Well, i study 3d modelling and animation at the university of Derby, have spent the past 4 years modding and the majority of my life playing games.

Comment History  (0 - 30 of 1,895)
V3LO
V3LO Jun 4 2014, 3:16am replied:

Oh wow, you're actually right. Shame that whoever modelled that decided to copy my original supercarrier's engine section.

+2 votes   article: Homefront in Halo: Escalation Issue #6
V3LO
V3LO Jun 2 2014, 11:01pm says:

#idbebitterbutigetpaidnow.

+4 votes   article: Homefront in Halo: Escalation Issue #6
V3LO
V3LO Dec 21 2013, 10:03am says:

It was really tough nailing the lighting in this.

+4 votes   media: Some more concepts by Velo
V3LO
V3LO Dec 5 2013, 9:33pm replied:

And i'm still a shining golden god, so i command you all to vote.

+5 votes   mod: Homefront
V3LO
V3LO Jul 31 2013, 5:05pm replied:

It's nice to simply have someone with manners who likes to stop by with some nice words. It's very old school and i think we've always appreciated it.

+2 votes   mod: Homefront
V3LO
V3LO Jul 27 2013, 12:10pm replied:

Why?

+1 vote   mod: Homefront
V3LO
V3LO Jul 22 2013, 10:09am replied:

YES YES YES

+3 votes   mod: Homefront
V3LO
V3LO Jul 19 2013, 6:57pm replied:

I've gotten paid, but not for modelling. Illustration and concept art is where it's at.

+1 vote   media: UNSC Carrier
V3LO
V3LO Jul 19 2013, 8:17am replied:

I wish i got paid.

+2 votes   media: UNSC Carrier
V3LO
V3LO Jul 18 2013, 7:35pm replied:

Idk why Zero makes me look at these comments it makes me want to murder everyone and type without punctuation

+5 votes   media: UNSC Carrier
V3LO
V3LO Jul 18 2013, 7:31pm replied:

Not that it does past the fact that they're both very tall ships of the same rough polygonal cross section but differing in nearly every other detail and being basically designed by the same guy for the same role for the same race for two very similar halo mods.

+3 votes   media: UNSC Carrier
V3LO
V3LO Jul 18 2013, 7:27pm replied:

OH GOD I WONDER HOW THIS ENDED UP HAPPENING

+2 votes   media: UNSC Carrier
V3LO
V3LO Jul 15 2013, 5:39pm says:

I try to get out but i just get pulled back to do more concept art.

+2 votes   mod: Homefront
V3LO
V3LO Jul 11 2013, 5:41am replied:

I notice it's always people in highschool with all the free time in the world who ask this stuff.

+2 votes   mod: Homefront
V3LO
V3LO May 30 2013, 9:36pm replied:

I'M HERE FOR YOU BRO <3

+3 votes   mod: Homefront
V3LO
V3LO Apr 30 2013, 6:58am replied:

Because the other one looks like something out of Stargate. That said, B is ****. Ringleader's is still the best take on a gantry that i've seen.

+1 vote   mod: Homefront
V3LO
V3LO Apr 24 2013, 7:56pm replied:

Gearbox has a history of making ports/updates to games. They made the Halo PC port, which was a fantastic port. Updating homeworld (i've not heard they're making a HD remake, just rereleasing it on digital platforms) is great. If they are making a HD remake, that's even better - it solves loads of problems we had making HHF stand out graphically but we had our hands tied because of the old graphics engine.

Homeworld 3 by gearbox? Meh, i doubt they're gonna do it, if they are, they'll probably out-source it to another company.

+1 vote   mod: Homefront
V3LO
V3LO Apr 14 2013, 8:35pm replied:

I don't think me and Zero have ever really skyped or anything, would be pretty funny to live stream that.

+2 votes   mod: Homefront
V3LO
V3LO Apr 10 2013, 5:52am says:

Zero, just quit engineering and go into games.

+9 votes   media: Quadrant Patrol
V3LO
V3LO Feb 16 2013, 4:49pm replied:

Yeah, those walk ways you can see are all accessible and the second arena is higher than the first, accessible by the elevator you can see next to the logo and 185. There's also a sniper nest you can see which you access from the second arena that's the highest point in the map.

+1 vote   media: Starship troopers Death match level - UDK
V3LO
V3LO Feb 11 2013, 6:55am replied:

Unless space games really take off again it's too much of a niche for a developer to consider being able to make good spaceships as a valuable trait. And as Zero said, working from someone else's IP is very limiting.

The way we make spaceships for HHF also isn't very indicative of current gen work flow. Simply being able to model a good low poly mesh isn't enough if you want a job.

+3 votes   mod: Homefront
V3LO
V3LO Feb 10 2013, 7:04pm replied:

Not that i don't like HHF anymore, i still love it and wish i could keep modelling for it, but halo spaceships don't impress employers.

+1 vote   mod: Homefront
V3LO
V3LO Feb 10 2013, 7:02pm replied:

If i had a lot of time that i had nothing else to do or i was getting paid for doing it.

