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0 comments by Spinobreaker on Nov 25th, 2009 digg this super bookmark
Ok uve seen the tech system listed in my previous blogs but do u want 2 test it?
now this is a VERY rough version of whats to come and is only implemented in SG and all the text is wrong and so are the icons
all u need to do is play as SG and build the 200 credit un-iconed un texted ship. Thats midway. Then bring u cna see the upgrades...
it sits like this
gaould upgrades for weapons and armor
f302 program set
tauri upgrades for weapons and armor
pegasus set
cloaking generators
ascended knowledge
asgard set
ori set
enjoy
Filefront.com
also this is fully up to date as of today right now as i post this. im about to start work on the SW faction heroes so then ill be full implementing them and the the SG ones. After that we have BSG and ST to go. Once thats done ill post another update here, so keep an eye out
3 comments by Spinobreaker on Nov 20th, 2009 digg this super bookmark
Greeting to another Spino Blog lol
today im talking tech systems for SFAW and where were headed with them
SG
Gaould Shields 1/2/3 (increase by tier groups) 150/300/500
Goauld Weapons 1/2/3 (increase by tear groups) 150/300/500
F302 Program -> X303 Program -> BC304 Program (f302s -> Promethous -> BC304s) 500/500/500
Tauri Weapon Refits 1/2/3 (increase the power of all 304s, Promethous and Daedalus by a set % each upgrade) 200/350/600
Tauri Shield Refits 1/2/3 (increase shield power of all 304s Promethous and Daedalus by a set % each upgrade) 150/300/700
Hebridian Ion Drives -> Asgard Ion drives -> Ancient Ion drives (Tauri ships gain a speed boost -> asgard +tauri ships gain a speed boost -> all sips gain a speed boost)
Asgard Alliance -> Asgard core -> Asgard wepons/shields/armor (Beliskners ->Oniells -> Mk2 Oniell + Stronger weapons/shield/armor for all asgard ships) 500/500/ ( 1000/800/600 )
-> BC304 Refit (needs asgard core unlocks BC304 MK2 (considered an asgard based ship, it gets all asgard upgrades instead of tauri ones) 1500
ZPM -> Explore Pegasus -> Salvage yards -> Ancient Database (Wraith Darts -> Wraith cruisers/jumpers -> Aurora / Wraith Hives -> makes aurora almost unstopable) 300/1000/1500/3000
Cloaking Generators (unlcoks apophis hataks) 1000
Ascended Knowledge (unlocks anubis Hataks) 1200
Supergate -> Oris Blessing (unlocks Ori Ms -> powers up Ori MS) 1000/1200
BSG
Colonial Armor 1/2/3 (increase by tier groups) 150/300/500
Colonial Weapons 1/2/3 (increase by tear groups) 150/300/500
Cylon Alliance (unlocks old cylon raiders and Hades Class, plus all other cylon upgrades) 1500
Small Cylon Colony -> Expand to Medium Colony -> Large Orbital Colony (New Cylon Raiders -> Scar -> new basestars) 500/500/500
Cylon Weapon Refits 1/2/3 (increase the power of all new cylon ships/heroes by a set % each upgrade) 200/350/600
Cylon Armor Refits 1/2/3 (increase shield power of all new cylon ships/heroes by a set % each upgrade) 150/300/700
Orbital Shipyards Platform 1 -> Platform 2 -> Platform 3 -> Scorpia Expansion (Defender/Talos ->Valkyries -> Columbia -> Mercury) 1000/1000/1000/1000
Cloaking Generators (unlcoks Max class, but u also need Cylon Alliance) 1000
Ground Based Shipyards -> Expanded Ground Shipyard (Bezerk -> StrikeStar ) 1000/1000
"John" Takes over (makes base stars almost invinsible) 3000
SW
Post War Shields research 1/2/3 (increase by tier groups) 150/300/500
Imperial Weapons 1/2/3 (increase by tear groups) 150/300/500
Bastion Alliance (Unlocks Mon Cals, reb fighters, bombers)
Imperial militarization Program -> Adv ion connons Program -> Adv Gravity generators Program (Broadside Cruiser -> Alliance assault frigate -> Interdictor) 500/500/500
Maw Advance weapons Refits 1/2/3 (increase the power of all imperial ships, Yoda's "Resolution" and Home One by a set % each upgrade) 200/350/600
Mon Camalari shields Refits 1/2/3 (increase shield power of all Reb ships/heroes by a set % each upgrade) 150/300/700
