Fan of C&C and all BFME games (I highly recommend reading Tolkiens books). Favorite mods:
BfME Rise of the WitchKing - Edain Mod 4.3 and C&C ZH - Contra 009 beta and Rise of the Reds 1.86
So many factions to choose from and yet the mod already have 10 factions - awsome work Radspakr
that riddle game ;) yep you certainly nailed it
I have a weird problem after I installed RoS 0.25 and patch 0.29A. When I start a skirmish map texture is missing (invisible soldiers and walls etc) and pink palantir pictures here and there. It seems a file is missing or located wrong but I checked "my BfME files" map and nothing should interfere with RoS and the game runs fine when running the game without RoS. I have SweetFX installed in main game folder as instructed and it seems to work in vanilla and I doubt it would be the reason for missing textures. Reinstalled the mod several times and the result is the same. Any suggestions to fix this?
It reminds me of the Nato jeep with DK voiceover from World in Conflict, this one is just more advanced and cool looking.
It would be fun to see this unit ingame. It looks like a weapon supplier, it sounds like a weapon supplier and then you deploy it: "new calculator models avaible for a limited time only!" or something like that would be really interesting.
I can't find a solution for several things regarding starting the launcher and reinstallation of the mod.
When I start the launcher in admin nothing happens and oddly everything worked fine yesterday and I thought a reinstallation might ti the trick but uninstallation of SWR.net batch file is not recognized by windows and then crashes?
is it a bug or purposely made so the tank barricade for ECA is not affected by repair auras made by several units? It wasn't mentioned in bug reports?
is it possible to get the old setting back that prevented the ai from building SW before the player
When I play 0.85 the graphics revert to low in-game even though the game is on ultra setting?
Well I know that much but that doesn't really give an answer to the question.
Will the Widescreen and Mirage tank addon be compatible with 1.85?
you're not exactly the only one on that
but still a delay that I would gladly see for version 2.0 since I really want to play 1.85 - so it will actually be fun to play other factions
that picture seems somewhat familiar.. I wonder
Well I'd rather have the arena along with version 2.0 because with this addition it seems it will take a while longer for 1.85
Put all files inside a clean Zero Hour directory (with no mods installed) and rename Scripts folder to Scripts1 (which is located inside Data folder).
Only one of these files must be inside your Zero Hour directory:
"!Contra008Beta2RU.big" - for Russian language.
"!Contra008Beta2EN.big" - for English language.
Copy your zh folder and remove/uninstall all mods and do the above instructions and there should be no problems.. you can have multipe zh folders where you can install different mods - 1 zh folder with ROTR and Shockwave and another folder with Contra etc.
The mod launch when you start the game (since it have no launcher as of contra 008) so it sounds like most people just throw the files in the zh folder along with other mods which most likely cause the game crash or other crazy stuff
You should also delete any addons you have since Contra needs a clean zh folder with patch 1.4
Will the hazael get a new skin or get the anti-radar rockets back? it still have the launchpads in 008 beta 2
do you have all your mods installed in the same folder? I havent had a single crash with Contra 008 beta 2
well that answers my questions thx
well I just discovered that the server files are incompatible with the mod but I was just wondering how else it would be possible to play more than 1 faction and maybe get a chance to have fun with the destroyers and other cap ships since it doesnt seem very likely that players get to use them on the official server
Okay, so if I want to play GE ships it should be on a local server?
So if I join NR I may not tryout GE with another char?
In the last update you asked for help regarding new ideas for spells to Smaug and I was just wondering if you have enough ideas or if some more would help?
I dont think it´s dead ^^ - atleast thats what i read in the forum
what is the best composition of soviet units for countering spam of tanks then?
and thx for the fast reply ;)
when I play Soviet I have a hard time killing the german tanks since there is next to none anti tank weps for infantry and the mobile at gun is very ineffective comapared to the model wehrmamacht got? I need some tips for Soviet and I have searched moddb and the Eastern front site but nothing so far - any suggestions?
Okay thx for the reply ;)
The mod is compatible with the english version of Anno 2070 but it's still german ingame or partly german?
chinese mammoth ^^
I hope Salamander will receive a nerf... It was quite annoying to be rofl stomped by that ship