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Did you add one of the language packs?
If you use an un-supported language (e.g. French) you might have to rename some folders (e.g. 'English' to 'French') inside the .big file
You go to 'Files' at the top of the page and then pick 'Operation Firestorm Beta 01 Main Files' and there's a download button.
Then you also download a language pack
No idea what you mean :D
Yeah, pretty much
But it's right there under 'files'
The game doesn't have anything that would support a patrol system. We can't add new features like that, we can only use what's there. We don't have access to the source code.
You need the mod's .big files in your Game folder (within Origin Games). If the activiation doesn't work, rename the files manually from .big.off to .big (you might need to enable file extensions in some windows settings). Keep in mind to use only one UI .big file and also rename the Data/scripts folder.
I'm not sure about Origin, but you should have a Zero Hour game directory in your Origin Games directory.
Follow the instructions from the readme and install it in that folder. If you run the activate.bat I assume it would work if you start the game via origin.
I'm afraid Generals Challenge will not be updated anytime soon.
A patrol feature isn't possible in ZH
If you mean you want to help us out with some models or textures, I can give you some detailed information on remaining units, etc.
The UI looks great!
Good point. We'll have to fix the description then.
It's probably behind the Barracks portrait image. If you use the correct UI files as I described earlier this shouldn't happen.
It's an upgrade in the barracks, just like in ZH. From the screenshots I can see that your Interface is wrong and maybe the upgrade button was hidden. Did you follow the instructions when installing? Since you are running the game in widescreen, make sure you have !OFS_WidescreenUI.big in your game folder and not !OFS_43UI.big
1. Missions/Challenge are not supported at the moment
2. Why did you assume there were some specific custom tracks? It's default music.
What do you mean? When does this happen?
I've been playing with these on snow maps a few times and there was absolutely no issue. It might look off in this render (White model on white background isn't really a great idea) but I didn't really want to change my template for a single unit.
No space for that since the turret needs to turn. A crew would be nice but we can't heavy every piece of detail.
You installed it wrong then, or you are using a different language than German or English. In that case, get FinalBig, open !OFS_English.big and rename every 'English' folder to whatever language you are using.
Like in the current version, new units will have voices from CnC3/4, etc. No custom recorded voices.
I play a lot of PoE, so that might have been an influence. Not intentional though.
Yep. The helmet design is Fallout-inspired
Thanks. The chassis a mix of this Orig14.deviantart.net
and the Generals 2 Nuke Cannon
I guess you're both right
Because it takes me hours to prepare the renders and I'd rather spend the time doing actual work ;)
Big thanks to Zeke for providing the animation set!