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St4lk3r
St4lk3r Dec 5 2014, 5:48am replied:

I'm sorry for the lack of updates. Truth is, we've been busy with other stuff and didn't make much progress. The mod is still alive, but work is very slow at the moment. I hope we can speed it up again soon.

Edit: And of course thanks for your vote :)

+3 votes   mod: Operation: Firestorm
St4lk3r
St4lk3r Sep 22 2014, 5:54am says:

It looks nice, but the it's way to bright imho, and the text is unreadable.

+1 vote   mod: C&C Generals Zero Hour : ENB With SweetFX Mod
St4lk3r
St4lk3r Jul 3 2014, 3:35pm replied:

No, there seems to be a mistake in the english version. The support power is a actually a damage upgrade for helicopter missiles.

+2 votes   mod: Operation: Firestorm
St4lk3r
St4lk3r Jun 29 2014, 1:01pm says:

looks great :)

+3 votes   media: Icy Planes
St4lk3r
St4lk3r May 23 2014, 5:06am replied:

It should work, since our mod doesn't overwrite any files (except the splash screen image)

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 23 2014, 5:05am replied:

The Data/Scripts folder (=the default AI) has to be disabled in order for our scripts (which are located in the big files) to work. The .bat to activate the mod should actially do that, but might fail due to permission issues.

You have probably been playing vs. default AI which can't use most of our new units. When playing, make sure your Data/Scripts Folder is renamed to some other name (e.g. 'Scripts.OFF')

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 21 2014, 3:11pm replied:

Challenge mode is not supported yet.

As for the AI: is your scripts folder renamed? Also which general?

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 20 2014, 4:18am replied:

Make sure your Data/Scripts folder is renamed before you start the game for the AI to work. The .bat should do it, but might fail because of lacking permission.

+1 vote   download: Operation Firestorm Beta 01 Main Files
St4lk3r
St4lk3r May 19 2014, 2:01pm replied:

Any information about what was happening, or a way to replicate the crash?

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 19 2014, 2:00pm replied:

It might take a while.

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 19 2014, 6:20am replied:

Like I said, this might be different if you play with 'Limited Superweapons' activated. Since Ion Cannon and Chronosphere both count as Superweapon. We will look into it and probably changed it for the next version

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 19 2014, 6:18am replied:

This is actually already included.

It's pretty much the same as RotR. Files are separate, so nothing but the Install_Final.bmp (which you don't have to use) gets overwritten. You activate/deactivate via .bat

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 19 2014, 2:37am says:

Note: When playing this mod, make sure the Data/Scripts/SkirmishScripts.scb file (or the whole folder) is renamed.

This is required for the AI to work properly

The .bat file should actually do this, but apparently it doesn't work for everyone.

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 19 2014, 2:30am replied:

You should be able to build both. You can build multiple ion cannons, but only one chronosphere.

It might be different in 'limited superweapons' mode though, I'm not sure actually.

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 19 2014, 2:27am replied:

Thanks :)

(And I still need to add more of those glorious FX)

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 16 2014, 5:58pm replied:

No, but you can activate/deactivate the mod with a .bat

+1 vote   download: Operation Firestorm Beta 01 Main Files
St4lk3r
St4lk3r May 16 2014, 5:58pm replied:

I'm afraid Campaign and Challenge mode are not supported yet.
There are no vanilla factions (USA, GLA, China) in this mod.
Also in this release there are 7 playable Generals.

Actually all of this is mentioned in the news :)

+1 vote   download: Operation Firestorm Beta 01 Main Files
St4lk3r
St4lk3r May 15 2014, 1:37pm replied:

exactly. We like challenge mode too, but it's a lot of work to make it work properly

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 14 2014, 8:57am replied:

7zip (http://7-zip.org.ua/ru/) is required to extract the archive.

+1 vote   download: Operation Firestorm Beta 01 Main Files
St4lk3r
St4lk3r May 13 2014, 1:58pm replied:

When did this problem occur? When starting the .bat or the game .exe ?

+1 vote   download: Operation Firestorm Beta 01 Main Files
St4lk3r
St4lk3r May 5 2014, 4:35am says:

Thanks for the comments :)

The particles were mostly created by ourselves while some of them are public ones mostly from Chappi and IonCannon

+1 vote   media: Operation:Firestorm Gameplay Trailer
St4lk3r
St4lk3r May 3 2014, 2:31pm says:

crap.

I'll try to re-upload this tomorrow

+1 vote   media: Operation:Firestorm Gameplay Trailer
St4lk3r
St4lk3r Apr 8 2014, 2:11am replied:

soon, I hope

+4 votes   mod: Operation: Firestorm
St4lk3r
St4lk3r Apr 8 2014, 2:10am replied:

It's not possible to move a unit, with one button click. You could have it fire itself as a projectile and remove the original unit, but that wouldn't keep selection, grouping or veterancy.

+1 vote   media: USA Stormtrooper
St4lk3r
St4lk3r Apr 7 2014, 9:52am replied:

I'm not sure if they would survive that. And there are definetly better options to kill 50 angry mods ;)

+1 vote   media: USA Stormtrooper
St4lk3r
St4lk3r Apr 7 2014, 9:50am replied:

Thanks.

It is actually based on the Zone Trooper model, and uses the same animations.

+1 vote   media: USA Stormtrooper
St4lk3r
St4lk3r Apr 7 2014, 9:49am replied:

1. Please stop the Contra hate. What you say is simply not true, they are not like that.

2. In both mods the named unit switches between walking and flying (iirc), which is not what I want. What I was talking about was an ability like the Zone troopers in CnC3 have.

+5 votes   media: USA Stormtrooper
St4lk3r
St4lk3r Apr 6 2014, 9:08am replied:

six, indeed.

+6 votes   media: USA Airforce General's Airfield
St4lk3r
St4lk3r Apr 6 2014, 9:06am replied:

No. I would have added a jumpjet ability, but that's not possible in ZH

+1 vote   media: USA Stormtrooper
St4lk3r
St4lk3r Apr 2 2014, 2:48am says:

That's sad to hear.

I wish you guys the best of luck.

+4 votes   article: Contra Update
St4lk3r
St4lk3r Mar 22 2014, 4:19pm replied:

Yeah, it's a great model. I guess I was inspired by it.

+2 votes   media: GLA Fortress of Punishment
St4lk3r
St4lk3r Feb 23 2014, 3:37am replied:

The radar is foldable and just fits under the missile tubes.

+2 votes   media: China Tornado
St4lk3r
St4lk3r Oct 9 2013, 2:39am says:

Very nice.

Isn't that M16A5 a bit huge though?

+2 votes   media: Green Berret
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