So... how could I introduce myself. I'm 18 and I live in Hungary. I'm learning in a secondary school. I have registered here because I like mods (offical games become booring after some time). I love sci-fi, especially Star Wars, Star Trek Stargate and Babylon 5, so I love sci-fi games and mods too. Well, that's me - in a paragraph.

Comment History  (120 - 150 of 172)
stanmart Sep 9 2011, 8:35am says:

nice box :)
if you really like the tng era you should take a look here:
no release date has been announced yet, but it is worth waiting for this one

+2 votes   media: Star Trek Final Generation PC Game Box Art
stanmart Jul 31 2011, 2:28pm replied:

Yeah, it's such a pity that Black Sun 2 was never finished. I watched that tech demo a hundred times, it would have been so amazing...

+1 vote   media: Action in the Ionian Nebula
stanmart Jul 28 2011, 10:15am says:

It's hard to believe that it is still the Black Sun engine.

+4 votes   media: Action in the Ionian Nebula
stanmart Jul 25 2011, 4:57pm replied:

As much as I would love it, I'm afraid there is no real chance.

+1 vote   media: USS Enterprise F
stanmart Jan 6 2011, 4:27pm says:

I'm very sorry to hear that. However I understand you. I hope someone who is skilled in Nexus modding will go on with this project.

Thank you for your work and efforts involved in this mod, firewarrior!

+1 vote   article: Bad News
stanmart Nov 29 2010, 3:15pm says:

It seems too tall to me, but not bad (reference: However I never really liked this design :)

+1 vote   media: Asgard Science Ship - WIP
stanmart Sep 8 2010, 3:11am says:


+1 vote   media: StarTrek "The Trouble with Tribbles"
stanmart Jul 18 2010, 8:31am says:

I really like its design.

+1 vote   media: USDF Frigate
stanmart Jul 14 2010, 10:21am replied:

You are right, it works in War Begins too. So you should ask Mularac/Dreamorcz/SoulAssassino about it.

Sorry for the false information.

+1 vote   article: Features for the mod.
stanmart Feb 20 2010, 12:22pm says:

Ah, it is very good. However it looks a bit young IMO. Maybe it is the hair, or you could add some heavier wrinkles to the forehead.

BTW, are you that Jusas, who made Conflicts of Loyalty? It is great to see that you are modding Nexus again. :)

+1 vote   media: Commander Adama NPC
stanmart Oct 13 2009, 12:43pm says:


Flake bursts and smoke trails are possible, they have already been done in Nexus, but the FTL effects are difficult to change. The only mod to achieve this was the Babylon 5 mod, and nobody knows how did they do that. Ramming into enemy ships is not possible IMO due to engine limitations, and unfortunately the source code was never released. Better models, space stations and story missions are good ideas, and I would love some other vessels from the colonial fleet. Or maybe the old basestars, the Battlestar Valkyre or the Blackbird. There are some possibilities. I would frakkin' love to see this mod being alive again. :)

+1 vote   article: Features for the mod.
stanmart Jul 2 2009, 4:56pm says:

Much better than the old one. More detailed. Very nice, Marchello!

+1 vote   media: New Al'kesh mesh (WIP)
stanmart Jun 17 2009, 4:41am says:

The good old lasers. They were my favourite base defences in TS. Cool!

+2 votes   media: v. 1.4
stanmart Jun 17 2009, 4:40am replied:

I think it is quite accurate, it's like the one in the TS cutscenes. And it is big and mean! So I like it.

+1 vote   media: v. 1.4
stanmart Jun 6 2009, 8:16am replied:

Yes, the Scimitar would be good, but that would make balancing much harder.

+1 vote   article: Current Update
stanmart Jun 5 2009, 9:31am replied:

Ah, classic TOS style. I'm happy to hear that.

+1 vote   article: Current Update
stanmart Jun 4 2009, 2:36pm says:

The Romulans have the Scorpion class for fighter. The Klingons have the Toron class, however that is more likely a only a shuttlepod. The smallest Dominion ship (or the smallest canon Dominion ship) was the attack bug. There is also a Borg scout ship, maybe it would be good for their fighter.

