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HL had on rail vehicles.
Counter strike had rudimentary vehicles.
Considering that CS was also a mod I think vehicles shouldn't be out of question.
If the engine can handle it, i'd say push it as far as you can.
Actually, the french text (their native language) was just as bad.
For rendering issues if you're using the DX10 renderer contact this guy.
Sam issue as you. The GMDX exe seems to be to be compiled 64bits, that or the mod tries to launch using the D3D10 dll.
Fortunately you don't need the mod's binary to play it, you can either launch the game like any other mods if you know how to, or use this Kentie.net
(version 5.3, later versions are Vista+ only)
Please refrain from making such bad jokes.
Isn't it defaulted to D3D10? That would explain why it didn't run through its own executable for me (I had to use the third party launcher)
Anwser to the install, it installs to a GMDXv9 folder, v8 installed to "GMDX", so there is no overwriting. Think about uninstalling v8.
Time for a new playthrough.
Quick question. Can I install it above v8 or do I need to delete v8 first?
Oh and could we have a little description of the differences between v9 and v8. So far I only know about animated items and AI's suppressive fire.
Paid mods are also a death flag risen for moddb. I don't think you fully grasp the situation and the possible consequences.
And don't call me gamer, it's not a real word. Player is the word you're looking for.
I came here pretty much to say that.
Most mod sites have a donations button. Valve can't cash in on that therefore...
Beta? That means playable from start to finish with "minor" adjustment (filling in the story texts, making the maps looking good, fixing a few bugs) to be made then.
I was wondering a few weeks ago if this game would ever come out of alpha.
Can oddjob throw his hat?
For some reason I discovered this mod only today but I was quick to understand. This is doing god's work.
Suddenly I'm no longer sad wormwood bites the dust.
You could have added some sales figures.
You say you spent money on marketing and by the end you say you're working with a team. Is it entirely funded by your game's revenue? Are the people you're working with having side jobs, are you the side job?
Take your time.
Just come here say hi once in a while, even if it's just in the comments.
I wish we had a mod that changes the scenery according to the current season.
got my hears bleeding
There's realism then "realism".
Would have been nice to be able to join them.
Speaking of angry zone residents. I hope "may" will be a keyword about these. Most mods (even the best) do the mistake of overpopulating the zone. And it doesn't even make it feel more Alive (lol) because everything seems to be much more interested in the player barely appearing in their field of view than the freedom emptying assault rifle mags in them.
Are there any change made to the knife gameplay-wise?
If I had any complain to make about the vanilla knife is that it's "too precise". Like in most game is acts like an arm-length range fire arm rather than something you swing around in a broad manner.
I thought this was dead. I little explanation of what to expect from this download at the very least would be appropriate.
It says render. As in "not ingame"
jamming only happens for full auto at low durability, right?
I was replaying the (vanilla) game recently and I came across the components you get in the cement factory and so I thought: it would be nice if rather than finding tools to unlock upgrade trees, you would instead have to find components for specific upgrades, which would/should be sparsely lootable/tradable with other stalkers.
That would really change the way you have to approach the upgrades whereas rather than going to where you know the tools are (or would be if you simply randomized their place somewhere else), you'd have to come across them, kinda like hunting for artefacts, you what kind of artefacts anomalies produce, but you don't know exactly what you'll get.
That's also an excuse to add a weapon dismount feature for better gun porn.
One thing that bothered me a lot in the game was that you could take shelter from blowouts in place that had perfectly clear opening to the outside, like window frames without glass (not that glass should contain a blowout outside). The old barge is a good example of such unbelievable shelter with its holes everywhere, you'd think they'd be closed with metal plates or something.
I completely disagree about the number of upgrade. Having many doesn't hurt; I mean you say it's drawing away your attention, but I don't understand how it does. I advocate for as many upgrades as possible, because there is simply no more frustrating than having only the illusion of choice.
There is no such thing as "unrealistically good weapon", when you shoot something, it dies, that's the principle of a weapon. If you want lack of realism, then most of the default weapons in the game are unrealistic garbage. If upgrades are completely straight forward (upgrade = instantly better weapon) then it defeats the purpose of having an upgrade in the first place (it's just levelling up). A good upgrade is one that gives an alternative to the existing function, like having a drawback such as more recoil for more firepower, greater durability materials being heavier...