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Stormbringer488 Dec 31 2012, 1:07am says:

Played the demo for over an hour straight, pretty awesome actually; (despite it being an Alpha stage game), I was pretty scared a lot of the time (especially when you see a horde of them running at you in the distance). There are a few thing's I would like to suggest though:

-I died twice due to random falling damage when sprinting down very short/small slopes and cliffs randomly when I shouldn't have logically..

-I think the aggro distance for the random spawns is pretty cool actually, but the spawn rate should be tuned down a bit, there always seemed to be a new horde that would follow me forever every 5 minutes after I killed the last one..

-Infected should emit random sounds when chasing the player, they seem so silent right now :P..

-Desert Eagle damage should be increased, I dumped a full clip into just one simple human zombie and it did nothing really, relied on my shotgun 90% of the time for kills.

Awesome game so far though, this game has a lot of potential :)

+5 votes   game: Days Of Extinction
Stormbringer488 Nov 26 2012, 8:12pm says:

That was a great mod; definitely one of the best HL2-Ep2 mods I've played in years. The ending was pretty surprising though, but sort've makes sense. I can't get into the website, tried the word on the red laptop screen and the bloody note that re-appears as password D;

But that was pretty cool, got used to the mist after I founding out it's weakness.

+3 votes   mod: BLACK SNOW
Stormbringer488 Mar 31 2011, 5:16pm says:

This is just what is needed.

+1 vote   news: Great Things Coming for Sven Co-op!
Stormbringer488 Feb 8 2011, 10:33pm says:

This mod, it pierced my heart. It was the best thing I have ever played in my history of half life 2 mods. My friends loved it, I loved it, even my mom loved it. Everything was awesome, not even that, it's like jesus himself put his hand on this mods head and blessed it. 9/10.

*cough* However there were a few flaws according to the critic inside. I saw that the invisible demons were cut, just having those in would of made this mod sooooo much more fun. I wish I could of spent more time with the SWAT members, and the final battle was ALTHOUGH UNIQUE AND AWESOME kind've boring, there should of been more zombies (and did I mention transparent demons?)

However, as much as that critic sucks, if you reread the first words at the beginning before that about 4 more times, you'll be able to understand why I think this is the best half life 2 mod yet. Great job.

+3 votes   mod: Nightmare House 2
Stormbringer488 Feb 8 2011, 10:28pm says:

Liked your mod, great work. I'd really like to see a sequel, cause mixed with a good mapper, and some more polish and enemies = Nightmare House 2 Rival mod.

+2 votes   member: 8472
Stormbringer488 Feb 8 2011, 10:20pm says:

Just finished playing this mod. Excellent work, if this is your first mod. The details were definitely payed attention to, and the refined look and feel of the environment was a huge bonus. The storyline had me following along hook line and sinker. This really reminded me of Bioshock, and did I mention the detailing?

The levels were very clean, but felt a little blocky like others mentioned. The lighting was sometimes a little offtrack in my opinion, it should of been darker at times. The combat was just.. eh, well, very repetitive, It's either crows or citizens. Some more melee oriented citizens, security, or those squid things (which I heard your saving) would of added more variety.

The maps were somewhat linear, some more sneaking around in vents or in hollow spaced walls would of been fun, don't be afraid to copy a little off other mods. There should of been more space-seeing, and a boss battle (Telekenetic human?).

Either than my horrible critic, this mod earned a spot in thy heart. I'm going to show a few of my rl friends this mod, and they can play it. The elegance and refinery truly brought me over and shows how mods can look with a little more detailing. 8.2/10 (Good Mod)

0 votes   news: Dissolution released
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