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Comment History  (150 - 180 of 221)
Spellbound Feb 21 2014, 8:09am says:

Ya'll insane to make something like this in Sc2. Now, do the same thing and give it a sandbox gameplay like Terraria or Starbound but with Trine aesthetics and I will throw money at you so hard it will be cause for injury. I'm serious.

+1 vote   mod: JetCraft
Spellbound Aug 3 2013, 3:39am replied:

Well I would imagine it's because it's 2GB and a lot of people can't download that large a file without pausing and resuming. It took a few days for me to download it, for instance.

+2 votes   download: World of Wacraft: The Frozen Throne beta MOD
Spellbound Jul 19 2013, 7:48am replied:

Oh I completely forgot to mention the few things that are missing in the description >.<

I'll put something for the trees, probably use a spell based on Eat Tree and give them to the builders.

+1 vote   mod: Four Empires
Spellbound Dec 2 2010, 2:36am says:

Love what you did with the logo :)

+1 vote   article: Concept Art Update
Spellbound Jun 12 2010, 10:40am says:

I love the idea of the new colour scheme. Looks like the Scourge will be more ghost-based than corpse-based (well, maybe not, but that's what it looks like at first impression anyway). Really kick-*** concept artwork here!

+1 vote   media: Coloured Ziggurat Concept
Spellbound Apr 29 2010, 2:30am replied:

You seem to be among the minority that want completely new models everywhere. Reskins work as long as they're original, and I disagree with your opinion that it's 'un-epic'

Beauty is in the eye of the beholder, I guess :)

+1 vote   media: Planessir Flesh Herder
Spellbound Feb 18 2010, 10:14am says:

It is. The game is amazing!

+1 vote   article: StarCraft II BETA is Live
Spellbound Feb 18 2010, 12:57am says:

Yep, brilliant even!

+2 votes   article: New Scarlet Crusade Models:
Spellbound Jan 19 2010, 6:56am says:

Blimps ftw! Looks a bit too clean thou...

+7 votes   media: Logistics Blimp over Battlefield
Spellbound Dec 27 2009, 1:39pm replied:

lol, yeah, it's strongly reminiscent of Moria, from the door to the diary ;)

Amazing job people!

+1 vote   media: Nehrim Gameplay 2009 Part 2
Spellbound Dec 24 2009, 1:38am says:

Commendable move. I'm so voting for you!

+2 votes   article: C&C 3: The Forgotten to Feature FMV; Theatrical Trailer Released
Spellbound Nov 22 2009, 12:12am says:

I won? I did? OMG!!!

+2 votes   article: Red Alert 3 : Unleashed - Update
Spellbound Nov 2 2009, 11:15pm says:

lol, well I blame myself too for that :)

+1 vote   article: Concept Artist Wanted
Spellbound Oct 19 2009, 12:51am says:

Um... no, looks like an ordinary predator to me. Maybe if you tried a video of it in motion...

-1 votes   media: Tiberian Apocalypse - Beta 1.0 screens
Spellbound Oct 13 2009, 1:33am says:

This could be a personal taste, but the music doesn't sound very battlefield-appropriate...

But besides that, AMAZING!

-1 votes   media: Confederate Revolutionaries Gameplay Preview
Spellbound Oct 12 2009, 9:13am says:

The destroy-tenk-to-upgrade is a very annoying skill. I say scrap it a put an individual upgrade which gives give the Avatar all the upgrades or just don't put anything since it will be able to garrison units.

+1 vote   media: Legion Avatar Warmech
Spellbound Oct 12 2009, 1:34am says:

I'm definitely participating. Some info on the United Coalition would go a long way to help provide a better logo.

+2 votes   article: United Coalition - Logo Competition
Spellbound Oct 7 2009, 12:53am says:

finally, some love for EA. Well, they do screw up most of the time, but I still like 'em :)

+1 vote   group: SAGE 2D & 3D fans
Spellbound Sep 28 2009, 8:27am says:


+1 vote   media: NATO Plasma Reactor
Spellbound Sep 11 2009, 10:49am says:

How exactly does it attack? Machine gun? Missiles?

