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Comment History
Spiritguide3
Spiritguide3 - - 24 comments @ Halo Wars Leader Overhaul Mod

Hey there, I've been absolutely loving the new update! The Flood have never been more fun to play and I think all the updates to the Heretics have been great. I just wanted to thank you for all of your hard work in putting this together.

I also had a question: Have you considered adding the Drones back in for the Covenant? Their airborne sentinels are cool units, but they're also not the primary aerial infantry of the Covenant. I can understand the prophets having access to them, but I'd just really like to see the bugs return to fulfill their classic role.

Also, why have you never added the Phantom into the mod? I know the Spirit serves the same purpose, but the Phantom is also a pretty famous transport ship in the series. Just something I've always wondered.

Thanks again for the new update and have a wonderful day. ^_^

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Edain Mod

EDIT: Sorry about that, try this one:

Drive.google.com

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Edain Mod

Hey there Mirkwoodknight. You know, due to the difficulties of obtaining and running physical copies of the Battle for Middle-earth series in today's age, a group of fans got together a couple of years ago and made the games into a digital download for people to play. (With improvements at that!) The project was called T3A:Online.

A while back I made a guide on how to download and patch the games on my Facebook. Here's a copy if you're interested!

Drive.google.com

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Dark Angels mod: Repent! For tomorrow you die!

Awesome!!! ^_^ You all are amazing!
I really can't wait to see what you're planning for Cypher.

I honestly can't think of too much you all are missing. This is a really comprehensive and fantastic mod. About the only things to add that I know of would be a few of the Ravenwing units (Which I saw you've added audio files for now) and the Flail of the Unforgiven for the Deathwing Knight Master at some point in the future.

Keep up the good work and thank you from all the Warhammer 40K Dawn of War community!

Good karma+4 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Space Wolves

Hey, if you're thinking about adding new units in the future then I have a suggestion: Thunderwolf Calvalry. Space Marines riding on Fenrisian Wolves would be an amazing sight to see and a cool addition I believe. ^_^

Img.fireden.net

Vignette3.wikia.nocookie.net

If you want, another neat idea might be to eventually make Blackmaned and Cyberwolf variants of the Fenrisian Wolf model.

1.bp.blogspot.com

Games-workshop.com

Best of luck on this great mod and anything else you decide to dedicate yourselves to in the days ahead. For Russ and the Allfather!

Good karma+1 vote
Spiritguide3
Spiritguide3 - - 24 comments @ Dark Angels mod: Repent! For tomorrow you die!

I know, I just thought I'd suggest it anyway in case you all wanted to consider it for the future. It's a cool weapon very unique to the Dark Angels so I wanted to mention it.

Miniset.net

Wishing you the best on your efforts to finish this amazing mod as well as anything else the team decides to work on in the days ahead! ^_^

Good karma+1 vote
Spiritguide3
Spiritguide3 - - 24 comments @ Dark Angels mod: Repent! For tomorrow you die!

I guess adding the Flail of the Unforgiven in some way, either as a weapon or upgrade could be a nice change to the mod. I don't think a similar weapon really appears elsewhere in the lore so it could be an iconic addition.

Good karma+1 vote
Spiritguide3
Spiritguide3 - - 24 comments @ Night Lords mod: We have come for you!

Hey there, I just wanted to thank the creators for their work in bringing the fear of the Night Lords to the game. ^_^

Also, while playing I noticed that this mod causes a bug with the Space Wolves when played alongside them through the Unification mod where it turns all the Space Wolves unit names into numerical gibberish. Looking back through the comments I noticed this has been mentioned as a problem for a while now. I hope you can address this in your next patch or a hotfix can be made to fix it.

In the meantime I wish you all the best of luck on your development of the Night Lords. Ave Dominus Nox!

Good karma+1 vote
Spiritguide3
Spiritguide3 - - 24 comments @ Blood Angels mod: By the Blood of Sanguinius!

Nah I understand haha. Finding new people with the correct skillset to assist with these things is often a difficult task (especially with coders). I wish all of you the best of luck in finding willing allies in your noble efforts. :)

Your team has done such an amazing job so far and I look forward to what the next version may bring. It sounds exciting!

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Dark Angels mod: Repent! For tomorrow you die!

Aw neat! I didn't notice them at first.

Best of luck to you all! ^_^

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Blood Angels mod: By the Blood of Sanguinius!

