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John_N447
John_N447 May 9 2013, 7:57am replied:

If you can speek in german or use the gogle translator, you can find a solution here:
Spycorp.sytes.net

+1 vote   game: Act of War: Direct Action
John_N447
John_N447 Apr 29 2013, 8:11pm replied:

In fact, I just played it on a 64-Bit Win7 with more than 2 Gigs of Ram ;D

+1 vote   game: Act of War: Direct Action
John_N447
John_N447 Apr 29 2013, 8:10pm replied:

look here:
Spycorp.sytes.net

+1 vote   game: Act of War: Direct Action
John_N447
John_N447 Apr 29 2013, 8:07pm replied:

you have to patch the game in Order to get those files.

+1 vote   download: Proper Windows 7 Fix for Act of War
John_N447
John_N447 Apr 27 2013, 8:29am replied:

actually...
I got some spare time from my training.
I think that I can now continue modding right away.
Nut yeah, I agree there wasn't much of an update from my side for a long time.

+2 votes   mod: Empire at War - Fight for Freedom
John_N447
John_N447 Apr 20 2013, 2:47pm replied:

You might have to change your tactic, as I changed the behaviour and statistics of many units.

+1 vote   mod: Empire at War - Fight for Freedom
John_N447
John_N447 Apr 14 2013, 2:00pm replied:

hm...I think I didn't even touch any lua-files.

+1 vote   mod: Empire at War - Fight for Freedom
John_N447
John_N447 Mar 19 2013, 11:39am replied:

I think that this is unimportant regarding what they want to show us with that image.
But I agree with your statement.

+5 votes   media: T-Rex Ground Alignment
John_N447
John_N447 Feb 24 2013, 7:52am replied:

seems that there is a bug with the language files. might be because of a mixup in the .string file.

+1 vote   mod: Empire at War - Fight for Freedom
John_N447
John_N447 Dec 22 2012, 2:23pm says:

Actually english users can play the german version as well.
The german translation concerning menupoints was at two or three points missleading, eg: Cancel was taken for cancel game and not for back to game [in the german version it is different in most games]. That was kinda confusing.
The english version doesn't have those mixups.
Only point that is not that good:
Font doesn't fit to the interface (main menu; ingame menu).
Apart from that, english users can as well use the german prerelease.

+1 vote   mod: Modern User Interface
John_N447
John_N447 Dec 10 2012, 3:15pm says:

Ok, I wrote an article BUT:
Moddb ate it.
So....
Now I have to rewrite it.

+2 votes   group: Spycorp. Technologies
John_N447
John_N447 Dec 10 2012, 2:41pm says:

If you want your own flags ingame, just feel free to ask.

+3 votes   mod: Modern User Interface
John_N447
John_N447 Oct 4 2012, 12:07pm replied:

Well, as far as I can remember there are multiple files already in EAW that are in FoC but weren't used in EaW.
For example the Jedi(Venator) cruiser.
It is in the game but not useable. Sadly.
If you would ask me, as long as one possesses all licenses, it should be allowed to use the contents.
As long as, for example I, don't say the SSD was created by me, it should be fine.
I mean, I bought all 3 Alamo games created b y Petroglyph.
Shouldn't I be allowed to use the content then?
As far as I know the .alo files are not being used by any other game than:
-Empire at War
-Empire at War: Forces of Corruption
-Universe at War: Earth Assault

+1 vote   mod: Empire at War - Fight for Freedom
John_N447
John_N447 Jul 29 2012, 8:32am replied:

Well, I'l give it a try. Although I will ask them about the factions when I am ready to add a new faction as I still have to add a lot of things and functions.
First of all I will have to get the game morew realistic but have to find a balance nethertheless.
But I hereby promise that it will neither a rock-paper-scissor nor a system with same strength-per-unitclass.
I am currently working on it and I think that I can upload some videos in the next hours.

+3 votes   article: Working on a new version....
John_N447
John_N447 Jul 28 2012, 6:40pm replied:

no, it is thought to be that way.
As I think they always made games the way so that everyone could play it.
It may make sense to first send a space fleet and let the ground forces wait until it is safe for them but it kinda destroys the sense of the land battles as you could as well just attack the planet with the deathstar and destroy the planet.
That makes the deathstar way more important to the empire than it should be and therefor the empire doesn't use it's groundunits at all after a certain point.

Well,
the AT-AT itself would be built in the campaign map.
You send it as you would senbd a space fleet but when you approach an planet you get spaceunits. those are the groundunits OR they are their escort ships.
For example the AT-AT would be IN a stardestroyer as these carry the AT-ATs in the deep space.
Other units would be in Lambda shuttles or other hyper space able ships.


Anyways thank you for reading the news and as far as you have any questions, just feel free to ask.

+2 votes   article: Working on a new version....
John_N447
John_N447 Jul 28 2012, 6:22am says:

Created a forum.
All ideas and or crititcs as well as questions are very welcome.