+1 vote   mod: Homefront
V3LO
V3LO Feb 10 2013, 12:49pm replied:

Give me a Kopis any day.

+1 vote   media: Probe
V3LO
V3LO Feb 7 2013, 11:22am says:

Looks sexy as hell

+2 votes   media: Gantry
V3LO
V3LO Jan 28 2013, 7:35am replied:

You'll find running any 3D game is a chore with those intel integrated video cards instead of proper ones. Might handle older stuff like vanilla HW2, but our ships are more in line with what modern graphics cards can handle.

+1 vote   mod: Homefront
V3LO
V3LO Jan 27 2013, 7:26pm replied:

Halo sound tracks are under a different licensing agreement. One of the games (unsure which right now, either 1 or 3) comes under the standard content usage agreement, none of the others do.

+1 vote   media: Call to Arms Updated
V3LO
V3LO Jan 27 2013, 7:16pm replied:

Yeah they're detached in the campaign but they seemed to come in pairs fairly often. We attached them together to help hide the pop in when the ship is finished.

+1 vote   media: Stations
V3LO
V3LO Jan 26 2013, 7:16pm replied:

Nope. Homeworld is still unsold as far as i know.

+1 vote   mod: Homefront
V3LO
V3LO Jan 23 2013, 7:31pm replied:

true, if i ever come back to it there's quite a few anatomical issues i'd like to resolve.

+1 vote   media: Man down - finished
V3LO
V3LO Jan 13 2013, 11:42pm replied:

It might be, honestly i just googled for a blowback pistol to act as a guide to paint over and couldn't find what type of gun the original actually was. Normally with rifles i'll just sketch whatever and go with it but i always feel that pistols need to look more conventional and rooted in real world reference.

+1 vote   media: Man down
V3LO
V3LO Dec 22 2012, 7:27am replied:

A few assets are from unreal 3, like the support beams and pipes, but the majority is my own.

Thanks

+1 vote   media: Starship troopers Death match level - UDK
V3LO
V3LO Dec 12 2012, 4:09am replied:

It's UE3, and it's a level i'm building based on the roger young's dropship hangar in starship troopers. I'll post some more shots next week when it's finished.

+1 vote   media: Hangar scene
V3LO
V3LO Nov 16 2012, 11:17am replied:

Not seeing the similarity.

Blister.jp

+1 vote   media: Hound wallpaper
V3LO
V3LO Oct 9 2012, 9:10am replied:

We don't want hero ships.

Also, we use an engine that's nearly a decade old, what makes sense about us using the ultra high poly model when SOTP can't?

+9 votes   media: UNSC Infinity
V3LO
V3LO Aug 17 2012, 8:42pm replied:

Hot pizza, hot pizza.

+1 vote   media: Thanatos 70%
V3LO
V3LO Aug 3 2012, 6:12am replied:

They're antennas.

+1 vote   media: Marathon Texture (Final)
V3LO
V3LO Jul 26 2012, 7:40pm says:

*When i say polished i mean by my own messy standards.

+2 votes   media: Thanatos destroyer
V3LO
V3LO May 11 2012, 5:29pm replied:

Ringleader's style is very unique, almost alien, but the ammount of detail he crams into every shape just works. This is one of his more alien designs, and so i feel the simplified mesh and dark colour scheme don't really work, as zero said on the other picture, the detail is all crammed under the armour, and the dark colour scheme means that stuff is all just hidden away while the rest of the ship is very visually basic.

Is this an optimised version of his original mesh, or a remodel?

+1 vote   media: UNSC Berlin-class Frigate
V3LO
V3LO May 11 2012, 5:22pm replied:

No, he's ex HHF. And actually, i think SOTP uses higher res textures than we do.

+1 vote   media: UNSC Berlin-class Frigate
V3LO
V3LO May 11 2012, 4:47pm says:

I loved Ringleader's version of this, but i don't think this version is really working that well.

+1 vote   media: UNSC Berlin-class Frigate
V3LO
V3LO Apr 22 2012, 3:23pm replied:

I thought quite a lot about the flood with this tbh, i think the bulbous shapes and the head being pushed out of place shows that. I wanted something more meaty and zombie-like though, rather than the flood's viral/fungusy feel.

+1 vote   media: Alien flesh construct
V3LO
V3LO Apr 17 2012, 8:54am replied:

Thanks

+1 vote   media: Pond Skimmer
V3LO
V3LO Apr 14 2012, 7:50pm replied:

We'll be altering the maps we have in terms of where resources are, but a couple of them show off the sort of distances we want you to travel, we'll just be reducing how many different resource points there are on the map down to say, 4 or 5 on a 1v1 map, and make sure that there's no way you could support a fleet off a single one.

As Zero said too, Anchor 12 is the only thing that accepts resources right now and it'll probably stay that way unless we feel that it doesn't work, so you can't just park a RU collection point next to your collectors, you're going to have some sort of lane of collectors going back and forth that you'll have to protect, rather than just having a few pockets of the map that you defend.

