I should add it was Ironclad - with a team of 9 people - that developed SoaSE. Without Stardock, you might not have even had a game to complain about :P
Say what you will about Stardock, but they're not all about profit margins. If they were, they wouldn't be all about strategy games with minimal advertising budgets. They're making games they want to play and staying afloat so they can keep doing it. Nothing shameless in that.
I'll check it out. As for variety- we talked about FPS, RTS, RPG, a 2d sidescrolling game and a SPORE mod to boot. Can't fault us for that on this episode! :P
Your comments are aimed at introducing all sorts of technicalities that would serve to disqualify Dead Before Dawn (among many other mods) and make MOTY a convoluted mess of rules. The purpose behind player's choice is for people to individually discern the entertainment value behind all mods, no matter how small or large, and nominate/vote for their favorites.
Saying the winner isn't a mod is the most damaging assumption you can make provided you do not know all the information behind it or what goes into making a full campaign for L4D.
Can you be sure you know all the details of the mod?
Have you looked exactly what goes into making a L4D CAMPAIGN?
Not pretending to defend any of the choices of MODDB'S COMMUNITY, but simply stating that you should respect the winners and know what goes into making the mod if you want to hash out specifics and start introducing your own definitions. Please refrain from making broad assumptions. Thanks.
Fact is, this is what you guys voted for - members votes were the main determining factor for all the finalists you see. I bet everyone thinking Neotokyo should have won didn't cast their vote for it. The results weren't a landslide by any means.
It's a race in the sense that you can establish record times by just playing by yourself. Just like how you can compete in Mirror's Edge time trial runs, yet i wouldn't call that game multiplayer :P
Yeah, Henley didn't have enough bandwidth/time to download the game again, unfortunately. He had to go with "found" footage, didn't realize it was from the beta until too late. Sorry! I dunno if anyone notices, but the order is a bit out of whack too. Iron Grip: Warlord should be second but whatever. Late night editing will yield occasional mistakes like that :P
Great video, love the end :P
HAHA, I dunno what's worse, the April Fool's jokes or the puns that follow in the comments :P
Clem is at it again, great work!
yes it was
Reading this just makes me want to get back into HW2 again - when I have time :P
I'm psyched for this too!
I should add it was Ironclad - with a team of 9 people - that developed SoaSE. Without Stardock, you might not have even had a game to complain about :P
Say what you will about Stardock, but they're not all about profit margins. If they were, they wouldn't be all about strategy games with minimal advertising budgets. They're making games they want to play and staying afloat so they can keep doing it. Nothing shameless in that.
I notice the terrain is coming along too, awesome.
Purchased. I also notice it's number one int he top sellers list on Steam right now. Congrats!
yup
How did we bash it?
I think he means the Warhead SDK
fixed!
Awesome article that does MEC 2 justice, thanks to Bird_of_Prey for his hard work!
I'll check it out. As for variety- we talked about FPS, RTS, RPG, a 2d sidescrolling game and a SPORE mod to boot. Can't fault us for that on this episode! :P
Why do you always get your stuff in the mail before me? Kangaroo mail is faster than I thought, I guess...
It looks awesome, I'll have to pick it up and give it a go.
Ah yeah we missed that one, sorry dudes.
Awesome update, I've got my eye on you now :P
*cough*
You're too kind, sir. I've been sick for 2 MOTYs in a row - I think its going to be tradition now.
fixed
You can't read numbers?
(buried)
Your comments are aimed at introducing all sorts of technicalities that would serve to disqualify Dead Before Dawn (among many other mods) and make MOTY a convoluted mess of rules. The purpose behind player's choice is for people to individually discern the entertainment value behind all mods, no matter how small or large, and nominate/vote for their favorites.
Saying the winner isn't a mod is the most damaging assumption you can make provided you do not know all the information behind it or what goes into making a full campaign for L4D.
(buried)
Has it been released yet?
Can you be sure you know all the details of the mod?
Have you looked exactly what goes into making a L4D CAMPAIGN?
Not pretending to defend any of the choices of MODDB'S COMMUNITY, but simply stating that you should respect the winners and know what goes into making the mod if you want to hash out specifics and start introducing your own definitions. Please refrain from making broad assumptions. Thanks.
Fact is, this is what you guys voted for - members votes were the main determining factor for all the finalists you see. I bet everyone thinking Neotokyo should have won didn't cast their vote for it. The results weren't a landslide by any means.
It's a race in the sense that you can establish record times by just playing by yourself. Just like how you can compete in Mirror's Edge time trial runs, yet i wouldn't call that game multiplayer :P
Yeah, but you don't have to be a **** about it. Also Celestial Impact is entirely from scratch.
Yeah, Henley didn't have enough bandwidth/time to download the game again, unfortunately. He had to go with "found" footage, didn't realize it was from the beta until too late. Sorry! I dunno if anyone notices, but the order is a bit out of whack too. Iron Grip: Warlord should be second but whatever. Late night editing will yield occasional mistakes like that :P
The demo is same as the full game I think, only you are capped at level 7.