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Comment History  (90 - 120 of 311)
Stefanice
Stefanice Feb 23 2014, 1:41pm says:

Hey gokiller in dacian troop tree put a branch with soldiers equiped with shield and sword beside that with falx.And dacians were very good archers.
I can't wait for the next update! :)

+1 vote   mod: Bellum Imperii
Stefanice
Stefanice Feb 21 2014, 12:55pm says:

Looks nice,tracking... :)

+3 votes   mod: True Calradia
Stefanice
Stefanice Feb 16 2014, 2:21pm says:

Of course the lands are "Ungovernable" because there are some villages and castles on the surface of water and when I tryed to fight with some bandits the game just chrushed.I think I'll wait for another version 'till then I apreciate the work that the team did it for the mod.
:)

+1 vote   mod: Hiridia: Ungovernable Lands
Stefanice
Stefanice Feb 11 2014, 8:52am says:

good luck ! :)

+3 votes   mod: NeoPocalypse Warband
Stefanice
Stefanice Feb 4 2014, 4:40am says:

If will have cannibals in thsi mod would be nice to have a fierce leader for them, something like this: Static3.wikia.nocookie.net

+4 votes   mod: The Reckoning : For M&B
Stefanice
Stefanice Feb 2 2014, 4:35am says:

Your character,companions or lords could be killed or are immortals like in Native?

+2 votes   mod: The Reckoning : For M&B
Stefanice
Stefanice Jan 28 2014, 10:20am replied:

I agree.

+1 vote   article: Newsblog #4# 0.3 and Rome
Stefanice
Stefanice Jan 27 2014, 9:51am replied:

Then play agains romans.

+1 vote   mod: Bellum Imperii
Stefanice
Stefanice Jan 26 2014, 5:08am says:

Downloading...

+7 votes   download: Bellum Imperii 0.2 Alpha - Outdated
Stefanice
Stefanice Jan 25 2014, 4:18pm says:

We are so F***ed!

+8 votes   media: Alpha Squad
Stefanice
Stefanice Jan 25 2014, 2:27pm says:

Nice!

+1 vote   media: English Castle (In-Game)
Stefanice
Stefanice Jan 20 2014, 7:55am replied:

By La Grandmaster on Taleworlds forum:

It has been made into bullets already which actually works brilliantly - it makes people think a bit more about firing a weapon. Bullets in this mod now work quite differently

Basically
- your bandolier/ammo belt defines the maximum amount of bullets you CAN carry into a battle
- the amount of rounds you have in your inventory (basically natives denars/gold) defines how many bullets you will actually carry into a battle

This means that if your character has a large ammo belt (able to carry 50 rounds), but you only have 30 rounds (denars) in your inventory, you will only start the battle with 30 rounds. Also every time you fire a round it is permanently used - meaning that if you start a battle with 10 rounds and fire 5 of these in the battle - you will only have 5 rounds left for your next battle.

These rounds are also used for trading for clothing/guns/food - this will make you think more carefully about purchasing weapons ect. Trading all of you rounds for a nice new machine gun, may mean that you do not have any left to fire, making your new machine gun pretty useless.

The system is currently only really a hindrance to early players however, as 1 round (denar) is nothing to a higher level player. I have a few ideas of how to get around this however. Involving the crafting of shell casings and gunpowder into 1 round for a specific weapon type - but makes things a lot more complicated though

Remember I know I have used the word denar in the above post but this mod does not use denars at all, it has "rounds" as a replacement - 1 round = 1 denar

+4 votes   mod: The Reckoning : For M&B
Stefanice
Stefanice Jan 17 2014, 7:48am says:

Is still alive?

+1 vote   mod: TwentyFirst Century Mod
Stefanice
Stefanice Jan 13 2014, 4:21pm says:

Would this mod look something like S.T.A.L.K.E.R. bunt in XX century?
Good luck with this mod and I hope that you'll release it.
:)

+2 votes   mod: TwentyFirst Century Mod
Stefanice
Stefanice Jan 10 2014, 8:19am replied:

I would like a rebellion of bulgarian cityes and villages against ottomans.Or at least something like an optional quest to pledge aliance (not oath) with him and help the lord to eliberate his lands.
Keep up the good work! :)

+2 votes   mod: 1860AD: A New Europe
Stefanice
Stefanice Dec 29 2013, 4:00pm replied:

Good Quality.Looks very good :)

+1 vote   media: Galea
Stefanice
Stefanice Dec 24 2013, 10:16am says:

So,what is that present that you're talking about? :D

+2 votes   mod: 1860AD: A New Europe
Stefanice
Stefanice Dec 24 2013, 9:20am says:

Very nice :)

+3 votes   mod: The Myth of a Legacy
Stefanice
Stefanice Dec 23 2013, 4:57am says:

In the seccond picture,in the rihgt side, is there a hanged man?

