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Comment History  (30 - 60 of 131)
spellman23 Jan 7 2010, 1:02pm replied:

NS2 had the level editor, called Spark, released and it's in its early stages. It's very close to the build that the devs are using, and constantly being updated with new features that the community request.

+1 vote   article: Organic Indie Preorder Pack FAQ
spellman23 Aug 28 2009, 11:25pm says:

awesome sauce

+3 votes   article: Age of Chivalry Overview
spellman23 Jun 9 2009, 1:08pm says:

looks interesting. will have to try it out. what can we expect in the alpha?

+1 vote   article: Grey Sky 0.2.5 Released
spellman23 Jun 1 2009, 2:23pm says:

coolness. I'm really excited about all the L4D maps.

+1 vote   article: Once upon a nightmare...
spellman23 May 20 2009, 12:11am says:

This was really nice. I love the thought process and that you're taking into consideration his comments. They all sound spot on and really cool.

The preview previously released was slightly boring. Sorry. While points are a cool factor for bragging rights, just points doesn't make me want to play. I want to feel awesome doing things. Like Audiosurf. Sure the points are sweet, but I'm not pro enough to find the optimal path with extra speed reflexes to get to the top of the board. So, the friendly competition with friends near my skill level works to keep me playing instead.

Also, I'm sure the later levels will have more pizaz, but the one given to use got a little repetitive. I want my variety! Too bad you guys don't have an automatic procedural level creator.

Really anticipating the final product. This looks like it will rock.

+1 vote   article: The Secret Pizza and Love Life of an Alpha Tester
spellman23 Feb 6 2009, 7:47pm replied:

They didn't lie! I download!

+1 vote   article: Eternal Silence: RELEASED
spellman23 Feb 6 2009, 12:33am says:

That's what you said last week.....

I'm gonna have to hunt you down if you've lied to me again!!! Fie upon you for giving me false hope.

+2 votes   article: Eternal Silence: RELEASED
spellman23 Aug 28 2009, 11:13pm says:


shiny cell shading, new system to stop people from never touching the ground, new game modes, easier open scripting, you guys ROCK!!!

+1 vote   game: Warsow
spellman23 Aug 24 2009, 2:27pm says:

Whoa. Really really nice. This shows the limits of the engine. How is the rendering load, though?

0 votes   media: Sculpting the terrain
spellman23 Aug 14 2009, 11:34am says:


+1 vote   article: August Update from Diaspora
spellman23 Aug 12 2009, 11:16am says:

I must say I'm very impressed with your mapping and texturing.

Here's hoping the gameply will be just as superb.

+1 vote   article: Cathedral
spellman23 Aug 12 2009, 10:46am says:

There were a few puzzles that were REALLY painful, but otherwise I really enjoyed it.

+2 votes   article: WSIP: Research and Development
spellman23 Aug 11 2009, 9:39am says:

epic trailer. Very professionally done.

+1 vote   article: A new Nightmare House 2 trailer!
spellman23 Aug 11 2009, 9:35am says:

awesome sauce.

0 votes   article: Dystopia: August 09 Update - August Cooldown
spellman23 Aug 7 2009, 3:39pm says:

shiny work. I'm impressed that you guys are aiming for being done in only a couple of months (well, ok 6-ish). I've been tracking some mods for nearly a year now.

+1 vote   article: Weekly Update 04
spellman23 Aug 7 2009, 11:18am replied:

That is, access when they are released. NS2 has not reached the point of any released content in the form of an alpha nor the tools, but the $40 will give you access the moment they do.

+2 votes   article: Detailed Skulk "Reveal"
spellman23 Aug 7 2009, 11:15am says:


+1 vote   article: Detailed Skulk "Reveal"
spellman23 Aug 6 2009, 10:25am says:

very cool.

+1 vote   mod: SHIFT
spellman23 Aug 4 2009, 11:11am replied:

so, 1.2 is go now?

+1 vote   mod: Third Age - Total War
spellman23 Aug 3 2009, 10:50am says:

Ah animations. Perhaps the single toughest thing to get right in a game's artwork.

+2 votes   article: Rollin' rollin' rollin'
spellman23 Jul 28 2009, 11:33am says:

woohoo! I'm always amazed at the quality of modeling you guys put out. It puts my feeble attempts to shame.

+1 vote   article: Environment Props
spellman23 Jul 27 2009, 2:01pm replied:

It's not a question of slots though. I've found that MP tends to be more fun with a fuller server, but that paradoxically means you're less likely to have a slot.

Anyways, I guess I should dig out my old disk one of these days and see how far we've gotten form the early "oh look, a model and skin pack" mods.

+2 votes   article: Freelancer - the game that just keeps on ticking!
spellman23 Jul 27 2009, 10:38am says:

Great stuff.