I think the captains of the series' are an evident choice for Fed heroes, for the Romulans I'd love to see Cmd Donatra (Norexan Class), General Chang (in his special BoP), Kruge (from ST3) or Gorkon (in a D7) for the Klingons, some of the Weyouns for the Dominion, and the Borg queen herself maybe in an enhanced cube.

And a question. Will you use the new ships for the TOS era, or the original ones? Also will yougive the original ships (which didn't appear in ST11) a new style look?

+2 votes   article: Current Update
stanmart Feb 11 2009, 12:42pm says:

Oh yeah, I love this face. :)

+1 vote   media: Alien
stanmart Feb 5 2009, 2:43pm replied:

Looking great. I gave it a watch.

+1 vote   group: Star Trek Fan Club
stanmart Dec 10 2008, 9:26am replied:

IMO they don't fit into this modern world.

+1 vote   media: Nod Concept art
stanmart Nov 1 2008, 6:31pm says:

I love this vehicle. It is so futuristic.

+1 vote   media: AFF:PSv1
stanmart Oct 25 2008, 4:37am says:

Oh, yes, the Banshee! It looks better than the original one. Your tank is also good, but you should place some Nod logos onto it. And the artillery is way better than the Spectre in KW. Great work!

+1 vote   article: Work's started on Nod.
stanmart Aug 24 2008, 7:47am says:

Yes, yes, yes! Real infantry (as in TS) for the Nod! That's great.

+5 votes   media: New Nod Infantry
stanmart Aug 18 2008, 5:24am says:

Wow, it's way better than the Kane's wrath titan. Very very good!

+1 vote   media: GDI Titan T2
stanmart Jun 16 2008, 3:05pm says:

At last, a mod featuring Republic and CIS! And by right of the video, you have been developing this for a long time. Can't wait to try the first beta.

Got my watch.

+49 votes   mod: Republic at War
stanmart Jun 16 2008, 3:02pm says:

The droid starfighter looks like this:

+1 vote   media: Raw Development Images
stanmart May 22 2008, 9:55am replied:

Really? Could you give a little bit help? :D

+1 vote   article: Interview of Kor Asek by Sev
stanmart May 8 2008, 4:46am says:

Looking good. I've just downloaded it. I will post my opinion here after playing a bit. But already got my watch.

+1 vote   mod: A Gate two Birds and the Beautiful Sky
stanmart Dec 28 2007, 9:28am says:

The story looks good, and the Crysis-Stargate fusion is interesting. Gave it a watch.

+1 vote   mod: Crygate
stanmart Dec 15 2007, 5:19am says:

LOL! It's great!

+2 votes   media: iNod.
stanmart Dec 3 2007, 6:23am says:

I've just noticed this mod! Fortunetely I was sitting :) OMG A SG standalone game! That's what I was dreaming about.

And this game has an own engine. It must be hard work, but by right of the pics you're doing it GREAT!

You've got a vote for MOTY (or GOTY).

Good luck!

P.S.: I don't think I could help, but if there is something, just an e-mail...

+2 votes   game: Stargate : The New Enemy
stanmart Nov 28 2007, 1:20pm says:

It will be cool! TW need something like this, the landed orcas are great and the new reflected beem will be useful now! Keep up good work!

+1 vote   mod: Tiberium Wars Advanced
stanmart Nov 6 2007, 2:12pm says:

It's beautiful, but 18000+ polys for a fighter? Doesn't it cause CTDs or lag? Anyway, gooooood work!

+1 vote   media: Gateglider
stanmart Jun 16 2008, 2:59pm says:

The explosive blue tiberium is great! It should have been explosive in TW too.

+1 vote   mod: Eclectic
stanmart Jun 16 2008, 2:47pm replied:

In fact EAW (or at lest FOC) can handle beams. In one of the mods, there is an LAAT gunship, and it has two beam cannons. So this problem can be solved.

However, if I were you I would make the mod for Sins of a Solar Empire. That game supports REALLY big battles.

+1 vote   mod: Freespace 2 Mod Project
stanmart Jun 16 2008, 2:42pm says:

Agressive negotiations? :D Not bad, not bad...