+1 vote   media: Tursiops Longhaul Miner
V3LO
V3LO Apr 13 2012, 4:44pm replied:

Didn't know that was possible. Not sure how useful it is for this, but that could be interesting for the visual upgrades we wanted to impliment.

+1 vote   media: Tursiops Longhaul Miner
V3LO
V3LO Apr 2 2012, 7:49pm says:

Glad you're using this, but i think the back needs to be more angular like the front is, and just as wide imo

+3 votes   media: UNSC Cougar
V3LO
V3LO Apr 1 2012, 8:39pm says:

Imo the texture needs work, it's pretty ****.

+1 vote   media: Master Chief in-game
V3LO
V3LO Jan 20 2012, 5:06pm replied:

Thanks, that's pretty much the role i was going for with it, loads of armour and frontal weaponry.

I semi see the resemblance, i think it's the "open" sides. Though on this they're devoid of armour because there's vent tunnels leading from the reactor down the sides of the ship allowing it a large ammount of dexterity. The little slats along the tunnels can also open to divert variable ammounts of thrust in other directions.

Fc03.deviantart.net

I refined the front anyway as i wan't all that happy with the lack of real definition there, it's a bit clearer that there's some sort of docking bay there now. Fc06.deviantart.net

+2 votes   media: ISF Vanguard
V3LO
V3LO Jan 8 2012, 2:31pm replied:

Don't hold your breath.

+4 votes   media: Gyges repair drone
V3LO
V3LO Dec 30 2011, 9:35pm replied:

A redesigned prowler in the backround and some Rapier drones in the fore-ground (And one doing some acrobatics in the back)

0 votes   media: ONI trials
V3LO
V3LO Dec 29 2011, 12:15pm replied:

Yeah, normally i wouldn't post quite so many WIPs but it's taking much longer than normal to model cause i've got other stuff going on, and we haven't got any other new stuff to really show off.

+2 votes   media: Talos
V3LO
V3LO Dec 20 2011, 8:51am replied:

3DS max

+1 vote   media: TalosWIP
V3LO
V3LO Dec 19 2011, 6:22pm replied:

I'm aware, but i'm not very comfortable with cutting into objects to add detail, i've just never really gotten the hang of it. I might try it again now that i have to use Maya more, which seems more suited to modelling that way, but right now this method is personally my favourite as it ends up influencing the design of the ships quite a lot in an (imo) positive way.

+1 vote   media: TalosWIP
V3LO
V3LO Dec 7 2011, 6:47pm replied:

I'll try include a shot like that when i post another WIP. Not sure how much more of it'll get done in the next week, i really don't have the time to work on it, but just can't help my self getting distracted and coming back to it a bit cause i love the design.

+1 vote   media: Talos WIP2
V3LO
V3LO Dec 7 2011, 5:55pm replied:

Yeah, i was gonna go with the Imperials regardless really, as they've never really been "bad" guys; in Oblivion we loved them. Skyrim leaving the Empire only seems to make the situation worse in my head, as the Empire loses one of the few provinces still supporting it militarily, making it easier for the dominion to simply steam roll over everything and enforce the things such as the ban on Talos even more brutally. The Dark brotherhood quest line also makes supporting the Empire far more attractive.

And then as i played more into it i realised really that the Stormcloaks them selves had nothing really going for them, being xenophobic, mostly blood thirsty, etc.

Anyway, enough Skyrim discussion for one thread.

+2 votes   media: Talos WIP
V3LO
V3LO Dec 7 2011, 4:21pm says:

That looks pretty amazing.

+2 votes   media: Borg Explosions
V3LO
V3LO Dec 7 2011, 12:23pm replied:

I went with the Imperials in mine.

+1 vote   media: Talos WIP
V3LO
V3LO Dec 7 2011, 10:51am replied:

Oh god the skyrim jokes will never end.

+4 votes   media: Talos WIP
V3LO
V3LO Dec 3 2011, 7:50pm replied:

I'm sorry you felt you had some sort of input into this, you evidently don't. It was a poor decision by me to put this as a comment rather than a PM, but it was a bit of a knee-jerk reaction after frustration built up over the course of this mod, so for that i apologise.

+1 vote   media: unsc turret explorations
V3LO
V3LO Dec 3 2011, 6:57pm says:

I blame the bad hand writing on my nature as an artist.

Yeah...

+2 votes   media: Aeolus/Astreus concept
V3LO
V3LO Dec 1 2011, 10:31am says:

It's going from flattery to slightly unimaginative now. I'm glad HHF's style has influenced you, but it seems every time we make something it's a safe bet that we'll see the idea copied in this mod. That's perfectly fine with the canon stuff such as the Tigershark, and we can't actually tell you to stop, but i find it a bit rude and unimaginative to copy a lot of the design ideas we're using (In this case, the 3 furthest turrets), and on a personal level feel you're slightly ripping off my own efforts in designing ships and props for HHF.

While granted all the examples are based on realworld designs, it's clear from the mesh on the last one that my work was looked at and used as reference rather than a real world example.