+2 votes   media: Vibrant Towns
Stefanice
Stefanice Dec 17 2013, 9:58am replied:

And some shields
Google.ro

+7 votes   media: Dacians Troops
Stefanice
Stefanice Dec 17 2013, 9:54am replied:

A helmet for lords Google.ro

+7 votes   media: Dacians Troops
Stefanice
Stefanice Dec 17 2013, 9:53am says:

Instead of those pink caps put some brown,grey or black caps like this Google.ro
Google.ro
Google.ro

+7 votes   media: Dacians Troops
Stefanice
Stefanice Dec 13 2013, 1:11pm says:

I know that stealling others work is not good but he didn't stoled the entire game , just a few banners.Of course if there will be more stolen items I'll change my opinion, but 'till then I still want this mod to be finished :)

+3 votes   media: Saxons Faction Flag on the Battleground
Stefanice
Stefanice Dec 13 2013, 10:20am says:

Nice mod, tracking...

+2 votes   mod: Pirates of the Caribbean: New Horizons
Stefanice
Stefanice Dec 13 2013, 10:08am says:

Good luck with this mod, tracking...

+1 vote   mod: 1860AD: A New Europe
Stefanice
Stefanice Dec 13 2013, 10:05am says:

Tracking this mod :)

+5 votes   mod: Age of Glory
Stefanice
Stefanice Dec 13 2013, 10:00am says:

"It's illegal to use..."blah,blah,blah, come one Cozur,DON'T be like that.
And by the way Habib72 nice job and would be nice if would be a comand to make soldiers to stay grouped like in Total War game.
(sorry for my bad english :D)

+2 votes   media: Saxons Faction Flag on the Battleground
Stefanice
Stefanice Dec 13 2013, 9:29am says:

Looks good.

+2 votes   media: new face
Stefanice
Stefanice Dec 13 2013, 9:19am replied:

I'm going to donwnload Nehrim and yes I've voted for this mod :)

+2 votes   mod: Enderal - The Shards of Order
Stefanice
Stefanice Dec 7 2013, 7:03am replied:

Dacians and Thracians are different faction.

+2 votes   mod: Age of Glory
Stefanice
Stefanice Jul 1 2014, 4:57am replied:

I kdnow that many wat this but before release it make sure that is well done(not just a few swords and armors added) otherwise a lot of people they lose the interest for this mod.
Don't release it earlier than it should be,of course that I want to play this mod but I want it to be a good mod too.
Take your time! :)

+1 vote   media: Alpha 1.0
Stefanice
Stefanice Jun 23 2014, 5:39pm says:

This one.

+6 votes   media: Contest: What's your favourite version? This or..
Stefanice
Stefanice Dec 6 2013, 9:44am says:

Would you add dacians?They were also invaded by barbariens and migratory peoples.I like the idead, good luck! :)

+2 votes   mod: Age of Glory
Stefanice
Stefanice Nov 8 2013, 10:07am replied:

Me to :)

+1 vote   member: Stefanice
Stefanice
Stefanice Oct 4 2013, 12:04pm says:

This mod looks very,very good.I like it and I hope you'll release it soon.
And I have a question: Can you set a camp and then upgrate it or do I need to conquer one?
(excuse my bad english) :D

+1 vote   mod: The Reckoning : For M&B
Stefanice
Stefanice Jul 9 2013, 7:18am replied:

Yes,I think you should add more descriptions and this two screenshots
Cloud-2.steampowered.com

Cloud-2.steampowered.com
...and a screen with the island (Vasu)

+2 votes   mod: Calradian Dynasties
Stefanice
Stefanice Jul 8 2013, 3:16pm says:

It is the year 1257, and Calradia is at war. The old Calradic Empire has split up into many factions, and all are looking to expand their land, wealth, and power. The Kingdom of Swadia, with their powerful knights, strains to keep power in the center of Calradia, being surrounded on all sides by other factions. The Kingdom of Nords, with powerful infantry sailed from lands far to the north, and now are a force to be reckoned with. The Kingdom of Vaegirs, with strong archers, inhabits the lands of snow, after rebelling from Swadia. The Khergit Khanate, with swift horse archers, lives in the eastern steppes, and can move at great speed on campaigns. The Kingdom of Rhodoks, with spearmen who can stop even the strongest cavalry, live in the southern mountains after rebelling from Swadia. The Sarranid Sultanate, with their strong cavalry, live in the southern desert, and hope to expand their influence. The Varinian Ellisari, living on an island south of the Rhodoks, are the only faction with magic at their disposal, and hope to use it to their advantage. The outlaws and bandits of Calradia have also managed to take Tevarin Castle from Swadia, and their ambitions now are much larger.
Now, Calradia's destiny is in your hands. The armies of hell roam to the north-east, and you can choose which path you want to take, good or evil...

Sounds good ,put more descriptions and screenshots that show what are the differences beetwen this mod and others not just some normal soldiers.I don't want to be rude just try to help.
Tracking... :)

+4 votes   mod: Calradian Dynasties
Stefanice
Stefanice Dec 15 2012, 3:58am replied:

salutare, in sfarsit vad si eu un roman de-al nostru pe site-u asta :)

+1 vote   mod: Romae Bellum
Stefanice
Stefanice Nov 23 2012, 3:42pm says:

Dacia will be in this mod ? yeeee!!!

+2 votes   mod: Romae Bellum
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