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As the link is broken...
I will up a new link as fast as possible.
If you can speek in german or use the gogle translator, you can find a solution here:
In fact, I just played it on a 64-Bit Win7 with more than 2 Gigs of Ram ;D
you have to patch the game in Order to get those files.
I got some spare time from my training.
I think that I can now continue modding right away.
Nut yeah, I agree there wasn't much of an update from my side for a long time.
You might have to change your tactic, as I changed the behaviour and statistics of many units.
hm...I think I didn't even touch any lua-files.
I think that this is unimportant regarding what they want to show us with that image.
But I agree with your statement.
seems that there is a bug with the language files. might be because of a mixup in the .string file.
Actually english users can play the german version as well.
The german translation concerning menupoints was at two or three points missleading, eg: Cancel was taken for cancel game and not for back to game [in the german version it is different in most games]. That was kinda confusing.
The english version doesn't have those mixups.
Only point that is not that good:
Font doesn't fit to the interface (main menu; ingame menu).
Apart from that, english users can as well use the german prerelease.
Ok, I wrote an article BUT:
Moddb ate it.
Now I have to rewrite it.
If you want your own flags ingame, just feel free to ask.
Well, as far as I can remember there are multiple files already in EAW that are in FoC but weren't used in EaW.
For example the Jedi(Venator) cruiser.
It is in the game but not useable. Sadly.
If you would ask me, as long as one possesses all licenses, it should be allowed to use the contents.
As long as, for example I, don't say the SSD was created by me, it should be fine.
I mean, I bought all 3 Alamo games created b y Petroglyph.
Shouldn't I be allowed to use the content then?
As far as I know the .alo files are not being used by any other game than:
-Empire at War
-Empire at War: Forces of Corruption
-Universe at War: Earth Assault
Well, I'l give it a try. Although I will ask them about the factions when I am ready to add a new faction as I still have to add a lot of things and functions.
First of all I will have to get the game morew realistic but have to find a balance nethertheless.
But I hereby promise that it will neither a rock-paper-scissor nor a system with same strength-per-unitclass.
I am currently working on it and I think that I can upload some videos in the next hours.
no, it is thought to be that way.
As I think they always made games the way so that everyone could play it.
It may make sense to first send a space fleet and let the ground forces wait until it is safe for them but it kinda destroys the sense of the land battles as you could as well just attack the planet with the deathstar and destroy the planet.
That makes the deathstar way more important to the empire than it should be and therefor the empire doesn't use it's groundunits at all after a certain point.
the AT-AT itself would be built in the campaign map.
You send it as you would senbd a space fleet but when you approach an planet you get spaceunits. those are the groundunits OR they are their escort ships.
For example the AT-AT would be IN a stardestroyer as these carry the AT-ATs in the deep space.
Other units would be in Lambda shuttles or other hyper space able ships.
Anyways thank you for reading the news and as far as you have any questions, just feel free to ask.
Created a forum.
All ideas and or crititcs as well as questions are very welcome.
Yeah moddb, new record, 12 hours until admin authorizatioln...I am impressed -.-
not yet but the next version will be for FoC
I think it would be even more noticeable if you postet the link here.
Erstmal isses nur ne Idee, aber auf lange Sicht kommt es rein.
It is basically a modification of the normal gameplay.
Stargate Content will be added as soon, as I figure out how to implement a new faction.
As I will have to begin over today (FoC doesn't take any of the Mod's files...) This could take some time.
Alsop, I will have some hard time to configure the Corruption's ships.
As they do have shield-ignoring-projectiles, theswe woulld be quite overpowered in the strong shields, weak armor principe.
I hope that I will soon get out a new version but it sure will take some time.
As for the time when the screenshots were relesed, there already was a good stargate mod for EAW.
If you didn't know it yet, I can only recommend it.
It will take some time to get Stargate working.
As I now will have three factions, I am currently thinking about removing the corruption and giving that slot to Stargate.
What do you guys think about that idea?
Tell this to the more than 2000000000 chinese and african people. They'll laugh at you.
So...because MOST people in industrial and or urban environments do speak english means that all apart from Germany speak English?
Let's just calculate this out.
We have a total world population from 7000000000 people. And in germany there live 82000000. So.... IF ALL countries in the world APART from Germany would ONLY talk English...you would be right. But they actually aren't.
So....thanks for using Google Translator and come again soon.
Because today is not the fourth but the second of may?
yay, Bf3/Battlefield Theme^^
I really like the concepts and effects of the airplanes.
Die Minen sehen ja alle genial aus, aber bei so vielen Details....werden die größer und ertragsreicher? Wäre zumindest ein Weg, die zu behalten, anstatt diese tollen Models einfach zu verwerfen...
Wäre nur Schade um die ganze Arbeit.
I fear you will have to buy CS:S.
Or you could try to find the Content on Garrysmod.org
Well, the way you isntalled seems to be right.
Did you patch the game? That might be the Error.
