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Thanks, Dane! Much appreciated.
.Corey. I have a few questions. First off: Is there a campaign mode?
Second: Is the Eoth in any Galactic Conquest? If so which one?
Third: Are yall using a new model for Palpatine or his old Vinilla one?
Am I the only one that noticed that the AT-STs have jungle camo on?
And for a new planet, add Teth. You could use the "Cliffs of Teth" Map. And maybe modify it a bit.
And also, for the Order 66 thing, you got to have the playable faction be the Empire. And for objectives, you have to hunt down and kill all the Jedi Heroes that are still alive and any Jedi Knights and Padawans you have built. And for a Final Objective, you must take down all the Jedi inside the Jedi Temple on Coruscant. Have it like the COrruption option, and to access it, you drag Anakin Skywalker onto it. And the only Heroes you have then are: Lord Vader, Delta Squad, R2-D2, and The Emperor.
I am sure all of us know what superweapon should be for the CIS: The Malevolence. And for realisim, have it only buildable at Mon Calamari because Wookiepedia says it was built at a Quarren Colony on Pammant, but since there is no Pammant in EAW, use Mon Calamari since the Quarren live there.And have it with abilities like "Ion Canon Blast" and "Boost Firepower"
You are still including the amped up effects arent you?
Normally, I dont like Old Republic mods on Empire at War. But Geronimo, I think you might accualy make this mod work! Keep it up.
Great job. But I must ask, is there any asteroids? Because Rhen Var had a lot of Asteroids orbiting it.
First up, why the heck is Luke there? And where is he?
Nope some of those clones are floating
Iyiyi, Sure is hard to read german, aint it! For all of those who have been to Spycopters Fight for Freedom mod homepage who couldn't enjoy it because it is written in German, let me tell you this: If you want to read it, open a new tab and go to translater.google.com, then copy and paste whatever you want to read onto Google Translator from German to English. Then you can clearly see what he has written.
Alright dexoforce, I got the next thing for the mod: The 501st Legion. Although 2 versions will be needed. The 1st for the Republic. Have them in their Blue Phase 2 armor, armed with DC-15S Blaster Rifle, contains 4 squads of 9, and the abilities are "Take Cover" and "Barrage Area". For the Empire version, have them in Stormtrooper armor, armed with E-11's, stiil 4 squads of 9, and abilities of "Take Cover" and "Boost Firepower". For the Republic version, have them transported by 2 Gunships, and for the Empire, a Theta-class Shuttle will be there transport.
Feel free to change anything you like.
By the way, will you be releasing the mod with an english version?
Right now ideas are all I can do for you. I would do more but I have a crappy and old computer. I cant download anything. I am looking into getting a new one. When I do, I'll be able to help you with stuff like mapping. But until then, I'll help you to my full extent.
And if you ever need more material for your mod, I am always adding stuff to my page on moddb. If you need anything else PM me and I'll be happy to oblige.
You should also look into restoring cut content in the game. Like have Raymus Antilles as a ground unit as well, equipped with the "Throw Grenade" ability. Or restoring planets, like Bakura or Hapes.
Hey Z, have you thought about adding the Imperator-class Star Destroyer to the mod. As a level 5 unit.
And since your adding the "Star Destroyer Mk-II" could you rename it the "Imperial II-class Star Destroyer" like it is in Star Wars. Further more, you should give the Star Destroyers a little bit more hull strength. It would be humiliating to see the all powerful Star Destroyer taken down by a little Corellian Corvette on its own.
And also another simple idea. To add another hero into the fray without doing much, just add Kyle Katarn to the Rebels in GC, SP Campaign, and Multiplayer. And for the Empire, add Mara Jade the same way as Katarn. Give Kyle the Moldy Crow as a transport and a Z-95 Headhunter for Mara's transport. Simple and can mostly be done by XML Editing.
Why not make the Earth land map New York City.
Have you thought about making some new hero units in. If you add some certain things, you might catch the attention of a lot more fans than you think. For example, you add Jedi General Rahm Kota into the mod. And with him his Militia Troopers. That way you would get some Force Unleashed fans to play this mod.
Hey Z, could you mind stopping by the Empire at War mod Fight for Freedom. There is only one guy running the mod and needs some help with models and maps. Possibly coding.
You can look him up on the mod Republic at War. Im not sure how much time he stays there but he probably check the page every week or so.
Hey I got an Idea for you Dexoforce2, if you add Starkiller you will make everybody scream.
This is for the Sith version:
For clothing, heres some ideas: Training Gear--most planets, Heavy Training Gear--Junk Planets, Light Training Gear-- Desert Planets and Felucia.
Weapons: Red Reversed Lightsaber
Abilities: Force Repulse, Force Lightning
Clothing: Jedi Adventurer Robes-- Most Planets, Industrial Explorer-- Urban Planets, Bounty Hunter-- Bespin, Jungle Combat Gear-- Jungle Planets, Corellian Flight Suit-- Forest Planets
Weapons: Blue Reversed Lightsaber
Abilities: Force Repulse, Force Lightning
Hope this data is usefull
I have an announcement to make. I dont have Battlefront 2 on PC. But, a friend of mine who repairs computers says I can plug my console into the computer and download this mod to my Playstation 2. When I heard this I was shocked. Now I can enjoy the Dark Times with an easier control sceme.
I think I can use this to make a certain game i have had in my mind...