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Comment History  (90 - 120 of 220)
Spellbound Aug 3 2013, 3:43am says:

I STRONGLY recommend you get someone to help you out with the writing because the text in the screenshot is... not very good. Good luck with the mod :)

+3 votes   media: Images
Spellbound Jul 19 2013, 4:23am replied:

Awesome! Any feedback you have is greatly appreciated :)

NB: Unfortunately the mod doesn't have any AI so you'll have to test it with friends. I'll see if I can get AI to work for the next update.

+1 vote   mod: Four Empires
Spellbound Mar 22 2011, 12:45pm replied:

Seconded :)

+1 vote   media: Coloured Dwarf: Morn
Spellbound Mar 22 2011, 12:44pm says:

Reads more like WarCraft I than WarCraft IV. Maybe try placing the I to the right of the W and make the second 'v' of the W slightly different from the first to give the impression it reads WVI.

+2 votes   media: Possible New Logo?
Spellbound Feb 18 2011, 5:04am replied:

Glad you understand :)

+1 vote   article: MPQs...
Spellbound Feb 4 2011, 11:33pm says:

Interesting change. Reminds me of the Chinese horoscope :)

+1 vote   media: Custom birthsigns
Spellbound Feb 4 2011, 11:32pm says:

Oh, I thought this project had been abandoned. Glad to see it's still under development :)

+1 vote   article: Balzu is alive and kicking
Spellbound Jul 3 2010, 10:22am says:

That's a... dangerous bench...

+1 vote   media: benches and aircraft
Spellbound Jun 14 2010, 12:16pm says:

Not dead then?

+1 vote   media: A surprise
Spellbound Apr 4 2010, 2:51pm replied:

I guess this should do it. Only additional information that would really help would be a screenshot, but heh, I think there's a lot of suggestions going on already. Check that guy's KamuiK's suggestions - they're awesome, not only beautiful names, but also culturally correct too.

+1 vote   article: Competition: Children of the Sun - Units
Spellbound Apr 3 2010, 11:32pm says:

The amount of information on the units are too limited to propose specific names. Sure, we can get creative, but most of the suggestions would just be irrelevant. For example, naming a person could call Unit 1 (the psychic anti-tank infantry unit) PsyGuy when it's actually a woman. That's just a frivolous name, but you get my point, lol.

I think it would help tremendously if you would add information about unit form (if it resembles anything specific like perhaps an animal [e.g. the Sickle looks like a spider] or how many mounted cannons it has), unit pilot/AI Voice gendre (example, Archer Maidens [fems, obviously xD] or Giga Fortresses [who have male voices]), locomotive method (if the tank/unit hovers or walks/moves on wheels/tracks, etc). Imo the naming conventions would then be much more accurate.

Just giving my two cents - this mod is pure awesomeness!

+3 votes   article: Competition: Children of the Sun - Units
Spellbound Mar 23 2010, 12:19am says:


+1 vote   media: Pre-Launcher Preview
Spellbound Mar 11 2010, 8:17am replied:

Glad you did :)

+1 vote   media: Planessir Luciole
Spellbound Feb 17 2010, 8:12am replied:

hehe, glad you like it :D

+1 vote   media: Saga Stormbell
Spellbound Feb 17 2010, 3:24am says:

Wow, it's brilliant! Love the work done here :D

+3 votes   media: New Warcraft IV logo
Spellbound Jan 5 2010, 12:33pm says:

Well this just might make me play fallout 3 all over again. One thing however, don't limit the maximum ammo capacity to a ridiculously low amount plz.

+3 votes   article: Fallout 3 Reborn V7 Update
Spellbound Dec 3 2009, 1:44pm says:

Lol, poop mod. Despite how this sounds, it's actually a feature I'd be interested in trying out.

+1 vote   article: Fallout 3 Reborn V7 UPDATE
Spellbound Nov 25 2009, 12:30pm says:

Finally! I was wondering when Yuriko's army will make an appearance. Go team Yuriko!

However... names'r kinda... boring...

+1 vote   article: Children of the Sun - Structures
Spellbound Nov 10 2009, 10:00pm says:

Nice, this mod might actually make me play fallout for a fifth time :) Really enjoyed V6.

+1 vote   article: Work On Fallout 3 Reborn V7 Has Begun!
Spellbound Aug 25 2009, 2:32pm says:

ma fav' piece ;)

+1 vote   media: Cemetery
Spellbound Feb 27 2009, 8:01am says:

Sweet! Maybe replace that face to the right with something else, but cool nevertheless.