Turbolaser enchancement -> Destroyer enchancement -> Republic wepons/shields/armor ( ->MC30 -> Krayt Destroyer + Stronger weapons/shield/armor for all Imperial ships) 500/500/ ( 1000/800/600 )
-> Death Star Research (Turbolaser enchancement, Destroyer enchancement unlocks Star Destroyer 1500
Super laser core -> Explore the unkown areas -> Sith Holocron -> Jedi Temple Database (Stronger ships -> Victory Destroyer -> Super Star Destroyer/ Mon Calamari Cruiser -> makes Super Star Destroyer almost unstopable) 300/1000/1500/3000
Medical researh? (unlcoks Nebulon B ?) 1000
Force Knowledge? (abilities recharge fast ?) 1200
Republic's pride? -> Kuat's help? (powers up reb/imp ships?) 1000/1200
ST
Duranium plating 1/2/3 (increase by tier groups) 150/300/500
Phasor Upgrade 1/2/3 (increase by tear groups) 150/300/500
Nebula Program (unlocks each of the nebula types) 1500
Power core Upgrade 1/2/3 (upgrades weapons and shields) 150/300/500
Warp Nacelle Upgrade 1/2/3 (each upgrade would be : Warp 5 Nacelle/Warp 7 Nacelle/Warp 9 Nacelle) 150/300/500
Milky Way Treaty (allows construction of bird of prey and Borg cube)
Lakota Refit (make the Lakota stronger)
Cloaking Generator Prototype (defiant can cloak, Bird of Prey can cloak, shuttles cloak (not canon) and smaller vessels can cloak)
So thats what weve got so far, as for the dl updates, keep an eye out i might post one here later today lol
as always, input welcome, and this is my secret area, so only a small handful of people check this so please comment lol
0 comments by Spinobreaker on Nov 4th, 2009 digg this super bookmark
Hey
Im not sure how many people watch this blog but here goes all the same
As some of u know, im working on a Mod for Force of Corruption, called Scifi At War or SFAW for short
im in the middle of making some balancing changes...
anyone ive hit a snag, some of the bombers are acting a little wacho, i can work out exactly why, and ive restored old files and it hasn't fixed them....
so if ur interesting in working this issue out for me grab the internal version (balanced to tier 6/7 Filefront.com ) and c what u can do, if not, well consider it a present for watching my blog lol
if u work out the issue please, please, please tell me what it is lol
either way its complete till teir 6/7 balanced (all the ships labeled done now on the SFAW page)
Ill try and do a few more blogs as time goes on, but im not sure if ill be able to
Spino
4 comments by Spinobreaker on Oct 14th, 2009 digg this super bookmark
I know im posting iti n my personal blog not on the official site is a bit odd
but this list is still being debated
so check it out and comment on what u think
Ok this is what ships are going to be in what class, open to full debate for a while till its all worked out fully
Light Fighter / Scout
Tie fighter - death gliders - wraith dart- viper mk2 - Old Cylon raider- Type 9
Heavy Fighter
X wing - F302 - Viper Mk 7 - New Cylon raider - Type 11
Light bomber
tie bomber - alkesh - raptor - danube
Heay bomber
Y wing - puddle jumpers - heavy raider - danube torpedo
Corvette
Corellian - BC304 - Firestar - Constitution
Cruiser
Acclamator Assault Ship - Hatak - Tiger - Nebula
Alternate cruiser
Interdictor - Apophis Hatak - max class - Intrepid
Heavy cruiser
Broadside Cruiser - Anubis Hatak - Defender - nebula melburn
Battlecruiser
MC30 Frigate - Wraith Cruiser - Talos - Akira
Pocket battleship
Alliance assault frigate - 304 mk2 - Valkyrie - Norway
Battleship
Krayt Destroyer - Beliskner - Columbia Class - Galaxy
Destroyer
Victory Destroyer - Ori Warship - Bezerk - Soverign
Frigate
Nebulon B - Oniell - Strikestar - Excelsior Lakota
Supercarrier
Super Star destroyer - Wraith Hive - Haes Class - Excalibur (carrier)
Capital ship
Star destroyer - Calamari Cruiser - Aurora Class - Oniell mk2 - Mercury Class - New cylon base star - Excalibur - Borg Cube
now i know its not 100% cannon, but ive tried to make each differnet ship seem like it fits in that spot. All damage and what not will be 100% equal to all ships of each class... (with some MINOR variances depending on the ship)
so yeh, what do u think, what should be moved where, or replaced with what?