Again, this is a personal complaint, not any sort of threat - I simply feel my own personal work is being unfairly ripped off.

0 votes   media: unsc turret explorations
V3LO
V3LO Nov 4 2011, 12:08pm replied:

It also means you guys will get some other cool stuff, like new custom skyboxes.

+3 votes   article: Update on the Mod's Status
V3LO
V3LO Nov 4 2011, 12:03pm replied:

I must question where you get "nearly every other ship had buried bridges" from. Frigates have exposed ones in all 3 renditions, as does the Halcyon and Spirit of fire. No UNSC ships have been shown to have buried bridges other than prowlers that i know of, and even the comic appearances of those have exposed ones cause the comic artists are shockingly bad designers.

+1 vote   media: Mako Corvette Re-make Texturing WIP
V3LO
V3LO Oct 20 2011, 9:27am says:

Destroyer goes om nom nom nom.

+1 vote   media: Rolling Thunder
V3LO
V3LO Sep 19 2011, 5:06pm says:

Not sure if the engines quite sit right with the rest of it, they seem less intergrated than the ones on the CCS and assault carrier which emerge from the rest of the ship fairly gracefully, the smoothing groups on the sides look like they're a bit messed up too.

+1 vote   media: reverence class cruiser
V3LO
V3LO Sep 16 2011, 9:00am replied:

Your neighbour is a 500 meter long block of titanium with thousands of men inside him?

No wonder he's angry.

+5 votes   media: Deep Blue Firefight
V3LO
V3LO Sep 16 2011, 8:59am replied: +1 vote   media: Deep Blue Firefight
V3LO
V3LO Sep 14 2011, 12:11pm replied:

We have a past of people stealing our work, i wouldn't rule out that people would steal our screenshots, too.

+2 votes   media: Deep Blue Firefight
V3LO
V3LO Sep 3 2011, 3:50pm says:

I'd honestly say work on models and textures more with the intent of porting to Nexus 2. If there was an announcement of a homeworld 3 in the foreseeable future and i was still in your position of mostly working solo and most of the work being done in transferable assets (models etc) then i'd just wait it out and spend the time working on those assets so you can dive into it and just focus on back-end stuff.

Especially as you out-source to the other Halo mods, i think that's probably the best idea. You'll still be doing what you enjoy now, with the freedom to impliment it in a vastly superior engine that'll probably have a larger community and more active modders due to new blood than TJI does.

+1 vote   article: Back from work
V3LO
V3LO Sep 1 2011, 10:48am replied:

The Agon frigate is still going by the 470 meter length which is about 1/3 of a cruiser's length. the Hermes and destroyers are much larger than the frigate however. Also this picture is very...odd and seems to display them much larger than they are - the next one in the gallery is more accurate.

+1 vote   media: Firefight in Space!
V3LO
V3LO Aug 24 2011, 7:20pm replied:

Though in the spirit of patriotism let's go with that.

+4 votes   media: The Hermes Enters The Fray!
V3LO
V3LO Aug 24 2011, 7:13pm replied:

Wasn't meant to be, no.

+1 vote   media: The Hermes Enters The Fray!
V3LO
V3LO Aug 18 2011, 3:46pm replied:

They'll probably be replaced. They're not ours, we've just got permission to use them for a while until we can make our own.

+1 vote   media: Units in Action
V3LO
V3LO Aug 17 2011, 11:06am replied:

You're not far off. The update might make some stuff clearer.

+1 vote   media: Parade
V3LO
V3LO Aug 13 2011, 8:11pm replied:

Well, you said it.

+1 vote   media: New maps included in the mod.
V3LO
V3LO Aug 13 2011, 7:36pm replied:

I believe "they" works in that scenario.

+1 vote   media: New maps included in the mod.
V3LO
V3LO Aug 12 2011, 8:34pm replied:

Yeah. Aliah has a passionate hatred for your retina.

+1 vote   media: New maps included in the mod.
V3LO
V3LO Aug 12 2011, 8:33pm replied:

Well, i never knew you could remove it, much less replace it. Soon as we've got a final version of our logo done i'll go about doing that.

+2 votes   media: New maps included in the mod.
V3LO
V3LO Aug 12 2011, 5:01pm replied:

Never heard of it but it just sounds like they've not loaded properly to me. Not sure how you'd fix it..

+1 vote   media: New maps included in the mod.
V3LO
V3LO Aug 3 2011, 12:54pm replied:

Keeping it for the update.

+4 votes   media: New scale file
V3LO
V3LO Jul 31 2011, 8:19am replied:

Your graphics card has to process the 3D graphics, while it does that, it can process them with AA and such it's self. I'm pretty sure any nvidia card can use the control panel.

It won't look as good as if the vanilla game had it's own AA, but it looks alot better than a completely AA-free game.

+1 vote   media: Nvidia forced graphics
V3LO
V3LO Jul 27 2011, 8:50am replied:

Well, that's why back end of the ship is so bulky.

