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stewball
stewball Jun 26 2010 says:

Tracking!

Darkplaces Engine though? Really? Care to explain why?

+2 votes   news: New person, new art, new ambitions
stewball
stewball Jun 26 2010 replied:

He only had one ball IIRC

(...the other is in the Albert Hall AFAIK)

0 votes   mod: The Fourth Reich
stewball
stewball Jun 26 2010 replied:

+1 - The kerning is waay too tight and obtrusive. The logo is terrible (no offence) aswell for that matter. Why have light gradient filled heavyweight next to a dark red, grunge face in a almost unreadably light weight? Does to this sense make you(?) - (about as much as the the 'design').

That aside, I'm following this project, as it's early days yet and it's looking like you're on the right path!

+3 votes   news: The Warning - First Update
stewball
stewball Jun 14 2010 replied:

PLEASE DIE!

0 votes   game: Resistance Force
stewball
stewball May 14 2010 replied:

More like 1998, in Ridge Racer Type 4...

+1 vote   news: Night Lights and a New Direction
stewball
stewball May 14 2010 says:

May want to sort out the number of typefaces and general visual heirachy in future revisions of the UI, it's a bit of a typographic nightmare as is. Despite the above, it's definately going in the right direction, as is the rest of the project. Excellent stuff guys (and girls?), looking forward to future updates and a stupendous release.

+1 vote   news: Concept & Modeling Media Frenzy
stewball
stewball May 14 2010 says:

How many projects like this have the team (or individual members of it) completed before this?

+2 votes   game: Supremacy
stewball
stewball May 14 2010 replied:

Uhhh, sounds like you're not exactly the most clued up person on software versioning and development cycles yourself from your posts and comments. So why get all narc'd when someone is merely having a joke?

0 votes   news: Open Beta Test 1.0 News
stewball
stewball Apr 25 2010 says:

Nice shots, shame about the write up.

+1 vote   news: New HUD Screenshots
stewball
stewball Mar 26 2010 says:

I'm not too keen on that team selection UI, while finished well, it's severely lacking in any real layout structure. It feels really weird to look at like the lower elements are trying to drag their siblings inward, in the process destroying any emphasis on the main focus of the dialog.

+1 vote   news: March 15th Road to the Future
stewball
stewball Mar 5 2010 says:

Shouldn't this be under Standalone UE3 instead of UT3?

+1 vote   news: COMa. Update [#1]
stewball
stewball Mar 5 2010 replied:

*facepalm*

+3 votes   media: OTs-14 Groza
stewball
stewball Feb 12 2010 says:

Probably not such a great idea to ask for PayPal donations quite yet (, ever?), for a mod with so little progress.

+1 vote   game: Iberic Prototype
stewball
stewball Feb 12 2010 replied:

I already knew that people so facist and closed minded could post comments though ;)

+1 vote   game: Iberic Prototype
stewball
stewball Jan 2 2010 says:

Just finished watching the sneak preview and I must say it's looking great guys, I look forward to your future updates!

+1 vote   news: Alpha Gameplay Video
stewball
stewball Sep 18 2009 replied:

Sounds like you don't know as much as you think...

+1 vote   news: Dog club sculpting timelapse (HD Video)
stewball
stewball Jun 19 2009 replied:

OB supports custom shaders now... *nudge nudge wink wink*

+1 vote   news: Tell your friends (and enemies), Neotokyo is almost here!
stewball
stewball Jun 1 2009 says:

"Machanics"?

+1 vote   media: Game Mechanics
stewball
stewball Mar 17 2009 says:

Awesome! Finally custom shaders on the Orange Box engine!

+1 vote   news: New Source SDK beta
stewball
stewball Mar 6 2009 says:

I believe you meant 'vulgar'; and get a sense of humor.

Nice stuff btw.

+1 vote   member: AlCool
stewball
stewball Mar 2 2009 replied:

Didn't meant to sound like such an anus there.

+5 votes   blog: Taking Professionalism in Modding Too Far
stewball
stewball Mar 2 2009 replied:

Alternatively you could just pull that carrot out of your ***, AlCool.

+6 votes   blog: Taking Professionalism in Modding Too Far
stewball
stewball Feb 20 2009 says:

Cars + multiplayer source engine != good.

+1 vote   media: aston martin render
stewball
stewball Jan 26 2009 replied:

It should be "from inception to birth" when ideas are the subject but anyway.

+1 vote   news: From Conception to Birth
stewball
stewball Jan 21 2009 says:

Why are do many mod sites look and feel terrible? Anyway, great stuff on the mod itself. Fruits of your labour have really come to bear nicely.

+1 vote   news: New Web Design and Map Showcase
stewball
stewball Jan 12 2009 replied:

"Controls? The mouse is inverted by default! There is no jump key! The sensitivity is so slow ...."

1. That's why there's a settings menu.
2. Part of the mod's genius, it keeps things realistic by stopping bunnyhoppers and makes you vulnerable when you use it to climb over things.
3. Lower your settings or get a faster machine. My friend runs this with a 2ghz p4, 1gb of ram and an Ati 1600 on full sets for crying out loud.

+2 votes   news: Resistance and Liberation Alpha 4 release
stewball
stewball Jan 12 2009 replied:

- It's pushing the Source EP1 engine pretty much to the limit it should be a far smoother affair when they move to the Orange Box codebase.
- Care to explain?
- What interface? There's no HUD.

+1 vote   news: Resistance and Liberation Alpha 4 release
stewball
stewball Jan 12 2009 replied:

That means you probably didn't have the latest dlls. Always check the main site incase a hotfix has been released if you have such problems.

+1 vote   news: Resistance and Liberation Alpha 4 release
stewball
stewball Dec 27 2008 says:

If you can't join any servers you're going to put the contents of RnLa3v2.zip into the mod directory:
Bi-studio.com

+1 vote   news: Alpha 3 Patch - MGs under the christmas tree
stewball
stewball Nov 14 2008 replied:

See the following thread for more info, should help:
Realitymod.com

+1 vote   download: Project Reality v0.8 Levels
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