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SPTX
SPTX @ S.T.A.L.K.E.R.: Wormwood

Take your time.
Just come here say hi once in a while, even if it's just in the comments.

Good karma+2 votes
SPTX
SPTX @ Absolute Nature 4 Trailer

I wish we had a mod that changes the scenery according to the current season.

Good karma+1 vote
SPTX
SPTX @ Sayain Trio Trailer

got my hears bleeding

Good karma+1 vote
SPTX
SPTX @ Faction Overhaul: The Monolith

There's realism then "realism".
Screw "realism".

Good karma-2 votes
SPTX
SPTX @ Faction Overhaul: The Monolith

Would have been nice to be able to join them.

Good karma0 votes
SPTX
SPTX @ Character Development

exciting

Good karma+1 vote
SPTX
SPTX @ 'Plant'

Speaking of angry zone residents. I hope "may" will be a keyword about these. Most mods (even the best) do the mistake of overpopulating the zone. And it doesn't even make it feel more Alive (lol) because everything seems to be much more interested in the player barely appearing in their field of view than the freedom emptying assault rifle mags in them.

Good karma+3 votes
SPTX
SPTX @ OTs-04 Combat Knife - In-game

Are there any change made to the knife gameplay-wise?
If I had any complain to make about the vanilla knife is that it's "too precise". Like in most game is acts like an arm-length range fire arm rather than something you swing around in a broad manner.

Good karma+3 votes
SPTX
SPTX @ PREDATOR THOTJ MOD NOW ON MODDB

I thought this was dead. I little explanation of what to expect from this download at the very least would be appropriate.

Good karma+4 votes
SPTX
SPTX @ Exoskeleton First Aid System - Render

It says render. As in "not ingame"

Good karma+4 votes
SPTX
SPTX @ GUNSLINGER mod: AKS-74U, v.upgrade, gameplay

jamming only happens for full auto at low durability, right?

Good karma+1 vote
SPTX
SPTX @ S.T.A.L.K.E.R.: Wormwood

I was replaying the (vanilla) game recently and I came across the components you get in the cement factory and so I thought: it would be nice if rather than finding tools to unlock upgrade trees, you would instead have to find components for specific upgrades, which would/should be sparsely lootable/tradable with other stalkers.

That would really change the way you have to approach the upgrades whereas rather than going to where you know the tools are (or would be if you simply randomized their place somewhere else), you'd have to come across them, kinda like hunting for artefacts, you what kind of artefacts anomalies produce, but you don't know exactly what you'll get.

That's also an excuse to add a weapon dismount feature for better gun porn.

Good karma+1 vote
SPTX
SPTX @ 'Yanov'

One thing that bothered me a lot in the game was that you could take shelter from blowouts in place that had perfectly clear opening to the outside, like window frames without glass (not that glass should contain a blowout outside). The old barge is a good example of such unbelievable shelter with its holes everywhere, you'd think they'd be closed with metal plates or something.

Good karma+3 votes
SPTX
SPTX @ S.T.A.L.K.E.R.: Wormwood

I completely disagree about the number of upgrade. Having many doesn't hurt; I mean you say it's drawing away your attention, but I don't understand how it does. I advocate for as many upgrades as possible, because there is simply no more frustrating than having only the illusion of choice.

Good karma+1 vote
SPTX
SPTX @ S.T.A.L.K.E.R.: Wormwood

There is no such thing as "unrealistically good weapon", when you shoot something, it dies, that's the principle of a weapon. If you want lack of realism, then most of the default weapons in the game are unrealistic garbage. If upgrades are completely straight forward (upgrade = instantly better weapon) then it defeats the purpose of having an upgrade in the first place (it's just levelling up). A good upgrade is one that gives an alternative to the existing function, like having a drawback such as more recoil for more firepower, greater durability materials being heavier...

Good karma+1 vote
SPTX
SPTX @ S.T.A.L.K.E.R.: Wormwood

I don't recall you talked much about item upgrades and searches net nothing on that subject.
How do you intend to manage the upgrade levels? I vanilla I thought it was poorly done as you had to find the tools and give them, and as they were in few quantity and always at the same place it quite killed re-playability on that aspect.

Have you actually any plan to make it more pleasant to hunt for tools? Scraping tools searching altogether and having some kind of alternative instead (such paying an NPC for 'import' for instance, this would make it progression based)?
It could be nice to have to find item specific components or something like that, but then again, I'm not to fond of complete random gameplay components, there's still need to be some kind of logic behind so being a smart explorer pays off. Exploration is important after all, right?

Good karma+1 vote
SPTX
SPTX @ S.T.A.L.K.E.R. Optimizer

Well, NOW this is suspicious. If your program is freely shared here and there, why not tag the source code along? There should be nothing to be ashamed of, I'm sure your code wouldn't warrant any laughs or finger pointing.

Good karma+3 votes
SPTX
SPTX @ Back in Action!

Time sure flies by.

Good karma+2 votes
SPTX
SPTX @ Item pick-up behaviour comparison.

A little condition would be neat here. Like if there is no item under the crosshair, then pick any within the cone. Best of both worlds.

Good karma+2 votes
SPTX
SPTX @ Working on WGR2 again

Are the chapter transition fixed? chapter one flat out crashed at the end, and the two other have just none.

Good karma+1 vote
SPTX
SPTX @ WGSpace conversion to WGR 2

Missing explanation.

Good karma+1 vote
SPTX
SPTX @ 'Preparing for the Dawn Raid'

Damn, this, it would make it feel much more A-live.

Good karma+6 votes
SPTX
SPTX @ Wormwood Features: Zone Cooking

So we're getting hunger and thirst. I hope it will follow realistic timings, such as just having a mild hunger after a day without eating rather than being on the verge of death like we could see in other mods. Speaking of which, is time scale configurable?

Good karma+3 votes
SPTX
SPTX @ Depth is on sale NOW!

I see plenty of ****** games made by unknown devs on shelves, I doubt they costed them thousands to publish as much as I doubt they do it at a loss. Valve are indies, btw.

Good karma-1 votes
SPTX
SPTX @ Depth is on sale NOW!

That's a mechanical impossibility.
You can't "lose" when not spending. Especially for virtual. It's no investment and it doesn't have ownership because it's not physical. Try to elaborate on what you think is "a loss".

Good karma-4 votes
SPTX
SPTX @ Depth is on sale NOW!

Steam exclusive = no buy. Actually, digital buy, so tough luck.
Good luck anyway.

Good karma-3 votes
SPTX
SPTX @ 'Welcome to the Skadovsk'

Damn straight. Though I'd be more inclined to compare misery to oblivion lost.
In the end, all my hopes for a proper stalker experience lay on this mod, it should be to me what AMK was back in SoC.

Good karma+3 votes
SPTX
SPTX @ v5.0 Progress Report and Changelog

"move faster, and jump down from greater heights (because they’re giants)."
That's not how reality works. But whatever. I smiled.

Good karma0 votes
SPTX
SPTX @ The next step for L.U.R.K.

"Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development"
No ****! I'd have never guessed!

Good karma+4 votes
SPTX
SPTX @ "Blood and Gold" Trailer 2014

I'm really liking the wound decals on sharks. If only this wasn't digital only/ steam exclusive.

Good karma+1 vote
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