+1 vote   media: Personal Attack Drone escort in a Crate
Spellbound Aug 25 2009, 2:32pm says:

Ooh, very eerie. Amazing artwork.

+1 vote   media: raindrop concept
Spellbound Aug 20 2009, 1:14am says:

Amazing! :D

+1 vote   media: Inside a Journal
Spellbound Jun 19 2009, 2:14pm replied:

MesoCosmos isn't a 'Reskin mod with a different story'. It's a whole other game. Let me give you an example:

The siege tank in MesoCosmos (called the Conqueror) is not a fragile artillery vehicle - it's a heavy assault TANK capable of withstanding heavy punishment, and it can't deploy in siege mode. It's a medium/short range unit with a cannon fodder/heavy assault role. It's main drawback is it's production speed and price. See a contrast between StarCraft II and MesoCosmos?

0 votes   media: Planessir Bloodscreamer
Spellbound Apr 21 2009, 5:49am says:

Haha, very representative! And intelligently thought too :D

+1 vote   media: Australian UI
Spellbound Mar 29 2009, 8:25am says:

This mod is f'king brilliant! Will definitely dload when it comes out. Keep up the awesome work!

+1 vote   media: Soviet Outpost
Spellbound Mar 7 2009, 11:56pm says:


+1 vote   media: Ruhack
Spellbound Feb 27 2009, 8:03am says:

"Oh noes! I fell on teh broomstick handle! 'Elp!"

Amazing background minus the seriously constipated fellow...

+1 vote   media: Total Recall
Spellbound Feb 27 2009, 7:59am says:

Looks more like there's a strong red glow than a termovision...

-1 votes   media: Termovision Concept
Spellbound Feb 20 2009, 12:33am says:

An Imp that moves faster and does more damage is probably the scariest unit eva! Unless if its a powered up Lost Soul... then we're screwed...

+1 vote   media: Imp Lord
Spellbound Feb 6 2009, 8:57am replied:

Well it's supposed to look like the missile turret. The models won't be altered too much - the skins will make the greatest difference.

+1 vote   media: Yoran Laser Battery
Spellbound Jan 13 2009, 2:31pm says:

Ditto! This model is pretty, unlike the previous one who was... goth scary... and this one looks younger. Good move IMO.

+1 vote   media: Gia Rivensin
Spellbound Sep 28 2009, 12:28am says:

w00t! no build limit :D
sorry, but the build limit was just too painful. It's still a cool mod though :)

+1 vote   download: AI Friendly Version 2.1 No Limits Version
Spellbound Sep 25 2009, 2:57pm replied:

It's called planning ^^

+1 vote   mod: MesoCosmos
Spellbound Sep 16 2009, 10:15am replied:

Thanx for your comment! The vicious death anims shall prevail!

To answer your question, no, the Yorans are in fact humans with very advanced tech. And, well, I can't really tell you why they're fighting, coz it's part of the plot :)

+2 votes   mod: MesoCosmos
Spellbound Sep 8 2009, 5:58am says:

This mod so going to rock!

+1 vote   media: Confederate Update!
Spellbound Sep 1 2009, 7:25am replied:

how about 1.12?

+1 vote   download: The Red Star, version beta 2.7
Spellbound Aug 30 2009, 1:20am says:

Doesn't seem to be compatible with 1.11

Update plz?

+1 vote   download: The Red Star, version beta 2.7
Spellbound Aug 29 2009, 1:36am says:

Hey, Carnius, I wrote an article on Tiberium Essence on my blog :D

Check it out at:

+1 vote   mod: Tiberium Essence
Spellbound Aug 25 2009, 2:32pm says:

ma fav' piece ;)

+1 vote   media: Cemetery
Spellbound Aug 25 2009, 2:15am says:

This screenshot is epic! Can't wait to try out those new Shredder Turrets :D

+1 vote   media: Tiberium Essence v 1.4 media
Spellbound Aug 25 2009, 2:10am replied:

Does that mean the Corruptor will be gone or will the attack pattern be different?

