This member has provided no bio about themself...

Comment History  (0 - 30 of 266)
SPTX
SPTX Jul 8 2015, 1:09pm says:

Time sure flies by.

+2 votes   news: Back in Action!
SPTX
SPTX Jul 6 2015, 2:58pm says:

A little condition would be neat here. Like if there is no item under the crosshair, then pick any within the cone. Best of both worlds.

+2 votes   media: Item pick-up behaviour comparison.
SPTX
SPTX Jun 21 2015, 2:28pm says:

Are the chapter transition fixed? chapter one flat out crashed at the end, and the two other have just none.

+1 vote   media: Working on WGR2 again
SPTX
SPTX Apr 8 2015, 3:36pm says:

Missing explanation.

+1 vote   media: WGSpace conversion to WGR 2
SPTX
SPTX Mar 8 2015, 3:58pm replied:

Damn, this, it would make it feel much more A-live.

+5 votes   media: 'Preparing for the Dawn Raid'
SPTX
SPTX Jan 27 2015, 1:45pm replied:

So we're getting hunger and thirst. I hope it will follow realistic timings, such as just having a mild hunger after a day without eating rather than being on the verge of death like we could see in other mods. Speaking of which, is time scale configurable?

+3 votes   media: Wormwood Features: Zone Cooking
SPTX
SPTX Nov 10 2014, 9:21am replied:

I see plenty of ****** games made by unknown devs on shelves, I doubt they costed them thousands to publish as much as I doubt they do it at a loss. Valve are indies, btw.

-1 votes   news: Depth is on sale NOW!
SPTX
SPTX Oct 16 2014, 4:57pm replied:

That's a mechanical impossibility.
You can't "lose" when not spending. Especially for virtual. It's no investment and it doesn't have ownership because it's not physical. Try to elaborate on what you think is "a loss".

-4 votes   news: Depth is on sale NOW!
SPTX
SPTX Oct 16 2014, 1:56pm says:

Steam exclusive = no buy. Actually, digital buy, so tough luck.
Good luck anyway.

-3 votes   news: Depth is on sale NOW!
SPTX
SPTX Oct 11 2014, 3:02pm replied:

Damn straight. Though I'd be more inclined to compare misery to oblivion lost.
In the end, all my hopes for a proper stalker experience lay on this mod, it should be to me what AMK was back in SoC.

+3 votes   media: 'Welcome to the Skadovsk'
SPTX
SPTX Sep 28 2014, 6:40pm says:

"move faster, and jump down from greater heights (because they’re giants)."
That's not how reality works. But whatever. I smiled.

0 votes   news: v5.0 Progress Report and Changelog
SPTX
SPTX Sep 28 2014, 6:37pm says:

"Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development"
No ****! I'd have never guessed!

+3 votes   news: The next step for L.U.R.K.
SPTX
SPTX Sep 5 2014, 2:01pm says:

I'm really liking the wound decals on sharks. If only this wasn't digital only/ steam exclusive.

+1 vote   media: "Blood and Gold" Trailer 2014
SPTX
SPTX Aug 29 2014, 11:48am says:

Shame the cannon is just a BFG sprite replacement.

+1 vote   mod: Serious Sam meets Doom
SPTX
SPTX Aug 20 2014, 1:15pm replied:

I doubt any money prize from the MOTY would be enough to sustain a proper engine license. Getting the license offered is a better deal, that is, if you're in need of such license.

+2 votes   poll: MOTY Prizes You choose!
SPTX
SPTX Aug 19 2014, 12:03pm says:

We HL2 now.
Then we not STALKER. Thanks but the loneliness and uncertain future of the stalker and his upcoming adventures will stay underlined better with no music.

+3 votes   news: First footage of in-game music in L.U.R.K.
SPTX
SPTX Jul 8 2014, 3:05pm says:

After that live stream I smell the stink of an online only no local area play steam exclusive game. Guess I'm gonna have to drop that one...

-4 votes   game: Depth
SPTX
SPTX Jul 6 2014, 3:29pm says:

You should seriously drop the halos. For both friend and foes. Handholding is one of the biggest anti-fun thing ever invented right after cheating.

+2 votes   media: We're still alive
SPTX
SPTX Jun 30 2014, 6:21pm says:

Looks like the version numbers were swapped on the image.

+3 votes   media: New Gibs for V20
SPTX
SPTX Feb 25 2014, 1:22pm says:

Well it DOES mean that TDM endorses thi4f, even if indirectly, it's giving it free advertising, which is the whole reason for this contest to even exist in the first place.

+1 vote   news: Square Enix and Amazon.com announce Thief Mod Contest!
SPTX
SPTX Oct 23 2013, 9:10am says:

The game crashes after loading the Nexus after finishing "Hell Freezes Over"
The map is loaded but the screen is frozen as soon and I get the typical "program stopped responding".

The log:
Load tile 229: p0-m4-e0 HR/firesky_rt.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_ft.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_bk.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_up.jpg... 6 ms
Load tile 229: p0-m4-e0 HR/firesky_dn.jpg... 8 ms
Load tile 229: p0-m4-e0 HR/firesky_lf.jpg... 7 ms
Cache time: 98ms
E1L1: NEXUS

save for replication :
Gamefront.com

+2 votes   game: WGRealms 2
SPTX
SPTX Aug 10 2013, 5:05am says:

Sounds like you're actually more than halfway there.

+1 vote   news: Halfway there...
SPTX
SPTX Jul 17 2013, 12:21pm replied:

"You could just download Sven-Coop and play HL1 alone for free, and I think that is wrong."

That's not YOUR problem though, it's valves, and they are perfectly aware of that and they allow it to top it.
Don't be so self righteous for things that don't even concern you.

+12 votes   news: The Big Announcement
SPTX
SPTX Jul 8 2013, 5:45am says:

Is the description RP or does it mean that the AI has been added behaviours? Portable/build-able fireplaces?

+2 votes   media: 'Sleeping Rough'
SPTX
SPTX Jun 30 2013, 7:05am says:

Oddjob hat or oddjob hat? Do you guys still plan on remaking the single player?

+3 votes   news: GoldenEye: Source v4.2.3 Release
SPTX
SPTX Jun 9 2013, 5:21pm says:

The quality of the assets far exceeds the average quality of other mods' assets, including assets used on better engines.

+1 vote   media: Picture of the Week. June 09, 2013
SPTX
SPTX Jun 7 2013, 2:03pm says:

Just release the sources to let the community handle this.

+4 votes   news: The End
SPTX
SPTX May 28 2013, 3:08pm says:

It's cool and all, but I see they keep that bad habit the original AI has to stay under the player's crosshair. Did you plan on giving the reasoning creatures teh ability to properly seek for cover and/or dodge when they get damaged rather than eating it all up?

+1 vote   news: Operation Black Mesa DEV.BLOG: Advanced AI
SPTX
SPTX May 12 2013, 5:06pm replied:

You know what to do.

+10 votes   media: Picture of the Week. May 12, 2013
SPTX
SPTX Apr 3 2013, 8:37am replied:

I love it. Very nice touch.

+1 vote   news: Greenlight update part 2
Level
Avatar
Avatar
Offline Since
Jul 29, 2015
Country
France France
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
2
Games
10
Mods
79
Articles
108
Polls
6
Media
55
Downloads
17