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I just rage-quitted the third time i was killed by the grunts before closing the door.
I think this story was very linear at some parts,which is very boring. I like to feel i have freedom to go anywere i want when playing a custom story. Anyway, the level design was great, even with some failures i've seen. The scares and atmosphere were regular ( you shouldn't put non-sense scares like the running suitor enemy. He just ran at me and faded to smoke. This really breaks the atmosphere. )
But it was a good CS. I know how it's hard to make a custom story alone, so, congratulations.
This was... terrible. What the hell was that music dude? Really, the maps are huge and empty. You need to improve your mapping.
I enjoyed it. You sure know how to script and decorate, since the decoration and the scripting are pretty cool, but there's a lot of bugs dude, you should fix then. By the way, you should avoid putting too many non-sense scares, like in the Section IV.
I was really enjoying this CS in the beggining. Even with the maps with few details, i was paying attention to the history and reading every memo i found. But then it become another non-sense history with no immersion. Anyway, i kept playing it, when a naked guy flied over me. After this, it became a jumpscare game, with monsters breaking doors everywhere. I really thought i was going to enjoy this CS because of the beggining, but it looks like you just throw away your ideas and started making a jumpscare CS.
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