If you did so, please try to look whether you have the Victory Destroyer seen in this video:
It might already work but as far as I remember I haven't done a Menubackground for the early versions of the mod.
Nethertheless thanks to all who downloaded the mod.
Was really lazy lately, think I'll put my next time in the next version....took me way too long for the next version.
I am asking you all this just because of this fact.
If there are enough people saying that they haven't got FoC I'll continue using EaW, although it would be easier in FoC.
yes, Federation at War was the mod I mentioned.
well.....Star Trek was not intended to be in the mod, but I can tell you that there are good mods concerning Star Trek ships.
There was another one but I can't find it right now.
If I wanted to make Star Trek in this mod, it would take years for me, since I had to make new models, textures and, the most important, new lasers.(Phasers look way other than the lasers from Star Wars....)
But thanks for the idea.
Maybe, if I am done with the Stargate things, e.g. the faction, the ships and troops, I'll make Star Trek but sadly this day is still far.
Several GBs of downloads ;D
A mastermod...hm...sounds great but will be a pain to write, as there are so many units.
Just think of Star Wars.
Just think of Episode 4.
Just think of the whole aspects of the ships that were made and are in the game but behave completely otherwise that in the movies.
Those would be a begin but what with Episode 5 and 6?
What about Stargate, Star Trek and Starship Troopers?
There are literally thousands of ships.
As I said, sounds absolutely cool.
the game "Rise of nations" does not provide the requirements, I think.
There are no real ressources consumed by units apart from when they are built.
The territory fee when entering enemy territory would be perfect for it being some kind of postapocalyptic setting.
So...Maybe one could create some kind of strategy game involcing zombies in a postapocalyptic setting, featuring radiation around cities or something like that but survival strategy might not work, if one asked me.
Still pretty empty, how about adding stuff, I would post some ideas if I may do so.
And yeah, prices are not final.
Before the question pops up:
upgraded X-Wings have stronger shields, faster firing Lasers and protonentorpedoes.
upgraded Y-Wings have a new turret on top of the Cockpit (not moving yet)as well as stronger shields
MC-80s have now point defenses to defend themselvews against fighters/bombers.
Upgraded MC-80s are ...hm...well, they are still MC-80s but have more shield points and two hangars. Oh, nd they can use their special ability as long as they wish to. However, they shoot less frequently and cannot deploy squadrons whilst they do.
it is an idea but at the current state I won't add full nations.
Ground combat is way too complicated right now.
You have to, other than with space skirmish, create animations for your units. Those take ages.
they still got the heavy weapons.
In this video they might be a little hard to spot.
However, I just wanted to have the focus in this video on the point defenses.
Tomorrow I'll upload a viddeo with the other weapons.
These are currently:
(depending on which SD)
And about hating the vanilla:
If I was completely ok with how the game works, I wouldn't mod it, would I? ;D
it is fun as games get in most cases a good synchronisation.
Yeah...and I know that some units are still missing.
Ja, ich weiß, dass einige Einheiten noch fehlen.
Just in case, you had some ideas that didn't make it in a mod yet:
What would you like to see in a mod?
may I assist you a little?
yeah, but thanks go to Stargate-Modding-Group
von mir aus, haste recht
werde es dann auch ab sofort so schreiben
hab's gleich mal geändert
I think a pricing of 50 is low enough for the TIEs, isn't it?
Furthermore it is not planned to make X-Wing Protonentorpedoes, but it's a great idea.
nethertheless the next version comes with installer
am I the only one who thinks like this about that the X-Wings look better than in Rogue Squadron?^^
As described, Imperator-I SDs are weaker than MonCals...
But IMperator-II are stronger than them.
hey, have you made these models in .alo or in a compatible format, so that one can transform them to .alo?
I could use them in my mod, if you'd agree with me in using them.
BEFORE YOU GIVE UP: under custom maps you should find a map called 3-Playermap001 or similar, it's until now the only map that supports 3 fractions, more maps follow soon.
Think I'll do an English version too.
But that will happen some times after the german release or at the same time, since I have to reinstall the game in English to be able to do so.
to not make you think the StarDestroyer would be damaged in the beginning, thje smoking parts are just missing for an unknown reason in version 1.0.
Ich spreche mal deutsch, okay?
Also, wenn der Mod richtig installiert wurde, sioeht man das eigentlich NUR an den veränderungen Ingame und der Tatsache, dass man das LucasArts Video überspringen kann.
Ich werde sobald ich kann einen neuen Ladebildschirm machen, damit der Tausch ersichtlicher wird.
If you're speaking English...
Okay. My mod is a modifikation of the Vanilla EAW.
You can see changes ingame only.
One change is that you can SKIP both videos, the Petroglyph AND the LucasArts video when starting the game.
after having thought about it a second time, mabe I'll do some custom-models, but if they'll look better, that is the question...
I think I won't.
I have no possibilities to do so.
But if you mean the video, I'll do a better one with next version.