+1 vote   media: Viscount 2
stanmart Jun 16 2008, 2:35pm says:

I know that this mod makes the game more canon and more real, but the Theme should be "Sci-fi" instead of "Realism". :D

Anyways, the mod is cool, I have been playing with it for some months, I am curious how will the new version perform.

+1 vote   mod: FoC Realistic Galactic Civil War
stanmart Jun 16 2008, 2:28pm replied:

Yes, it would be cool to get the units list. I am curious. :)

+1 vote   mod: Operation: Rolling Thunder
stanmart Jun 16 2008, 2:20pm says:

Wow! This mod has improved a lot since I last saw it. It's going to be a much better game than I thought. The hud looks interesting, it would be good to have it in game.

The new weapons are great, especially the AS51 and the USP. Looking forward to trying a beta. Nice work!

+1 vote   mod: Aurora - Maximum Space
stanmart Jun 16 2008, 2:11pm replied:

I think not the mod is responsible for it, but the game. The Warlords mod keeps crashing too.

+1 vote   mod: BSG:FC Old
stanmart Jun 15 2008, 6:10am says:

So Crysis-like game experience on weaker PCs? It won't be easy, but sounds interesting.

Gave it a watch.

+1 vote   mod: Project Maximum
stanmart Jun 15 2008, 5:55am says:

Hello there!

To start with, I've disappeared for a quite long time - computer problems. So I haven't tried the mod since the 0.44 int. I'm so curious now! When I arrive home, it will be my first task. By right of the pictures, you've done fascinating job again. The new and improved models are great.

About the new trailer. It's by far the best so far, and by the right of it, the mod has improved a lot, since I played it. Mostly the weapon effects.

So congratulations, and thank you for your work!

And a question. Could you make icons, or shall I continue making them. Because without computer, I couldn't do it, but now... So if you are still interested in it, pls send a PM.

+1 vote   mod: Stargate Mod: War Begins
stanmart Mar 28 2008, 1:33pm says:

Nice work! The CIS shios are great.

+1 vote   media: Screenshots
stanmart Feb 20 2008, 12:15pm replied:

Ups, I uploaded them in ACE, and that isn't the most popular format. Corrected to rar, and the new link has been sent to you.

+1 vote   mod: Stargate Mod: War Begins
stanmart Feb 20 2008, 11:56am says:

I've sent the link for the icon's in PM. As always, if you want to change something on them, feel free to do it, or write a message and I will do it.

+1 vote   mod: Stargate Mod: War Begins
stanmart Feb 15 2008, 1:44pm says:

I'm feeling so stupid!! I forgot to post you the icons :S Sorry! I'm ready for ages, but I forgot. Hope I'm not late. I'm not at home right now, but I promise I'll send them on Monday.

Sorry again!

+1 vote   mod: Stargate Mod: War Begins
stanmart Feb 14 2008, 8:57am says:

A must-watch clip!
I've been laughing for 5 minutes because of that. :D

+1 vote   mod: Stargate Mod: War Begins
stanmart Jan 28 2008, 12:36pm replied:

I'm ready, I've sent you the link for the icons in a PM.I'll have to spend a bit more time on ori stellite, but the others (which are in 0.35) are ready. If you want to change something on them, I'll be here.

+1 vote   mod: Stargate Mod: War Begins
stanmart Jan 28 2008, 11:38am says:

I'm ready, I'll send the icons in a day, but that's not why I am writing.

I've already made a banner-ish thing about ST:AOW, and placed it in my profile. If you let me, I'd like to make one about SG:WB, and upload it to my pictures. I like making such things, so it's a hobby for me. So I'd be happy if you let me doing this. (If noithing else, it's a little bit ad, because I have at least 2 visitors per a century :D )

Other: I've just realised that the Aurora is at 97%! Yeah! I'd love to kick some wraith *** with it! Nice work!

+1 vote   mod: Stargate Mod: War Begins
stanmart Jan 23 2008, 11:37am says:

I am almost ready with the icons, I'm at the final steps. I'd like to know what should be the width of them. When I come to know it they will be finished in 1-2 days.

