This member has provided no bio about themself...

Comment History  (60 - 90 of 224)
Spellbound
Spellbound Aug 15 2010, 4:13am says:

This one looks much, much, MUCH better.

+1 vote   media: Eternal Designs Logo Variant 1
Spellbound
Spellbound Aug 11 2010, 4:50pm replied:

Even if I could have new models for everything, it won't mean that the mod would be any good. It will just be some nice sugar-coating. And after all the development time is used up in making those wonderful models, the mod will have no soul.

MesoCosmos is NOT StarCraft II. Even if the forms are familiar, everything else is different.

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Aug 11 2010, 4:49pm replied:

-_-

Don't get over-excited, it won't be THAT much. The way you judge the quality of a mod depending on the presence of custom models is absolutely overrated. The MesoCosmos team isn't a powerhouse, and most of the ambitious mods never get finished because of the incredible 3D content that suck up ALL their time. Did you take a look at Blizzard's model? They're extraordinarily well animated. I don't know about you, but finding that kind of quality work for a fan-made project is hard enough, not to mention the amount of time needed to make one of these models. No-one is getting paid for this, not because I don't want to but because I have no money to give. I'm trying to make something with what I have, and it'll be a few custom models or none - and ones that are easily animated. Making a mod with half-assed animated custom models is a crime.

The existing models have extraordinary potential to be used in varied fashion. If you cannot perceive this then forgive me for saying you cruelly lack imagination. There will be some models which serve as doodads that will be used as units/buildings etc, adding in some way to the 'novelty' of it all. You cannot tell me a baneling-like creature spitting liquid fire or sending actual fire-flies to kill it's target is a carbon-copy of StarCraft II's baneling. You cannot tell me a siege tank firing ion beams and taking the brunt of an attack as a cannon fodder is a carbon-copy of the SC2 siege tank. They will only possess the same form (some will even be altered), but the visuals will be ultimately different - and the role. That is what skinning is all about - a person with a different face and a different role and skills and personality is different from another person. But the skeleton is the same, the limbs are in the same place. It's the same thing with the models.

+2 votes   mod: MesoCosmos
Spellbound
Spellbound Aug 7 2010, 2:42am replied:

Yes, trying to get someone to fix it :P

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Aug 7 2010, 2:41am says:

Now THAT'S a tripod. Awesome work!

+1 vote   media: CABAL Reaver tripod
Spellbound
Spellbound Jul 7 2010, 8:11am says:

Hey, played the mod and the amount of work that went in there must have been considerable! It looks very inspired from the game Jericho (design-wise especially, Knights Templar timeline ^^) or that could just be a huge coincidence! xD

I loved the video cutscenes and the immersion, and story ofc. Epic. Awaiting Ep03 if you plan on making it :)

+1 vote   mod: Gates to Aesgaard 2
Spellbound
Spellbound Jul 3 2010, 10:22am says:

That's a... dangerous bench...

+1 vote   media: benches and aircraft
Spellbound
Spellbound Jun 27 2010, 2:30pm replied:

No, not dead. The team's just insanely busy lately.

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Jun 14 2010, 12:16pm says:

Not dead then?

+1 vote   media: A surprise
Spellbound
Spellbound Jun 12 2010, 10:40am says:

I love the idea of the new colour scheme. Looks like the Scourge will be more ghost-based than corpse-based (well, maybe not, but that's what it looks like at first impression anyway). Really kick-*** concept artwork here!

+1 vote   media: Coloured Ziggurat Concept
Spellbound
Spellbound May 31 2010, 7:29am replied:

Well I really like all of this - if you manage to get the realism right, the immersion will be very strong if you have all these coded in. I'll be watching your mod closely! Looks very promising :)

And good luck for everything!

+1 vote   mod: Balzu: A Dark Fantasy
Spellbound
Spellbound May 20 2010, 3:38pm says:

This mod sounds very promising - I'll track it.

I'm curious though, what is this sanity system? Can you elaborate, please?

And also what other novelty will you bring to the game, like in the context of combat, or magic, or pc-to-npc interaction? (I'm just being curious there ^^)

+1 vote   mod: Balzu: A Dark Fantasy
Spellbound
Spellbound May 13 2010, 11:52pm replied:

A flying (well, it can't move, but it will be in the air and targetable by weapons that can attack air) defensive structure that is much more resistant than the Photon Cannon. It's essentially more powerful and more expensive too. The aim here is to make turtling a viable tactic and not something only pros can pull.

