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Comment History  (90 - 120 of 131)
spellman23
spellman23 Sep 30 2009, 2:37pm says:

Yay normal mapping to save the day!

+1 vote   article: Normal map vs. mesh
spellman23
spellman23 May 28 2009, 8:20pm replied:

Null, Flayra is a NS2 dev. If he can swing a connection between pre-orders and Steam, he will.

+2 votes   article: NS2 teaser trailer, new website and pre-orders!
spellman23
spellman23 May 28 2009, 1:22pm replied:

man, that would be really lame if they don't link.

Oh well. Count me in, even if it does get miffed by Steam.

+2 votes   article: NS2 teaser trailer, new website and pre-orders!
spellman23
spellman23 May 22 2009, 7:54pm says:

wooot!

+1 vote   article: Renegade X - Nod Update
spellman23
spellman23 May 20 2009, 12:11am says:

This was really nice. I love the thought process and that you're taking into consideration his comments. They all sound spot on and really cool.

The preview previously released was slightly boring. Sorry. While points are a cool factor for bragging rights, just points doesn't make me want to play. I want to feel awesome doing things. Like Audiosurf. Sure the points are sweet, but I'm not pro enough to find the optimal path with extra speed reflexes to get to the top of the board. So, the friendly competition with friends near my skill level works to keep me playing instead.

Also, I'm sure the later levels will have more pizaz, but the one given to use got a little repetitive. I want my variety! Too bad you guys don't have an automatic procedural level creator.

Really anticipating the final product. This looks like it will rock.

+1 vote   article: The Secret Pizza and Love Life of an Alpha Tester
spellman23
spellman23 May 20 2009, 12:02am says:

Nice.

It will be interesting to see how they outdo themselves. While I was converted to the brawler style of Zeno Clash, I'll be interested to see how Zeno Clash 2 does as a non-linear game.

+1 vote   article: New Zeno Clash Trailer + news about a sequel...
spellman23
spellman23 May 19 2009, 7:56pm says:

wait, RC3 is gonna come out soon? Guess I'll wait for the last layer of polish to hit before I get this.

+1 vote   download: Angels Fall First: Planestorm RC2
spellman23
spellman23 May 16 2009, 4:48am says:

about time

+1 vote   article: Left 4 Dead Beta SDK Released
spellman23
spellman23 May 9 2009, 6:05am says:

whoa. Sweet concept. Highly anticipating how far this will go.

+1 vote   article: Playable alpha live!!
spellman23
spellman23 Apr 30 2009, 4:00pm says:

woooo!

+1 vote   mod: The Haunted
spellman23
spellman23 Apr 26 2009, 2:33am says:

w00t!

+1 vote   article: April Media Release
spellman23
spellman23 Apr 25 2009, 3:25pm says:

Very solid beat, has a nice ambiance to it as well.

Sometimes the main/bass theme gets repeated a few too many times for my taste, even with the little extra frills added in, but that's probably OK since this will be in the background. I really liked the rest though, especially when the heavy theme went became essentially the bass line and there was an interesting ethereal melody on top.

Really sweet work overall.

+1 vote   article: Music by Keith Moore
spellman23
spellman23 Apr 25 2009, 3:19pm says:

whoa, cool. Now I have to go dig around for my Doom3 CD.

+3 votes   article: Zombie Slayer Released
spellman23
spellman23 Apr 8 2009, 2:22am says:

This looks really promising. Don't fail us now.

+1 vote   article: FPS/RPG E.Y.E reveals new trailer.
spellman23
spellman23 Apr 7 2009, 11:49pm says:

A very well thought-out post-mortdem. I'm highly anticipating LoL to see how the experience has paid out in terms of a second chance to be even more awesome.

As noted, the biggest issue that plagues any game like this is the skill disbalance. I only learned because of my stubborn nature and that a bunch of my friends were kind enough to teach me the ropes. I also make it point to help other new players. Of course, jerks who are bad get added to my ban list. Being a noob isn't an excuse, it's a condition that can be removed.