I see, that's always a tough problem for a lot of modders out there. The models you have currently look very well made so I'm curious what happened to the people that had worked with you all prior. If you ever wanted to continue working on the mod it might be worth it to search for new ones on community forums/Discord or get back in contact with the original ones if they're still willing. I'm sure there are several talented people out there that would love to contribute to bringing to life such an interesting chapter of the Adeptus Astartes. ^_^

Good karma+1 vote
Spiritguide3
Spiritguide3 - - 24 comments @ Salamanders mod REFORGED: Unto the Anvil of War!

Edit: I just noticed that the Force Commander has a drakescale cloak. Nice!

Good karma+1 vote
Spiritguide3
Spiritguide3 - - 24 comments @ Salamanders mod REFORGED: Unto the Anvil of War!

I just wanted to say that this is an amazing mod and wanted to thank the creator for bringing the world an incredible experience in getting the chance to play as the flame-bearing warriors of Nocturne. ^_^

Also, if your still thinking about new ideas for the mod, I think some good ideas might be giving them flaming melee weapons like swords and other tools. They do this in the lore and it fits their theme very well as both masters of flame and blacksmiths.

I.pinimg.com

I.pinimg.com

I.pinimg.com

Other elements that could be neat to include the drakescale cloaks a lot of their commanders and veterans possess.

Vignette.wikia.nocookie.net

And the Salamander Pyroclasts, warriors carrying specially-designed super flamers.

Warhammer40k.wikia.com

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Dark Angels mod: Repent! For tomorrow you die!

I just wanted to thank the creators for their amazing efforts in bringing everyone such an incredible experience with the Dark Angels. You all have truly made an amazing project!

Also, have you ever considered adding Deathwing Knights to the units? Basically Deathwing Terminators in robes armed with power maces known as the Maces of Absolution and specialized Storm Shields. Their Masters also carry a flail called the Flail of the Unforgiven. I think they would fit in really well with the Dark Angels' monastic warrior theme.

Warhammer40k.wikia.com

Good karma+1 vote
Spiritguide3
Spiritguide3 - - 24 comments @ Blood Angels mod: By the Blood of Sanguinius!

There's also the idea of a more common Librarian or Psyker units that could bring to the field more of the vampiric-themed psychic abilities unique to the Blood Angels. Things like Blood Boil, Blood Lance, Fear the Darkness, Might of Heroes, Shackle Soul, Shield of Sanguinius, a ruby-colored lightning Smite, and Wings of Sanguinius.

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Blood Angels mod: By the Blood of Sanguinius!

I just wanted to say that I love this mod and want to personally thank the creators for your incredible efforts over the years to bring the children of Sanguinius to Dawn of War in a big way!

I also wanted to ask about potential new units for the future. Have you ever considered adding regular Sanguinary Priests that serve a similar role to Apothecaries to the mod? It would likely be an interesting model to create depending on what artwork you wanted to go with.

Warhammer40k.wikia.com

There's also the elite Sanguinary Guard which are these awesome Veteran Astartes which have golden armor, a Death Mask, and a winged jump pack, being similar in appearance to Sanguinius himself. I think they would make for a really amazing and iconic addition to the chapter if they were considered.

Warhammer40k.wikia.com

Good karma+3 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Warcraft: Total War

Hey there, I have been a fan of Warcraft for a long time and seeing this mod in Total War has been an amazing experience. I just wanted to personally thank the creator and his team for all the effort they've put into making this mod an incredible joy to play.

I also had some questions about future units that might be put into the full game when it's finished. The Scourge roster is awesome and you mentioned something about adding a few more units to it later. Can we expect some of the Scourge's flyers and more specialized units to be featured like Gargoyles, Frost Wyrms, Geists to serve as assassin-type units, Obsidian Statues to provide morale bonuses in their statue form while being a heavy unit in an unleashed version of the unit, Darkfallen and the San'Layn+Lana'thel to serve as Campaign Heroes, etc.?

I was also wondering about your vision for the Lordaeron Faction. It seems to include not just the forces of the Kingdom of Lordaeron but a host of units from the entire Alliance of Lordaeron. Do you intend to make the different national units like Footmen and such more diverse? It would be cool if you included other units that they're more well-known for if you don't intend to make those kingdoms seperate factions in the future. Examples could be sorceresses & Archmagi from Dalaran, naval units from Kul'Tiras, artillerymen, hunters, harvest clerics, & Worgen (wild Night Elf Worgen were summoned by Arugal from the Emerald Dream to help Gilneas during the Third War to fend off the Scourge), & other such ideas?