+2 votes   mod: Stargate Mod: War Begins
stanmart Jan 23 2008, 4:53am says:

Yeah! This mod is still alive! Great news.

Thank you for working on this project! This is one of the most awaited mods for me.

+2 votes   mod: StargateTC : Source
stanmart Jan 23 2008, 4:48am replied:

Yes, I've just realised it. :D But it's worth a look.

+1 vote   mod: Stargate Mod: War Begins
stanmart Jan 22 2008, 12:25pm says:

I've just found this :
Maybe it can help if you are not sure of the dimensions.

+2 votes   mod: Stargate Mod: War Begins
stanmart Jan 14 2008, 12:53pm replied:

You wanted to say you can't, didn't you?

My strategy: Get to a safe distance from the Ha'taks while your shield is charging, then rush them use manual firing. The Mk VIII-s are useful only when their shield is down, but then they are extremely useful.

+1 vote   mod: Stargate Mod: War Begins
stanmart Jan 12 2008, 1:41pm says:

Startup files? You don't need startup files.

You have to unzip the archive to installation path\Nexus - The Jupiter Incident\mods folder, and it will appear in the menu's modifications section.

0 votes   mod: Stargate Mod: War Begins
stanmart Jan 12 2008, 4:57am replied:

Your installed mods are listed there. These mods are physically in the Nexus - The Jupiter Incident\mods folder. If you want to install a mod, you just have to copy it to that folder, and they will be ready to play.

+1 vote   mod: Stargate Mod: War Begins
stanmart Jan 8 2008, 11:57am says:

"When you can start? :)"

Hmmm... What about now? :) When I have something I'll show it, and make the changes you want. A new trailer would be great, I like them! The missions sounds cool. The mod is getting better day by day. I love 2008! :D

Oh and I've forgot it in my last 2 posts:
Thank you for your hard work, and for creating a great space-based stargate mod!

+1 vote   mod: Stargate Mod: War Begins
stanmart Jan 7 2008, 1:35pm says:

Sry for the double post, but I left out two little things.

The first. The Prometheus should get a bit darker, serrated texture, because sometimes it can look untextured.

And the last thing. (I hope :) ) I think the ships' icons are WIP. I can make you Nexus-like icons if you want. I can't help in anything else, but this way I could help you a bit. (If you need them)

+1 vote   mod: Stargate Mod: War Begins
stanmart Jan 7 2008, 1:17pm says:

Realisztikus fikció :D

Egyébként ezt én is akartam mondani, mert realisztikus vagy nem, a hajók túl gyorsan lemennek.

But continue it in English, because there are non-Hungarian fans too.


IMHO the biggest problem is that ships go down way too easy, especially when their shield is gone. Maybe it's realistic, but it isn't much fun. The 1-minute-long battles are just too short for me. You should massively increase their HP (or decrease the weapons' hull damage).


They are weak too for me. Not as weak as the armors, but they should be stronger, and there isn’t much difference between them. For example the goa’uld is nearly as strong as the ancient one. The ancient and asgard shield should easily stand the fire of 2-3 ha’taks. I think it would be more canon, if the weaker ships couldn’t do any damage for their large opponents. (BTW, why does the replicator ship have goa’uld shield? :) )


They are pretty good, but IMO they also need a little tweaking.

The railguns are way too strong. They should be weak against hull. They are primarily anti-fighter, not anti-capital guns, so they should be much weaker. They should have a little lower rate of fire too.
And the Asgards. I think they are WIP, but askard ships have more than one cannon, and it is called “ion cannon” (not asgard cannon).

But once again, it’s a beta, and it’s pretty good for such thing. I love it, I’ve already played it a lot, and I’ve written down these things because I’d like to help in improving it, not because I want to crab the mod.

P.S. Sorry for the long comment, and if you read it, thanks.

+1 vote   mod: Stargate Mod: War Begins
stanmart Jan 2 2008, 11:19am says:

Akkor én is megpróbálok valamit összehozni, ha segíthetek vele.

Azoknak pedig, akiknek nagyon sok idejük van:

+1 vote   mod: Stargate Mod: War Begins
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