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Everyone seems to be asking what this mod does, well Makin_It_Happen6 perhaps you should also post the changelog from filefront?
Anyway just to inform the others, this mod BFX is one of the biggest and most popular mods for SWBF2 since it was released many years ago, alongside the Conversion Pack and Dark Times II. It is an excellent side mod which adds two new eras to the stock maps, the Clone Wars BFX and Galactic Civil War BFX eras (unfortunately it doesn't add new maps, but some custom maps have added BFX support, it's that popular), accurate clone legions on all maps, new classes for all sides, new lightsaber deflect system (lightsabers deflect attacks whenever you swing it), etc. It's also my favorite SWBF2 mod. One thing I love about BFX is that all weapons generally have higher damages (the clone sniper rifle for example can kill any droid with one shot). This makes the battles more tactical instead of just run and gun. The AI also seems to be improved in the mod.
Thanks for the consideration!
Hmm, I have one request. Is it possible for you to make it so that the program returns the addons to the ModLoader folder (if remember mods option is unchecked) after closing the game? Because as it is now, it just returns the addons to the ModLoader folder when launching the loader. It's quite a hassle when sorting and testing out mods and maps and having to relaunch the loader after closing the game so that they could be sorted in the ModLoader folder. It's just nickpicking, not important really. But if you could do it, it would be awesome :)
Wow this is awesome! Now I no longer have to mess around with batch files or waste time renaming my addon folders. Just some feedback, whenever I select the "remember mods" option and then deselect it, I get the Unhandled exception error. But other than that, it's working perfectly. I don't use the remember mods option anyways.
This is an awesome mod, although I quite prefer the blue menu to the green one :) Also, I don't know if it's just for me, but there seems to be some sort of squares around some cliffs in the game when the mod is installed, is there a fix for this?
EDIT: I thinks it's the same problem as the one posted below.
Glad to see constant updates. Hmm, is the music pack already included or should I install it separately?
Just a question, would I still need to install the music pack separately or is that included in this version?
I just recently tried this mod, everything looks nice. You even added Arn de Gothia. Awesome! :)
Awesome! Keep up the great work :)
Hmm, there seem to be a lot of progress, but any reason why you no longer update the SVN? :P Not rushing you or anything :)
Just one small thing I noticed though, for the troop names, is that supposed to be "Light Peones" or "Light Crossbowman"? Because they're spelled in-game as "Ligth".
Wow, this mod is amazing. Been waiting for a Reconquista mod my whole life.
Wow mga Pinoy. Tracking! :)
I would just like to point out this bug on the intro for the operation market garden campaign. Actually I have been trying to point this out since before but I think I wasn't able to point it out properly :)
Let's just wait for them, they're still working to make the mod much better :)
Glad to see another update on the SVN. I was quite worried for a bit there :)
Hmm, wouldn't it affect AI pathfinding?
How are those grid hotkeys "quite buggy" with the mod? I have always wanted to use grid keys with BtB too.
When you start up the market garden campaign, in the intro cinematic , you'll hear someone speaking in German, after that will appear marching German soldiers. But you'll only see their heads because their bodies are invisible lol.
Hmm, is the invisible soldiers' bodies fix in the operation market garden campaign intro gonna be included in the next update? :)
oh alright :)
By the way, what was wrong with the British AI? I played a 3v3 with brits vs PE yesterday (I think) in which I just sat back with my arty while my allies crushed them. Hmm, perhaps because the AI was already fixed when I played that game. I update the svn almost every hour lol.
Just finished an epic 4v4 against the AI (on normal difficulty though, am no expert). Both my allies and my enemies spammed armor and some infantry, but we can only barely manage to hold off the superior axis tanks. The frontlines weaved back and forth with the axis on the front foot, always controlling the center. Whenever the axis advance failed, they pulled back to regroup. Any counterattack against them would be instantly crushed so I just kept my Pershings in defence. In the end, we won with only 7 victory points left lol. I noticed that when both sides couldn't advance without taking heavy losses, both allied and enemy AI just spammed a lot of armor but never actually engaged. If all those axis heavy tanks attacked at the same time, they would have rolled over all our defences even with all the shermans and tank destroyers of my allies. Another thing is that the enemy AI always seemed to focus their attack on our base. If they had protected their victory points with armor instead of clumping them near the edge of our base, we would have never been able to recapture them and then lose the game.