any and all feedback welcome
1 comment by Spinobreaker on Aug 30th, 2009 digg this super bookmark
This is an early release for the BSG units list
BSG
Units
New Cylon Raider - Cylon Colony, Tera Earth
New Heavy Raider - Cylon Colony, Tera Earth
New Cylon Basestar - Cylon Colony, Tera Earth
Old Cylon Raider - Cylon Homeworld, Tera Earth
Viper Mk2 - Caprica, Aerilon, Virgon, Gemenon, Leonis, Scorpia
Viper Mk7 - Sagitaron, Picon, Aquaria, Tauron, Canceron, Libran
Raptor - Caprica, Sagitaron, Picon, Aerilon, Aquaria, Virgon, Tauron, Gemenon, Canceron, Leonis, Libran, Scorpia
Firestar - Aerilon, Virgon, Gemenon, Leonis, Scorpia
Defender - Aerilon, Virgon, Gemenon, Leonis, Scorpia
Strikestar - Picon, Aquaria, Tauron, Canceron, Libran
Tiger - Aerilon, Virgon, Gemenon, Leonis, Scorpia
Bezerk - Picon, Aquaria, Tauron, Canceron, Libran
Valkyrie - Aerilon, Virgon, Gemenon, Leonis, Scorpia
Talos - Picon, Aquaria, Tauron, Canceron, Libran
Columbia class - galactica, Caprica Only
Mercury CLass - pegasus, Sagitaron Only
Max Class - Cylon Homeworld, Tera Earth
Fury Class - Cylon Homeworld, Tera Earth
Hades Class - Cylon Homeworld, Tera Earth
Medusa Class - Cylon Homeworld, Tera Earth
Hydra Class - Cylon Homeworld, Tera Earth
Chimera Class - Cylon Homeworld, Tera Earth
Heroes
Starbuck - in viper mk2 - Caprica
Boomer - in raptor - Caprica
Apollo - In viper mk7 - Sagitaron
The Galactica - Caprica
The Pegasus - Scorpia
One - in Basestar - Cylon Colony
Scar - cylon fighter - Cylon Colony
President Laura Roslin - GC only, faction leader
wait for the images tomorrow in SFAW page
Star Wars Sci-Fi at War mod for Star Wars Empire at War Forces of Corruption - Mod DB
1 comment by Spinobreaker on Aug 19th, 2009 digg this super bookmark
Hi
i figure i havn't posted a blog in... ages.... so i may as well put a behind the scene hint at whats to come in my new blog... for those who DONT want know the units in the new and improved SG1 faction please look away now....
Units
Death Glider
Alkesh
Hatak
Apophis Hatak (hatak with apophis tattoo in its icon, cloakable)
Anubis Hatak (hatak with anubis's tatto in the icon, morepowerful shields and weapons)
F302
BC304
BC304 Mk2
Beliskner
Oniell
Oniell Mk2
Ori Warship
Wraith Hive
Wraith Cruiser
Wraith Dart (not buildable)
Aurora Class MS (limit of 1 at a time and a max of 3 ever)
Jumpers (NOT cloakable due to annoying details i wont go into)
Heroes
Apophis - In his custom mothership
Anbuis - in his custom mothership
SG1 - In an alkesh bomber
Prometheus - X-303
Daedalus - BC304 MK2 but will full weapons compliment
Thor - In Oniell Mk2
Hammond - faction leader
Rodney Mckay -C3P0 abilities
Shepard - in puddle jumper, cloakable, Rodneys transport
so, now uve seen what im adding, what there role plays is what the question will be, and how will it effect the balance....
well come back tomorrow for the lsit of BSG units....
7 comments by Spinobreaker on Jul 12th, 2009 digg this super bookmark
Hi
Sci-fi wars is coming along nicely, still a few bugs to get rid of but other than that its looking sweet. Ive also had an offer from the Starship Troopers mod, allowing me to add a select few of his ships into my mod. Also ive got permission to use an old B5 mod. So once i get the first 4 teams balanced ill consider adding SST and B5. One at a time fully balanced.
The reason im posting this here and not on there site is i want to see who keepsing an eye on me lol. So if u like the idea of this leave a comment, if u dont... leave a comment lol
Either way i listen to all and help if i can
So have fun
Spino
0 comments by Spinobreaker on Jun 13th, 2009 digg this super bookmark
Ok, for those who keep close tabs on what im doing would of noticed a blog apear and magically dispaer to do with a new FOC mod im working on.
Its called "Sci-Fi At War" ( Moddb.com ) and the splash screen can bee found in my image section.
Right not its early days so i wont have a patch for a week or 2.