+1 vote   media: Tiberium Essence v 1.4 media
Spellbound Aug 22 2009, 7:51am says:

Do you think you could add the blue flames upgrade from KW for flame tanks (well Devil) and Black Hand back in the next release?

+1 vote   mod: Tiberium Essence
Spellbound Aug 6 2009, 1:56am says:

w00t! Awesome news :D

+2 votes   article: Asylum's New Home
Spellbound Jul 17 2009, 2:36am says:

Siege Tank ftw!

+1 vote   media: Hydraulic catapult
Spellbound Jul 14 2009, 1:11pm says:

Hallelujah! :D

+2 votes   article: Demo Announced!
Spellbound Jun 25 2009, 2:37pm says:

But how exactly was it done? I'd like to do something similar but I have no idea where to start.

+1 vote   mod: Divine Right
Spellbound Jun 10 2009, 1:45am replied:

Well logic dictates that StarCraft II custom mapping will evolve from WarCraft III custom mapping, and I read somewhere in a Mapper's Q&A that StarCraft II will not only be map-able, but also mod-friendly. So I guess you should start expecting more than just custom maps and something more on the lines of Mods themselves ;)

Thanx for your comment ^^

+1 vote   mod: MesoCosmos
Spellbound May 7 2009, 2:11am replied:

Thanx a lot for your support!

I myself am planning to start making my own games in the near future, but StarCraft II is offering facilities which simply cannot be overlooked + we're using StarCraft II models, so a new game would be plagiarism, blah blah blah... also, since the MesoCosmos team is essentially made up of people who don't have a lot of time on their hands (other than me, lol), a full game would be quite a feat to accomplish. Well, I think you knew that already. Just for the sake of saying it, haha.

Anyway, you gotta learn how to crawl before walking ;)

+1 vote   mod: MesoCosmos
Spellbound Apr 26 2009, 1:10am replied:

Yeah, MrJack has got gold in his fingers!

+1 vote   media: Yoran Agents
Spellbound Apr 25 2009, 6:30am replied:

Oh yeah - I love the DoW universe!

+1 vote   mod: MesoCosmos
Spellbound Apr 21 2009, 5:52am says:

Pure awesomeness!

+1 vote   media: Soviet UI
Spellbound Apr 3 2009, 6:28am says:

I knew you'd like it :D

+1 vote   media: Planessir Flesh Herder
Spellbound Mar 16 2009, 2:36am replied:

Thank you! :)

Though I wouldn't say it's about perfection - it's more matter of taste :)

+1 vote   mod: MesoCosmos
Spellbound Oct 23 2013, 1:03am replied:

Oh hey Kam.

I'll try to address these issues for the next update (which might take a while, unfortunately) but most of the more cosmetic things (like the tower birth anim playing upon exit) will remain unchanged since I'm not really sure if it can be fixed unless I do model edits, which I'm trying to avoid.

In all likelihood, I'll fix the more pressing errors and move on to another project. I have been working on this mod for too damn long as it is lol.

PS: the wall system is very simple: I merely used the pathing for the destructible brick wall doodads to make them. The fancier walls, like the bulwark and crystal lodes simply use locust versions of their corresponding models to fill in the gaps, like most of the buildings in my mod (like I said, I avoid model edits).

+1 vote   mod: Four Empires
Spellbound Feb 27 2009, 7:55am says:

Plz upload it on Mod DB! I can't download if its not from Mod DB. I need to be able to use an accelerator.

+2 votes   download: Release Candidate One
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Mar 31, 2015
Mauritius Mauritius
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