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Magnificent mod :)
Watched the demo , and I was really impressed Excellent Work !
But may I suggest that the zombies follow the common "zombie rules" ?
Of course if possible to do so with the game , but make it that the Zombies be invulnerable to attacks to the body and if they would take up to much damage they would fall down and come back up after a few twitching , and that a head shot would mean immediate death .
Something that most zombie games over look , in most games shooting the body would also kill the zombie , but in movies and novels zombies would die only when the brain is dead .
Metal Man looks awesome !
Like what your doing in this mod :D
Excellent mod , So far the most unique C&C mod (or any other game).
The game is Extremely difficult, for my first few tries I always get pasted . Like how smart this game is And love how its EXTREMELY realistic!
Fantastic Work ! Truly a Brilliantly Crafted Modification !
Most Probably an Ion Cannon Prototype , Or a Predecessor which fires obsolete weaponry (obsolete compared to the Ion Blast) such as Missiles/or any other which uses Munition .
Thats my speculation .
Whatever it is , looks Brilliant , Excellent Work Really looking Forward to this Magnificent Mod !
Oh my mistake , And the voxel was what I was referring to , Scrap my previous Comment .
As a note ,The Army Men series HAD zombies in them , They are "reselected" plastic soldiers who where put together using different Plastic Soldier Parts (Hence the Colors), Created by Dr. Madd in Army Men II .
SUPER SCIENCE GUY AWAY !
Awesome work :)
Now Yuri can Terrorize the Seas as well as The Land !
Interesting , a morphed siegechopper , But wasn't there already a "Hind" like copter for the soviets that wasn't used ?
Wasn't this copter in the concept art from westwood ?
An awesome Work in progress I see , Tracking .
Why Twin bladed ?
off EA's RA3 soviet Helicopter ?
Great Model though twin blades don't give it justice imo , But over all its great .
(Love the Tesla Arsenal ; ) )
So this device would Keep Super weapons at Bay Right ?
MOther Fucken Horror Show :D:D:D
LAND TERROR !
I guess it lives up to its name as Shaitan (Arabic for Satan)
The Devil Awakes !
I'd Hate to face a Rush of these Monsters XD
Yes it is :P
Magnificent Work ! Brilliant Models !
Fancy Meeting you here Wolfieinu :D
My apologies .
Thank you for your hospitality , I'll be more thorough about any upcoming questions (if any) . In the Mean time I will be Busy enjoying your Mod .
Ahh so If I start the first one , If it gets completed without any errors nor promps then its done ?
So Its done then ? Thank you for clearing that up , Appreciate it : )
Hey I downloaded "SmP v2.3 FULL PART 1" and "SmP v2.3 FULL PART 2" also the 7z program using this program I extracted the "SmP v2.3 FULL PART 1" but when I tried extracting "SmP v2.3 FULL PART 2" it said (Can not open file XXXXXXXXXXXXXXXSmP v2.3 FULL PART 2 as archive)
How can I fix this ? (How can I extract the second part?)
No rush , take your time : )
And thank you for your effort !
BTW will there be any "special conditions" for the Female stalkers ?
For example Male And Female Stalkers treat each other differently (Nothing sexist or sexual intendant) like male stalkers Checking them out from a far (or from the back) Having Mercy towards the Females once they are wounded .Or something similar regarding AI .
Also I believe that the saying "And why aren't there any female stalkers here" which the other stalkers are sometimes saying in Russian , should be Removed .
Thank you !
Thank you Wolfehunter , I'll enjoy Playing this mod , You've done an Excellent Job !
I'll be looking forward towards further Developments in this game .
Best wishes for you Hunter .
I was going to ask you about that right now : P
P.S. SmP version 2.4 will it require to Restart the game ?
One question , If I want to switch from AMK mod to SmP , does SmP have everything that AMK mod has ? I know your has more things but does it have the features that AMK has ? (i.e. Invisible anomalies , external anomaly/Rad detector , Controller that Zombiefies other Stalkers etc.. )
Is this mod worth Leaving AMK mod half through the game ? So far I really like this mod (More than AMK) . Please Respond .
You Do an amazing Job ! From the Modeling and skinning , To the Story line (Which seems to be Extremely well done and thought of) As well as the Brilliant Scripting . You people are amazing !
Will the Vehicles stay on the map after they have been destroyed? Or will they explode and Fade away like in Zero Hour ?
Question , Will the Raptor Remain Stealthed once its on the Airfield ?
What Bothers me in this game is how you over powered the Allieds , Their Machine gunned jeeps/APCs and Tanks Have a Longer Range than the Soviet Heavy Tanks , Making them able to shoot down Defenses without artilleries and the soviets can't, + Soviet Bases are Extremely Vulnerable compared to Allied's Bases (they Could Take out a base while Barely meeting with the Defenses , Or Destroy the Low Range Flame Tower)
But The Mechanics are the REAL Pain They Can Destroy a lot of Heavies with one Tank that has an Engineer as a Driver (The Least you can do is Significantly Reduce the Amount of Hit points they Repair) .
This Game Takes out most of my Computer Time of Use , I REALLY like this Game you've Done a Magnificent Job ! But these Allied Shinanigins Really **** me off . Will they Be fixed in the Upcoming Version ?(Or a Patch for this Version)