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Some of this is correct.
The stats aren't finalised yet, but right now its missiles are slightly faster, while the damage is roughly the same.
The Russian translation for Beta 1.0 has been updated, thanks to Damfoos.
"so is it possible to say.. instead of having Rank 1 -1-bomber,Rank 2-2 bombers-and Rank 3 3bombers..and istead have one spot for 3 bombers..wich gives you place for 2 extra general powers?"
Not really I'm afraid. The sidedbar where the powers are launched from is limited to 11 buttons per General, so we can't have any more active abilities. Unique Superweapons for China are planned.
I know how a Su-47 looks like and it's quite different to this model, which was modeled as accurately as possible after J-20 blueprints. The wing design is from a concept for an aircraft-carrier version of the J-20:
NOTE: None of the developers speak Russian. It would really help if you would write in English
This IS a Chinese jet!
It is a J20 with a forward-swept wing design.
I must have missed your model until now. Looks great.
The AI isn't perfect, but it should be using the new units already.
It's not that big, no. About the size of an Apache
Thanks for the report. I'll have a look
EDIT: Found, and fixed it.
That is planned (and in progress) actually, but I haven't really been able to finish it yet. We want to have a unique Superweapon for each General.
Last update was a week ago. Yeah, pretty sure it's dead :P
But we didn't remove the Guard command o.O
^ Exactly this. It's not gonna happen. This will stay a mod for ZH only.
Actually, it's based on the A129, which was also used as concept for the WZ-10 in Battlefield 2. The Real Life WZ-10 looks different, but I preferred this one.
Challenge mode is not supported at this point. We don't really have the resources to to do everything, so at the moment we focus on skirmish and multiplayer.
It is actually based on a real helicopter from the 80s :)
Wow. That looks great. Amazing work
Make sure the Data\Scripts folder is renamed/removed. Also Red Army generals should have the most challenging AI at the moment.
I'm sorry for the lack of updates. Truth is, we've been busy with other stuff and didn't make much progress. The mod is still alive, but work is very slow at the moment. I hope we can speed it up again soon.
Edit: And of course thanks for your vote :)
It looks nice, but the it's way to bright imho, and the text is unreadable.
No, there seems to be a mistake in the english version. The support power is a actually a damage upgrade for helicopter missiles.
looks great :)
It should work, since our mod doesn't overwrite any files (except the splash screen image)
The Data/Scripts folder (=the default AI) has to be disabled in order for our scripts (which are located in the big files) to work. The .bat to activate the mod should actially do that, but might fail due to permission issues.
You have probably been playing vs. default AI which can't use most of our new units. When playing, make sure your Data/Scripts Folder is renamed to some other name (e.g. 'Scripts.OFF')