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Good point. We'll have to fix the description then.
It's probably behind the Barracks portrait image. If you use the correct UI files as I described earlier this shouldn't happen.
It's an upgrade in the barracks, just like in ZH. From the screenshots I can see that your Interface is wrong and maybe the upgrade button was hidden. Did you follow the instructions when installing? Since you are running the game in widescreen, make sure you have !OFS_WidescreenUI.big in your game folder and not !OFS_43UI.big
1. Missions/Challenge are not supported at the moment
2. Why did you assume there were some specific custom tracks? It's default music.
What do you mean? When does this happen?
I've been playing with these on snow maps a few times and there was absolutely no issue. It might look off in this render (White model on white background isn't really a great idea) but I didn't really want to change my template for a single unit.
No space for that since the turret needs to turn. A crew would be nice but we can't heavy every piece of detail.
You installed it wrong then, or you are using a different language than German or English. In that case, get FinalBig, open !OFS_English.big and rename every 'English' folder to whatever language you are using.
Like in the current version, new units will have voices from CnC3/4, etc. No custom recorded voices.
I play a lot of PoE, so that might have been an influence. Not intentional though.
Yep. The helmet design is Fallout-inspired
Thanks. The chassis a mix of this Orig14.deviantart.net
and the Generals 2 Nuke Cannon
I guess you're both right
Because it takes me hours to prepare the renders and I'd rather spend the time doing actual work ;)
Big thanks to Zeke for providing the animation set!
Finally you revealed it
Wow, this looks really nice!
☑ not dead ☐ dead
Sorry for the late answer, the King raptor is anti-air only
There should be a .bat file included with the mod, which enables/disables OFS. This should work alongside RotR or ShW
Yeah, we're still working on it.
That's a nice FX, I wonder who made this...
Oh wait, I did. For Operation Firestorm, where this exact screenshot is from.
Hi, sorry for the late reply.
The Hologram ability is a bug, thanks for reporting.
The chronosphere is limited to 1 because it would share its contained units anyway.
About the other posts: Yes, SOCOM will receive some new stuff in the future. I'm not sure what you mean with the stealth ability. The Chinooks can be upgraded with stealth, but it would be OP to give that to the Apache.
We don't have a release date yet, but hopefully we can post some updates soon.
Yeah, I've heard that complaint before. It's not the same base as the Nuclear Reactor (it is also a bit smaller) though. The idea was to make a base defense that looks different for once. But I can see that not everyone likes that.
I don't think a fusion of mods would work. Pretty much every ZH mod has its own design goals and fusing them together would probably ruin a lot of what makes the mods great individually.
As for a collaboration project, the problem isn't ego, but different views and different opinions. Unless one person has the final decision over unit and gameplay design, it would be an inconsistant mess. And tbh, not having to follow anyone's design decisions is the main reason a lot of us are creating our own mods in the first place ;-)
Thanks for the feedback, I'll look into it.
What Resolution is that? 800x600 I'll try to find a way to fix this without breaking other resolutions, but this mod isn't really made for low resolutions.
I've noticed the Aircraft takeoff bug as well, but I don't know if it's a bug with the model or a SAGE issue. In both cases it's kinda not worth putting much time into if you ask me.
The GLA Aircraft reload times don't really differ from the other factions. The Mig29 reloads faster than a Chinese Mig but slower than a Raptor.
Only the 2 Main Genpower-Lines are connected because we would have to create a new texture for every General.
The Radar Van suggestion sounds interesting, I'll keep it in mind.
As for the ZSU, those things happen a lot in SAGE if units shoot at stuff below or above them. I'll see if I can improve it.
Some of this is correct.
The stats aren't finalised yet, but right now its missiles are slightly faster, while the damage is roughly the same.