Absolutely for this, can't wait to see all these features in here.... looks like you points from all the winning entries on the Mod Showcase design contest and refined them. Count me in!
How long does it take you to texture a car? Of course the time is worth it for $1000. What you really meant to say was, "I don't wanna go through all that effort and not win." :P
Canadian entrants welcome? Also it says we have to provide a .max file when submitting. Can we render with something other than 3dsmax (I use XSI)? Shaders allowed?
Well the level is 99% complete, Corwin is just working on the gameplay scripting... so it is coming along very nicely. I wouldn't expect any media anytime soon tho - just not the way we do things :P
Once i found out all the commands in teh console this mod quickly became my favorite for HL2 so far. The weapons are awesome, they are big and visceral - they move around with your view. I also love the ironsight DOF and scope effects. Great, fun mod - now if we could only bring this into multiplayer.
Mine was more photoshopping than anything else. The image basically used elements that are already on the site to illustrate my idea for a layout. If anything, it was my explanation of why I put everything where it is that got me a bean bag. I really appreciate this site and I'm excited to see how they end up implementing all the best parts of the winner's ideas. Good luck ModDb!!
I agree with crispy on this one. A summary of the good and bad will satisfy those fast-traking through the article. Good article btw, all the wisecracks made me laugh out loud (maybe just because i worked so long on the damn thing :P). And yes, I've had plenty of feedback for the main character that is along the same lines... The next chapter will feature a new main character though.
Of course it didn't hurt that we spent 3-4 months scripting a storyline and design document complete with concept art to show any prospects that we approached.
I applied for the job :)
Absolutely for this, can't wait to see all these features in here.... looks like you points from all the winning entries on the Mod Showcase design contest and refined them. Count me in!
How long does it take you to texture a car? Of course the time is worth it for $1000. What you really meant to say was, "I don't wanna go through all that effort and not win." :P
Canadian entrants welcome? Also it says we have to provide a .max file when submitting. Can we render with something other than 3dsmax (I use XSI)? Shaders allowed?
The first chapter is just one huge level which takes a while to load. The second chapter will be the same.
Well the level is 99% complete, Corwin is just working on the gameplay scripting... so it is coming along very nicely. I wouldn't expect any media anytime soon tho - just not the way we do things :P
what about the constant crashes?
Once i found out all the commands in teh console this mod quickly became my favorite for HL2 so far. The weapons are awesome, they are big and visceral - they move around with your view. I also love the ironsight DOF and scope effects. Great, fun mod - now if we could only bring this into multiplayer.
This looks amazing!
Now I'm gonna have to buy Doom 3. Props to the team and hello to Satan (fellow former MP modder), good work guys!
Thanks for the support! ...And stay tuned for updates ;)
Wow, keep on keepin' on guys!
Great job, and i dig the new format.
HARDCORE!!
Mine was more photoshopping than anything else. The image basically used elements that are already on the site to illustrate my idea for a layout. If anything, it was my explanation of why I put everything where it is that got me a bean bag. I really appreciate this site and I'm excited to see how they end up implementing all the best parts of the winner's ideas. Good luck ModDb!!
PS - Mine is the 1st place entry.
is Ryan, but thanks for the Sumo nontheless!
There really are supposed to be two choppers, have you tried looking inside the APC's for extra ammo?
leave some feedback as well.. i'd like to know what your final thoughts are about it... AND spread the word!
I agree with crispy on this one. A summary of the good and bad will satisfy those fast-traking through the article. Good article btw, all the wisecracks made me laugh out loud (maybe just because i worked so long on the damn thing :P). And yes, I've had plenty of feedback for the main character that is along the same lines... The next chapter will feature a new main character though.
Not a lie at all, the first episode is more than 90% complete. Expect a trailer very soon.
An excellent read for anyone that is on a mod team...
Count me in too!!!
Thanks for all the encouragement guys. We've made incredible progress over the last week... stay tuned for more updates...
just unzip it into your max payne 2 dir.
Well we just asked him.... :P
Of course it didn't hurt that we spent 3-4 months scripting a storyline and design document complete with concept art to show any prospects that we approached.