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stewball
stewball @ New person, new art, new ambitions

Tracking!

Darkplaces Engine though? Really? Care to explain why?

Reply Good karma+2 votes
stewball
stewball @ The Fourth Reich

He only had one ball IIRC

(...the other is in the Albert Hall AFAIK)

Reply Good karma0 votes
stewball
stewball @ The Warning - First Update

+1 - The kerning is waay too tight and obtrusive. The logo is terrible (no offence) aswell for that matter. Why have light gradient filled heavyweight next to a dark red, grunge face in a almost unreadably light weight? Does to this sense make you(?) - (about as much as the the 'design').

That aside, I'm following this project, as it's early days yet and it's looking like you're on the right path!

Reply Good karma+3 votes
stewball
stewball @ Resistance Force

PLEASE DIE!

Reply Good karma0 votes
stewball
stewball @ Night Lights and a New Direction

More like 1998, in Ridge Racer Type 4...

Reply Good karma+1 vote
stewball
stewball @ Concept & Modeling Media Frenzy

May want to sort out the number of typefaces and general visual heirachy in future revisions of the UI, it's a bit of a typographic nightmare as is. Despite the above, it's definately going in the right direction, as is the rest of the project. Excellent stuff guys (and girls?), looking forward to future updates and a stupendous release.

Reply Good karma+1 vote
stewball
stewball @ Supremacy

How many projects like this have the team (or individual members of it) completed before this?

Reply Good karma+2 votes
stewball
stewball @ Open Beta Test 1.0 News

Uhhh, sounds like you're not exactly the most clued up person on software versioning and development cycles yourself from your posts and comments. So why get all narc'd when someone is merely having a joke?

Reply Good karma0 votes
stewball
stewball @ New HUD Screenshots

Nice shots, shame about the write up.

Reply Good karma+1 vote
stewball
stewball @ March 15th Road to the Future

I'm not too keen on that team selection UI, while finished well, it's severely lacking in any real layout structure. It feels really weird to look at like the lower elements are trying to drag their siblings inward, in the process destroying any emphasis on the main focus of the dialog.

Reply Good karma+1 vote
stewball
stewball @ COMa. Update [#1]

Shouldn't this be under Standalone UE3 instead of UT3?

Reply Good karma+1 vote
stewball
stewball @ OTs-14 Groza

*facepalm*

Reply Good karma+3 votes
stewball
stewball @ Iberic Prototype

Probably not such a great idea to ask for PayPal donations quite yet (, ever?), for a mod with so little progress.

Reply Good karma+1 vote
stewball
stewball @ Alpha Gameplay Video

Just finished watching the sneak preview and I must say it's looking great guys, I look forward to your future updates!

Reply Good karma+1 vote
stewball
stewball @ Dog club sculpting timelapse (HD Video)

Sounds like you don't know as much as you think...

Reply Good karma+1 vote
stewball
stewball @ Tell your friends (and enemies), Neotokyo is almost here!

OB supports custom shaders now... *nudge nudge wink wink*

Reply Good karma+1 vote
stewball
stewball @ Game Mechanics

"Machanics"?

Reply Good karma+1 vote
stewball
stewball @ New Source SDK beta

Awesome! Finally custom shaders on the Orange Box engine!

Reply Good karma+1 vote
stewball
stewball @ AlCool

I believe you meant 'vulgar'; and get a sense of humor.

Nice stuff btw.

Reply Good karma+1 vote
stewball
stewball @ Taking Professionalism in Modding Too Far

Didn't meant to sound like such an anus there.

Reply Good karma+5 votes
stewball
stewball @ Taking Professionalism in Modding Too Far

Alternatively you could just pull that carrot out of your ***, AlCool.

Reply Good karma+6 votes
stewball
stewball @ aston martin render

Cars + multiplayer source engine != good.

Reply Good karma+1 vote
stewball
stewball @ From Conception to Birth

It should be "from inception to birth" when ideas are the subject but anyway.

Reply Good karma+1 vote
stewball
stewball @ New Web Design and Map Showcase

Why are do many mod sites look and feel terrible? Anyway, great stuff on the mod itself. Fruits of your labour have really come to bear nicely.

Reply Good karma+1 vote
stewball
stewball @ Resistance and Liberation Alpha 4 release

"Controls? The mouse is inverted by default! There is no jump key! The sensitivity is so slow ...."

1. That's why there's a settings menu.
2. Part of the mod's genius, it keeps things realistic by stopping bunnyhoppers and makes you vulnerable when you use it to climb over things.
3. Lower your settings or get a faster machine. My friend runs this with a 2ghz p4, 1gb of ram and an Ati 1600 on full sets for crying out loud.

Reply Good karma+2 votes
stewball
stewball @ Resistance and Liberation Alpha 4 release

- It's pushing the Source EP1 engine pretty much to the limit it should be a far smoother affair when they move to the Orange Box codebase.
- Care to explain?
- What interface? There's no HUD.

Reply Good karma+1 vote
stewball
stewball @ Resistance and Liberation Alpha 4 release

That means you probably didn't have the latest dlls. Always check the main site incase a hotfix has been released if you have such problems.

Reply Good karma+1 vote
stewball
stewball @ Alpha 3 Patch - MGs under the christmas tree

If you can't join any servers you're going to put the contents of RnLa3v2.zip into the mod directory:
Bi-studio.com

Reply Good karma+1 vote
stewball
stewball @ Project Reality v0.8 Levels

See the following thread for more info, should help:
Realitymod.com

Reply Good karma+1 vote
stewball
stewball @ Brand new Infinity website!

Shame about the site, looks like something from back in '01. It doesn't really reflect the innovation of the project.

Reply Good karma+1 vote
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