Hello everyone! I have been a source engine mapper for about a year now, and a general programmer for as long as I can remember. I really enjoy what I do, so I decided (about two years ago) to find a team to join. I did not want to go and find the biggest and most well known team; I wanted to join a small lesser known one. I wanted to help be there to make something great. As such, I joined the "Toilet Head Studios" team and started to help do mapping (and more) for "Rapture Inc.". I left after a while, as I didnt see it going anywhere, and they were taking so long. Now I have started my own Game Dev team with Nebster1 (Former Toilet Head Studios concept artist) and we started "Pixel Vision".
The group for AfterEffect the game. This is in place to help things along with the game and PR of the game.
PixelVision is small development group set up in 2013. Our goal is to create interesting games that have original game-play or mechanics. The team is...