-1 votes   media: Recall Menu Concept
Spellbound Feb 20 2009, 12:34am says:

Does everything in the Ruiner move fast?

+1 vote   media: Malwrath
Spellbound Feb 20 2009, 12:30am says:

Damn, these flying heads are already a pain to kill... now we have to deal with swarms of em? That'll be fun, :D

+1 vote   media: Pain Elemental
Spellbound Jan 31 2009, 6:45am replied:

I agree. It's not the overall size that's bad - it's the length; a bow should be 'taller', even if the ends are not curved (for the credible aspect). And it doesn't look like it will restrict FOV and more than it does now (which isn't much).

ANyway, awesome mod going on here. Will definitely play it when it's released. Oh, and please, make it available on torrent, coz it looks like this mod will be really heavy...

+1 vote   media: Ruin Bow in action
Spellbound Jan 13 2009, 2:48pm says:

Nice concept, but would look a lot better if it was much longer IMHO.

+1 vote   media: Ruin Bow
Spellbound Jan 13 2009, 2:46pm says:

I guess it's where the mod gets is name from... amongst other things...

+1 vote   media: Ruin Blade
Spellbound Jan 13 2009, 2:44pm says:

Isn't the Human Torch a guy? lol, cool effect ^^

+1 vote   media: Pyrokinetics
Spellbound Jan 13 2009, 2:43pm says:

Doesn't look very Onslaught-ish to me... but I guess it's damage is...

+1 vote   media: Onslaught
Spellbound Jan 13 2009, 2:41pm says:

May the Force be with you...

+2 votes   media: Levitation
Spellbound Jan 13 2009, 2:39pm says:

Pretty powerups ^^

+1 vote   media: Ingame Screenshot
Spellbound Jan 13 2009, 2:38pm says:

Badass name xD

+1 vote   media: Advocate
Spellbound Feb 22 2010, 10:31pm says:

Interesting. I'd be curioys to know how it looks in-game, and do the shards sort of float around the crystal in psychic levitation?

I, for one, think this is the most interesting CotS design up until now :D

+1 vote   media: Children of the Sun: Psychic Conduits
Spellbound Feb 21 2010, 3:50am says:

Right now only the one on the left and middle will make the cut, and they will have new models/altered models.

+1 vote   media: Yoran Agents
Spellbound Feb 21 2010, 3:48am replied:

The flesh herer looks like a recoloured reaver because the flesh herder is a reskin of the reaver... that's the main purpose of reskining... to recolour...

0 votes   media: Planessir Bloodscreamer
Spellbound Feb 21 2010, 3:45am replied:

Well it's a closed beta, so invites are scarce. Maybe you'll get to play once they move to open beta - if there will be one, ie. But beta generally lasts around 3 months if I'm not mistaken, so patience! I know, its annoying to be told to have patience, but I don't really have anything comforting to say...

+1 vote   mod: MesoCosmos
Spellbound Feb 19 2010, 10:17pm replied:

Well you wont automatically get an invite just because you signed up at bnet. If that was the case millions of people would have gotten invites as opposed to the 4000-6000 (I'm just guessing) or so players that got invites. I don't really know how you would go about to get an invite though.

+1 vote   mod: MesoCosmos
Spellbound Feb 19 2010, 12:29am replied:

It's gong to be even better actually. There were some video previews of the editor and they appeared to show pretty the same thing as WarCraft 3's except much more enhanced. The logic here is infallible - whatever could be done in WarCraft 3's editor will be feasible in Scumedit, and ofc scumedit will have all its enhanced features and everything. Everything that has been planned for MesoCosmos right now is feasible in World Edit, so Scumedit? Not a problem at all.

+1 vote   mod: MesoCosmos
Spellbound Feb 19 2010, 12:25am replied:

Well you have to get an invite from Blizzard Entertainment. I got an invite because I'm a moerator at StarCraft Source and was required to provide information on the editor, but since no editor came with the Beta, I'm just playin' :)

+1 vote   mod: MesoCosmos
Spellbound Feb 18 2010, 10:14am says:

It is. The game is amazing!

+1 vote   article: StarCraft II BETA is Live
Spellbound Feb 18 2010, 2:36am replied:

The Saga Eborims are 'alien druids', so yes, the elven resemblance does appear from time to time.

+1 vote   media: Saga Stormbell
Spellbound Feb 18 2010, 12:57am says:

Yep, brilliant even!