Also, what are your plans for the Wildhammer Dwarves and their Gryphon Riders and Shaman? And for the Trolls do you think you'll include each tribe's respective God Priests and Champions, Dire Trolls, Raptor/Bear/Mammoth/etc. riders, mummified trolls and Basilisks for the Farraki, or other similar animals that they share a close bond with for the other tribes? I'm just curious as I know Med 2's engine can be notoriously tricky sometimes when handling non-standard units. Your moddler seems to have done exceptionally well so far though so I was wondering.

Best of luck!

Good karma+1 vote
Spiritguide3
Spiritguide3 - - 24 comments @ Age of the Ring

I see, well that's good to know. I'll make sure to continue to keep an eye open for your progress and offer suggestions should I think of them.

Best of luck to the team!

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Age of the Ring

Hey there, I just wanted to personally thank the mod team for their hard work on creating this incredible experience for BFMEII fans. I've long searched for a comprehensive and balanced mod that kept with the second game's free build style and this one looks great. I've been reading your forum and I'm super excited to see how Age of the Ring continues to grow and develop.

I was wondering about the reasoning behind why the team chose to not implement Angmar and Arnor however. If it's a matter of simply not having enough Faction slots it might be possible to create special "historic" maps to play them on in place of two existing factions (like Gondor and Mordor to reflect the different time period and setting of the RotWK conflict) similar to how the Edain team implemented their Arnor faction. Considering the differences between Angmar and other factions this might not be possible (I'm unsure of how the code works in regards to it) but it's an idea.

I was also wondering whether you were planning to implement two heroes to the game: namely Smaug and The Black Riders. Both the great dragon and the hunting group of Nazgul that chased the Hobbits were iconic figures in The Fellowship of the Ring and The Hobbit trilogy and I feel they would make great additions as units. I'm not certain about which faction to assign Smaug to as he was a very independent entity (Misty Mountains might be closest) but imo it would be very worthwhile to see him included as the main end goal antagonist of Bilbo's quest.

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Edain Mod

That's alright, thanks for the reply! It's nice to know variables like that are indeed coded in to how it operates.

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Edain Mod

Hey there, I was wondering if the team has any plans to change the CPU AI in the next patch or any future content. While the new aggression it displays is fun it also focuses a bit too much on just sending troops out imo. I've never really noticed it trying to upgrade it's units any or amassing it's forces before attacking. I was just wondering because some players enjoy longer and more complex games while others might prefer quicker matches. Is it possible to strike a balance between the two or establish separate difficulty options in the game's code that would satisfy both?

Good karma+4 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Divide and Conquer

Thank you kindly! I appreciate the introduction to the mod and its community. :) You all have done so much to make Divide and Conquer one of the best experiences ever and I'm sincerely grateful for it.

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Divide and Conquer

I see, thank you both very much for informing me. ^_^ I can understand the problem with the spiders. Medieval 2's engine seems to have issues with non-typical units sometimes so they can be tricky to do. With any luck they'll be added in the future so the darkness of the forest can continue to spread it's wicked influence even further.

That's also good to hear about the Nazgul, I'll have to try them out in the campaign soon. The reason I was thinking about having them in custom was because of the Balrog being a part of the Orcs Of The Misty Mountains faction. It makes you think about how you choose to implement unique units like that.

PS: I tried out Reforged daniboyS2, it's a lot of fun! :) While I was playing I also noticed that it included an elk model for Mirkwood's cavalry. That might be a fun idea to add to Divide and Conquer in the future too.

Good karma+2 votes
Spiritguide3
Spiritguide3 - - 24 comments @ Divide and Conquer

Hey there, I just got into downloading mods for M2:TW and I just wanted to say that Divide and Conquer is a fantastic and amazing submod and wanted to personally thank the creators for their incredible efforts with it. You all are awesome!

I also had two suggestions for additional units to add in a future release. The first of these is adding the spiders from the original Third Age mod's Mordor faction to the Shadow of Mirkwood faction. The corrupted Great Spiders were an iconic part of Dol Goldur's forces in The Desolation of Smaug movie when they attacked Radagast's hut and ambushed Thorin's Company in the woods so they'd be great to include. While not formal soldiers of Dol Goldur they are still tainted beasts turned by the shadow Sauron cast over Mirkwood and powerful allies of the Hill of Dark Sorcery.

The second unit idea I had was adding the Nazgul to the Shadow of Mordor's army. Like I said I've only just started playing the mod and haven't tried out Campaign yet to see if they're included in some way, but I think they would be great to have in custom battles. They are such well known symbols of Mordor and they already have models from the original Third Age mod so adding them in would probably be fairly simple to do and fun to design.

Good karma+2 votes