+1 vote   media: Orthrus Fixed
V3LO
V3LO Jul 20 2011, 7:57am says:

Damn that lurking mouse icon, always watching.

+1 vote   media: War Games P2
V3LO
V3LO Jul 5 2011, 11:14am replied:

Hmm. Silly Nylund and his slip ups.

0 votes   media: Prowler/Tigershark
V3LO
V3LO Jul 3 2011, 2:11pm replied:

Nope. It doesn't have pulse lasers in the books.

+2 votes   media: Prowler/Tigershark
V3LO
V3LO Jun 24 2011, 3:41pm says:

Keep in mind this thing is considerably smaller than the Frigate, so the resolution of the texture suffers a bit from that.

+1 vote   media: Tigershark
V3LO
V3LO Jun 10 2011, 10:14am replied:

Meh, least it's not red and black.

+1 vote   media: UNSC team colours draft 1
V3LO
V3LO Jun 9 2011, 6:10pm replied:

You'll be able to mess around with the team colours just like normal homeworld 2 ships, i'm expecting to see lots of terribad black and red or purple and green combos when we impliment it.

+1 vote   media: UNSC team colours draft 1
V3LO
V3LO Apr 18 2011, 11:39am replied:

Erm. I can't promise that as 1) there won't be ships you'll be "forced" to use, and 2) we're not artificially inflating canon ships just so you use them over none-canon ones.
Your fleet will have a mixed composition if you want to get anywhere, just like any good RTS.

+1 vote   media: UNSC concepts 1(2)
V3LO
V3LO Apr 17 2011, 4:50pm replied:

"allowing it to put down heavy fire from a distance, but with low turn speed and movement speed."

;)

+4 votes   media: UNSC concepts 1(2)
V3LO
V3LO Apr 17 2011, 2:43pm says:

Ignore the purple blotches. Was going to do some covenant concepts but couldn't get the same effect.

+1 vote   media: UNSC concepts 2
V3LO
V3LO Apr 16 2011, 6:34pm replied:

...Not nearly enough.

+12 votes   media: UNSC concepts
V3LO
V3LO Apr 11 2011, 8:49am replied:

We're implimenting a system into the game where by you'll have to use RUs when moving ships to represent fuel costs, running a starship isn't cheap, so when you're not in combat you'll want to use cheaper tugs to move your ships around at a far slower rate.

The UNSC is hoping to install cheaper hybrid engines and solar wind farms within the next 20 years to tackle the problem.

+5 votes   media: UNSC Tug
V3LO
V3LO Apr 11 2011, 5:48am replied:

This is why i hate Halowiki.

+1 vote   media: Prowler
V3LO
V3LO Apr 10 2011, 4:03pm replied:

In addition to this, the halo encyclopedia doesn't mention them and halo wiki cites no source, i also recall a few years ago it said "5" not "2" like it does right now, so i think it's safe to say it's fan speculated that they have them.

+1 vote   media: Prowler
V3LO
V3LO Apr 10 2011, 3:55pm replied:

Had someone read 186-189, the entire prowler section, and theres no mention of it having pulse lasers at all. What exactly does it say?

+1 vote   media: Prowler
V3LO
V3LO Apr 10 2011, 3:40pm replied:

I apparently do not have GoO anymore. But no, they won't have pulse lasers.

+1 vote   media: Prowler
V3LO
V3LO Apr 10 2011, 3:37pm replied:

I'm going to go check that my self.

+1 vote   media: Prowler
V3LO
V3LO Apr 10 2011, 3:22pm replied:

No, no, no they're not. Even if this wasn't a fan fueled belief (If you can find some fanciful reference to it), it's an out-right **** up by what ever source stated it.

+1 vote   media: Prowler
V3LO
V3LO Apr 10 2011, 10:11am replied:

You're thinking of this as a combat ship still. This is far more like a blackbird than a nighthawk, it stays completely out of combat and observes.

+2 votes   media: Prowler
V3LO
V3LO Apr 10 2011, 10:03am replied:

Nope. It relies complete on stealth as defense. The only combat capability it has is indirect from gathering information and possibly mine laying.

+1 vote   media: Prowler
V3LO
V3LO Apr 10 2011, 9:58am replied:

Well, yeah, and it's not a combat ship.

+1 vote   media: Prowler
V3LO
V3LO Apr 10 2011, 5:39am replied:

Yeah, we're not going to go quite that big, we just want it big enough that travel times, sensor ranges and enagement ranges feel right.

+1 vote   media: Marathon
V3LO
V3LO Apr 10 2011, 5:32am replied:

I think it's probably Sajuuk or the dreadnought, or the motherships. I'd put them at maby 1k-1.6k, while HHF ships range from 10-20k. Anchor 12 is the highest poly at 24k.

I don't think the actual engine influences the polycount from what i know, some engines will obviously be better than others due to different rendering methods, but so far HW2 doesn't have any problems. Texture resolution and stuff is a much bigger issue.

