I am a young 18 year old boy. I enjoy making websites and maintaining them at the same time being paid. I have owned my site stixsworld.com since I was 12 years old. I plan to become a webmaster. In the past year I have befriended soccdood who is my partner in making the Halo Mod. I now support that mod 100% and do anything I can to get more peeps to recognize it.

Comment History  (30 - 60 of 64)
Stixsmaster
Stixsmaster Apr 11 2009, 4:16pm says:

This is stupid...and the fact that you call it a mod...is wrong...replacing models with amxmodx is wrong...inless you provide more than just that...

+ you dont really even need amxmodx to replace the models with old ones...there is a post in steam support sumwhere that explains how to get the old models to CS back without amxmodx...

Found page: https://support.steampowered.com/kb_article.php?ref=7801-OEMR-6160

So this (mod) is just a massive EPIC FAIL!

-2 votes     mod: Counter-Strike: Old School [Server-Side Mod]
Stixsmaster
Stixsmaster Mar 31 2009, 11:27pm says:

This is not a mod...it is a standalone game that uses the HL1 engine...

---Stixsmaster

+2 votes     game: Gunman Chronicles
Stixsmaster
Stixsmaster Feb 8 2009, 1:16am says:

I have a question you say you have concept art?

Well quoted from here when you try to submit a new mod for the site: "BRAND NEW mods or JUST STORYLINES / IDEAS will not be accepted. You must show a significant amount of progress, e.g. screenshots (or concepts) of models and maps that you are working on."

And well you only have 3 images and only 1 of a model that you say you would like to see in the mod...

Well if you ask me this is not a significant amount of of progress for this mod to be accepted on this site...

I am sorry...you should wait for the game to come out before jumping to stating that you will be making a mod for it...

0 votes     mod: MesoCosmos
Stixsmaster
Stixsmaster Dec 26 2008, 1:47pm says:

This is actually a very good game...

Compared to uplink where you rely on the mouse waaaaay too much...this 1 you actually rely on the keyboard more so...for example you use a Command Console more often...

This game also has 1 of the best mod editors/creators I have ever seen...and well I would love to see sum mods be made for the game...I mean if you think the original game is dumb why not buy the game to get access to the mod editor/creator and make your own mod...

That is what I would like to do...I want to make a mod for the game that is about 50 levels large and well the story is very creative and the way it would be played out would be a definite new way of telling a story...

+3 votes     game: Hacker Evolution
Stixsmaster
Stixsmaster Oct 20 2008, 5:10pm says:

I want to know how you got the bloom effect in there sumwhat while making sure you are still VAC proof, because if I am not mistaken if you had to edit any .dll this mod will be like Paranoia where you have to remove a file to play HL1 online...

---Stixsmaster

+1 vote     mod: Heart of Evil: Napalm Edition
Stixsmaster
Stixsmaster Oct 20 2008, 5:06pm says:

dude from screenies it looks like the same frickin thing as HL1: Source...all you did was port it but you left the same blocky looking crap within it...looks as if you didnt even really try to remake it to actually utilize the source engines graphix...

---Stixsmaster

P.S. im sorry but this is why I hate HL1: Source because the graphix look pretty much like HL1 alone and just utilizing the physix and crap isnt good enough...definitely try to remake it for source from the ground up...not no we ported the crap like valve...

+2 votes     mod: Heart of Evil: Source (Port)
Stixsmaster
Stixsmaster Oct 17 2008, 4:37pm says:

w00t new server for HL1 Mod...here: Game-monitor.com

---Stixsmaster

+2 votes     mod: The Ship
Stixsmaster
Stixsmaster Oct 14 2008, 9:56pm replied:

This is the first version of the game...Outer Light made this mod to prove that they could do it...with valve's creation and once this was made, this helped give them what they needed to make the official standalone game that was made via Source...

---Stixsmaster

+2 votes     mod: The Ship
Stixsmaster
Stixsmaster Jul 8 2008, 9:20pm replied:

graphix aint everything and well I prefer this version of the game over the official source stand-alone version...

---Stixsmaster

+2 votes     mod: The Ship
Stixsmaster
Stixsmaster Jul 8 2008, 6:42pm says:

I am currently going to setup a dedicated server for this game...I would like for all to join and enjoy...up to 32 peeps can join...

---Stixsmaster

+1 vote     mod: The Ship
Stixsmaster
Stixsmaster Jul 2 2008, 9:23am says:

Is it going to be possible on the main site for this under the vids part possible to submit user made vids?

+1 vote     mod: 6 - D
Stixsmaster
Stixsmaster Jan 27 2008, 12:28pm replied:

This is a singleplayer mod that just alters a few singleplayer things...to make the game hopefully more enjoyable...