+2 votes   article: DotA Allstars Post-Mortem
spellman23
spellman23 Apr 7 2009, 11:37pm says:

kool

+1 vote   article: The Haunted needs beta testers!
spellman23
spellman23 Apr 5 2009, 2:47am says:

whoa. This is really awesome work. Keep it up!

+2 votes   article: Environment Shadows
spellman23
spellman23 Mar 31 2009, 12:15am says:

whoa. Props.

+2 votes   article: Mercenary Character: First Look
spellman23
spellman23 Mar 26 2009, 4:44am says:

as usual, a high quality map.

+2 votes   article: Ins_Karam Preview and Media Update
spellman23
spellman23 Mar 25 2009, 5:50pm says:

wow....

+2 votes   article: FileFront closes its doors
spellman23
spellman23 Mar 23 2009, 11:20pm says:

duuuude.

I sure hope the Sourceforts-like mode works out well. I really need a good fort fix.

+2 votes   article: Trailer
spellman23
spellman23 Mar 3 2009, 11:59pm says:

Hm... I keep hoping a Freelancer Mod will do something awesome. This one looks promising.

+1 vote   article: Discovery Freelancer 4.85: Reunion pre-release trailer now available
spellman23
spellman23 Feb 28 2009, 4:52pm replied:

Look on the main summary page.

It s a UTStream.

+1 vote   article: Dystopia's Release Internet Broadcast Event!
spellman23
spellman23 Feb 28 2009, 4:31pm says:

w00t!

+1 vote   article: Dystopia's Release Internet Broadcast Event!
spellman23
spellman23 Feb 25 2009, 5:40pm says:

The concept is amazing.

Let's see how it works out.

+2 votes   article: Encore an Explanation on Musical Combat
spellman23
spellman23 Feb 16 2009, 4:08pm replied:

While I am a big fan of Dystopia, I have to agree to a point.

I feel it's not really the learning curve. The game design is fairly simple (minus hacking) and there's plenty of breadth and depth. The key problem is the game centers around very customized maps. So, instead of an arena to play in like most games (TF2, CS, etc.) it's more about applying the game concepts to executing the map. Thus, each map is in a sense a game in itself that you have to learn what interacts with what and where all those vents go.

In the end, it's not that shooting is hard or understanding cloaking, it's the highly dynamic interaction of the maps and navigating them that gives the biggest problem.

When I host LAN parties, I setup a fly-through that I show everyone all the objectives around the map and locations of note, and it's really useful for new players.

+4 votes   article: Modcast S02 E13
spellman23
spellman23 Feb 6 2009, 7:47pm replied:

They didn't lie! I download!

+1 vote   article: Eternal Silence: RELEASED
spellman23
spellman23 Feb 6 2009, 7:47pm says:

w00t! Downloading now.

Me and my LAN party buddies are gonna go kick arse

+2 votes   article: Dystopia is on Steam now! Check out the 1.2 Steamworks trailer while waiting!
spellman23
spellman23 Feb 6 2009, 1:31pm replied:

it's 10:30am PST...... commence countdown!

+1 vote   article: Eternal Silence: RELEASED
spellman23
spellman23 Feb 6 2009, 12:33am says:

That's what you said last week.....

I'm gonna have to hunt you down if you've lied to me again!!! Fie upon you for giving me false hope.

+2 votes   article: Eternal Silence: RELEASED
spellman23
spellman23 Feb 2 2009, 9:49pm says:

whoa. This game blows my mind, and in a good way.

+1 vote   article: Puzzle Developments
spellman23
spellman23 Jan 30 2009, 4:03pm replied:

I believe they still want Steam distribution, not sure about XBox Live.

They are now building their own engine (or perhaps built, they haven't exactly said quite yet) which interfaces nicely with many Source SDK Tools, though they've built many of their own to go with it.

They are planning on making NS2 retail, so it will not be free. However, I personally will pay to play if they deliver what they promise. =]

+1 vote   game: Natural Selection 2
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