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I really hope you are kidding about the Procurator-class Battlecruiser being 1.4 content, otherwise I think you may have your priorities messed up.
I would like to suggest something for the 2.1 of the mod. One of the things that has always erked me in the Thrawn Campign GC is that Bastion is under his control and is his capital, which in canon at this time it is under the Pentastar Alignment's control, which confuses me as to why it's under his command. I believe a much better location for the capital of Thrawn's Empire would be Orinda, which was both under his command and at this time the location of the Imperial Ruling Council. Just my 2 credits.
I have yet another question: If the Pentastar Alignment is playable in Art of War, and in Era 3 Ardus Kaine (the leader of the PA) is an Remnant hero, does that mean the Pentastar Alignment will be deprived of their leader? Or do you have something planned to get around this?
*Facepalm* I just noticed she was already in the game, got to Era 3 in AoW and she spawned over Coruscant, I guess I overlooked her.
I was watching one of Thrawn's Revenge videos on YouTube, and I happened to notice Leia Organa Solo's icon in the corner in Era 2, so does that mean you are finally adding her as an actual unit?
One of the things I noticed while playing the game, in the GC's Shadow Hand and Reunification, the Tech Tree states that Leia Organa Solo is the leader of the New Republic, however she is absent in those campaigns. I haven't gotten up to Era 3 in Art of War yet, so I can't state if she is in that campaign. Is this a glitch, or what?
Looks great, and I noticed you renamed "Art of War Lite" into "Essence of War".
How do you plan on handling certain complicated parts of the mod, like the New Republic space unit roster. I mean, in the first line of defense, the New Republic has Viscounts, Bothan Cruisers, Nebula SD's, Endurance Carriers, Republic SD's, Defender Carriers, Sacheen's, Corona's, Hajen's, E-wings, and K-wings, while in second-hand service are the X-wings, Y-wings, A-wings, CR90s, DP20s, Marauders, Nebulon-B's, Qausar Fire's, Assault Frigates, MC40a Cruisers, and Mon Calamari Cruisers. With those many units comprising the Republic Fleet in cannon, how are you going to deal with something like this?
For the New Republic Carrier, are you planning on using the Defender-class or the Endurance-class Carriers?
I see. BTW, I was watching the TR youtube video on the GC intros and while I was watching the part where Karrde was allowing the player to get the Katana Fleet, a question popped into my head: Will the player be given the full Katana fleet (all 200 Dreadnaughts), or a much smaller amount, or will it be cannon (Empire gets 178 Dreadnaughts, NR gets 20)?
I have a question. I've been playing Thrawn Campaign recently, and I noticed Booster Terrik is one of the NR heroes in the campaign, but yet I have also been reading the Thrawn Trilogy and so far I haven't even seen a mention of his name, much less a scene in which he took part in the campaign, so I have to ask: Why is he there?
Umm, no, it isn't...
No, it is a battlecruiser, about 3 times larger than a Star Destroyer, though smaller than an Executor or Sovereign.
Can someone tell me how I can build ships with cloaking capabilities in Eras 2 and 5?
What is it, anyway?
While tactics can win battles, when your enemy is in many cases 2, 3, maybe even 4 times stronger than you are, you need all the help you can get, because right now the Era 5 Remnant is somewhat of a pushover late in the game.
As Ronald McDonald would say, I'm loving it! BTW, I would like to suggest having this buildable in Pellaeon's era for some added firepower, because right now with the lack of anything more powerful than an ImpStar II, those New Class ships, K-wings, and soon the Viscounts are just destroying the Remnants forces, and I think the Praetor II would definately help, seeing as Pellaeon doesn't have access to a Super Star Destroyer.
*Hears Pentastar Alignment will be playable, starts jumping for joy*
I'm fine, thanks for asking. And no worries about Afghanistan, because right now this project has really caught my attention, and I'll definately be watching to see what else you come up with for this mod.
This is the Havoc, I presume?
The Gargantuan! In BF2! I think my jaw just dropped to the floor!
Hey Arc, it's MawDrallin, mod's looking nice so far, can't wait to see what else yall have in store.
With 1.2, is the file size smaller than with 1.1? And is the download time also reduced?
This is different, a space artillery unit where the artillery peace isn't a missile launcher. Nevertheles, it looks sick!
Finally, something that will let the EotH turn all those X-wings and TIEs into mince meat!
Someone seems to have woken up on the wrong side of the bed. And since they've released an article detailing some of the units that will be in 1.3, I had to be sure.
This is probably a stupid question, but will this map (or any other atmospheric maps) be in the 1.2 release?
While the map looks good, I love the skydome!
Do you plan on adding World Devastators to the "Shadow Hand" GC?
So now that you've guys released 1.2, what else is left that you can put into 1.3?