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stewball
stewball Jun 26 2010, 9:31am says:

Tracking!

Darkplaces Engine though? Really? Care to explain why?

+2 votes     article: New person, new art, new ambitions
stewball
stewball Jun 26 2010, 9:29am replied:

He only had one ball IIRC

(...the other is in the Albert Hall AFAIK)

0 votes     mod: The Fourth Reich
stewball
stewball Jun 26 2010, 9:24am replied:

+1 - The kerning is waay too tight and obtrusive. The logo is terrible (no offence) aswell for that matter. Why have light gradient filled heavyweight next to a dark red, grunge face in a almost unreadably light weight? Does to this sense make you(?) - (about as much as the the 'design').

That aside, I'm following this project, as it's early days yet and it's looking like you're on the right path!

+3 votes     article: The Warning - First Update
stewball
stewball Jun 14 2010, 11:42pm replied:

PLEASE DIE!

0 votes     game: Resistance Force
stewball
stewball May 14 2010, 8:14am replied:

More like 1998, in Ridge Racer Type 4...

+1 vote     article: Night Lights and a New Direction
stewball
stewball May 14 2010, 7:56am says:

May want to sort out the number of typefaces and general visual heirachy in future revisions of the UI, it's a bit of a typographic nightmare as is. Despite the above, it's definately going in the right direction, as is the rest of the project. Excellent stuff guys (and girls?), looking forward to future updates and a stupendous release.

+1 vote     article: Concept & Modeling Media Frenzy
stewball
stewball May 14 2010, 7:37am says:

How many projects like this have the team (or individual members of it) completed before this?

+2 votes     game: Supremacy
stewball
stewball May 14 2010, 6:31am replied:

Uhhh, sounds like you're not exactly the most clued up person on software versioning and development cycles yourself from your posts and comments. So why get all narc'd when someone is merely having a joke?

0 votes     article: Open Beta Test 1.0 News
stewball
stewball Apr 25 2010, 1:12pm says:

Nice shots, shame about the write up.

+1 vote     article: New HUD Screenshots
stewball
stewball Mar 26 2010, 1:13pm says:

I'm not too keen on that team selection UI, while finished well, it's severely lacking in any real layout structure. It feels really weird to look at like the lower elements are trying to drag their siblings inward, in the process destroying any emphasis on the main focus of the dialog.

+1 vote     article: March 15th Road to the Future
stewball
stewball Mar 5 2010, 9:21pm says:

Shouldn't this be under Standalone UE3 instead of UT3?

+1 vote     article: COMa. Update [#1]
stewball
stewball Mar 5 2010, 2:14pm replied:

*facepalm*

+3 votes     media: OTs-14 Groza
stewball
stewball Feb 12 2010, 8:06pm says:

Probably not such a great idea to ask for PayPal donations quite yet (, ever?), for a mod with so little progress.

+1 vote     game: Iberic Prototype
stewball
stewball Feb 12 2010, 8:04pm replied:

I already knew that people so facist and closed minded could post comments though ;)

+1 vote     game: Iberic Prototype
stewball
stewball Jan 2 2010, 12:01pm says:

Just finished watching the sneak preview and I must say it's looking great guys, I look forward to your future updates!

+1 vote     article: Alpha Gameplay Video
stewball
stewball Sep 18 2009, 10:28am replied:

Sounds like you don't know as much as you think...

+1 vote     article: Dog club sculpting timelapse (HD Video)
stewball
stewball Jun 19 2009, 5:09pm replied:

OB supports custom shaders now... *nudge nudge wink wink*

+1 vote     article: Tell your friends (and enemies), Neotokyo is almost here!
stewball
stewball Jun 1 2009, 6:52am says:

"Machanics"?

+1 vote     media: Game Mechanics
stewball
stewball Apr 16 2009, 7:15pm replied:

GFY

0 votes     game: Ivan's Secrets
stewball
stewball Mar 17 2009, 6:17am says:

Awesome! Finally custom shaders on the Orange Box engine!

+1 vote     article: New Source SDK beta
stewball
stewball Mar 6 2009, 10:06am says:

I believe you meant 'vulgar'; and get a sense of humor.

Nice stuff btw.

+1 vote     member: AlCool
stewball
stewball Mar 2 2009, 7:08am replied:

Didn't meant to sound like such an anus there.

+5 votes     article: Taking Professionalism in Modding Too Far
stewball
stewball Mar 2 2009, 6:44am replied:

Alternatively you could just pull that carrot out of your ***, AlCool.

+6 votes     article: Taking Professionalism in Modding Too Far
stewball
stewball Feb 20 2009, 9:54pm says:

Cars + multiplayer source engine != good.

+1 vote     media: aston martin render
stewball
stewball Jan 26 2009, 6:07am replied:

It should be "from inception to birth" when ideas are the subject but anyway.

+1 vote     article: From Conception to Birth
stewball
stewball Jan 21 2009, 3:43am says:

Why are do many mod sites look and feel terrible? Anyway, great stuff on the mod itself. Fruits of your labour have really come to bear nicely.

+1 vote     article: New Web Design and Map Showcase
stewball
stewball Jan 12 2009, 3:18pm replied:

"Controls? The mouse is inverted by default! There is no jump key! The sensitivity is so slow ...."

1. That's why there's a settings menu.
2. Part of the mod's genius, it keeps things realistic by stopping bunnyhoppers and makes you vulnerable when you use it to climb over things.
3. Lower your settings or get a faster machine. My friend runs this with a 2ghz p4, 1gb of ram and an Ati 1600 on full sets for crying out loud.

+2 votes     article: Resistance and Liberation Alpha 4 release
stewball
stewball Jan 12 2009, 7:49am replied:

- It's pushing the Source EP1 engine pretty much to the limit it should be a far smoother affair when they move to the Orange Box codebase.
- Care to explain?
- What interface? There's no HUD.

+1 vote     article: Resistance and Liberation Alpha 4 release
stewball
stewball Jan 12 2009, 7:47am replied:

That means you probably didn't have the latest dlls. Always check the main site incase a hotfix has been released if you have such problems.

+1 vote     article: Resistance and Liberation Alpha 4 release
stewball
stewball Dec 27 2008, 4:23pm says:

If you can't join any servers you're going to put the contents of RnLa3v2.zip into the mod directory:
Bi-studio.com

+1 vote     article: Alpha 3 Patch - MGs under the christmas tree
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