3d environment artist and level designer. Recently graduated from liverpool John Moores university with a BA HONS in Game art

Comment History  (0 - 30 of 52)
stocko2k Sep 25 2011, 2:34am says:

looks really good, texture is too clean for my liking though.

+3 votes   media: Stingray 1
stocko2k Sep 19 2011, 3:58am says:

looks quite tidy man, i know nothing about bikes so would need to see it in a clay render but..... the exhaust the pipes running from the engine are they in constant view? if thier not you could lose a few polys on areas where they cant be seen. lower poly without losing detail is always good in my eyes.

+1 vote   media: motorbike wire
stocko2k Sep 12 2011, 8:43am says:

digital distribution is the only way to slow piracy, i dont think we can ever stop it.

steam/desura/psn/xbl all have the capacity to be the sole way to buy games but unfortunately the worlds not ready to let go of physical media

+3 votes   poll: Solution to piracy?
stocko2k Sep 12 2011, 3:02am says:

cant really crit anything cause its al been said, good to hear that youve already made changes, get the new pic up

+1 vote   media: Recent Stuff.
stocko2k Sep 8 2011, 4:35am says:

unique assets all the way, if your gonna use somebody elses work get permission and if they dont give you permission tough

+2 votes   poll: Mods using others' intellectual property (without permission)
stocko2k Aug 27 2011, 2:49pm says:

could use the normal map for the eyes tooother that that looks great dude. texture works really well

+1 vote   media: Shark
stocko2k Aug 16 2011, 10:11am says:

wheres the texture :P nah just kidding awesome work man really quite inspiring

+3 votes   media: Krupp Bagger 288
stocko2k Aug 16 2011, 2:32am says:

ive heard good things about wings3d. not keen on the design of the gun i guess it is, when coming up with original designs for stuff its always a good idea to start in the realm of "actually exists". use realworld stuff as the base for your fantasy designs.

that doesnt mean if your designing a minigun you have to model it exactly like a real minigun, if you use real world designs as a base for your imagination things will always be more believable

+1 vote   media: Steampunk Junk of My Creativity.
stocko2k Aug 13 2011, 9:31am says:

looking good man

+2 votes   media: UDK
stocko2k Aug 10 2011, 9:21am says:

cool if you still want a guide for importing to udk let me know and i will finish the 1 ive stated

+4 votes   media: My first udk model
stocko2k Aug 10 2011, 9:20am says:

loving the face mask great details

+2 votes   media: Model for ShadowRun - Awakened
stocko2k Aug 10 2011, 9:19am says:

looks great man, i love in game stuff

+2 votes   media: Unity Preview
stocko2k Aug 7 2011, 1:31pm says:

i will write up a tutorial for my workflow for udk over the next couple of days, its not gonna be the definitive method and i'm sure others will do some things different but it works. :)

+3 votes   media: Espresso Machine
stocko2k Aug 7 2011, 7:43am says:

i'm not saying your work is bad infact just the opposite you can model really well. the reason i say dont render in vray is because this website is a game development website and showing off archvis stuff doesnt really lend itself to the goal of the website which is to bring game designers together.

your models are good i just think if you was to put them in a game engine and showed them off that way it would help you to get that constructive eye for details and teach you how to recreate that detail without the need for extra geometry.

+3 votes   media: Espresso Machine
stocko2k Aug 7 2011, 4:59am says:

i like your modelling in all the stuff youve posted up but i really dont know why your rendering in vray it's never going to be useable in a game and as this is MODDB surely you should be producing GAME ART. render using mental for max renders and show off your work in udk/unity or another game engine it would impress people more if you can get that same look without vray

+2 votes   media: Espresso Machine
stocko2k Aug 3 2011, 9:59am says:

would like to see just a wire frame instead of the fade from texture to wires. how many polys is it? looking i would say under 2000 which is basically what call of duty black ops on the wii has

+2 votes   media: HK-G36K
stocko2k Aug 3 2011, 9:56am says:

yeah add in some bg stuff maybe a comet coming round the back of the planetyou could get some really nice effects for the tail

+2 votes   media: Planet earth.
stocko2k Jul 19 2011, 2:15pm says:

yeah the ground was something i really needed to work on the normal map. i may go back to it and finish.

+1 vote   media: Random stuff
stocko2k Jul 19 2011, 2:14pm says:

this image is from unreal at medium graphics setting

+1 vote   media: Random stuff
stocko2k Jul 19 2011, 2:13pm says:

really nice man details on it are great. whaatsa the poly/tri count

+2 votes   media: Viking Ship
stocko2k Jul 19 2011, 5:54am says:

yeah this scene WAS going to get the full abandnned for 1000 years treatment ut then i lost everything bar a few renders.

+1 vote   media: Random stuff
stocko2k Jul 18 2011, 5:58am says:

eventually it will be a platform for a crane

+1 vote   media: Random stuff
stocko2k Jul 17 2011, 2:10pm says:

yeah i agree with dirt 3dmotive are a really good site and everybody should check them out even if youve got 20 years exp

+1 vote   media: New models!!
stocko2k Jul 17 2011, 2:07pm replied:

haha will do

+1 vote   member: stocko2k
stocko2k Jul 16 2011, 11:03am says:

I'd say for an alpha preview its looking pretty decent. the animations need huge amounts of work and the level needs more detail but its alpha so i dont expect to see fully finished levels and things.

keep it up guys and in responce to your question i would like to see more behind the scenes kinda stuff it always interests me what teams are like.

+2 votes   media: Alpha gameplay trailer
stocko2k Jul 15 2011, 3:41pm says:

handle looks great would like to see the rest get the same treatment. :)

+2 votes   media: New models!!
stocko2k Jul 14 2011, 11:05am says:

really nice man can you put the wireframes up too :)

+2 votes   media: L42A1
stocko2k Jul 14 2011, 5:23am says:

i like this guy, he brings back memories of zelda majoras mask, playing as deku link and the sad face he had. :)

+2 votes   media: sad dude
stocko2k Jul 12 2011, 4:50am says:

i think you should try and eliminate the triangles if your going to be mesh/turbo smoothing you also have some polys that are ngons (5+ sided) that should be worked.

obviously if this is just for your own personal pleasure you can have it with as many tris and ngons as it needs to hold the shape, but game engines dont like the ngons and during mesh/turbo smoothing the model you will get some smoothing/shading errors.

+2 votes   media: Fiat 500 Wireframe
stocko2k Jul 12 2011, 4:08am says:

looks really well put together man can up put an image of the wires up :) My only crit is the roof area might need a slight reworking.

+2 votes   media: Fiat 500 WIP
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Sep 12, 2014
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