I'm an interactive designer by day and am working on a stealth/platformer game by night.

Like a Boss... Fight.

Like a Boss... Fight.

Neon the Ninja 0 comments

What been going on the last couple of months and a new "Top Down Game Design" method that puts the focus on boss fights.

Speed Running + Combos = Sweet Victory

Speed Running + Combos = Sweet Victory

Neon the Ninja 0 comments

Why our new Combo System has great potential for Speed Runners.

The Complete BOSS ROSTER!

The Complete BOSS ROSTER!

Neon the Ninja 5 comments

Short bios and kick ass action shots of the evil bosses that Neon has to take on.

New Year! New Build!

New Year! New Build!

Neon the Ninja 0 comments

Try out the new build! A lot of new features like Throwing Stars and new Stealth Kills!

Shurikens? Sure I can!

Shurikens? Sure I can!

Neon the Ninja 0 comments

Added in throwing weapons and mid-play suit swapping.

The Art of Tweaking

The Art of Tweaking

Neon the Ninja 2 comments

The Character Design Evolution of a certain Neon Ninja.

Coming to the WiiU!

Coming to the WiiU!

Neon the Ninja 1 comment

A quick FAQ about developing and releasing on the WiiU.

Creating a Responsive Soundtrack

Creating a Responsive Soundtrack

Neon the Ninja 2 comments

How having the music react to the player's actions can really enhance the experience.

Let's Playtest Ninjas!

Let's Playtest Ninjas!

Neon the Ninja 2 comments

I put up an early build of the prototype for you guys to check out and give me feedback on.

Neo-Tokyo's Evolution

Neo-Tokyo's Evolution

Neon the Ninja 0 comments

Looking back on how the "look and feel" of Tokyo has changed for the Prototype.

The Stealth Kill In Action.

The Stealth Kill In Action.

Neon the Ninja 3 comments

First video showing off what a stealth kill looks like when you're wearing neon spandex.

Hoverboards and Drug Lords

Hoverboards and Drug Lords

Neon the Ninja 7 comments

I go through my animation process. From sketch to vectors.

Chama chama chama chameleon

Chama chama chama chameleon

Neon the Ninja 3 comments

I show some instances of Stealth in game... and by Stealth I mean blending into bright colors like Boy George's hit single!

Apathy is Hilarious.

Apathy is Hilarious.

Neon the Ninja 2 comments

New record store interior being run by a hipster cashier that is soooo over it.

First Rule of Fight Club

First Rule of Fight Club

Neon the Ninja 3 comments

Actual Gameplay Video of Combat and Randomized Death Animations.

UI Talk

UI Talk

Neon the Ninja 0 comments

My thought process when coming up with the initial HUD and Pause Menu Designs.

There will be blood!

There will be blood!

Neon the Ninja 4 comments

Talking through the different combat styles and death animations in the game.

Basic AI System (Actual Gameplay Video)

Basic AI System (Actual Gameplay Video)

Neon the Ninja 4 comments

A video showing off some pathfinding and basic AI for the Yakuza Gangsters in my prototype level.

The Fist Foot Way

The Fist Foot Way

Neon the Ninja 1 comment

An overview of my process for 2D complex animations.

Stealth or Die

Stealth or Die

Neon the Ninja 0 comments

Showing off some Stealth and Death Animations I've been working on recently.

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