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St4lk3r
St4lk3r Jul 15 2015, 2:12am replied:

I know how a Su-47 looks like and it's quite different to this model, which was modeled as accurately as possible after J-20 blueprints. The wing design is from a concept for an aircraft-carrier version of the J-20:
News.xinhuanet.com

NOTE: None of the developers speak Russian. It would really help if you would write in English

+1 vote   media: China Black Eagle
St4lk3r
St4lk3r Jul 14 2015, 4:49pm replied:

This IS a Chinese jet!

It is a J20 with a forward-swept wing design.

+1 vote   media: China Black Eagle
St4lk3r
St4lk3r Jul 14 2015, 7:54am replied:

I must have missed your model until now. Looks great.

+2 votes   media: China Black Eagle
St4lk3r
St4lk3r Jun 23 2015, 3:54am replied:

Maybe... :P

+3 votes   media: China Dragonstar Drone
St4lk3r
St4lk3r Jun 18 2015, 12:42pm says:

I'm confused

+1 vote   media: Screens
St4lk3r
St4lk3r Jun 4 2015, 2:53am replied:

The AI isn't perfect, but it should be using the new units already.

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r Jun 2 2015, 8:32am replied:

It's not that big, no. About the size of an Apache

+2 votes   media: China Hellhound Gunship
St4lk3r
St4lk3r Jun 1 2015, 1:26pm replied:

Ja

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r Jun 1 2015, 2:31am replied:

Thanks for the report. I'll have a look

EDIT: Found, and fixed it.

+2 votes   mod: Operation: Firestorm
St4lk3r
St4lk3r May 19 2015, 9:07am replied:

That is planned (and in progress) actually, but I haven't really been able to finish it yet. We want to have a unique Superweapon for each General.

+2 votes   mod: Operation: Firestorm
St4lk3r
St4lk3r May 17 2015, 4:38pm replied:

Last update was a week ago. Yeah, pretty sure it's dead :P

+4 votes   mod: Operation: Firestorm
St4lk3r
St4lk3r May 17 2015, 4:37pm replied:

But we didn't remove the Guard command o.O

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 4 2015, 3:33am replied:

^ Exactly this. It's not gonna happen. This will stay a mod for ZH only.

+3 votes   mod: Operation: Firestorm
St4lk3r
St4lk3r Apr 19 2015, 4:52am replied:

Actually, it's based on the A129, which was also used as concept for the WZ-10 in Battlefield 2. The Real Life WZ-10 looks different, but I preferred this one.

+5 votes   media: China Hellion Attach Helicopter
St4lk3r
St4lk3r Apr 18 2015, 4:51am replied:

Challenge mode is not supported at this point. We don't really have the resources to to do everything, so at the moment we focus on skirmish and multiplayer.

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r Apr 17 2015, 3:36pm replied:

It is actually based on a real helicopter from the 80s :)

+14 votes   media: China Hellion Attach Helicopter
St4lk3r
St4lk3r Mar 23 2015, 11:18am says:

Wow. That looks great. Amazing work

+2 votes   media: [ Generals Evolution ] Structures Renders
St4lk3r
St4lk3r Mar 9 2015, 6:04pm replied:

Make sure the Data\Scripts folder is renamed/removed. Also Red Army generals should have the most challenging AI at the moment.

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r Mar 9 2015, 6:02pm replied:

No

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r Dec 5 2014, 5:48am replied:

I'm sorry for the lack of updates. Truth is, we've been busy with other stuff and didn't make much progress. The mod is still alive, but work is very slow at the moment. I hope we can speed it up again soon.

Edit: And of course thanks for your vote :)

+5 votes   mod: Operation: Firestorm
St4lk3r
St4lk3r Sep 22 2014, 5:54am says:

It looks nice, but the it's way to bright imho, and the text is unreadable.

+1 vote   mod: C&C Generals Zero Hour : ENB With SweetFX Mod
St4lk3r
St4lk3r Jul 3 2014, 3:35pm replied:

No, there seems to be a mistake in the english version. The support power is a actually a damage upgrade for helicopter missiles.

+2 votes   mod: Operation: Firestorm
St4lk3r
St4lk3r Jun 29 2014, 1:01pm says:

looks great :)

+3 votes   media: Icy Planes
St4lk3r
St4lk3r May 23 2014, 5:06am replied:

It should work, since our mod doesn't overwrite any files (except the splash screen image)

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 23 2014, 5:05am replied:

The Data/Scripts folder (=the default AI) has to be disabled in order for our scripts (which are located in the big files) to work. The .bat to activate the mod should actially do that, but might fail due to permission issues.

You have probably been playing vs. default AI which can't use most of our new units. When playing, make sure your Data/Scripts Folder is renamed to some other name (e.g. 'Scripts.OFF')

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 21 2014, 3:11pm replied:

Challenge mode is not supported yet.

As for the AI: is your scripts folder renamed? Also which general?

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 20 2014, 4:18am replied:

Make sure your Data/Scripts folder is renamed before you start the game for the AI to work. The .bat should do it, but might fail because of lacking permission.

+1 vote   download: Operation Firestorm Beta 01 Main Files
St4lk3r
St4lk3r May 19 2014, 2:01pm replied:

Any information about what was happening, or a way to replicate the crash?

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 19 2014, 2:00pm replied:

It might take a while.

+1 vote   mod: Operation: Firestorm
St4lk3r
St4lk3r May 19 2014, 6:20am replied:

Like I said, this might be different if you play with 'Limited Superweapons' activated. Since Ion Cannon and Chronosphere both count as Superweapon. We will look into it and probably changed it for the next version

+1 vote   mod: Operation: Firestorm
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