I've been game modding on and off for the past 19 years, I tend to do solitary work since the majority of groups mods fail but I've done environment art for Skywind and currently work on Halo Evolutions. My strengths - Texturing, 2d concept art, map design, Engine Work (particually enviroments) I'm very good at reusing things, making the old seem new. I've modded a lot of games so i'm going to list what I have the most experience modding in which i continue to mod to this day :) -Neverwinter Nights -Source Engine (Halflife 2) -Unreal Engine (UT3, UDK, UT2k4, Unreal 4) -Blizzard's Warcraft 3/Starcraft 2 Discord: StormAndy #3604 StormAndy.Artstation
It's really been humbling to see just how many downloads and plays Forsaken Forest has received over the last 2 years. I'm really glad I forced myself...
happy new year and thank you for your support!
1 of the old maps has been updated and re-released since the Blizzard map format changed removing most older maps from the online roster. I have also...
project updated for heart of the swarm
Bit of call out for player feedback and suggestions. I have two main questions for people who've participated in the beta so far. - Would people like...
looking for feedback or replays
After a lot of work on the map new years morning and this morning. I've managed to get together a build of the Map with 2 Commander HQ's with only Unique...
early beta release
I have been reworking/writing everything and am slowly getting on with the mod it will contain dugeons and areas but i have decided to move away from...
a large design decision for the mod
Deyja Vitr is going under a complete desgin revamp both naratology and gameplay wise. the original designs story was too weak and linear. Whether the...
design revamp
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