+1 vote   mod: Empire at War - Fight for Freedom
John_N447
John_N447 Jul 28 2012, 5:49am says:

Yeah moddb, new record, 12 hours until admin authorizatioln...I am impressed -.-

+3 votes   article: Working on a new version....
John_N447
John_N447 Jul 27 2012, 10:17pm replied:

not yet but the next version will be for FoC

+1 vote   mod: Empire at War - Fight for Freedom
John_N447
John_N447 Jul 27 2012, 9:30am replied:

I think it would be even more noticeable if you postet the link here.
Facebook.com

+2 votes   mod: Empire at War - Fight for Freedom
John_N447
John_N447 Jul 24 2012, 1:12pm replied:

Erstmal isses nur ne Idee, aber auf lange Sicht kommt es rein.

+1 vote   media: BC-304
John_N447
John_N447 Jul 23 2012, 9:03am replied:

It is basically a modification of the normal gameplay.
Stargate Content will be added as soon, as I figure out how to implement a new faction.
As I will have to begin over today (FoC doesn't take any of the Mod's files...) This could take some time.
Alsop, I will have some hard time to configure the Corruption's ships.
As they do have shield-ignoring-projectiles, theswe woulld be quite overpowered in the strong shields, weak armor principe.

I hope that I will soon get out a new version but it sure will take some time.
As for the time when the screenshots were relesed, there already was a good stargate mod for EAW.
Moddb.com
If you didn't know it yet, I can only recommend it.
Elseways:
It will take some time to get Stargate working.
As I now will have three factions, I am currently thinking about removing the corruption and giving that slot to Stargate.

What do you guys think about that idea?

+4 votes   mod: Empire at War - Fight for Freedom
John_N447
John_N447 May 6 2012, 12:13pm replied:

Tell this to the more than 2000000000 chinese and african people. They'll laugh at you.
Seriously 99%?
So...because MOST people in industrial and or urban environments do speak english means that all apart from Germany speak English?
Let's just calculate this out.
We have a total world population from 7000000000 people. And in germany there live 82000000. So.... IF ALL countries in the world APART from Germany would ONLY talk English...you would be right. But they actually aren't.
So....thanks for using Google Translator and come again soon.

0 votes   article: CS:S Content for Gmod 2014 (Up-dated)
John_N447
John_N447 May 2 2012, 4:15pm replied:

Because today is not the fourth but the second of may?

0 votes   media: May 4th Update
John_N447
John_N447 Mar 11 2012, 6:36pm says:

yay, Bf3/Battlefield Theme^^
I really like the concepts and effects of the airplanes.

+3 votes   media: Anti-Tank Weapons
John_N447
John_N447 Jan 29 2012, 2:58pm says:

Die Minen sehen ja alle genial aus, aber bei so vielen Details....werden die größer und ertragsreicher? Wäre zumindest ein Weg, die zu behalten, anstatt diese tollen Models einfach zu verwerfen...
Wäre nur Schade um die ganze Arbeit.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
John_N447
John_N447 Jan 15 2012, 8:47pm replied:

I fear you will have to buy CS:S.
Or you could try to find the Content on Garrysmod.org

+3 votes   mod: ๖ۣۜĐ.B CREÅTION
John_N447
John_N447 Nov 21 2011, 2:40am replied:

Well, the way you isntalled seems to be right.
Did you patch the game? That might be the Error.
If you did so, please try to look whether you have the Victory Destroyer seen in this video:
Moddb.com
It might already work but as far as I remember I haven't done a Menubackground for the early versions of the mod.
Nethertheless thanks to all who downloaded the mod.
Was really lazy lately, think I'll put my next time in the next version....took me way too long for the next version.

+1 vote   mod: Empire at War - Fight for Freedom
John_N447
John_N447 Oct 11 2011, 3:49pm replied:

I am asking you all this just because of this fact.
If there are enough people saying that they haven't got FoC I'll continue using EaW, although it would be easier in FoC.

+2 votes   article: EaW or EaW:FoC?
John_N447
John_N447 Oct 11 2011, 3:48pm replied:

yes, Federation at War was the mod I mentioned.

+2 votes   article: EaW or EaW:FoC?
John_N447
John_N447 Oct 5 2011, 10:30pm replied:

well.....Star Trek was not intended to be in the mod, but I can tell you that there are good mods concerning Star Trek ships.
Moddb.com
There was another one but I can't find it right now.
If I wanted to make Star Trek in this mod, it would take years for me, since I had to make new models, textures and, the most important, new lasers.(Phasers look way other than the lasers from Star Wars....)
But thanks for the idea.
Maybe, if I am done with the Stargate things, e.g. the faction, the ships and troops, I'll make Star Trek but sadly this day is still far.

+2 votes   article: EaW or EaW:FoC?
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