Fan of C&C and all BFME games (I highly recommend reading Tolkiens books)
Favorit mods: Edain Mod - BFMEII Rise of the WitchKing, Contra 007 (waiting for 008) - C&C ZH and Rise of the reds - C&C ZH
you're not exactly the only one on that
but still a delay that I would gladly see for version 2.0 since I really want to play 1.85 - so it will actually be fun to play other factions
that picture seems somewhat familiar.. I wonder
Well I'd rather have the arena along with version 2.0 because with this addition it seems it will take a while longer for 1.85
Put all files inside a clean Zero Hour directory (with no mods installed) and rename Scripts folder to Scripts1 (which is located inside Data folder).
Only one of these files must be inside your Zero Hour directory:
"!Contra008Beta2RU.big" - for Russian language.
"!Contra008Beta2EN.big" - for English language.
Copy your zh folder and remove/uninstall all mods and do the above instructions and there should be no problems.. you can have multipe zh folders where you can install different mods - 1 zh folder with ROTR and Shockwave and another folder with Contra etc.
The mod launch when you start the game (since it have no launcher as of contra 008) so it sounds like most people just throw the files in the zh folder along with other mods which most likely cause the game crash or other crazy stuff
You should also delete any addons you have since Contra needs a clean zh folder with patch 1.4
Will the hazael get a new skin or get the anti-radar rockets back? it still have the launchpads in 008 beta 2
do you have all your mods installed in the same folder? I havent had a single crash with Contra 008 beta 2
well that answers my questions thx
well I just discovered that the server files are incompatible with the mod but I was just wondering how else it would be possible to play more than 1 faction and maybe get a chance to have fun with the destroyers and other cap ships since it doesnt seem very likely that players get to use them on the official server
Okay, so if I want to play GE ships it should be on a local server?
So if I join NR I may not tryout GE with another char?
In the last update you asked for help regarding new ideas for spells to Smaug and I was just wondering if you have enough ideas or if some more would help?
I dont think it´s dead ^^ - atleast thats what i read in the forum
what is the best composition of soviet units for countering spam of tanks then?
and thx for the fast reply ;)
when I play Soviet I have a hard time killing the german tanks since there is next to none anti tank weps for infantry and the mobile at gun is very ineffective comapared to the model wehrmamacht got? I need some tips for Soviet and I have searched moddb and the Eastern front site but nothing so far - any suggestions?
Okay thx for the reply ;)
The mod is compatible with the english version of Anno 2070 but it's still german ingame or partly german?
chinese mammoth ^^
I hope Salamander will receive a nerf... It was quite annoying to be rofl stomped by that ship
ok ^^ nice update and fast reply thx
so what's status on USA and GLA?
but again sad that people complain when all models in Contra are amazing
The unused Jarmen Kell model would be a perfect fit as the hero unit for Stealth gen and it would still be pretty unique compared to other snipers - btw I dont get why ppl dislike the unused model? it's a nice outfit for Jarmen Kell
Patience is a virtue
Wouldnt it be better to use the other (unused) model for Prince kassad?
As SPIDER_PIG_ROCKS say: "I move in the Shadows". This Jarmen Kell design is perfect! all the hard work and effort dcesarec did to make this model and then u complain? I would like u ppl who criticize this model to try and make something better than this (I doubt you will succeed)
This model is idd Jarmen Kell as he should be - awsome work dcesarec
is it possible to get the widescreen working properly for 1600x900? the navmap is completely unreadable when using 1600x900x32
The Moria spell should give Balin new abilities but nothing happens when I get the Moria spell