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Just one small thing I noticed though, for the troop names, is that supposed to be "Light Peones" or "Light Crossbowman"? Because they're spelled in-game as "Ligth".
Wow, this mod is amazing. Been waiting for a Reconquista mod my whole life.
Wow mga Pinoy. Tracking! :)
I would just like to point out this bug on the intro for the operation market garden campaign. Actually I have been trying to point this out since before but I think I wasn't able to point it out properly :)
Let's just wait for them, they're still working to make the mod much better :)
Glad to see another update on the SVN. I was quite worried for a bit there :)
Hmm, wouldn't it affect AI pathfinding?
How are those grid hotkeys "quite buggy" with the mod? I have always wanted to use grid keys with BtB too.
When you start up the market garden campaign, in the intro cinematic , you'll hear someone speaking in German, after that will appear marching German soldiers. But you'll only see their heads because their bodies are invisible lol.
Hmm, is the invisible soldiers' bodies fix in the operation market garden campaign intro gonna be included in the next update? :)
oh alright :)
By the way, what was wrong with the British AI? I played a 3v3 with brits vs PE yesterday (I think) in which I just sat back with my arty while my allies crushed them. Hmm, perhaps because the AI was already fixed when I played that game. I update the svn almost every hour lol.
Just finished an epic 4v4 against the AI (on normal difficulty though, am no expert). Both my allies and my enemies spammed armor and some infantry, but we can only barely manage to hold off the superior axis tanks. The frontlines weaved back and forth with the axis on the front foot, always controlling the center. Whenever the axis advance failed, they pulled back to regroup. Any counterattack against them would be instantly crushed so I just kept my Pershings in defence. In the end, we won with only 7 victory points left lol. I noticed that when both sides couldn't advance without taking heavy losses, both allied and enemy AI just spammed a lot of armor but never actually engaged. If all those axis heavy tanks attacked at the same time, they would have rolled over all our defences even with all the shermans and tank destroyers of my allies. Another thing is that the enemy AI always seemed to focus their attack on our base. If they had protected their victory points with armor instead of clumping them near the edge of our base, we would have never been able to recapture them and then lose the game.
@outamyface well you can play version 4.0 using the svn if you can't wait like myself :))
Another campaign bug report. There's a weird bug in the carentan mission, when you zoom in, the initial paratroopers have two rifles each when firing. lol
If not ingame, then in the release notes perhaps? :)
About the upkeep, where can I find which units cost upkeep and what sort of upkeep? :)
The tank splash damage is really noticeable and is such an improvement. One moment my infantry are secure in heavy cover, the next moment, they're dead from machine gun fire with their cover blown to bits by tank shells. Great job! :)
Sorry to hear. But yeah the idea is really cool, guess I just have to settle with playing ATC with fewer AIs. Playing ATC with 1v1 or 2v2 would yield better performance right?
Lol playing as allied against the axis, they spammed me with medium/ heavy tanks in late game and basically crushed my airborne troops. I admit though that I'm not a good player and never played online since I've got no free time for it.
Wow, you're really awesome AGameAnx, so that's why :) But is it really intended for the thompson smg upgrade to give every squad member an smg? Not that it's broken now, it's also quite handy to have an entire squad of close range specialists, makes for some interesting squad tactics.
Another question, since you're the one who coded the ATC script right? Does the ATC mode increase the load on the cpu compared to the normal victory points mode? I just tried the ATC mode on a 3v3 with the ai and it seemed to not run as smooth as it was before. Or perhaps it was due to it being 3v3, or the map perhaps?.. just wanna now if using ATC mode decreases performance.
In the vierville mission in the normady campaign, my paratroopers can upgrade with thompson smgs, but when they do so, all members of the squad gets it equipped. I remember that they don't have the thompson smgs in v3.1. Is this a bug?
But infantry do die quickly and my first tiger was almost killed immediately. Only some micromanagement saved it. The battle would have been lost had I lost that first tank. Loving it :)
With the high resource generation I was able to field the king tiger along with two other tigers(even more if i had wanted to because of huge reserves of resources) in late game to wipe out the allies lol. I just spammed pioneers to repair the tanks and still had lots of reserve manpower.
Yep, not much difference really, and it's all worth it for this mod. The ai is really awesome :)
You didn't put it back it in the svn version, and I wish you wouldn't, I think it just makes the ui feel more cluttered :) by the way, I found a silly bug, in the Operation Market Garden campaign intro cinematic, the marching german soldiers had invisible bodies lol. I know that the campaign isn't a priority, but I think you can fix that quite easily right? :)
Switching to high shaders almost removes the stuttering, a significant improvement :) But I don't know why I can't use 8x antialiasing when using high shaders.
Sorry, I meant the widescreen resolution. Anyway, I got it working now :)