into bright colors like Boy George's hit single!
New record store interior being run by a hipster cashier that is soooo over it.
Actual Gameplay Video of Combat and Randomized Death Animations.
My thought process when coming up with the initial HUD and Pause Menu Designs.
Talking through the different combat styles and death animations in the game.
A Breakdown of some of the animations for my Sumo Boss.
A video showing off some pathfinding and basic AI for the Yakuza Gangsters in my prototype level.
An overview of my process for 2D complex animations.
Showing off some Stealth and Death Animations I've been working on recently.
This post is breakdown of my thought process behind the look of Vatican City.