+1 vote   media: UNSC Mining corvette
V3LO
V3LO Apr 9 2011, 8:07pm replied:

Yeah, it'll be animated. It lands on the asteroid and the shaft descends, then folds back when it's done and it lifts off.

+3 votes   media: UNSC Mining corvette
V3LO
V3LO Apr 9 2011, 3:55pm replied:

Pretty much. We know you can make very large ones, but making the ships them selves smaller means we can make other values smaller.

+1 vote   media: Marathon
V3LO
V3LO Apr 9 2011, 3:38pm replied:

Oh. No, things won't actually be as long as they should be in terms of in game measurements.

+1 vote   media: Marathon
V3LO
V3LO Apr 9 2011, 3:32pm replied:

It's in the new bootcamp comics, so 343i.

+1 vote   media: Marathon
V3LO
V3LO Apr 9 2011, 2:36pm replied:

Yeah. That too. But the artist who made it canon didn't realise there was a marathon stuck up it's ***.

+2 votes   media: Marathon
V3LO
V3LO Apr 9 2011, 2:31pm replied:

For repair purposes. My original concept of the supercarrier was that aside from simply carrying strike craft, it'd be a traveling repair and refit ship able to accomodate anything up to cruisers.

+1 vote   media: Marathon
V3LO
V3LO Apr 9 2011, 12:48pm replied:

I'm not so sure the supercarrier will make it in anymore. We'll see.

+1 vote   media: Marathon
V3LO
V3LO Apr 9 2011, 11:19am replied:

Everything is scaled properly, in the beta too. Longswords might be wrong, but past that i think everything is right in the beta.

+1 vote   media: Marathon
V3LO
V3LO Apr 9 2011, 10:22am replied:

I'm just worried the fire power might cause insane lag or crashes. Hopefully not, though.

+1 vote   media: Marathon
V3LO
V3LO Apr 9 2011, 10:16am replied:

A later release. Me and Zero want to stick to a plan with releases -

Basically, all lower tier UNSC ships (and vital ones) will be put in game first, such as destroyers, frigates, etc. Based on feed back and our own testing we'll tweak the values until we feel they're fairly balanced and feel right, then slowly add more ships ontop of this foundation.

Due to that, cruisers, particularly the higher tier ones like the marathon, will be much later on.

+1 vote   media: Marathon
V3LO
V3LO Apr 7 2011, 4:41pm replied:

It's a cruiser, though i'd equate it more to a battleship in other universes.

+1 vote   media: Yet more batteries
V3LO
V3LO Apr 5 2011, 4:02pm replied:

Works fine so far.

+3 votes   media: Marathon teaser 2
V3LO
V3LO Apr 5 2011, 3:09pm replied:

Yep.

+2 votes   media: Marathon teaser
V3LO
V3LO Apr 5 2011, 3:05pm says:

The keen eye will also spot something else.

+1 vote   media: Marathon teaser
V3LO
V3LO Mar 6 2011, 4:18am replied:

Suprise is just an excuse for idiocy.

+3 votes   media: Anchor 12 - Scale
V3LO
V3LO Mar 5 2011, 11:05am replied:

Well, just like a marathon cruiser is a marathon class cruiser, the frigate is now an Agon class frigate, rather than just being "Frigate"

+2 votes   media: Anchor 12 - Scale
V3LO
V3LO Mar 5 2011, 10:00am says:

In other news:

Frigate class is now "Agon" - Greek for contest/struggle

Zero is texturing the Destroyer while he waits for anchor 9.

+2 votes   media: Anchor 12 - Scale
V3LO
V3LO Feb 25 2011, 9:00am replied:

Perhaps. I have to finish anchor 12, Zero has to texture it, then we've gotta tweak all sorts of stuff. But after that, yeah there'll probably be a small release with the balanced frigate, longsword and stations.

+1 vote   media: Icons 2
V3LO
V3LO Feb 22 2011, 6:15am replied:

I think fighters will be basically invisible given that ships can go up to 5km in length late game. We'll try make something to keep them visable in a usable sense, but probably not in an aesthetic sense.

+1 vote   media: Icons
V3LO
V3LO Feb 21 2011, 9:28am says:

Also should say, this is only one section of the station.

+1 vote   media: Anchor 12
V3LO
V3LO Jan 19 2011, 6:29pm says:

It's the...Sulaco?

+7 votes   media: Athens Carrier
V3LO
V3LO Jan 19 2011, 8:51am replied:

Seeing as Zero IS the guy you're referring to...

+1 vote   media: Longsword - Final
V3LO
V3LO Jan 16 2011, 4:29pm replied:

Turn your screen brightness up. It's fine on mine.

This one's meant to be dark though, it's showing off the metal graining pattern that only shows up whent he light hits it, so the light had to be pretty close to the ship.

+1 vote   media: Longsword - Final render
V3LO
V3LO Jan 15 2011, 5:25pm replied:

We're using the improved shaders yeah.

+1 vote   media: Textured longsword
V3LO
V3LO Jan 15 2011, 3:11pm replied:

They need a specular map or something so they reflect properly, instead of being flat black.. Once Zero figures that out it'll be fone.

