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Hi! ^^ I'm Kyle, from Paranormal, To announce a give away of Alpha pass.
Hi! ^^ I'm Raum, from Paranormal Studios, and I'm here to explain my mod before Kyle kills me :P
Hi! ^^ I'm Kyle, from Paranormal Studios, and I'm here to announce a fixed version of my Custom Story.
Hi! I'm Kyle, from Paranormal Studios, to explain the our month working with this project.
Hi! I'm Kyle, from Paranormal Studios and finally we advance ^^
Hi! I'm Kyle, from Paranormal. And we have a trouble x)
Hi! ^^ I'm Kyle, from Paranormal Studios. Firstable, thank you so much for your patient.
Hi ^^ I'm Kyle, from Paranormal Studios. I'm here to present this new game. Based on the famous anime "Shingeki No Kyojin" And with a style similar to...
Hi ^^ I'm Kyle, from Paranormal Studios. We've developing a new mod, here are the specifications:
Alright... i didn't expected this. Some people is having problems with the story. Bugs... Skyblock... Falling from the map... Seeing throug walls...
I'm glad to announce that definetly at 19:00 In Spanish time, the full released version of An Unexpected Invitation will be available to download.
Hi ^^ I'm Kylethestalker, from Paranormal Studios. I'm glad to say that the Custom Story of Amnesia: An Unexpected Invitation, will be ready on the date...
Recent news about the lastest screenshoots, and the new style of the game ;)
Well, now we'he found a new way to continue. The scene will be a picture. So, the game will be scenarios "hand made"
Coming reaaally soon the fixed alpha of the Custom Story: An Unexpected Invitation ^^
:S The one who was working with us in the story line is not going to collab whit us anymore
Now the demo is released and you know the Story, let's keep working
Well, I'm here another time to tell you that the first level of my Custom Story are almost finished.
Working as hard as i can whit it!. I appreciate the support, Thanks!
We keep working in this game, but, we are trapped whit the story...
We are new in Unity, and we are learning as fast as we can. We are only 6 persons
We still working as hard as we can. But this are our first projects, and everything is hard...