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SPTX Jul 8 2014, 3:05pm says:

After that live stream I smell the stink of an online only no local area play steam exclusive game. Guess I'm gonna have to drop that one...

-2 votes     game: Depth
SPTX Jul 6 2014, 3:29pm says:

You should seriously drop the halos. For both friend and foes. Handholding is one of the biggest anti-fun thing ever invented right after cheating.

+2 votes     media: We're still alive
SPTX Jun 30 2014, 6:21pm says:

Looks like the version numbers were swapped on the image.

0 votes     media: New Gibs for V20
SPTX Feb 25 2014, 1:22pm says:

Well it DOES mean that TDM endorses thi4f, even if indirectly, it's giving it free advertising, which is the whole reason for this contest to even exist in the first place.

+1 vote     article: Square Enix and announce Thief Mod Contest!
SPTX Oct 23 2013, 9:10am says:

The game crashes after loading the Nexus after finishing "Hell Freezes Over"
The map is loaded but the screen is frozen as soon and I get the typical "program stopped responding".

The log:
Load tile 229: p0-m4-e0 HR/firesky_rt.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_ft.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_bk.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_up.jpg... 6 ms
Load tile 229: p0-m4-e0 HR/firesky_dn.jpg... 8 ms
Load tile 229: p0-m4-e0 HR/firesky_lf.jpg... 7 ms
Cache time: 98ms

save for replication :

+2 votes     game: WGRealms 2
SPTX Aug 10 2013, 5:05am says:

Sounds like you're actually more than halfway there.

+1 vote     article: Halfway there...
SPTX Jul 17 2013, 12:21pm replied:

"You could just download Sven-Coop and play HL1 alone for free, and I think that is wrong."

That's not YOUR problem though, it's valves, and they are perfectly aware of that and they allow it to top it.
Don't be so self righteous for things that don't even concern you.

+12 votes     article: The Big Announcement
SPTX Jul 8 2013, 5:45am says:

Is the description RP or does it mean that the AI has been added behaviours? Portable/build-able fireplaces?

+2 votes     media: 'Sleeping Rough'
SPTX Jun 30 2013, 7:05am says:

Oddjob hat or oddjob hat? Do you guys still plan on remaking the single player?

+3 votes     article: GoldenEye: Source v4.2.3 Release
SPTX Jun 9 2013, 5:21pm says:

The quality of the assets far exceeds the average quality of other mods' assets, including assets used on better engines.

+1 vote     media: Picture of the Week. June 09, 2013
SPTX Jun 7 2013, 2:03pm says:

Just release the sources to let the community handle this.

+4 votes     article: The End
SPTX May 28 2013, 3:08pm says:

It's cool and all, but I see they keep that bad habit the original AI has to stay under the player's crosshair. Did you plan on giving the reasoning creatures teh ability to properly seek for cover and/or dodge when they get damaged rather than eating it all up?

+1 vote     article: Operation Black Mesa DEV.BLOG: Advanced AI
SPTX May 12 2013, 5:06pm replied:

You know what to do.

+9 votes     media: Picture of the Week. May 12, 2013
SPTX Apr 3 2013, 8:37am replied:

I love it. Very nice touch.

+1 vote     article: Greenlight update part 2
SPTX Apr 3 2013, 5:16am replied:

I didn't notice they were THAT evolved in the original. I new they run from you, but that's it.

+1 vote     article: Greenlight update part 2
SPTX Apr 3 2013, 5:05am replied:

I was thinking about them too, but you have to give them credit for their roach "AI". Even though it's more pretty than squashable.

+1 vote     article: Greenlight update part 2
SPTX Apr 2 2013, 4:08pm says:

I like people taking some effort in little details such as these cockroaches. Anyone else would have made them little 2D sprites.

+2 votes     article: Greenlight update part 2
SPTX Jan 30 2013, 4:28pm says:

I see exaggerated bloom

+7 votes     media: A Tastier Vanilla
SPTX Oct 31 2012, 11:25am says:

Thanks for YOUR time. You put quite a lot of heart in that.

+4 votes     article: UT SDK October/November Release
SPTX Oct 21 2012, 8:56am says:

Too expensive (~30USD in europe)

+2 votes     article: Chivalry: Medieval Warfare Released!
SPTX Oct 1 2012, 2:27pm says:

Holy ****, it's still alive!

+1 vote     game: WGRealms 2
SPTX Sep 17 2012, 4:04pm says:

This timestop will allow neat screenshots. Just needs a frame by frame play to allow even better debugging.

+3 votes     article: New Overgrowth a192 video devlog
SPTX Sep 15 2012, 9:00am says:

By design love, do you mean re-design?

+3 votes     article: The state of Depth
SPTX Aug 4 2012, 5:12am says:

SHould have used the damn music for the trailer.

+1 vote     article: GoldenEye: Source v4.2 Release [Download it!]
SPTX Jul 29 2012, 1:23pm says:

Heh, works for me.

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Refocusing Redux
SPTX Jul 19 2012, 5:48am says:


+1 vote     article: E.Y.E: Divine Cybermancy. Demo & Update avaiable
SPTX Jul 13 2012, 3:29am replied:

So now you are serving me the "it's not a bug it's a feature" ********. You are cumulating, dude. I really, really don't think it can be intentionnal and if it is, then the guy in charge never saw someone swing nor swang himself a massive object.
You also have to remember that those character are supposed to be warriors, trained to swing those things. And finally, to continue on the weight of these weapons, in the video it looks like they have NONE, they are floating while you character slowly try to swing it.
Oh and might I add that there is no feedback when you register a hit. There is on block, but nothing else than a bit of blood when you properly land your hit. This is not enough.
Could the issue be from the video capture? Short answer is no and "Optimization" means nothing concerning the animations, at worst you could say "unfinished".
You don't just wait for a video game to be released to point down the flaws, that's a waste of time for both the dev and the buyer. A waste that you are promoting.
When someone does something, whatever it is, you are not supposed to say everything is fine, when a bit of it pleases you. Flaws must not be disregarded and must be addressed as soon as possible. Period.

+1 vote     media: What is Chivalry? - Devblog
SPTX Jul 12 2012, 11:16am replied:

I didn't forget that I was talking about people. If anything, it would motivate me to be more harassing, because "people", to generalize, tend to be lazy when they are blindly complimented by forgiving people such as yourself.

Saying everything is fine when it's not is being hypocrite. People NEED to be told what is wrong with their work or even art.

+1 vote     media: What is Chivalry? - Devblog
SPTX Jul 11 2012, 11:26am replied:

Visual feedback is also a feeling. I am giving my feedback so the devs can improve upon it. But if you want them to cultivate on mediocrity, so be it. It's people like you, way too forgiving, who cause effortless rehashes from the industry.
I am interested by this game, and so I will tell whatever is lacklustre so they can hunt down as many flaws as they can. And I don't care about what you think about it, because you are the one doing wrong here.

+1 vote     media: What is Chivalry? - Devblog
SPTX Jul 11 2012, 6:20am says:

The animations, especially attacks, still feel sluggish.

+2 votes     media: What is Chivalry? - Devblog
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