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new version out, wwith new loading screen, so you can see whether you installed the mod right or wrong.
Just awaiting authorization.
As described, Imperator-I SDs are weaker than MonCals...
But IMperator-II are stronger than them.
hey, have you made these models in .alo or in a compatible format, so that one can transform them to .alo?
I could use them in my mod, if you'd agree with me in using them.
BEFORE YOU GIVE UP: under custom maps you should find a map called 3-Playermap001 or similar, it's until now the only map that supports 3 fractions, more maps follow soon.
Think I'll do an English version too.
But that will happen some times after the german release or at the same time, since I have to reinstall the game in English to be able to do so.
since I wrote it in German last time:
1.what's the queestion?
2. yeah, I could do so, if someone gave me some information about their fighters and such.
3. I dislike TIE-Wings but maybe I'll make them buyable in the Spacedock.
1. wo ist die frage?
TIEs sind in meiner Mod schwächer, um einiges.
2.Sonderstaffel? ja, kann ich machen,. aber da brauche ich dann Infos über die Mitglieder, also was für Jäger.
3. Ich hege eine Abneigung gegen TIE-Wings. Aber evtl. bringe ich die für eines der Raumdocks, mal schauen.
next things are just bug fixing and the total introducing of 3 player maps with one faction for each player and a new faction ( or two?)...
right about now : Gameplaychanges, 3 new Units, well, changed Gameplay at all. ( at least the Space)
Nothing great now, sa you can read behind, I am beginner in Modding.
With V. 2.0 I'll import the SSD from FoC, if I am able to do so.
yeah, sure you can, but if you could read, I am beginner in Modding -.-
All changes are just to test modding, so until V. 2.0 you won't see any BIG changes, so you have to understand: I have to understand the System behing EAW to begin Modding at my OWN mod, til now, I just mod the maingame. ( Hope I'll mod a mod sometimes later)
just if they act automatically, if they would be linked with a main operations-center to be controlled via an output they would stop fighting after the gate closed.
But I think you meant that they're autonom, didn't you?
I work on my own mod and speak English and German. Although I encounter many problems while coding, I am looking forward to get the next version of my Mod uploaded. I would like to help you in your team, if this would happen, I would be very glad.
Ich arbeite an einer eigenen Mod, spreche Englisch und Deutsch.
Obwohl mir Fehler im Scripten und bearbeiten der .XML Dateien unterlaufen, freue ich mich auf jede neue Version, die ich hochladen kann. Ich hoffe, ich kann euch irgendwie helfen. Falls dies der Fall wäre, würde mich dies freuen.
Feedback would be great.
Mod now has an homepage. You can find it under : Fightforfreedom.ucoz.de
ATTENTION : german interface O.o
to not make you think the StarDestroyer would be damaged in the beginning, thje smoking parts are just missing for an unknown reason in version 1.0.
Ich spreche mal deutsch, okay?
Also, wenn der Mod richtig installiert wurde, sioeht man das eigentlich NUR an den veränderungen Ingame und der Tatsache, dass man das LucasArts Video überspringen kann.
Ich werde sobald ich kann einen neuen Ladebildschirm machen, damit der Tausch ersichtlicher wird.
If you're speaking English...
Okay. My mod is a modifikation of the Vanilla EAW.
You can see changes ingame only.
One change is that you can SKIP both videos, the Petroglyph AND the LucasArts video when starting the game.
well, just forgot to say: Haven't done Hangars for Rebel-Cruisers yet, after doing so, Empire will have a POPCAP of about 120.
it's simple: if you see the new numbers of the TIEs and X-Wings, you should recognize that the imperial SpaceStations are much stronger,with a garrison fleet that is able to hold up most attacks.
I decided to give the Rebels mor Powerful MonCals, but the normal cruisers, eg. Nebulon-B and Alliance Assault Frigate are destroyed very fast by the new powerfuller units of the Empire.
I wanted to let the Empire have a Advantage AS long AS the Rebels haven't achieved their latest Tech level ( Tech 5 ) since in the beginning the Rebellion got only weak ships.
Later they got the strong MonCals, which have a advantage against imperial cruisers, if you use them wisely.
They got strong ION-Cannons which blast up Imperial Shields rapidly.
well, I will, the questionm is just: why is it not English when you're playing it?
The only things I've changed, which you'd read in german are two names:
I think the Blue Squadron and the Imperator-II StarDestroyer.
BTW: You should see them as an ERROR, since of the missing strings in the English MASTERTEXTFILE.
But since I have no such file, I have problems in coding it English.I'll try to get the missing file from the EAW disc, but even then there's no garantue of succes.
Or am I wrong?
If not, tell me which you just found written in German, I'll then make two versions next time: 1. German 2. English
And MAYBE I'll fix the Mod so you can install it via an installer, which would be simpler.
hm... you've always ideas, which I never mind.
but yeah, if I can fix my nower Problem: I can't tell you guys which units you select, since I can't modify the strings.
I'll do it.
Could anyone write new strings for the new units in my mod when he's released?
That would be great.
Trying now to fix the missing Stardestroyer : Empire can't build Stardestroyers anymore. When fixed, I'll upload the file.
And, of course, a minor update: Rebells now have the " Blue Squadron", a mix out of A-, Y- and X-Wings.
ah...crap, I knew there was a name for a second version of the Imperial Stardestroyer, but I didn't remember, thanks alot!!^^
nice ideas, I'll be looking for what I am able to do.
after having thought about it a second time, mabe I'll do some custom-models, but if they'll look better, that is the question...
cool, thank you
would be great if he could help me with that
I think I won't.
I have no possibilities to do so.
But if you mean the video, I'll do a better one with next version.