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The mod is in German.
Later it could probably be in English too, but that' ll dure some time.
I think a pricing of 50 is low enough for the TIEs, isn't it?
Furthermore it is not planned to make X-Wing Protonentorpedoes, but it's a great idea.
nethertheless the next version comes with installer
it's fascinating simple: Take the Stargate-Mod folder, go to the Folder "data" and copy the folder inside that folder to your EAW\GameData\Data Folder. Then restart the editor.
works so far, but I don't have anyone to test MP so I can be sure that the version had not been changed in any kind.
I think I found a fix for Empire at War : Forces of Corruption.
It now works for me on Windows 7 in MP with 5 GB RAM, I use a 64-bit system.
But I still have to test it.
First of all, thanks for Feedabck, that's imprtant to me to make next version better.
1. The freeze is just a ask of seconds to minutes. With me, it's never taken more than 15 seconds.
2. At my PC, I can select all three factions, no idea why it don't show up to you. Could be since I already work on next version, maybe it' ll work to you then too. (Hope so)
3.Which Music do you mean? the music in the Main Menu?
Or the Music in the Loading-Screen?
Since there's no music for the Tau'ri yet in Skirmish.
If you mean the Main_menu Music, there should be under GameData\Mods\Fight_for_Freedom\Data\Audio\Music a file called Imperial March.mp3. Delete it and you've got back the Star-Wars Imperial Theme.
If it's the Laoding screen, it should be fixed by deleting Battle_Pending_1.mp3. If you have any ideas for better backgroundmusic I'm happy about someone who tells me a good one, since I have a "kinda random" sense of Music.
a very old post:
KiwiWarrior Apr 8 2010, 2:52am says:
lol i was asking around the mods if they would like to post info here but i got no replay so far
I could maybe help you to get some information.
BTW: I make an own mod, not so well known, but I'll expand it.
I know a guy who is involved in making the new Stargate-Mod.
If he (and the main admin of the mod) is alright, I'll tell you
what they tell me.
My mod: Moddb.com
Hope you like it.
BTW: What do you mean with "Froinit friocn"?
"Froinit friocn" = Favorite Fraction?
if I have enough time to, I'll at all case make ground units avayable for Tau'ri. Shuldn't be too difficult since I got the models of Stargate-Empiore at War. All Models that contain any Stargate based content are (C) MGM for the ideas and (C) Stargate-Modding-Group for the Models.
[Edit:] I think I'll have enough time.
am I the only one who thinks like this about that the X-Wings look better than in Rogue Squadron?^^
download FRAPS, with this you can take pictures that are exactly the size of your screen.
try to install as administrator and if it doesn't work, under compatibility mode.
The MC would be a hard enemy, but if you can avoid it as imperial leader to be in a close combat, you'd destroy he MC before it could harm you.
MCs have stronger Weapons, but they have a shorter range.
And: they got stronger Shields, but their Systems are more fragile
which Stardestroyer and which MonCal do you mean? There are two Versions of both. I would suggest that you wait with downloading, since I now have a smaller version with more Content.
1. ties are weaker than X-Wings and A-Wings.
AAAnd: X-Wings got proton torpedoes now!
2. yeah, the German "Gespenster"-squadron [ english Wraith-squadron]
is quite surely implented, but it'll only be a squadron TIEs which is stronger than X-wing squadron, since they're a squadron which often flew in stolen TIEs, which means they got the TIEs the empire uses...
3. Uglies or bastards, nevermind, uglies won't be in the next two o three modversions, but MAYBE after.
and the SDs can shoot over a long range, while MCs can't
new version out, wwith new loading screen, so you can see whether you installed the mod right or wrong.
Just awaiting authorization.
As described, Imperator-I SDs are weaker than MonCals...
But IMperator-II are stronger than them.
hey, have you made these models in .alo or in a compatible format, so that one can transform them to .alo?
I could use them in my mod, if you'd agree with me in using them.
BEFORE YOU GIVE UP: under custom maps you should find a map called 3-Playermap001 or similar, it's until now the only map that supports 3 fractions, more maps follow soon.
Think I'll do an English version too.
But that will happen some times after the german release or at the same time, since I have to reinstall the game in English to be able to do so.
since I wrote it in German last time:
1.what's the queestion?
2. yeah, I could do so, if someone gave me some information about their fighters and such.
3. I dislike TIE-Wings but maybe I'll make them buyable in the Spacedock.
1. wo ist die frage?
TIEs sind in meiner Mod schwächer, um einiges.
2.Sonderstaffel? ja, kann ich machen,. aber da brauche ich dann Infos über die Mitglieder, also was für Jäger.
3. Ich hege eine Abneigung gegen TIE-Wings. Aber evtl. bringe ich die für eines der Raumdocks, mal schauen.
next things are just bug fixing and the total introducing of 3 player maps with one faction for each player and a new faction ( or two?)...
right about now : Gameplaychanges, 3 new Units, well, changed Gameplay at all. ( at least the Space)
Nothing great now, sa you can read behind, I am beginner in Modding.
With V. 2.0 I'll import the SSD from FoC, if I am able to do so.
yeah, sure you can, but if you could read, I am beginner in Modding -.-
All changes are just to test modding, so until V. 2.0 you won't see any BIG changes, so you have to understand: I have to understand the System behing EAW to begin Modding at my OWN mod, til now, I just mod the maingame. ( Hope I'll mod a mod sometimes later)
just if they act automatically, if they would be linked with a main operations-center to be controlled via an output they would stop fighting after the gate closed.
But I think you meant that they're autonom, didn't you?
I work on my own mod and speak English and German. Although I encounter many problems while coding, I am looking forward to get the next version of my Mod uploaded. I would like to help you in your team, if this would happen, I would be very glad.
Ich arbeite an einer eigenen Mod, spreche Englisch und Deutsch.
Obwohl mir Fehler im Scripten und bearbeiten der .XML Dateien unterlaufen, freue ich mich auf jede neue Version, die ich hochladen kann. Ich hoffe, ich kann euch irgendwie helfen. Falls dies der Fall wäre, würde mich dies freuen.