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I STRONGLY recommend you get someone to help you out with the writing because the text in the screenshot is... not very good. Good luck with the mod :)
Awesome! Any feedback you have is greatly appreciated :)
NB: Unfortunately the mod doesn't have any AI so you'll have to test it with friends. I'll see if I can get AI to work for the next update.
Reads more like WarCraft I than WarCraft IV. Maybe try placing the I to the right of the W and make the second 'v' of the W slightly different from the first to give the impression it reads WVI.
Glad you understand :)
Interesting change. Reminds me of the Chinese horoscope :)
Oh, I thought this project had been abandoned. Glad to see it's still under development :)
That's a... dangerous bench...
Not dead then?
I guess this should do it. Only additional information that would really help would be a screenshot, but heh, I think there's a lot of suggestions going on already. Check that guy's KamuiK's suggestions - they're awesome, not only beautiful names, but also culturally correct too.
The amount of information on the units are too limited to propose specific names. Sure, we can get creative, but most of the suggestions would just be irrelevant. For example, naming a person could call Unit 1 (the psychic anti-tank infantry unit) PsyGuy when it's actually a woman. That's just a frivolous name, but you get my point, lol.
I think it would help tremendously if you would add information about unit form (if it resembles anything specific like perhaps an animal [e.g. the Sickle looks like a spider] or how many mounted cannons it has), unit pilot/AI Voice gendre (example, Archer Maidens [fems, obviously xD] or Giga Fortresses [who have male voices]), locomotive method (if the tank/unit hovers or walks/moves on wheels/tracks, etc). Imo the naming conventions would then be much more accurate.
Just giving my two cents - this mod is pure awesomeness!
Glad you did :)
hehe, glad you like it :D
Wow, it's brilliant! Love the work done here :D
Well this just might make me play fallout 3 all over again. One thing however, don't limit the maximum ammo capacity to a ridiculously low amount plz.
Lol, poop mod. Despite how this sounds, it's actually a feature I'd be interested in trying out.
Finally! I was wondering when Yuriko's army will make an appearance. Go team Yuriko!
However... names'r kinda... boring...
Nice, this mod might actually make me play fallout for a fifth time :) Really enjoyed V6.
ma fav' piece ;)
Sweet! Maybe replace that face to the right with something else, but cool nevertheless.
Does everything in the Ruiner move fast?
Damn, these flying heads are already a pain to kill... now we have to deal with swarms of em? That'll be fun, :D
I agree. It's not the overall size that's bad - it's the length; a bow should be 'taller', even if the ends are not curved (for the credible aspect). And it doesn't look like it will restrict FOV and more than it does now (which isn't much).
ANyway, awesome mod going on here. Will definitely play it when it's released. Oh, and please, make it available on torrent, coz it looks like this mod will be really heavy...
Nice concept, but would look a lot better if it was much longer IMHO.
I guess it's where the mod gets is name from... amongst other things...
Isn't the Human Torch a guy? lol, cool effect ^^
Doesn't look very Onslaught-ish to me... but I guess it's damage is...
May the Force be with you...
Pretty powerups ^^
Badass name xD
Interesting. I'd be curioys to know how it looks in-game, and do the shards sort of float around the crystal in psychic levitation?
I, for one, think this is the most interesting CotS design up until now :D
Right now only the one on the left and middle will make the cut, and they will have new models/altered models.
The flesh herer looks like a recoloured reaver because the flesh herder is a reskin of the reaver... that's the main purpose of reskining... to recolour...
Well it's a closed beta, so invites are scarce. Maybe you'll get to play once they move to open beta - if there will be one, ie. But beta generally lasts around 3 months if I'm not mistaken, so patience! I know, its annoying to be told to have patience, but I don't really have anything comforting to say...
Well you wont automatically get an invite just because you signed up at bnet. If that was the case millions of people would have gotten invites as opposed to the 4000-6000 (I'm just guessing) or so players that got invites. I don't really know how you would go about to get an invite though.
It's gong to be even better actually. There were some video previews of the editor and they appeared to show pretty the same thing as WarCraft 3's except much more enhanced. The logic here is infallible - whatever could be done in WarCraft 3's editor will be feasible in Scumedit, and ofc scumedit will have all its enhanced features and everything. Everything that has been planned for MesoCosmos right now is feasible in World Edit, so Scumedit? Not a problem at all.
Well you have to get an invite from Blizzard Entertainment. I got an invite because I'm a moerator at StarCraft Source and was required to provide information on the editor, but since no editor came with the Beta, I'm just playin' :)
It is. The game is amazing!
The Saga Eborims are 'alien druids', so yes, the elven resemblance does appear from time to time.
Yep, brilliant even!
Will the events of WoW be taken into consideration?
I hope the IV will be of a different colour or darker or whatnot because right now it just blends in with the crystal behind the logo, which is a flaw design-wise. But yeah, work in progress u said, so nvm :P
Thank you for the support! And another reason why the mod is starting early is to avoid dying midway! :D
First of, I KNOW how the game and editor will run, and even if I was wrong, I'd have plenty of time to figure it out now, wouldn't I? If you know Blizzard, you already know these things. But this is absolutely irrelevant at this point.
I don't really know where you got the idea that the Concept Arts were 'mine', but Mr-Jack began working on these artworks for the mod - he offered to do the concept arts for MesoCosmos himself. He kinda offered them to me (as in 'they are yours now if you want') too when he left to work for Blizzard, but I still recognise the intellectual property as his.
And quite frankly, I really don't get what the fuss is; I already said a few times that the endeavour of the Mod right now was planning. If you cannot grasp the idea that a Mod can begin production (so to speak) before a game is released, then that's really not my problem. I have my facts straight and that's all I need.
It's the fabled TANK!!!
Now this is much cooler! The elongated slope where the lights are gives it a more dramatic feel imo, because the cannon seems more towards the rear now, hehehe :D
Looks like a sculpture made from broken glass and purple marshmallows...
Awesome art! Although, terror drones are already very fast... giving them more speed is kinda redundant, no? Unless they become very resistant during rolling-around mode, then nevermind :D
If you had just taken the time to read a few posts before you posted something, you'd know.
Nice. When will we see an in-game screenshot :D ?
Well my main complaint about the tank is that the cannon is too forward and it looks awkward - but i read something about the generator at the back extending, which may explain the cannon's position. Still though, the design looks a bit weird (aka not very futuretech-ish) with the cannon in the middle... BUT! I'll wait for the 3D model to say anything further :D
Doesn't look very futuretech-ish too me - has kind of a retro look to it actually. The cannon is too forward (may wanna move it more towards the rear), and it has wheels? Futuretech can materialise buildings via satellites but still use wheels? Looks a bit odd to me. Might wanna change it to hovercraft, and come up with some fancy explanation why it doesn't move over water (or can it? ;P ).
Blimps ftw! Looks a bit too clean thou...
Now this looks ten times better than the previous one (which didn't look like anything much). The new colour or rust/bronze makes it really amazing and should be a consistent element in the Children of the Sun design, imo. Gives them a more unique feel and also distances itself more from vanilla ra3 and really give the impression of being ra4.
Those flame turrets look weak...
But awesome deathfx tho!
I'm not a fan of the Children of the Sun's architecture because all those spikes really don't cut it for me.
One question: does that turret rotate to fire at stuff or does it just stay there and fire a psychic blast or something?