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It's called planning ^^
Thanx for your comment! The vicious death anims shall prevail!
To answer your question, no, the Yorans are in fact humans with very advanced tech. And, well, I can't really tell you why they're fighting, coz it's part of the plot :)
How exactly does it attack? Machine gun? Missiles?
This mod so going to rock!
how about 1.12?
Doesn't seem to be compatible with 1.11
Hey, Carnius, I wrote an article on Tiberium Essence on my blog :D
Check it out at: Spellndesigns.blogspot.com
Ooh, very eerie. Amazing artwork.
ma fav' piece ;)
This screenshot is epic! Can't wait to try out those new Shredder Turrets :D
Does that mean the Corruptor will be gone or will the attack pattern be different?
Do you think you could add the blue flames upgrade from KW for flame tanks (well Devil) and Black Hand back in the next release?
w00t! Awesome news :D
Siege Tank ftw!
But how exactly was it done? I'd like to do something similar but I have no idea where to start.
MesoCosmos isn't a 'Reskin mod with a different story'. It's a whole other game. Let me give you an example:
The siege tank in MesoCosmos (called the Conqueror) is not a fragile artillery vehicle - it's a heavy assault TANK capable of withstanding heavy punishment, and it can't deploy in siege mode. It's a medium/short range unit with a cannon fodder/heavy assault role. It's main drawback is it's production speed and price. See a contrast between StarCraft II and MesoCosmos?
Well logic dictates that StarCraft II custom mapping will evolve from WarCraft III custom mapping, and I read somewhere in a Mapper's Q&A that StarCraft II will not only be map-able, but also mod-friendly. So I guess you should start expecting more than just custom maps and something more on the lines of Mods themselves ;)
Thanx for your comment ^^
Thanx a lot for your support!
I myself am planning to start making my own games in the near future, but StarCraft II is offering facilities which simply cannot be overlooked + we're using StarCraft II models, so a new game would be plagiarism, blah blah blah... also, since the MesoCosmos team is essentially made up of people who don't have a lot of time on their hands (other than me, lol), a full game would be quite a feat to accomplish. Well, I think you knew that already. Just for the sake of saying it, haha.
Anyway, you gotta learn how to crawl before walking ;)
Yeah, MrJack has got gold in his fingers!
Oh yeah - I love the DoW universe!
Haha, very representative! And intelligently thought too :D
I knew you'd like it :D
This mod is f'king brilliant! Will definitely dload when it comes out. Keep up the awesome work!
Thank you! :)
Though I wouldn't say it's about perfection - it's more matter of taste :)
Hmm, while I have no knowledge of Warhammer, the concept artist sure does. So I'll trust him on that one ;)
Oh Dharko, Dharko... you clearly have NO idea what a Blizzard RTS is all about. Besides, they even stated in a Q&A that StarCraft II will have advanced modding capabilities. WarCraft III had a great editor, but StarCraft's is going to be even greater + Blizzard said they would make it mod-friendly. So, yes, I know if they game will be moddable, and it's a big glittering 'YES'.