Ive come to a truce with SG Modding group allowing me to use a limited selection of there Models and coding. Ill also be using models and coding from Star Trek Federation at war and Battlestar Colonial War and obviously the original code from the mod to allow star wars units to work
This is a basic list of the units thatll be in the mod
Stargate Empire At War
Standard units
302s (fighters)
Death Glider (fighters)
alkesh (Bomber)
304s (antifighter/bomber - Corvette class)
New Hatak (AntiCorvette - Frigate class)
Ori Mothership (Anti-Capital - Capital Class)
wraith hive (Antifrigate/corvette - Carrier Class)
Heroes
SG1 (in alkesh)
Pendergast (in 303)
Caldwell (In 304 mk1)
Apophis (in apophis MS)
Anubis (un-deployed)
Thor (In Oniell Class Mk2)
Battle Star Galactica
vipermk2 (light fighter, low armor, low fire rate, but fast)
vipermk7 (heavy fighter, high armoro, higher fire rate, but slower)
Galactica (Anti Corvette - Frigate Class)
Pegasus (Anti Frigate/Capital - Capital Class)
Firestar (Anti-Fighter - Corvette)
Cylon Basestar (Antifrigiate/corvette - Carrier)
old cylon raider (light fighter)
new cylon raider (heavy fighter)
heavy cylon raider (bomber)
Adama in The Galacitca
Admiral in The Pegasus
Starbuck (in a viper Mk2)
Star Trek
I only have a limited selection of federation ships atm. As i go through them ill work sometihng out and put the lsit up later
Star Wars:
StarDestroyer (Anti-Capital - Capital Class)
x-wing (heavy fighter)
y-wing (bomber)
correlian corvette (anti fighter - corvette)
nebulon B (Anti corvette - Frigate class)
mon cal cruiser (Anti Frigate/Capital - carrier)
Tie interceptor (light fighter)
Millennium falcon
Home One
Sundered Heart
Accuser Star Destroyer
I will be rebalancing all the units so that they have a specific roll and place in each team. I know its a combo of good and bad from each show. But the way i look at it. They need to join forces to take on the other shows :D
ok the following mods need credit for allowing me use of models and coding
Stargate Empire At War - Moddb.com
Battlestar Galactica - 3rd Colonial War - Moddb.com
Trek Wars - Federation At War - Moddb.com
0 comments by Spinobreaker on May 13th, 2009 digg this super bookmark
Hi
Ive been working on a few new maps that ive uploaded images for... including, Daedalus, Old Athos, Reunion, and Midway...
But those are just some of the maps im working on...
im also making a Rovanna (its a split height map where the tauri get a base on the top of the cliff section and the gaould have a well established base at the bottom of the hill... and a Hatak Map, similar in design to my midway and daedalus maps, this on is an in ship map where u start at a ring transporter and can ring in re-inforcements and stuff, itll prove interesting in online play
now dont get all excited with these maps
THEY ARE ONLINE MAPS ONLY
designed to be played against another person NOT an AI (mainly becasue they dont use the wraith units or destroy the base... but also because i dont know how to do the AI side of the maps)
So yeh
THats what im doing
All those curious about my TV show... its coming along slowly. All i need is an audio mixing board and some lapel mics and a set.... and im good to go. Those who know tv know the last one of those is the hardest to do but ill get there. The big thing slowing me down is funds.... i need more moneys lol
so yeh, now uve been updated
ill ttyl
0 comments by Spinobreaker on Mar 1st, 2009 digg this super bookmark
Hi all
My TV show is growing quickly, so far we have one sponsor with more on the way, hopefullly, if ur interested in what its about go to the cyclic productions group and have a read, and comment on what u think...
also figured id just mention a contest im entering... or might b entereing lol
go here for more details
Sgafanschoice.com
view my images for my entry...
stargate Atlantis fan choice blue ray dvd
comment on what u think needs to be improved/fixed
also, ur probably wondering about my yearly birthday patch mentioned in the comments.... weeellll....
its got 2 new ground units, Carson Beckett and Artok...
Beckett is abviously a healer, but he looks like a normal marine, so keep an eye on him or hell vanish into the croud...
Artok on the other hand is in a teltak, that drops squads of 3 free jaffa.
as for sounds
expect new sounds for everything from the Atlantis satellite to Zipacna and every unit in between. Even non-playables have sounds, all be it not that many, but theres still hours of gameplay to work them all out, enjoy...
all u do is patch this onto V1.1 and ur ready to go, its not hard, just a standard copy paste lol
then patch this on top it should fix the CTD issue...