I'm an interactive designer by day and am working on a stealth/platformer game by night.

Speed Running + Combos = Sweet Victory

Speed Running + Combos = Sweet Victory

Jul 2, 2015 Neon the Ninja 0 comments

Why our new Combo System has great potential for Speed Runners.

The Complete BOSS ROSTER!

The Complete BOSS ROSTER!

Apr 17, 2015 Neon the Ninja 5 comments

Short bios and kick ass action shots of the evil bosses that Neon has to take on.

New Year! New Build!

New Year! New Build!

Jan 2, 2015 Neon the Ninja 0 comments

Try out the new build! A lot of new features like Throwing Stars and new Stealth Kills!

Shurikens? Sure I can!

Shurikens? Sure I can!

Oct 3, 2014 Neon the Ninja 0 comments

Added in throwing weapons and mid-play suit swapping.

The Art of Tweaking

The Art of Tweaking

Sep 19, 2014 Neon the Ninja 2 comments

The Character Design Evolution of a certain Neon Ninja.

Coming to the WiiU!

Coming to the WiiU!

Jul 30, 2014 Neon the Ninja 1 comment

A quick FAQ about developing and releasing on the WiiU.

Creating a Responsive Soundtrack

Creating a Responsive Soundtrack

Jun 24, 2014 Neon the Ninja 2 comments

How having the music react to the player's actions can really enhance the experience.

Let's Playtest Ninjas!

Let's Playtest Ninjas!

May 22, 2014 Neon the Ninja 2 comments

I put up an early build of the prototype for you guys to check out and give me feedback on.

Neo-Tokyo's Evolution

Neo-Tokyo's Evolution

Apr 23, 2014 Neon the Ninja 0 comments

Looking back on how the "look and feel" of Tokyo has changed for the Prototype.

The Stealth Kill In Action.

The Stealth Kill In Action.

Feb 5, 2014 Neon the Ninja 3 comments

First video showing off what a stealth kill looks like when you're wearing neon spandex.

Hoverboards and Drug Lords

Hoverboards and Drug Lords

Dec 6, 2013 Neon the Ninja 7 comments

I go through my animation process. From sketch to vectors.

Chama chama chama chameleon

Chama chama chama chameleon

Nov 13, 2013 Neon the Ninja 3 comments

I show some instances of Stealth in game... and by Stealth I mean blending into bright colors like Boy George's hit single!

Apathy is Hilarious.

Apathy is Hilarious.

Oct 13, 2013 Neon the Ninja 2 comments

New record store interior being run by a hipster cashier that is soooo over it.

First Rule of Fight Club

First Rule of Fight Club

Aug 29, 2013 Neon the Ninja 3 comments

Actual Gameplay Video of Combat and Randomized Death Animations.

UI Talk

UI Talk

Aug 13, 2013 Neon the Ninja 0 comments

My thought process when coming up with the initial HUD and Pause Menu Designs.

There will be blood!

There will be blood!

Jul 5, 2013 Neon the Ninja 4 comments

Talking through the different combat styles and death animations in the game.

Sumomation

Sumomation

Jun 13, 2013 Neon the Ninja 3 comments

A Breakdown of some of the animations for my Sumo Boss.

Basic AI System (Actual Gameplay Video)

Basic AI System (Actual Gameplay Video)

May 31, 2013 Neon the Ninja 4 comments

A video showing off some pathfinding and basic AI for the Yakuza Gangsters in my prototype level.

The Fist Foot Way

The Fist Foot Way

Apr 22, 2013 Neon the Ninja 1 comment

An overview of my process for 2D complex animations.

Stealth or Die

Stealth or Die

Apr 13, 2013 Neon the Ninja 0 comments

Showing off some Stealth and Death Animations I've been working on recently.

Bright Vatican City

Bright Vatican City

Apr 13, 2013 Neon the Ninja 0 comments

This post is breakdown of my thought process behind the look of Vatican City.

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