+1 vote   media: Textured longsword
V3LO
V3LO Jan 9 2011, 1:30pm says:

Uber advanced top secret white bar is totally not a result of lazy cropping. Ignore everything you hear.

+6 votes   media: Covenant Destroyer
V3LO
V3LO Jan 9 2011, 12:35pm replied:

Halo wars destroyer isn't being included.

+1 vote   media: Covenant Destroyer
V3LO
V3LO Jan 9 2011, 7:14am replied:

Yeah. They were modelled a while ago, i just never put them on the actual mesh cause they get put on later when they're put in game.

+1 vote   media: Frigate vs Orthrus comparison
V3LO
V3LO Dec 28 2010, 1:57pm replied:

I think it should be in the next build, but with Matt's computer problems i haven't seen him on xfire to send him the finished model.

+1 vote   media: Gorgon class Destroyer
V3LO
V3LO Dec 12 2010, 3:35pm replied:

RIGHT TEXTURED NOT THAT'S?

+3 votes   media: Detailed Frigate
V3LO
V3LO Dec 4 2010, 11:45am replied:

There's no texture artist. Stop asking this.

+1 vote   media: Fire power
V3LO
V3LO Dec 2 2010, 6:32pm replied:

Updates take a really long time to authorise now. Images and Videos don't require it though.

+1 vote   media: Thank you to all
V3LO
V3LO Nov 28 2010, 4:09pm replied:

Something like that yeah.

+1 vote   article: FAQ
V3LO
V3LO Nov 20 2010, 6:39pm replied:

The original plans were for it to be a playable beta with just the basic ships that we'd constantly work on balancing while we added new stuff, plans didn't go as they should have so the intended beta build never hit. Call this one an alpha if you want, but it doesn't really make a difference.

+1 vote   media: In-Game shot 11/20/10
V3LO
V3LO Nov 20 2010, 3:34pm replied:

It's in beta. We're adding more and more.

+1 vote   media: In-Game shot 11/20/10
V3LO
V3LO Nov 17 2010, 5:06pm replied:

I'm not really sure. I think if it doesn't have weapons right now then it probably wasn't hardpointed.

+1 vote   article: Quickie
V3LO
V3LO Nov 6 2010, 7:57am replied:

That was possibly the fastest first comment. Ever.

+5 votes   media: cruiserdock
V3LO
V3LO Oct 23 2010, 3:57pm replied:

Yeah, basically improves the shading of HW2 so it looks more modern and enables things like normal mapping to be used effectively. Generally, it makes things look sexier.

+3 votes   media: Teaser
V3LO
V3LO Oct 23 2010, 1:59pm says:

Also to clear things up - the mod will come with cnlpapper's shaders, but as an optional thing. We understand not everyone can run them, including our coder who took the above shot.

+1 vote   media: Teaser
V3LO
V3LO Oct 18 2010, 10:40am replied:

Ah, yeah i was thinking something along these lines, but the subsystem also poofs into existance, which still leaves us with a problem. It does however nicely tie in with the clustered shipyard idea - I guess we'll wait to see with how it turns out when you play around with it and show us to see which set up we prefer.

+1 vote   media: Frigateyard
V3LO
V3LO Oct 13 2010, 3:03pm replied:

I'm unsure what you mean, we essentially just planned for them to act like probes do now - they're constructed, you tell them where to move, and upon reaching the destination they "deploy" - for this particular yard i imagined when constructed it would have the two surfaces flat against each other, but once deployed it would "fold out" to make the room inbetween for ship construction

+1 vote   media: Frigateyard
V3LO
V3LO Oct 12 2010, 4:48pm says:

The basic layout of the UNSC base will resemble Anchor 9 - An anchor 9-style station will be your "starting" station, able to construct fighters, durable and armed enough to hold it's own early on, and will be able to construct these yards, which will have a one-shot movement for you to position them as you please.

+1 vote   media: Frigateyard
V3LO
V3LO Sep 25 2010, 5:52am replied:

The new PoA will inspire the remodel for the old one, but it won't be a straight-out copy. The turret placements for example won't really work out all that practically in Homeworld.

+1 vote   article: New blog + updated plans
V3LO
V3LO Jun 27 2010, 6:42pm replied:

Mjolnir shielding (and even bubble shielding) is understandable, the UNSC had a massive boost in shield and mini-battery/reactor tech when they reverse engineered Covenant infantry shielding, they've had far less success with capturing larger examples of such technology, a project to equip a space-fighter with the same sort of shielding as mjolnir would have cost about as much as the mjolnir project it's self cost, and it's becoming a bit ridiculous that the UNSC have gone from a few covert special projects in the early canon to a managerie of super-secret projects that apparently aren't so secret as soon as bungie decide to include them in a game, at which point no one bats an eye lid.

The point about things becoming frillier because of new technology is moot, it's not that it looks better or shinier, it's that it has a design with a large feature which seems to be there for the sake of being there, where as earlier designs held a very nice balance between typical alien vanity and sleekness with utility.