+1 vote   media: Planessir Bloodscreamer
Spellbound
Spellbound May 13 2010, 11:47pm replied:

Heh, glad to have you on board the tracking boat :)

As StarCraft II is making its way through beta I've had some interesting new ideas that will require new models to work with, so expect some novel stuff in the mod for each race! :)

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Apr 29 2010, 2:30am replied:

You seem to be among the minority that want completely new models everywhere. Reskins work as long as they're original, and I disagree with your opinion that it's 'un-epic'

Beauty is in the eye of the beholder, I guess :)

+1 vote   media: Planessir Flesh Herder
Spellbound
Spellbound Apr 29 2010, 2:27am replied:

Yes, like the sc1 units in the editor :)

+1 vote   media: Yoran Agents
Spellbound
Spellbound Apr 29 2010, 2:26am replied:

Yes, there are plans to implement completely new models, like the Saga Stormbell (previous image).

+1 vote   media: Planessir Bloodscreamer
Spellbound
Spellbound Apr 29 2010, 2:22am replied:

It is entirely possible to create new units with an existing model. It's too bad you think that this isn't any better than the sprite-splicing of certain sc1 mods, but the art team of MesoCosmos already has an existing direction for the Planessir and I daresay a lot of the existing models have great potential to be used differently. I'm sure you will not even recognise StarCraft II after MesoCosmos will be completed because unit roles down to appearance and behaviour will have changed so drastically that other than the apparent form, nothing else will remind you of the StarCraft II counterpart.

-1 votes   media: Planessir Luciole
Spellbound
Spellbound Apr 4 2010, 2:51pm replied:

I guess this should do it. Only additional information that would really help would be a screenshot, but heh, I think there's a lot of suggestions going on already. Check that guy's KamuiK's suggestions - they're awesome, not only beautiful names, but also culturally correct too.

+1 vote   news: Competition: Children of the Sun - Units
Spellbound
Spellbound Apr 3 2010, 11:32pm says:

The amount of information on the units are too limited to propose specific names. Sure, we can get creative, but most of the suggestions would just be irrelevant. For example, naming a person could call Unit 1 (the psychic anti-tank infantry unit) PsyGuy when it's actually a woman. That's just a frivolous name, but you get my point, lol.

I think it would help tremendously if you would add information about unit form (if it resembles anything specific like perhaps an animal [e.g. the Sickle looks like a spider] or how many mounted cannons it has), unit pilot/AI Voice gendre (example, Archer Maidens [fems, obviously xD] or Giga Fortresses [who have male voices]), locomotive method (if the tank/unit hovers or walks/moves on wheels/tracks, etc). Imo the naming conventions would then be much more accurate.

Just giving my two cents - this mod is pure awesomeness!

+3 votes   news: Competition: Children of the Sun - Units
Spellbound
Spellbound Apr 3 2010, 11:20pm says:

Sweet!

+2 votes   media: Soviet Sentry Gun
Spellbound
Spellbound Apr 1 2010, 3:42pm replied:

The point of this artwork was to reskin the Baneling. People should read mod description sometimes...

+1 vote   media: Planessir Luciole
Spellbound
Spellbound Mar 31 2010, 6:56am replied:

Still working on it... unfortunately.

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Mar 29 2010, 11:49pm replied:

lol, i hadn't even realised stracraft2strategymaster.com had posted MesoCosmos artwork >.<

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Mar 27 2010, 1:33pm replied:

If you're gonna say things like that, at least say WHY I should get a new concept artist. Constructive criticism, y'know?

+1 vote   media: Planessir Luciole
Spellbound
Spellbound Mar 23 2010, 12:19am says:

Sweeeeet!

+1 vote   media: Pre-Launcher Preview
Spellbound
Spellbound Mar 16 2010, 3:31pm replied:

That's actually a redesign of the baneling... I know it looks like the Corruptor, but, yeah, coincidents happen xD

+1 vote   media: Planessir Luciole
Spellbound
Spellbound Mar 16 2010, 3:28pm replied:

Thank you :D

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Mar 14 2010, 1:00am says:

Oooh sexy xD

+1 vote   media: Children of the Sun: Psychic Conduit
Spellbound
Spellbound Mar 12 2010, 11:49pm says:

This update is simply amazing. You people rock!

+2 votes   news: The First Spring Update and A Little Bit About Tanks
Level
Avatar
Avatar
Offline Since
May 20, 2015
Country
Mauritius Mauritius
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
1
Mods
86
Articles
22
Media
105
Downloads
10
Groups
1