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John_N447
John_N447 @ Act of War: Direct Action

If you can speek in german or use the gogle translator, you can find a solution here:
Spycorp.sytes.net

Good karma+1 vote
John_N447
John_N447 @ Act of War: Direct Action

In fact, I just played it on a 64-Bit Win7 with more than 2 Gigs of Ram ;D

Good karma+1 vote
John_N447
John_N447 @ Proper Windows 7 Fix for Act of War

you have to patch the game in Order to get those files.

Good karma+1 vote
John_N447
John_N447 @ Empire at War - Fight for Freedom

actually...
I got some spare time from my training.
I think that I can now continue modding right away.
Nut yeah, I agree there wasn't much of an update from my side for a long time.

Good karma+2 votes
John_N447
John_N447 @ Empire at War - Fight for Freedom

You might have to change your tactic, as I changed the behaviour and statistics of many units.

Good karma+1 vote
John_N447
John_N447 @ Empire at War - Fight for Freedom

hm...I think I didn't even touch any lua-files.

Good karma+1 vote
John_N447
John_N447 @ T-Rex Ground Alignment

I think that this is unimportant regarding what they want to show us with that image.
But I agree with your statement.

Good karma+5 votes
John_N447
John_N447 @ Empire at War - Fight for Freedom

seems that there is a bug with the language files. might be because of a mixup in the .string file.

Good karma+1 vote
John_N447
John_N447 @ Modern User Interface

Actually english users can play the german version as well.
The german translation concerning menupoints was at two or three points missleading, eg: Cancel was taken for cancel game and not for back to game [in the german version it is different in most games]. That was kinda confusing.
The english version doesn't have those mixups.
Only point that is not that good:
Font doesn't fit to the interface (main menu; ingame menu).
Apart from that, english users can as well use the german prerelease.

Good karma+1 vote
John_N447
John_N447 @ Spycorp. Technologies

Ok, I wrote an article BUT:
Moddb ate it.
So....
Now I have to rewrite it.

Good karma+2 votes
John_N447
John_N447 @ Modern User Interface

If you want your own flags ingame, just feel free to ask.

Good karma+3 votes
John_N447
John_N447 @ Empire at War - Fight for Freedom

Well, as far as I can remember there are multiple files already in EAW that are in FoC but weren't used in EaW.
For example the Jedi(Venator) cruiser.
It is in the game but not useable. Sadly.
If you would ask me, as long as one possesses all licenses, it should be allowed to use the contents.
As long as, for example I, don't say the SSD was created by me, it should be fine.
I mean, I bought all 3 Alamo games created b y Petroglyph.
Shouldn't I be allowed to use the content then?
As far as I know the .alo files are not being used by any other game than:
-Empire at War
-Empire at War: Forces of Corruption
-Universe at War: Earth Assault

Good karma+1 vote
John_N447
John_N447 @ Working on a new version....

Well, I'l give it a try. Although I will ask them about the factions when I am ready to add a new faction as I still have to add a lot of things and functions.
First of all I will have to get the game morew realistic but have to find a balance nethertheless.
But I hereby promise that it will neither a rock-paper-scissor nor a system with same strength-per-unitclass.
I am currently working on it and I think that I can upload some videos in the next hours.

Good karma+3 votes
John_N447
John_N447 @ Working on a new version....

no, it is thought to be that way.
As I think they always made games the way so that everyone could play it.
It may make sense to first send a space fleet and let the ground forces wait until it is safe for them but it kinda destroys the sense of the land battles as you could as well just attack the planet with the deathstar and destroy the planet.
That makes the deathstar way more important to the empire than it should be and therefor the empire doesn't use it's groundunits at all after a certain point.

Well,
the AT-AT itself would be built in the campaign map.
You send it as you would senbd a space fleet but when you approach an planet you get spaceunits. those are the groundunits OR they are their escort ships.
For example the AT-AT would be IN a stardestroyer as these carry the AT-ATs in the deep space.
Other units would be in Lambda shuttles or other hyper space able ships.


Anyways thank you for reading the news and as far as you have any questions, just feel free to ask.

Good karma+2 votes
John_N447
John_N447 @ Empire at War - Fight for Freedom

Created a forum.
All ideas and or crititcs as well as questions are very welcome.

Good karma+1 vote
John_N447
John_N447 @ Working on a new version....