+3 votes   article: Summer Assurances
V3LO
V3LO Jun 27 2010, 1:30pm replied:

The story isn't what bothers us, even the new weapons don't really bother us, but what does bother us is the random inclusion of a space-jet fighter with shields and the random curved frill on the bottom of the Covenant ship which seems to be there for the sake of looking fancy.

+1 vote   article: Summer Assurances
V3LO
V3LO Jun 27 2010, 5:31am replied:

We decided to treat Reach largely as we treat Halowars, far too much retcon and new none-sensical additions to be considered canon for the most part.

0 votes   article: Summer Assurances
V3LO
V3LO Jun 20 2010, 2:13pm says:

This comment has been posted in a private group.

V3LO
V3LO Mar 2 2010, 2:49pm replied:

Yeah, halo 3's is too...curved and flat.

+1 vote   media: New renders
V3LO
V3LO Mar 2 2010, 2:46pm replied:

There's an update that explains, just waiting authorisation.

+1 vote   media: New renders
V3LO
V3LO Aug 1 2009, 8:02am says:

Ctrl.

+1 vote   media: Textured Reaper Bomber
V3LO
V3LO Sep 27 2008, 5:51am replied:

Yeah, we know we're going to get a bit more than 30. But the point of the comic was to be over dramatic.

+1 vote   article: Keep it clean
V3LO
V3LO Aug 30 2008, 6:51am says:

I love how most of the proper artwork we post gets like, no comments usually...

+1 vote   media: Covenant landing
V3LO
V3LO Aug 19 2008, 8:05am replied:

Everyone loves it so much they can't hit the post comment button.

+1 vote   media: PartyBot
V3LO
V3LO Aug 18 2008, 8:03am replied:

Personally i can tell the difference quite well, they all have the same basic characteristics, but then each one is unique in alot of ways. For example the Hercule's has a "head" design unlike any of the other ships.

+2 votes   media: Scale chart
V3LO
V3LO Aug 17 2008, 7:36pm replied:

Wow you ninja'd first comment fast. XD

+1 vote   media: UNSC Supercarrier
V3LO
V3LO Aug 17 2008, 7:20pm says:

We apologise for the lateness of the update (In the UK atleast it's actually the 18th) but we had some problems.

+1 vote   article: Years come and go
V3LO
V3LO May 18 2008, 3:17am replied:

It doesn't actually say that. I just checked.

Although keyes calls it "fast", he later says everyone thinks it's a slow and cumbersome ship, which would imply it's not as manueverable as a frigate. Possibly just as fast, but it probably has a slower acceleration and a much slower turn rate.

+1 vote   article: Our Work of Art
V3LO
V3LO May 5 2008, 11:07am replied:

No, they aren't playable. The sarcasm was refering to the "brilliant" part, as we thought it was quite a lame joke and would be seen through quickly.

Of course, it wasn't.

+1 vote   article: Milk, Cookies, and a Pack of Mischief
V3LO
V3LO May 1 2008, 12:48pm replied:

Post what?

0 votes   media: Scarab Fires it's cannon
V3LO
V3LO Apr 26 2008, 8:01am replied:

I CAN TYPE IN CAPS TOO! Oh wait...i think i just felt some brain cells die. You must get that alot right?

0 votes   media: Scarab Fires it's cannon
V3LO
V3LO Apr 1 2008, 6:46pm says:

These are perfectly scaled according to Loftus' scale chart, BTW.

The only reason the rear hangars are missing is cause at the time of the render there was a tiny bug with the model which prevented them, should be worked out soon though. ^^

+1 vote   media: CCS
V3LO
V3LO Mar 19 2008, 11:01am says:

The old tech tree was created by UNSC, who wasn't really a proper member of the team, all of the ships he put in were pretty speculated and unsupported. We never removed it because none of us got around to it..and people were actually downloading it, which gave us a kick.

We're also not using his version, as our Coder is making one as we go along.

+1 vote   download: Proposed UNSC Tech Tree ver1.0
V3LO
V3LO Feb 27 2008, 5:46am says:

This may not be the final, just a heads up.

+1 vote   media: UNSC Scimitar
V3LO
V3LO Jan 23 2008, 10:49am replied:

The hole isn't actualy a hangar, it's a module slot, you -could- build a hangar on the slot, or you could place another turret in the space, or other modules..

+1 vote   media: UNSC Astraeus-class Battleship
V3LO
V3LO Nov 21 2007, 3:52pm replied:

Cradles would most likely be in orbit next to an orbital elevator in normal circumstances rather than having to store all the stuff onboard, in mobile circumstances it'd prolly have enough to refit a small battlegroup to a working/safe standard rather than fully functional if the ships weren't able to make it to a more capable station

"working" doesn't mean anywhere near fully though, as i'm probably going to exceede the char limit soon i would appreciate it if you moved to the forums where we can discuss this easier

+1 vote   media: UNSC Cradle
V3LO
V3LO Nov 12 2007, 3:29pm replied: +2 votes   member: V3LO
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