---Stixsmaster

+1 vote     mod: Eep Multi
Stixsmaster
Stixsmaster Jan 17 2008, 10:51pm replied:

If I get a job this summer I will attempt to find a host to host me a server for this game...

---Stixsmaster

+3 votes     mod: The Ship
Stixsmaster
Stixsmaster Jan 13 2008, 12:30am replied:

actually the creator of the mod has to give you the stuff to use for a dedicated server....I found this out the hard way....

---Stixsmaster

+1 vote     mod: Resident Evil : Cold Blood
Stixsmaster
Stixsmaster Dec 31 2007, 12:59pm says:

hey all,

I got this to work easily...but it isnt that fun to me...so yea...and yes I have the steam version of HL1...it is real easy to get it to work with steam version...

---Stixsmaster

+1 vote     mod: X-Half-Life: Deathmatch
Stixsmaster
Stixsmaster Dec 31 2007, 12:57pm says:

you know this is sorta B/S they say full version release will be today then they pull this outta their ***...so I too am apart of those that has to say WTF?!

---Stixsmaster

0 votes     mod: Half-Life: Decay
Stixsmaster
Stixsmaster Dec 5 2007, 6:50am says:

I found it easy to hit the targets with ease...

---Stixsmaster

+1 vote     mod: PARANOIA
Stixsmaster
Stixsmaster Dec 1 2007, 5:20pm says:

be sweet if there they did a director's cut version of this like they did for AOM!

---Stixsmaster

+1 vote     mod: They Hunger
Stixsmaster
Stixsmaster Nov 30 2007, 7:51pm replied:

I didnt mean to be that direct sorry but yes I shouldve been more broad like all those that speak English appreciate it...

---Stixsmaster

+1 vote     mod: PARANOIA
Stixsmaster
Stixsmaster Nov 30 2007, 5:56pm replied:

Ah thank you for including subtitles in English as I am sure that us Americans will love you for that and leaving the characters speaking Russian will be perfectly fine too...I truly appreciate it...

---Stixsmaster

+1 vote     mod: PARANOIA
Stixsmaster
Stixsmaster Nov 30 2007, 2:15pm says:

I was wondering is the last song on the soundtrack in russian?

---Stixsmaster

+1 vote     mod: PARANOIA
Stixsmaster
Stixsmaster Nov 29 2007, 5:12pm says:

I shall be shredding this up come the release or I may wait for xmas when I can install my new RAM so that it will run with better performance...

---Stixsmaster

+1 vote     mod: PARANOIA
Stixsmaster
Stixsmaster Nov 29 2007, 3:13pm says:

Come xmas morning when I finally get my new 1gig of RAM installed I shall be tearing this game up whilst recording and then be making a badass video using this music...

---Stixsmaster

+4 votes     download: Paranoia Original Sound Tracks
Stixsmaster
Stixsmaster Oct 31 2007, 11:12pm says:

I made a mirror for the installer of this on my site and well I dedicate my halloween costume this year to this mod...you can view it on my site...and well I am off to get more frights...

---Stixsmaster

+1 vote     mod: Afraid of Monsters DC
Stixsmaster
Stixsmaster Oct 31 2007, 10:39pm says:

OMG...I am still in the hospital at the beginning and I did the training course and I like am already flipping out...because I love how you guys made the monster in the first black out near the end of it like apear for a split second trying to hit you then disapear...I literally freaked....

---Stixsmaster

+1 vote     download: Afraid of Monsters: Director's Cut
Stixsmaster
Stixsmaster Oct 31 2007, 4:23pm says:

Oyea and I finished downloading it already I am installing it...

---Stixsmaster

+1 vote     mod: Afraid of Monsters DC
Stixsmaster
Stixsmaster Oct 31 2007, 4:23pm says:

I am waiting for dark to come...till then off to see friends haunted woods and put on my costume for awhile...

---Stixsmaster

+1 vote     mod: Afraid of Monsters DC
Stixsmaster
Stixsmaster Oct 31 2007, 4:19pm says:

Downloading around 900KB a sec so yea...will be very soon...

---Stixsmaster

+1 vote     mod: Afraid of Monsters DC
Stixsmaster
Stixsmaster Oct 31 2007, 3:53pm says:

It has diff play modes...but the coding sorta needs a little working on...and well the main coder for us is sorta busy with skool lately so I am providing a help-wanted post for anyone that is good with amxmodx because they can help us to update it to work with v1.8.0 of amxmodx and then help to fix out a few bugs in the coding...

---Stixsmaster

0 votes     mod: Halo Mod
Stixsmaster
Stixsmaster Oct 31 2007, 3:49pm says:

"You're an idiot. The mod does not revolve around your timezone."

Never said it did...you assumed it did...

---Stixsmaster

+1 vote     mod: Afraid of Monsters DC
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