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That's a nice FX, I wonder who made this...
Oh wait, I did. For Operation Firestorm, where this exact screenshot is from.
Hi, sorry for the late reply.
The Hologram ability is a bug, thanks for reporting.
The chronosphere is limited to 1 because it would share its contained units anyway.
About the other posts: Yes, SOCOM will receive some new stuff in the future. I'm not sure what you mean with the stealth ability. The Chinooks can be upgraded with stealth, but it would be OP to give that to the Apache.
We don't have a release date yet, but hopefully we can post some updates soon.
Yeah, I've heard that complaint before. It's not the same base as the Nuclear Reactor (it is also a bit smaller) though. The idea was to make a base defense that looks different for once. But I can see that not everyone likes that.
I don't think a fusion of mods would work. Pretty much every ZH mod has its own design goals and fusing them together would probably ruin a lot of what makes the mods great individually.
As for a collaboration project, the problem isn't ego, but different views and different opinions. Unless one person has the final decision over unit and gameplay design, it would be an inconsistant mess. And tbh, not having to follow anyone's design decisions is the main reason a lot of us are creating our own mods in the first place ;-)
Thanks for the feedback, I'll look into it.
What Resolution is that? 800x600 I'll try to find a way to fix this without breaking other resolutions, but this mod isn't really made for low resolutions.
I've noticed the Aircraft takeoff bug as well, but I don't know if it's a bug with the model or a SAGE issue. In both cases it's kinda not worth putting much time into if you ask me.
The GLA Aircraft reload times don't really differ from the other factions. The Mig29 reloads faster than a Chinese Mig but slower than a Raptor.
Only the 2 Main Genpower-Lines are connected because we would have to create a new texture for every General.
The Radar Van suggestion sounds interesting, I'll keep it in mind.
As for the ZSU, those things happen a lot in SAGE if units shoot at stuff below or above them. I'll see if I can improve it.
Some of this is correct.
The stats aren't finalised yet, but right now its missiles are slightly faster, while the damage is roughly the same.
The Russian translation for Beta 1.0 has been updated, thanks to Damfoos.
"so is it possible to say.. instead of having Rank 1 -1-bomber,Rank 2-2 bombers-and Rank 3 3bombers..and istead have one spot for 3 bombers..wich gives you place for 2 extra general powers?"
Not really I'm afraid. The sidedbar where the powers are launched from is limited to 11 buttons per General, so we can't have any more active abilities. Unique Superweapons for China are planned.
I know how a Su-47 looks like and it's quite different to this model, which was modeled as accurately as possible after J-20 blueprints. The wing design is from a concept for an aircraft-carrier version of the J-20:
NOTE: None of the developers speak Russian. It would really help if you would write in English
This IS a Chinese jet!
It is a J20 with a forward-swept wing design.
I must have missed your model until now. Looks great.
The AI isn't perfect, but it should be using the new units already.
It's not that big, no. About the size of an Apache
Thanks for the report. I'll have a look
EDIT: Found, and fixed it.
That is planned (and in progress) actually, but I haven't really been able to finish it yet. We want to have a unique Superweapon for each General.
Last update was a week ago. Yeah, pretty sure it's dead :P
But we didn't remove the Guard command o.O
^ Exactly this. It's not gonna happen. This will stay a mod for ZH only.
Actually, it's based on the A129, which was also used as concept for the WZ-10 in Battlefield 2. The Real Life WZ-10 looks different, but I preferred this one.
Challenge mode is not supported at this point. We don't really have the resources to to do everything, so at the moment we focus on skirmish and multiplayer.
It is actually based on a real helicopter from the 80s :)
Wow. That looks great. Amazing work
Make sure the Data\Scripts folder is renamed/removed. Also Red Army generals should have the most challenging AI at the moment.
I'm sorry for the lack of updates. Truth is, we've been busy with other stuff and didn't make much progress. The mod is still alive, but work is very slow at the moment. I hope we can speed it up again soon.
Edit: And of course thanks for your vote :)