I still haven't really locked in a great SP mod for Freelancer. Are there any? Or should I be trying out the MP more? I just hated how my progress was locked to a single server, and all the good ones would be busy and full. Advice?

+2 votes   article: Freelancer - the game that just keeps on ticking!
spellman23 Jul 25 2009, 11:01pm says:

Awesome stuff. It's really cool to see how you guys have created some awesome pipelines to get this thing out the door. Congrats.

+1 vote   article: Dejobaan hasn't had enough! Beta includes new content this weekend!
spellman23 Jul 21 2009, 12:29pm says:


I played it before the review and knew you guys were in for greatness.

+1 vote   article: RPS digs R&D
spellman23 Jul 20 2009, 9:13pm says:

sooooooo awesome.

+1 vote   article: Research and Development released
spellman23 Jul 17 2009, 9:37pm says:

huh. excellent symbolism.

I wonder what happens if you manage to repress all the memories?

+1 vote   article: HL2 mod release: Radiator 1-2, Handle With Care
spellman23 Jul 17 2009, 2:06pm says:

Nice. Always good to see the reactions of the non-gamers.

You've hit the spot if both demographics can really get into the game. As an avid gamer I really enjoyed it, so you've got my vote. =]

+1 vote   article: Dejobaan Wants to Experiment on You - AKA: Exclusive Beta on FilePlanet!
spellman23 Jul 15 2009, 1:42pm says:

very insightful article.

It's good to know that sometimes the ad hoc system works. I know that in many areas the better organized you are the better. But it seems you guys were able to take advantage of fresh talent and get rid of stale ideas very easily making the project something you could enjoy working on (and show results w/ quick turnarounds too).

And as all good teams, you've learned from your mistakes. A huge plus. Too many times the teams won't adapt to the criticism, the workflow, or even each others growing talents. It's encouraging to see a team that was able to stick it out even when reduced to the bare minimum workers.

Kudos and I can't wait to see the polished product.

+1 vote   article: Archasis II - Modding to Win
spellman23 Jul 15 2009, 1:31pm says:

media media media!

+1 vote   article: Summer of Mods & Indies IS LIVE!
spellman23 Jul 13 2009, 12:13am says:

Good concept, but without a core coder you're doomed to failure. As onequarterlife keeps mentioning, coding the Portal gun from scratch is gonna be a real pain, and you need someone really solid to get something that's even close to comparable.

Scrounge up a solid team and check back.

+2 votes   article: Portal: Combat is in development
spellman23 Jul 8 2009, 1:57am says:

I demand wider hallways!

+1 vote   article: Eternal Silence: Balance Patch
spellman23 Jun 30 2009, 11:40am says:

very sweet.

Interesting style. The artist keeps picking away at different parts as he/she feels like it instead of some of the more procedural artwork I've seen. Very beautiful and great attention to detail and style.

+1 vote   article: Cat House Concept Timelapse (HD video)
spellman23 Jun 25 2009, 11:49am says:


+1 vote   article: NEOTOKYO┬░ - The Shadow War
spellman23 Jun 24 2009, 9:42am says:

very shiny

+1 vote   article: Souleon Storm Release
spellman23 Jun 22 2009, 5:29pm says:

awesome. will go read now.

It's interesting actually how few make the mod 'rags to riches' story. Most straight up climb the corporate ladder. A huge chunk work on doomed projects that never release before they get themselves a desk job at a company. Perhaps the awesomeness of the mod 'rags to riches' story is that it's a rare, singular experience and due to the close ties of the modding community that when the notables rise from the ashes they are adored forevermore.

At the end of the day, experience is great but "Luck, Networking and Determination" are what make people great.

+1 vote   article: The Long Road to Bioware
spellman23 Nov 30 2010, 9:59pm says:

Pretty neato.

Maybe something to add would be a way to seed initial rooms. That way you could do something like force a two-base look, or sprawling rooms from the center and both teams start on the outside, using clever initial boxes.

+1 vote   article: Frozen Synapse: Procedural level generation
spellman23 Apr 21 2010, 10:20pm replied:

Actually, they have said that there will be a form of bhop, just that it should be mostly moot due to other features.'s_new_from_NS1

+1 vote   article: Engine Test Follow-Up and Custom Mods
spellman23 Jun 11 2009, 9:42am says:

hm... I always had issues when I first tried Freelancer mods to access the newer stuff. Especially when they added new storyline and crazy secret ways to access the shiny newer systems. Not to mention the AI would be.... interesting. I guess I should try this out since it's been doing so well.

0 votes   article: Discovery Freelancer 4.85: Reunion Release
spellman23 May 22 2009, 8:01pm says:

wow. Looking pretty slick. You've been added to my Track list. =]

+1 vote   article: Bashing onwards with art, AI and PR
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