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The railguns and the PDL are new.
to look cool
What previous model?
We have an English, and a German version. We were too lazy to switch to English just for a few screenshots.
yeah, something like a JASSM
We planned to re-do the blood effects.
No, Superheavy tanks will be immune to any pilot-killing weapons, for the sake of balance.
No, that's a misunderstanding. While we have unique voices for most of the new units, we haven't recorded any. We mostly use voices from other CnC games for them.
The cargo room (the part of it that isn't filled with ammo) is refitted into a bomb bay. The missiles are dropped and ignite mid air.
Nuke General changelog added: Docs.google.com
We were looking for a design for a Superheavy Tank, which would also be able to carry troops. After numerous crappy attemts, we thought the Baneblade would fit.
It's the best 'Mobile Fortress' I have found, and it kinda looks like something a GLA General (Who loves heavy armor, and huge things) would use.
Didn't remember that plane was called Chimera. Basically I called it like that because it was one of the few names that I thought weren't taken by some other mod. Well, I guess we have 2 Chimeras now.
It was flying in Warcraft 3 xD
Should we give it a Chinese dragon name?
Remember what happened last time someone did that? :P
Why not? :P
It's supposed to be a Sattelite Uplink, but it doesn't really matter.
The design is completely fictional and purely for cosmetic reasons.
Unrealistic, you might say? Nope, High Tech!
SOCOM General Changelog Added.
Isn't that M16A5 a bit huge though?
Yeah, it was. Thanks!
3 is the limit, but there are some tricks to add some additional ones. In this case an attached object with another 3 weapons.
So, yes, it will fire all of those weapons.
Well, Airforce General has Snipers, which counter them pretty well.
And all your arguments would apply for a Quad Cannon as well...
Just wait until you can see it ingame, before calling it OP.
You know, the minigunner could shoot at Aircraft in ZH as well
Also this minigunner is more expensive, needs a genpower unlock, as well as a Propaganda Center. And if it really happens to be to strong, I could just reduce its damage.
"We're going in!"
That's an interesting idea. I'll think about it. Actually fully salvaged vehicles get veterancy, but an additional repair sounds like a good idea.
No, the Assault Troop Crawler comes empty in this mod. But it will have additional weapons.
Yes, it will be able to use rocket pods, AGMs and 25mm cannons. All three weapons are fired simultaneously, and have limited ammunition.
He has 'Steady Aim' perk :P
I know it's not really realistic, but similar to ZH this is more a gameplay decision. A lategame Anti Infantry unit wouldn't really be that useful.
I mostly modeled it after some RL howitzer, but seing your model (and noticing how bad my old model looked) was definetly a motivation to do this. :P
That's Fortress General's logo.
We're doing a lot of testing/balancing at the moment. We can't say it's perfectly balanced yet, but there isn't really a General that's OP. Fortress General for example has rather weak artillery, and mostly slow units. We're also trying not to have a Rock, Paper, Scissors system for our generals. We don't want any General to be in extreme disadvantage vs another. (Like Tank vs. Superweapon in vZH)