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Yay normal mapping to save the day!
Null, Flayra is a NS2 dev. If he can swing a connection between pre-orders and Steam, he will.
man, that would be really lame if they don't link.
Oh well. Count me in, even if it does get miffed by Steam.
This was really nice. I love the thought process and that you're taking into consideration his comments. They all sound spot on and really cool.
The preview previously released was slightly boring. Sorry. While points are a cool factor for bragging rights, just points doesn't make me want to play. I want to feel awesome doing things. Like Audiosurf. Sure the points are sweet, but I'm not pro enough to find the optimal path with extra speed reflexes to get to the top of the board. So, the friendly competition with friends near my skill level works to keep me playing instead.
Also, I'm sure the later levels will have more pizaz, but the one given to use got a little repetitive. I want my variety! Too bad you guys don't have an automatic procedural level creator.
Really anticipating the final product. This looks like it will rock.
It will be interesting to see how they outdo themselves. While I was converted to the brawler style of Zeno Clash, I'll be interested to see how Zeno Clash 2 does as a non-linear game.
wait, RC3 is gonna come out soon? Guess I'll wait for the last layer of polish to hit before I get this.
whoa. Sweet concept. Highly anticipating how far this will go.
Very solid beat, has a nice ambiance to it as well.
Sometimes the main/bass theme gets repeated a few too many times for my taste, even with the little extra frills added in, but that's probably OK since this will be in the background. I really liked the rest though, especially when the heavy theme went became essentially the bass line and there was an interesting ethereal melody on top.
Really sweet work overall.
whoa, cool. Now I have to go dig around for my Doom3 CD.
This looks really promising. Don't fail us now.
A very well thought-out post-mortdem. I'm highly anticipating LoL to see how the experience has paid out in terms of a second chance to be even more awesome.
As noted, the biggest issue that plagues any game like this is the skill disbalance. I only learned because of my stubborn nature and that a bunch of my friends were kind enough to teach me the ropes. I also make it point to help other new players. Of course, jerks who are bad get added to my ban list. Being a noob isn't an excuse, it's a condition that can be removed.
whoa. This is really awesome work. Keep it up!
as usual, a high quality map.
I sure hope the Sourceforts-like mode works out well. I really need a good fort fix.
Hm... I keep hoping a Freelancer Mod will do something awesome. This one looks promising.
Look on the main summary page.
It s a UTStream.
The concept is amazing.
Let's see how it works out.
While I am a big fan of Dystopia, I have to agree to a point.
I feel it's not really the learning curve. The game design is fairly simple (minus hacking) and there's plenty of breadth and depth. The key problem is the game centers around very customized maps. So, instead of an arena to play in like most games (TF2, CS, etc.) it's more about applying the game concepts to executing the map. Thus, each map is in a sense a game in itself that you have to learn what interacts with what and where all those vents go.
In the end, it's not that shooting is hard or understanding cloaking, it's the highly dynamic interaction of the maps and navigating them that gives the biggest problem.
When I host LAN parties, I setup a fly-through that I show everyone all the objectives around the map and locations of note, and it's really useful for new players.
They didn't lie! I download!
w00t! Downloading now.
Me and my LAN party buddies are gonna go kick arse
it's 10:30am PST...... commence countdown!
That's what you said last week.....
I'm gonna have to hunt you down if you've lied to me again!!! Fie upon you for giving me false hope.
whoa. This game blows my mind, and in a good way.
I believe they still want Steam distribution, not sure about XBox Live.
They are now building their own engine (or perhaps built, they haven't exactly said quite yet) which interfaces nicely with many Source SDK Tools, though they've built many of their own to go with it.
They are planning on making NS2 retail, so it will not be free. However, I personally will pay to play if they deliver what they promise. =]