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Comment History  (90 - 120 of 226)
Spellbound
Spellbound Mar 14 2010, 1:00am says:

Oooh sexy xD

+1 vote   media: Children of the Sun: Psychic Conduit
Spellbound
Spellbound Mar 12 2010, 11:49pm says:

This update is simply amazing. You people rock!

+2 votes   news: The First Spring Update and A Little Bit About Tanks
Spellbound
Spellbound Mar 11 2010, 8:31am replied:

Well it is a re-skin, you know?

+1 vote   media: Planessir Flesh Herder
Spellbound
Spellbound Mar 11 2010, 8:28am replied:

I don't really see the point of altering the reaver model if the actual one works for what is intended to in the mod. If it's role changes, then maybe the model will be altered. For now, it stays exactly as it is xD

But don't worry, there will be new models.

+1 vote   media: Planessir Bloodscreamer
Spellbound
Spellbound Mar 11 2010, 8:21am replied:

Currently these units are all high-tier all-round killers, although this cold change depending on balance.

+1 vote   media: Yoran Agents
Spellbound
Spellbound Mar 11 2010, 8:20am replied:

Well we can't just have every single idea we get to be in the game. Sacrifices have to be made, unfortunately. But the big guy will most likely be available in the campaign :P

+1 vote   media: Yoran Agents
Spellbound
Spellbound Mar 11 2010, 8:17am replied:

Glad you did :)

+1 vote   media: Planessir Luciole
Spellbound
Spellbound Feb 22 2010, 10:31pm says:

Interesting. I'd be curioys to know how it looks in-game, and do the shards sort of float around the crystal in psychic levitation?

I, for one, think this is the most interesting CotS design up until now :D

+1 vote   media: Children of the Sun: Psychic Conduits
Spellbound
Spellbound Feb 21 2010, 3:50am says:

Right now only the one on the left and middle will make the cut, and they will have new models/altered models.

+1 vote   media: Yoran Agents
Spellbound
Spellbound Feb 21 2010, 3:48am replied:

The flesh herer looks like a recoloured reaver because the flesh herder is a reskin of the reaver... that's the main purpose of reskining... to recolour...

0 votes   media: Planessir Bloodscreamer
Spellbound
Spellbound Feb 21 2010, 3:45am replied:

Well it's a closed beta, so invites are scarce. Maybe you'll get to play once they move to open beta - if there will be one, ie. But beta generally lasts around 3 months if I'm not mistaken, so patience! I know, its annoying to be told to have patience, but I don't really have anything comforting to say...

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Feb 19 2010, 10:17pm replied:

Well you wont automatically get an invite just because you signed up at bnet. If that was the case millions of people would have gotten invites as opposed to the 4000-6000 (I'm just guessing) or so players that got invites. I don't really know how you would go about to get an invite though.

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Feb 19 2010, 12:29am replied:

It's gong to be even better actually. There were some video previews of the editor and they appeared to show pretty the same thing as WarCraft 3's except much more enhanced. The logic here is infallible - whatever could be done in WarCraft 3's editor will be feasible in Scumedit, and ofc scumedit will have all its enhanced features and everything. Everything that has been planned for MesoCosmos right now is feasible in World Edit, so Scumedit? Not a problem at all.

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Feb 19 2010, 12:25am replied:

Well you have to get an invite from Blizzard Entertainment. I got an invite because I'm a moerator at StarCraft Source and was required to provide information on the editor, but since no editor came with the Beta, I'm just playin' :)

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Feb 18 2010, 10:14am says:

It is. The game is amazing!

+1 vote   news: StarCraft II BETA is Live
Spellbound
Spellbound Feb 18 2010, 2:36am replied:

The Saga Eborims are 'alien druids', so yes, the elven resemblance does appear from time to time.

+1 vote   media: Saga Stormbell
Spellbound
Spellbound Feb 18 2010, 12:57am says:

Yep, brilliant even!

+2 votes   news: New Scarlet Crusade Models:
Spellbound
Spellbound Feb 17 2010, 11:50am replied:

Will the events of WoW be taken into consideration?

+1 vote   media: New Warcraft IV logo
Spellbound
Spellbound Feb 17 2010, 11:49am says:

I hope the IV will be of a different colour or darker or whatnot because right now it just blends in with the crystal behind the logo, which is a flaw design-wise. But yeah, work in progress u said, so nvm :P

+1 vote   media: New Warcraft IV logo
Spellbound
Spellbound Feb 17 2010, 11:45am replied:

Thank you for the support! And another reason why the mod is starting early is to avoid dying midway! :D

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Feb 17 2010, 8:12am replied:

hehe, glad you like it :D

+1 vote   media: Saga Stormbell
Spellbound
Spellbound Feb 17 2010, 3:24am says:

Wow, it's brilliant! Love the work done here :D

+3 votes   media: New Warcraft IV logo
Spellbound
Spellbound Feb 17 2010, 12:09am replied:

*sigh*

First of, I KNOW how the game and editor will run, and even if I was wrong, I'd have plenty of time to figure it out now, wouldn't I? If you know Blizzard, you already know these things. But this is absolutely irrelevant at this point.

I don't really know where you got the idea that the Concept Arts were 'mine', but Mr-Jack began working on these artworks for the mod - he offered to do the concept arts for MesoCosmos himself. He kinda offered them to me (as in 'they are yours now if you want') too when he left to work for Blizzard, but I still recognise the intellectual property as his.

And quite frankly, I really don't get what the fuss is; I already said a few times that the endeavour of the Mod right now was planning. If you cannot grasp the idea that a Mod can begin production (so to speak) before a game is released, then that's really not my problem. I have my facts straight and that's all I need.

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Feb 13 2010, 12:22am says:

It's the fabled TANK!!!

+1 vote   media: FutureTech:
Spellbound
Spellbound Feb 7 2010, 1:53am says:

Now this is much cooler! The elongated slope where the lights are gives it a more dramatic feel imo, because the cannon seems more towards the rear now, hehehe :D

+1 vote   media: Futuretech: Spec Tank
Spellbound
Spellbound Feb 7 2010, 1:52am says:

Looks like a sculpture made from broken glass and purple marshmallows...

+3 votes   media: Children of the Sun: Wave Tower
Spellbound
Spellbound Feb 5 2010, 11:31pm says:

Awesome art! Although, terror drones are already very fast... giving them more speed is kinda redundant, no? Unless they become very resistant during rolling-around mode, then nevermind :D

+2 votes   media: United Coalition: Panic Drone
Spellbound
Spellbound Feb 3 2010, 1:17am replied:

If you had just taken the time to read a few posts before you posted something, you'd know.

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Feb 1 2010, 1:23pm replied:

Nice. When will we see an in-game screenshot :D ?

+1 vote   media: FutureTech: Spec Tank
Spellbound
Spellbound Jan 31 2010, 12:36pm replied:

Well my main complaint about the tank is that the cannon is too forward and it looks awkward - but i read something about the generator at the back extending, which may explain the cannon's position. Still though, the design looks a bit weird (aka not very futuretech-ish) with the cannon in the middle... BUT! I'll wait for the 3D model to say anything further :D

+1 vote   media: FutureTech: Spec Tank
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