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Comment History  (150 - 180 of 216)
Spellbound
Spellbound Sep 11 2009, 10:49am says:

How exactly does it attack? Machine gun? Missiles?

+1 vote     media: Personal Attack Drone escort in a Crate
Spellbound
Spellbound Sep 8 2009, 5:58am says:

This mod so going to rock!

+1 vote     media: Confederate Update!
Spellbound
Spellbound Sep 1 2009, 7:25am replied:

how about 1.12?

+1 vote     download: The Red Star, version beta 2.7
Spellbound
Spellbound Aug 30 2009, 1:20am says:

Doesn't seem to be compatible with 1.11

Update plz?

+1 vote     download: The Red Star, version beta 2.7
Spellbound
Spellbound Aug 29 2009, 1:36am says:

Hey, Carnius, I wrote an article on Tiberium Essence on my blog :D

Check it out at: Spellndesigns.blogspot.com

+1 vote     mod: Tiberium Essence
Spellbound
Spellbound Aug 25 2009, 2:32pm says:

Ooh, very eerie. Amazing artwork.

+1 vote     media: raindrop concept
Spellbound
Spellbound Aug 25 2009, 2:32pm says:

ma fav' piece ;)

+1 vote     media: Cemetery
Spellbound
Spellbound Aug 25 2009, 2:15am says:

This screenshot is epic! Can't wait to try out those new Shredder Turrets :D

+1 vote     media: Tiberium Essence v 1.4 media
Spellbound
Spellbound Aug 25 2009, 2:10am replied:

Does that mean the Corruptor will be gone or will the attack pattern be different?

+1 vote     media: Tiberium Essence v 1.4 media
Spellbound
Spellbound Aug 22 2009, 7:51am says:

Do you think you could add the blue flames upgrade from KW for flame tanks (well Devil) and Black Hand back in the next release?

+1 vote     mod: Tiberium Essence
Spellbound
Spellbound Aug 20 2009, 1:14am says:

Amazing! :D

+1 vote     media: Inside a Journal
Spellbound
Spellbound Aug 6 2009, 1:56am says:

w00t! Awesome news :D

+2 votes     article: Asylum's New Home
Spellbound
Spellbound Jul 17 2009, 2:36am says:

Siege Tank ftw!

+1 vote     media: Hydraulic catapult
Spellbound
Spellbound Jul 14 2009, 1:11pm says:

Hallelujah! :D

+2 votes     article: Demo Announced!
Spellbound
Spellbound Jun 25 2009, 2:37pm says:

But how exactly was it done? I'd like to do something similar but I have no idea where to start.

+1 vote     mod: Divine Right
Spellbound
Spellbound Jun 19 2009, 2:14pm replied:

MesoCosmos isn't a 'Reskin mod with a different story'. It's a whole other game. Let me give you an example:

The siege tank in MesoCosmos (called the Conqueror) is not a fragile artillery vehicle - it's a heavy assault TANK capable of withstanding heavy punishment, and it can't deploy in siege mode. It's a medium/short range unit with a cannon fodder/heavy assault role. It's main drawback is it's production speed and price. See a contrast between StarCraft II and MesoCosmos?

0 votes     media: Planessir Bloodscreamer
Spellbound
Spellbound Jun 10 2009, 1:45am replied:

Well logic dictates that StarCraft II custom mapping will evolve from WarCraft III custom mapping, and I read somewhere in a Mapper's Q&A that StarCraft II will not only be map-able, but also mod-friendly. So I guess you should start expecting more than just custom maps and something more on the lines of Mods themselves ;)

Thanx for your comment ^^

+1 vote     mod: MesoCosmos
Spellbound
Spellbound May 7 2009, 2:11am replied:

Thanx a lot for your support!

I myself am planning to start making my own games in the near future, but StarCraft II is offering facilities which simply cannot be overlooked + we're using StarCraft II models, so a new game would be plagiarism, blah blah blah... also, since the MesoCosmos team is essentially made up of people who don't have a lot of time on their hands (other than me, lol), a full game would be quite a feat to accomplish. Well, I think you knew that already. Just for the sake of saying it, haha.

Anyway, you gotta learn how to crawl before walking ;)

+1 vote     mod: MesoCosmos
Spellbound
Spellbound Apr 26 2009, 1:10am replied:

Yeah, MrJack has got gold in his fingers!

+1 vote     media: Yoran Agents
Spellbound
Spellbound Apr 25 2009, 6:30am replied:

Oh yeah - I love the DoW universe!

+1 vote     mod: MesoCosmos
Spellbound
Spellbound Apr 21 2009, 5:52am says:

Pure awesomeness!

+1 vote     media: Soviet UI
Spellbound
Spellbound Apr 21 2009, 5:49am says:

Haha, very representative! And intelligently thought too :D

+1 vote     media: Australian UI
Spellbound
Spellbound Apr 3 2009, 6:28am says:

I knew you'd like it :D

+1 vote     media: Planessir Flesh Herder
Spellbound
Spellbound Mar 29 2009, 8:25am says:

This mod is f'king brilliant! Will definitely dload when it comes out. Keep up the awesome work!

+1 vote     media: Soviet Outpost
Spellbound
Spellbound Mar 16 2009, 2:36am replied:

Thank you! :)

Though I wouldn't say it's about perfection - it's more matter of taste :)

+1 vote     mod: MesoCosmos
Spellbound
Spellbound Mar 14 2009, 12:47am says:

Hmm, while I have no knowledge of Warhammer, the concept artist sure does. So I'll trust him on that one ;)

+1 vote     media: Yoran Laser Battery
Spellbound
Spellbound Mar 14 2009, 12:45am replied:

Oh Dharko, Dharko... you clearly have NO idea what a Blizzard RTS is all about. Besides, they even stated in a Q&A that StarCraft II will have advanced modding capabilities. WarCraft III had a great editor, but StarCraft's is going to be even greater + Blizzard said they would make it mod-friendly. So, yes, I know if they game will be moddable, and it's a big glittering 'YES'.

+1 vote     mod: MesoCosmos
Spellbound
Spellbound Mar 7 2009, 11:56pm says:

Awesome!

+1 vote     media: Ruhack
Spellbound
Spellbound Feb 28 2009, 12:50am says:

Nevermind, I managed to download it. Lots of bugs, like some models are not showing and some building, especially Guardians', have this 3D thing coming out of it, like a huge wall or beam, but awesome mod nevertheless. The voice-acting is great, and the concept of oil for power is quite cool too. The new menu and all really reflects professionalism. Will be awaiting any updates! ;)

+2 votes     download: Release Candidate One
Spellbound
Spellbound Feb 27 2009, 8:08am says:

Nice mod. Keep it up! :)

+1 vote     mod: Total Recall
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