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After that live stream I smell the stink of an online only no local area play steam exclusive game. Guess I'm gonna have to drop that one...
You should seriously drop the halos. For both friend and foes. Handholding is one of the biggest anti-fun thing ever invented right after cheating.
Looks like the version numbers were swapped on the image.
Well it DOES mean that TDM endorses thi4f, even if indirectly, it's giving it free advertising, which is the whole reason for this contest to even exist in the first place.
The game crashes after loading the Nexus after finishing "Hell Freezes Over"
The map is loaded but the screen is frozen as soon and I get the typical "program stopped responding".
Load tile 229: p0-m4-e0 HR/firesky_rt.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_ft.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_bk.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_up.jpg... 6 ms
Load tile 229: p0-m4-e0 HR/firesky_dn.jpg... 8 ms
Load tile 229: p0-m4-e0 HR/firesky_lf.jpg... 7 ms
Cache time: 98ms
save for replication :
Sounds like you're actually more than halfway there.
"You could just download Sven-Coop and play HL1 alone for free, and I think that is wrong."
That's not YOUR problem though, it's valves, and they are perfectly aware of that and they allow it to top it.
Don't be so self righteous for things that don't even concern you.
Is the description RP or does it mean that the AI has been added behaviours? Portable/build-able fireplaces?
Oddjob hat or oddjob hat? Do you guys still plan on remaking the single player?
The quality of the assets far exceeds the average quality of other mods' assets, including assets used on better engines.
Just release the sources to let the community handle this.
It's cool and all, but I see they keep that bad habit the original AI has to stay under the player's crosshair. Did you plan on giving the reasoning creatures teh ability to properly seek for cover and/or dodge when they get damaged rather than eating it all up?
You know what to do.
I love it. Very nice touch.
I didn't notice they were THAT evolved in the original. I new they run from you, but that's it.
I was thinking about them too, but you have to give them credit for their roach "AI". Even though it's more pretty than squashable.
I like people taking some effort in little details such as these cockroaches. Anyone else would have made them little 2D sprites.
I see exaggerated bloom
Thanks for YOUR time. You put quite a lot of heart in that.
Too expensive (~30USD in europe)
Holy ****, it's still alive!
This timestop will allow neat screenshots. Just needs a frame by frame play to allow even better debugging.
By design love, do you mean re-design?
SHould have used the damn music for the trailer.
Heh, works for me.
So now you are serving me the "it's not a bug it's a feature" ********. You are cumulating, dude. I really, really don't think it can be intentionnal and if it is, then the guy in charge never saw someone swing nor swang himself a massive object.
You also have to remember that those character are supposed to be warriors, trained to swing those things. And finally, to continue on the weight of these weapons, in the video it looks like they have NONE, they are floating while you character slowly try to swing it.
Oh and might I add that there is no feedback when you register a hit. There is on block, but nothing else than a bit of blood when you properly land your hit. This is not enough.
Could the issue be from the video capture? Short answer is no and "Optimization" means nothing concerning the animations, at worst you could say "unfinished".
You don't just wait for a video game to be released to point down the flaws, that's a waste of time for both the dev and the buyer. A waste that you are promoting.
When someone does something, whatever it is, you are not supposed to say everything is fine, when a bit of it pleases you. Flaws must not be disregarded and must be addressed as soon as possible. Period.
I didn't forget that I was talking about people. If anything, it would motivate me to be more harassing, because "people", to generalize, tend to be lazy when they are blindly complimented by forgiving people such as yourself.
Saying everything is fine when it's not is being hypocrite. People NEED to be told what is wrong with their work or even art.
Visual feedback is also a feeling. I am giving my feedback so the devs can improve upon it. But if you want them to cultivate on mediocrity, so be it. It's people like you, way too forgiving, who cause effortless rehashes from the industry.
I am interested by this game, and so I will tell whatever is lacklustre so they can hunt down as many flaws as they can. And I don't care about what you think about it, because you are the one doing wrong here.
The animations, especially attacks, still feel sluggish.