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I believe you choose the settings you want as you install the 1.3 patch using the patch installer. Not knowing how to do it doesn't mean that the words on the readme are futile.
Uhm, isn't Hearts of Oak being developed as a non-commercial PC game? I believe it's going to be free.
wow, great to hear that the mod is still in development :)
i'm not sure but it seems that development for this mod has stopped.
cool, i'd be looking forward to that mod, since the current hundred years war mod is for 1.134 :( lol i didn't actually notice that the self extractor was in french since it looked just like any other installer that i had used :P
no i don't think so. what mod is that? Feyd i believe is the original creator of the crusader deus vult mod. ivanhoe just built up on it.
I hope you would continue to update this mod :)
Hey, i'm just dropping in to say that this mod is one of my favorites for Warband, in fact it is probably my most played mod for Warband alongside Gekokujo :) only gripe with the mod are some native texts but no biggie. Hmm, did the new upload contain an update?
have you sent a message to the other lords to gather troops for the campaign?
it's released! downloading now :)
thanks for the consideration :)
your work is very impressive, it's the one mod for C&C Generals ZH i'm awaiting the most. sad to hear that you won't continue the work though.. uhm, for the 0.5 update, since you're not gonna redo all buildings, can you also release a version where the buildings remain vanilla? since having a realistic USA HQ surrounded by vanilla buildings would make it seem very out of place..
perhaps english is not his native language. have you considered that?
wow, an update. keep it up :)
i'm from there too, and i really love this mod. along with Third Age Total War, the best LOTR game created :)
just wait. it takes a long time for a new game to start. be patient.
at first the music put me off too, but then i started to love it. the battle music is so unique, one you wouldn't find in other mods, and imo it fits the atmosphere perfectly :)
uhm, i'm just new to this mod. which one should i install? the 0.97.1 version or the svn? what's the difference between the two?
EDIT: just read the answer. so , i should install using svn instead?
really, couple of months? and you just announced this project around last year? wow, how can you guys work that fast? :)) since it's a completely new game, i was expecting around 3 years before release, but you guys are really good.
don't judge him immediately as being stupid. perhaps he just wants the realistic graphics.
haven't you played vanilla medieval 2 total war? build watchtowers or type in console "toggle_fow"
i'm not part of the team, but i'm pretty sure they won't. this has been raised up many times at the twcenter forums. not only have they already spent so much time, resources and effort into this mod for med2, also the newer total war tiles are much harder to mod, that's why you don't see total conversion mods for them.
sorry i don't know, i don't have that. right now i'm using generals ZH with unofficial patch 1.06 and improved AI mod.
keep up the good work, the units look really great and realistic :) one question though, are you planning to replace all the buildings? because the USA command center seem a bit out of place with the other buildings right now.. haha
EDIT: sorry id didn't read carefully, you were going to "have every unit in the game, every icon, every building, most sounds and most particle effects replaced to be as realistic as possible" :)
hmm, you put the big file in the command & conquer ZH FOLDER then you start the game like you always do :)
hmm, perhaps i think it's because i got used to playing with the "Advanced AI mod for Zero Hour improved by AEI" mod. can that mod be possibly implemented into untitled? with permission and credit of course :)
i did, i did a clean install, had it patched up to 1.04(does the 1.06 unofficial patch work?) and installed the "no installer easier" over it..
hmm, tested it again using an official map, also on hard difficulty. same result.. this time my ally and one opponent didn't build a superweapon, and the enemy attacks were too weak. i know that they're weak cause i'm not a good player and i usually struggle on hard in vanilla.
this is a great mod, the graphics are outstanding and the units are cool. i have one issue with it though, the ai. even on hard the ai doesn't give much of a challenge. i played a 2v2 skirmish to test it. my ally built a superweapon but never used it, and one of my enemies only built a superweapon only after his ally was wiped out. perhaps the problem is that i didn't use a map that came with the mod?