+2 votes   article: New Scarlet Crusade Models:
Spellbound Feb 17 2010, 11:50am replied:

Will the events of WoW be taken into consideration?

+1 vote   media: New Warcraft IV logo
Spellbound Feb 17 2010, 11:49am says:

I hope the IV will be of a different colour or darker or whatnot because right now it just blends in with the crystal behind the logo, which is a flaw design-wise. But yeah, work in progress u said, so nvm :P

+1 vote   media: New Warcraft IV logo
Spellbound Feb 17 2010, 11:45am replied:

Thank you for the support! And another reason why the mod is starting early is to avoid dying midway! :D

+1 vote   mod: MesoCosmos
Spellbound Feb 17 2010, 12:09am replied:


First of, I KNOW how the game and editor will run, and even if I was wrong, I'd have plenty of time to figure it out now, wouldn't I? If you know Blizzard, you already know these things. But this is absolutely irrelevant at this point.

I don't really know where you got the idea that the Concept Arts were 'mine', but Mr-Jack began working on these artworks for the mod - he offered to do the concept arts for MesoCosmos himself. He kinda offered them to me (as in 'they are yours now if you want') too when he left to work for Blizzard, but I still recognise the intellectual property as his.

And quite frankly, I really don't get what the fuss is; I already said a few times that the endeavour of the Mod right now was planning. If you cannot grasp the idea that a Mod can begin production (so to speak) before a game is released, then that's really not my problem. I have my facts straight and that's all I need.

+1 vote   mod: MesoCosmos
Spellbound Feb 13 2010, 12:22am says:

It's the fabled TANK!!!

+1 vote   media: FutureTech:
Spellbound Feb 7 2010, 1:53am says:

Now this is much cooler! The elongated slope where the lights are gives it a more dramatic feel imo, because the cannon seems more towards the rear now, hehehe :D

+1 vote   media: Futuretech: Spec Tank
Spellbound Feb 7 2010, 1:52am says:

Looks like a sculpture made from broken glass and purple marshmallows...

+3 votes   media: Children of the Sun: Wave Tower
Spellbound Feb 5 2010, 11:31pm says:

Awesome art! Although, terror drones are already very fast... giving them more speed is kinda redundant, no? Unless they become very resistant during rolling-around mode, then nevermind :D

+2 votes   media: United Coalition: Panic Drone
Spellbound Feb 3 2010, 1:17am replied:

If you had just taken the time to read a few posts before you posted something, you'd know.

+1 vote   mod: MesoCosmos
Spellbound Feb 1 2010, 1:23pm replied:

Nice. When will we see an in-game screenshot :D ?

+1 vote   media: FutureTech: Spec Tank
Spellbound Jan 31 2010, 12:36pm replied:

Well my main complaint about the tank is that the cannon is too forward and it looks awkward - but i read something about the generator at the back extending, which may explain the cannon's position. Still though, the design looks a bit weird (aka not very futuretech-ish) with the cannon in the middle... BUT! I'll wait for the 3D model to say anything further :D

+1 vote   media: FutureTech: Spec Tank
Spellbound Jan 31 2010, 6:03am says:

Doesn't look very futuretech-ish too me - has kind of a retro look to it actually. The cannon is too forward (may wanna move it more towards the rear), and it has wheels? Futuretech can materialise buildings via satellites but still use wheels? Looks a bit odd to me. Might wanna change it to hovercraft, and come up with some fancy explanation why it doesn't move over water (or can it? ;P ).

+1 vote   media: FutureTech: Spec Tank
Spellbound Jan 19 2010, 6:56am says:

Blimps ftw! Looks a bit too clean thou...

+7 votes   media: Logistics Blimp over Battlefield
Spellbound Jan 16 2010, 6:05am says:

Now this looks ten times better than the previous one (which didn't look like anything much). The new colour or rust/bronze makes it really amazing and should be a consistent element in the Children of the Sun design, imo. Gives them a more unique feel and also distances itself more from vanilla ra3 and really give the impression of being ra4.

+1 vote   media: Children of the Sun: Pulse Tower
Spellbound Jan 15 2010, 5:08am says:

Those flame turrets look weak...
But awesome deathfx tho!

+2 votes   media: Death Effects
Spellbound Jan 14 2010, 11:11pm says:

I'm not a fan of the Children of the Sun's architecture because all those spikes really don't cut it for me.

One question: does that turret rotate to fire at stuff or does it just stay there and fire a psychic blast or something?

+1 vote   media: Children of the Sun: Pulse Tower
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Mar 5, 2015
Mauritius Mauritius
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