Just another dood on ModDB :D.
What you are experiencing is the phenomenon known as 'internet time'.
Oh I was aware they used a voice actor (same one as announcer for TF2) but I was just stating that the robotic voices didn't fit right.
Just finished a game where I was commanding and had one squad with a Challenger tank stay alive for over an hour - almost the whole duration of the match. They racked up a ton of kills to and saved the day many times. One of the best matches I've played.
Yep, they are pretty powerful. With a competent crew, you can stay alive for a long time.
I personally prefer AoC over PVK II. You also have to remember that it also may depend on the teams and their ability to implement Steamworks. I'm sure all the other mods mentioned in the comments had been taken in to consideration providing this trial goes well.
Well fortunately, the chat doesn't get recorded along with the shows, so you don't have to re-live that part of the experience. In the future, we will implement mods to moderate the chat. While I'd like to have a more developer focused chat, half of ModDB's audience are pure gamers and that ratio will likely carry over to the show.
Hmm, y'know what's weird? Henley and Scott are ranked 1st and 2nd on the site, yet I am level 30. Aussie favoritism? I THINK SO!!!!
Yup, 3D is accepted: "Character art, landscapes, weapons and most other game art will be accepted provided it fits the theme listed above. 3D concept art will be accepted provided all assets, models, landscapes used are original and created for this competition (as emphasized by the rule below)"
Thanks for posting this; Mod DB needs more of this kind of content to drill mod developers on what to expect and to avoid.
I was referring to exploring gameplay concepts, as in trying new things to produce a different type of gameplay. Not exploring as a gameplay mechanic. Sorry if that part was a little muddled.
Thanks for the comments Deadly,
I totally agree on the point of games with guns still being fresh and entertaining. I still will play games with guns, it's just there's still a lot of areas for gameplay exploration in terms of both narrative and mechanics. The examples provided were just to showcase that (I'm waiting for more people to jump into Insects so I can play around more). They are all a different direction than what most of the mods for HL2 provide and show some of the possibilities.
I really don't wanna come off as a pacifist ... just want to recognize the mods that do try to be different.
How long does it take you to texture a car? Of course the time is worth it for $1000. What you really meant to say was, "I don't wanna go through all that effort and not win." :P
Canadian entrants welcome? Also it says we have to provide a .max file when submitting. Can we render with something other than 3dsmax (I use XSI)? Shaders allowed?
The first chapter is just one huge level which takes a while to load. The second chapter will be the same.
Well the level is 99% complete, Corwin is just working on the gameplay scripting... so it is coming along very nicely. I wouldn't expect any media anytime soon tho - just not the way we do things :P
what about the constant crashes?
Once i found out all the commands in teh console this mod quickly became my favorite for HL2 so far. The weapons are awesome, they are big and visceral - they move around with your view. I also love the ironsight DOF and scope effects. Great, fun mod - now if we could only bring this into multiplayer.
This looks amazing!
Now I'm gonna have to buy Doom 3. Props to the team and hello to Satan (fellow former MP modder), good work guys!
Thanks for the support! ...And stay tuned for updates ;)
Wow, keep on keepin' on guys!
Great job, and i dig the new format.
Mine was more photoshopping than anything else. The image basically used elements that are already on the site to illustrate my idea for a layout. If anything, it was my explanation of why I put everything where it is that got me a bean bag. I really appreciate this site and I'm excited to see how they end up implementing all the best parts of the winner's ideas. Good luck ModDb!!
PS - Mine is the 1st place entry.
is Ryan, but thanks for the Sumo nontheless!
There really are supposed to be two choppers, have you tried looking inside the APC's for extra ammo?
leave some feedback as well.. i'd like to know what your final thoughts are about it... AND spread the word!
I agree with crispy on this one. A summary of the good and bad will satisfy those fast-traking through the article. Good article btw, all the wisecracks made me laugh out loud (maybe just because i worked so long on the damn thing :P). And yes, I've had plenty of feedback for the main character that is along the same lines... The next chapter will feature a new main character though.
Not a lie at all, the first episode is more than 90% complete. Expect a trailer very soon.
An excellent read for anyone that is on a mod team...
Count me in too!!!
Thanks for all the encouragement guys. We've made incredible progress over the last week... stay tuned for more updates...
just unzip it into your max payne 2 dir.
Well we just asked him.... :P
Of course it didn't hurt that we spent 3-4 months scripting a storyline and design document complete with concept art to show any prospects that we approached.