I'm an interactive designer by day and am working on a stealth/platformer game by night.
First video showing off what a stealth kill looks like when you're wearing neon spandex.
I go through my animation process. From sketch to vectors.
I show some instances of Stealth in game... and by Stealth I mean blending into bright colors like Boy George's hit single!
New record store interior being run by a hipster cashier that is soooo over it.
Actual Gameplay Video of Combat and Randomized Death Animations.
My thought process when coming up with the initial HUD and Pause Menu Designs.
Talking through the different combat styles and death animations in the game.
A Breakdown of some of the animations for my Sumo Boss.
A video showing off some pathfinding and basic AI for the Yakuza Gangsters in my prototype level.
An overview of my process for 2D complex animations.
Showing off some Stealth and Death Animations I've been working on recently.
This post is breakdown of my thought process behind the look of Vatican City.