This member has provided no bio about themself...
This is an awesome mod, although I quite prefer the blue menu to the green one :) Also, I don't know if it's just for me, but there seems to be some sort of squares around some cliffs in the game when the mod is installed, is there a fix for this?
EDIT: I thinks it's the same problem as the one posted below.
Glad to see constant updates. Hmm, is the music pack already included or should I install it separately?
Just a question, would I still need to install the music pack separately or is that included in this version?
I just recently tried this mod, everything looks nice. You even added Arn de Gothia. Awesome! :)
Awesome! Keep up the great work :)
Hmm, there seem to be a lot of progress, but any reason why you no longer update the SVN? :P Not rushing you or anything :)
Just one small thing I noticed though, for the troop names, is that supposed to be "Light Peones" or "Light Crossbowman"? Because they're spelled in-game as "Ligth".
Wow, this mod is amazing. Been waiting for a Reconquista mod my whole life.
Wow mga Pinoy. Tracking! :)
I would just like to point out this bug on the intro for the operation market garden campaign. Actually I have been trying to point this out since before but I think I wasn't able to point it out properly :)
Let's just wait for them, they're still working to make the mod much better :)
Glad to see another update on the SVN. I was quite worried for a bit there :)
Hmm, wouldn't it affect AI pathfinding?
How are those grid hotkeys "quite buggy" with the mod? I have always wanted to use grid keys with BtB too.
When you start up the market garden campaign, in the intro cinematic , you'll hear someone speaking in German, after that will appear marching German soldiers. But you'll only see their heads because their bodies are invisible lol.
Hmm, is the invisible soldiers' bodies fix in the operation market garden campaign intro gonna be included in the next update? :)
oh alright :)
By the way, what was wrong with the British AI? I played a 3v3 with brits vs PE yesterday (I think) in which I just sat back with my arty while my allies crushed them. Hmm, perhaps because the AI was already fixed when I played that game. I update the svn almost every hour lol.
Just finished an epic 4v4 against the AI (on normal difficulty though, am no expert). Both my allies and my enemies spammed armor and some infantry, but we can only barely manage to hold off the superior axis tanks. The frontlines weaved back and forth with the axis on the front foot, always controlling the center. Whenever the axis advance failed, they pulled back to regroup. Any counterattack against them would be instantly crushed so I just kept my Pershings in defence. In the end, we won with only 7 victory points left lol. I noticed that when both sides couldn't advance without taking heavy losses, both allied and enemy AI just spammed a lot of armor but never actually engaged. If all those axis heavy tanks attacked at the same time, they would have rolled over all our defences even with all the shermans and tank destroyers of my allies. Another thing is that the enemy AI always seemed to focus their attack on our base. If they had protected their victory points with armor instead of clumping them near the edge of our base, we would have never been able to recapture them and then lose the game.
@outamyface well you can play version 4.0 using the svn if you can't wait like myself :))
Another campaign bug report. There's a weird bug in the carentan mission, when you zoom in, the initial paratroopers have two rifles each when firing. lol
If not ingame, then in the release notes perhaps? :)
About the upkeep, where can I find which units cost upkeep and what sort of upkeep? :)
The tank splash damage is really noticeable and is such an improvement. One moment my infantry are secure in heavy cover, the next moment, they're dead from machine gun fire with their cover blown to bits by tank shells. Great job! :)