Yeah moddb, new record, 12 hours until admin authorizatioln...I am impressed -.-

Good karma+3 votes
John_N447
John_N447 @ Empire at War - Fight for Freedom

not yet but the next version will be for FoC

Good karma+1 vote
John_N447
John_N447 @ Empire at War - Fight for Freedom

I think it would be even more noticeable if you postet the link here.
Facebook.com

Good karma+2 votes
John_N447
John_N447 @ BC-304

Erstmal isses nur ne Idee, aber auf lange Sicht kommt es rein.

Good karma+1 vote
John_N447
John_N447 @ Empire at War - Fight for Freedom

It is basically a modification of the normal gameplay.
Stargate Content will be added as soon, as I figure out how to implement a new faction.
As I will have to begin over today (FoC doesn't take any of the Mod's files...) This could take some time.
Alsop, I will have some hard time to configure the Corruption's ships.
As they do have shield-ignoring-projectiles, theswe woulld be quite overpowered in the strong shields, weak armor principe.

I hope that I will soon get out a new version but it sure will take some time.
As for the time when the screenshots were relesed, there already was a good stargate mod for EAW.
Moddb.com
If you didn't know it yet, I can only recommend it.
Elseways:
It will take some time to get Stargate working.
As I now will have three factions, I am currently thinking about removing the corruption and giving that slot to Stargate.

What do you guys think about that idea?

Good karma+4 votes
John_N447
John_N447 @ CS:S Content for Gmod 2014 (Up-dated)

Tell this to the more than 2000000000 chinese and african people. They'll laugh at you.
Seriously 99%?
So...because MOST people in industrial and or urban environments do speak english means that all apart from Germany speak English?
Let's just calculate this out.
We have a total world population from 7000000000 people. And in germany there live 82000000. So.... IF ALL countries in the world APART from Germany would ONLY talk English...you would be right. But they actually aren't.
So....thanks for using Google Translator and come again soon.

Good karma0 votes
John_N447
John_N447 @ Anti-Tank Weapons

yay, Bf3/Battlefield Theme^^
I really like the concepts and effects of the airplanes.

Good karma+3 votes
John_N447
John_N447 @ Stargate - Empire at War: Pegasus Chronicles

Die Minen sehen ja alle genial aus, aber bei so vielen Details....werden die größer und ertragsreicher? Wäre zumindest ein Weg, die zu behalten, anstatt diese tollen Models einfach zu verwerfen...
Wäre nur Schade um die ganze Arbeit.

Good karma+1 vote
John_N447
John_N447 @ ๖ۣۜĐ.B CREÅTION

I fear you will have to buy CS:S.
Or you could try to find the Content on Garrysmod.org

Good karma+3 votes
John_N447
John_N447 @ Empire at War - Fight for Freedom

Well, the way you isntalled seems to be right.
Did you patch the game? That might be the Error.
If you did so, please try to look whether you have the Victory Destroyer seen in this video:
Moddb.com
It might already work but as far as I remember I haven't done a Menubackground for the early versions of the mod.
Nethertheless thanks to all who downloaded the mod.
Was really lazy lately, think I'll put my next time in the next version....took me way too long for the next version.

Good karma+1 vote
John_N447
John_N447 @ EaW or EaW:FoC?

I am asking you all this just because of this fact.
If there are enough people saying that they haven't got FoC I'll continue using EaW, although it would be easier in FoC.

Good karma+2 votes
John_N447
John_N447 @ EaW or EaW:FoC?

yes, Federation at War was the mod I mentioned.

Good karma+2 votes
John_N447
John_N447 @ EaW or EaW:FoC?

well.....Star Trek was not intended to be in the mod, but I can tell you that there are good mods concerning Star Trek ships.
Moddb.com
There was another one but I can't find it right now.
If I wanted to make Star Trek in this mod, it would take years for me, since I had to make new models, textures and, the most important, new lasers.(Phasers look way other than the lasers from Star Wars....)
But thanks for the idea.
Maybe, if I am done with the Stargate things, e.g. the faction, the ships and troops, I'll make Star Trek but sadly this day is still far.

Good karma+2 votes
John_N447
John_N447 @ EaW or EaW:FoC?

Just in case, you had some ideas that didn't make it in a mod yet:
What would you like to see in a mod?

Good karma+2 votes
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