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The amount of information on the units are too limited to propose specific names. Sure, we can get creative, but most of the suggestions would just be irrelevant. For example, naming a person could call Unit 1 (the psychic anti-tank infantry unit) PsyGuy when it's actually a woman. That's just a frivolous name, but you get my point, lol.
I think it would help tremendously if you would add information about unit form (if it resembles anything specific like perhaps an animal [e.g. the Sickle looks like a spider] or how many mounted cannons it has), unit pilot/AI Voice gendre (example, Archer Maidens [fems, obviously xD] or Giga Fortresses [who have male voices]), locomotive method (if the tank/unit hovers or walks/moves on wheels/tracks, etc). Imo the naming conventions would then be much more accurate.
Just giving my two cents - this mod is pure awesomeness!
The point of this artwork was to reskin the Baneling. People should read mod description sometimes...
Still working on it... unfortunately.
lol, i hadn't even realised stracraft2strategymaster.com had posted MesoCosmos artwork >.<
If you're gonna say things like that, at least say WHY I should get a new concept artist. Constructive criticism, y'know?
That's actually a redesign of the baneling... I know it looks like the Corruptor, but, yeah, coincidents happen xD
Thank you :D
Oooh sexy xD
This update is simply amazing. You people rock!
Well it is a re-skin, you know?
I don't really see the point of altering the reaver model if the actual one works for what is intended to in the mod. If it's role changes, then maybe the model will be altered. For now, it stays exactly as it is xD
But don't worry, there will be new models.
Currently these units are all high-tier all-round killers, although this cold change depending on balance.
Well we can't just have every single idea we get to be in the game. Sacrifices have to be made, unfortunately. But the big guy will most likely be available in the campaign :P
Glad you did :)
Interesting. I'd be curioys to know how it looks in-game, and do the shards sort of float around the crystal in psychic levitation?
I, for one, think this is the most interesting CotS design up until now :D
Right now only the one on the left and middle will make the cut, and they will have new models/altered models.
The flesh herer looks like a recoloured reaver because the flesh herder is a reskin of the reaver... that's the main purpose of reskining... to recolour...
Well it's a closed beta, so invites are scarce. Maybe you'll get to play once they move to open beta - if there will be one, ie. But beta generally lasts around 3 months if I'm not mistaken, so patience! I know, its annoying to be told to have patience, but I don't really have anything comforting to say...
Well you wont automatically get an invite just because you signed up at bnet. If that was the case millions of people would have gotten invites as opposed to the 4000-6000 (I'm just guessing) or so players that got invites. I don't really know how you would go about to get an invite though.
It's gong to be even better actually. There were some video previews of the editor and they appeared to show pretty the same thing as WarCraft 3's except much more enhanced. The logic here is infallible - whatever could be done in WarCraft 3's editor will be feasible in Scumedit, and ofc scumedit will have all its enhanced features and everything. Everything that has been planned for MesoCosmos right now is feasible in World Edit, so Scumedit? Not a problem at all.
Well you have to get an invite from Blizzard Entertainment. I got an invite because I'm a moerator at StarCraft Source and was required to provide information on the editor, but since no editor came with the Beta, I'm just playin' :)
It is. The game is amazing!
The Saga Eborims are 'alien druids', so yes, the elven resemblance does appear from time to time.
Yep, brilliant even!
Will the events of WoW be taken into consideration?
I hope the IV will be of a different colour or darker or whatnot because right now it just blends in with the crystal behind the logo, which is a flaw design-wise. But yeah, work in progress u said, so nvm :P
Thank you for the support! And another reason why the mod is starting early is to avoid dying midway! :D
hehe, glad you like it :D