This member has provided no bio about themself...
Well, I'l give it a try. Although I will ask them about the factions when I am ready to add a new faction as I still have to add a lot of things and functions.
First of all I will have to get the game morew realistic but have to find a balance nethertheless.
But I hereby promise that it will neither a rock-paper-scissor nor a system with same strength-per-unitclass.
I am currently working on it and I think that I can upload some videos in the next hours.
no, it is thought to be that way.
As I think they always made games the way so that everyone could play it.
It may make sense to first send a space fleet and let the ground forces wait until it is safe for them but it kinda destroys the sense of the land battles as you could as well just attack the planet with the deathstar and destroy the planet.
That makes the deathstar way more important to the empire than it should be and therefor the empire doesn't use it's groundunits at all after a certain point.
the AT-AT itself would be built in the campaign map.
You send it as you would senbd a space fleet but when you approach an planet you get spaceunits. those are the groundunits OR they are their escort ships.
For example the AT-AT would be IN a stardestroyer as these carry the AT-ATs in the deep space.
Other units would be in Lambda shuttles or other hyper space able ships.
Anyways thank you for reading the news and as far as you have any questions, just feel free to ask.
Created a forum.
All ideas and or crititcs as well as questions are very welcome.
Yeah moddb, new record, 12 hours until admin authorizatioln...I am impressed -.-
not yet but the next version will be for FoC
I think it would be even more noticeable if you postet the link here.
Erstmal isses nur ne Idee, aber auf lange Sicht kommt es rein.
It is basically a modification of the normal gameplay.
Stargate Content will be added as soon, as I figure out how to implement a new faction.
As I will have to begin over today (FoC doesn't take any of the Mod's files...) This could take some time.
Alsop, I will have some hard time to configure the Corruption's ships.
As they do have shield-ignoring-projectiles, theswe woulld be quite overpowered in the strong shields, weak armor principe.
I hope that I will soon get out a new version but it sure will take some time.
As for the time when the screenshots were relesed, there already was a good stargate mod for EAW.
If you didn't know it yet, I can only recommend it.
It will take some time to get Stargate working.
As I now will have three factions, I am currently thinking about removing the corruption and giving that slot to Stargate.
What do you guys think about that idea?
Tell this to the more than 2000000000 chinese and african people. They'll laugh at you.
So...because MOST people in industrial and or urban environments do speak english means that all apart from Germany speak English?
Let's just calculate this out.
We have a total world population from 7000000000 people. And in germany there live 82000000. So.... IF ALL countries in the world APART from Germany would ONLY talk English...you would be right. But they actually aren't.
So....thanks for using Google Translator and come again soon.
Because today is not the fourth but the second of may?
yay, Bf3/Battlefield Theme^^
I really like the concepts and effects of the airplanes.
Die Minen sehen ja alle genial aus, aber bei so vielen Details....werden die größer und ertragsreicher? Wäre zumindest ein Weg, die zu behalten, anstatt diese tollen Models einfach zu verwerfen...
Wäre nur Schade um die ganze Arbeit.
I fear you will have to buy CS:S.
Or you could try to find the Content on Garrysmod.org
Well, the way you isntalled seems to be right.
Did you patch the game? That might be the Error.
If you did so, please try to look whether you have the Victory Destroyer seen in this video:
It might already work but as far as I remember I haven't done a Menubackground for the early versions of the mod.
Nethertheless thanks to all who downloaded the mod.
Was really lazy lately, think I'll put my next time in the next version....took me way too long for the next version.
I am asking you all this just because of this fact.
If there are enough people saying that they haven't got FoC I'll continue using EaW, although it would be easier in FoC.
yes, Federation at War was the mod I mentioned.
well.....Star Trek was not intended to be in the mod, but I can tell you that there are good mods concerning Star Trek ships.
There was another one but I can't find it right now.
If I wanted to make Star Trek in this mod, it would take years for me, since I had to make new models, textures and, the most important, new lasers.(Phasers look way other than the lasers from Star Wars....)
But thanks for the idea.
Maybe, if I am done with the Stargate things, e.g. the faction, the ships and troops, I'll make Star Trek but sadly this day is still far.
Just in case, you had some ideas that didn't make it in a mod yet:
What would you like to see in a mod?
The mod hasn't added the new faction yet.
It is playable, although the GUI doesn't seem to support three or more factions yet.
I have been a little busy lately so I didn't care much about proceeding in the mod's development.
The changes the mod makes right about now are more to be seen ingame, I didn't change the main Menu.
If you like to, you may download a really buggy Alpha of Version 3.0 that I uploaded on Strategyinformer.
may I assist you a little?
since new ground units are almost three times dificultier than space units...
So for example, for a simple Soldier you have to make a model, an animation for walking, an animation for shooting and an animation for dying. Furthermore you have to (in most cases) make some "footprints for Soldiers and vehicles. Another point is that most people play the game for the Space skirmishes and most people I asked meant that the land skirmish would be lame or annoying...
So I think these are the reasons...
Might be wrong, but if one asked me, I would answer this...
right now....it's like in 3.0 alpha...but I'm overthinking it since of the lack of ships for the Tau'ri...
I think I'll make both...if I find the time to do so...
I just don't like the thought of having only 3-6 ships for a whole faction...^^
Nevermind...I'll make it a faction at all cost.
just a stupid little question:
Where, or better, how do I install new maps/mods for SupCom2?
have you installed other mods?
Maybe you had installed a mod that was installed by changing GameFiles.
You can check whether you had or not by opening EAW\GameData\Data\XML.
If you don't have this Folder (XML\) or if it is empty, that's not the part that doesn't work. I haven't seen the Steam-EAW so long but I hope it's built the same way as the Retail.
I want it to make the game both, more strategic and more based on action.
yeah, also makes a lot of fun.
yeah, but thanks go to Stargate-Modding-Group
in 3.0 Tau'ri will be playable fully, that's why the 3.0 isn't released yet, they have no ability to build at their Spacestation.
von mir aus, haste recht
werde es dann auch ab sofort so schreiben
hab's gleich mal geändert
Yeah, there was already an RAM Fix, but doesn't change the GameDatas(It only adds a file), so it's a mod itself.
For me it changed Gameversion, I couldn't more play with friends.
So I designed that RAM fix(that changes the Original files), so that I have the same version as un"fixed" FoC-Versions.