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Comment History  (60 - 90 of 220)
Spellbound
Spellbound May 14 2014, 8:09am replied:

AI is really difficult to make, and try as I might, I can't figure it out. Unless someone is willing to help me on this, I can't make AI work.

+1 vote   mod: Four Empires
Spellbound
Spellbound Aug 7 2010, 2:41am says:

Now THAT'S a tripod. Awesome work!

+1 vote   media: CABAL Reaver tripod
Spellbound
Spellbound May 7 2009, 2:11am replied:

Thanx a lot for your support!

I myself am planning to start making my own games in the near future, but StarCraft II is offering facilities which simply cannot be overlooked + we're using StarCraft II models, so a new game would be plagiarism, blah blah blah... also, since the MesoCosmos team is essentially made up of people who don't have a lot of time on their hands (other than me, lol), a full game would be quite a feat to accomplish. Well, I think you knew that already. Just for the sake of saying it, haha.

Anyway, you gotta learn how to crawl before walking ;)

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Jul 7 2010, 8:11am says:

Hey, played the mod and the amount of work that went in there must have been considerable! It looks very inspired from the game Jericho (design-wise especially, Knights Templar timeline ^^) or that could just be a huge coincidence! xD

I loved the video cutscenes and the immersion, and story ofc. Epic. Awaiting Ep03 if you plan on making it :)

+1 vote   mod: Gates to Aesgaard 2
Spellbound
Spellbound Jul 3 2010, 10:22am says:

That's a... dangerous bench...

+1 vote   media: benches and aircraft
Spellbound
Spellbound Jun 27 2010, 2:30pm replied:

No, not dead. The team's just insanely busy lately.

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Jun 14 2010, 12:16pm says:

Not dead then?

+1 vote   media: A surprise
Spellbound
Spellbound Jun 12 2010, 10:40am says:

I love the idea of the new colour scheme. Looks like the Scourge will be more ghost-based than corpse-based (well, maybe not, but that's what it looks like at first impression anyway). Really kick-*** concept artwork here!

+1 vote   media: Coloured Ziggurat Concept
Spellbound
Spellbound May 31 2010, 7:29am replied:

Well I really like all of this - if you manage to get the realism right, the immersion will be very strong if you have all these coded in. I'll be watching your mod closely! Looks very promising :)

And good luck for everything!

+1 vote   mod: Balzu: A Dark Fantasy
Spellbound
Spellbound May 20 2010, 3:38pm says:

This mod sounds very promising - I'll track it.

I'm curious though, what is this sanity system? Can you elaborate, please?

And also what other novelty will you bring to the game, like in the context of combat, or magic, or pc-to-npc interaction? (I'm just being curious there ^^)

+1 vote   mod: Balzu: A Dark Fantasy
Spellbound
Spellbound May 13 2010, 11:52pm replied:

A flying (well, it can't move, but it will be in the air and targetable by weapons that can attack air) defensive structure that is much more resistant than the Photon Cannon. It's essentially more powerful and more expensive too. The aim here is to make turtling a viable tactic and not something only pros can pull.

+1 vote   media: Planessir Bloodscreamer
Spellbound
Spellbound May 13 2010, 11:47pm replied:

Heh, glad to have you on board the tracking boat :)

As StarCraft II is making its way through beta I've had some interesting new ideas that will require new models to work with, so expect some novel stuff in the mod for each race! :)

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Apr 29 2010, 2:30am replied:

You seem to be among the minority that want completely new models everywhere. Reskins work as long as they're original, and I disagree with your opinion that it's 'un-epic'

Beauty is in the eye of the beholder, I guess :)

+1 vote   media: Planessir Flesh Herder
Spellbound
Spellbound Apr 29 2010, 2:27am replied:

Yes, like the sc1 units in the editor :)

+1 vote   media: Yoran Agents
Spellbound
Spellbound Apr 29 2010, 2:26am replied:

Yes, there are plans to implement completely new models, like the Saga Stormbell (previous image).

+1 vote   media: Planessir Bloodscreamer
Spellbound
Spellbound Apr 29 2010, 2:22am replied:

It is entirely possible to create new units with an existing model. It's too bad you think that this isn't any better than the sprite-splicing of certain sc1 mods, but the art team of MesoCosmos already has an existing direction for the Planessir and I daresay a lot of the existing models have great potential to be used differently. I'm sure you will not even recognise StarCraft II after MesoCosmos will be completed because unit roles down to appearance and behaviour will have changed so drastically that other than the apparent form, nothing else will remind you of the StarCraft II counterpart.

-1 votes   media: Planessir Luciole
Spellbound
Spellbound Apr 4 2010, 2:51pm replied:

I guess this should do it. Only additional information that would really help would be a screenshot, but heh, I think there's a lot of suggestions going on already. Check that guy's KamuiK's suggestions - they're awesome, not only beautiful names, but also culturally correct too.

+1 vote   article: Competition: Children of the Sun - Units
Spellbound
Spellbound Apr 3 2010, 11:32pm says:

The amount of information on the units are too limited to propose specific names. Sure, we can get creative, but most of the suggestions would just be irrelevant. For example, naming a person could call Unit 1 (the psychic anti-tank infantry unit) PsyGuy when it's actually a woman. That's just a frivolous name, but you get my point, lol.

I think it would help tremendously if you would add information about unit form (if it resembles anything specific like perhaps an animal [e.g. the Sickle looks like a spider] or how many mounted cannons it has), unit pilot/AI Voice gendre (example, Archer Maidens [fems, obviously xD] or Giga Fortresses [who have male voices]), locomotive method (if the tank/unit hovers or walks/moves on wheels/tracks, etc). Imo the naming conventions would then be much more accurate.

Just giving my two cents - this mod is pure awesomeness!

+3 votes   article: Competition: Children of the Sun - Units
Spellbound
Spellbound Apr 3 2010, 11:20pm says:

Sweet!

+2 votes   media: Soviet Sentry Gun
Spellbound
Spellbound Apr 1 2010, 3:42pm replied:

The point of this artwork was to reskin the Baneling. People should read mod description sometimes...

+1 vote   media: Planessir Luciole
Spellbound
Spellbound Mar 31 2010, 6:56am replied:

Still working on it... unfortunately.

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Mar 29 2010, 11:49pm replied:

lol, i hadn't even realised stracraft2strategymaster.com had posted MesoCosmos artwork >.<

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Mar 27 2010, 1:33pm replied:

If you're gonna say things like that, at least say WHY I should get a new concept artist. Constructive criticism, y'know?

+1 vote   media: Planessir Luciole
Spellbound
Spellbound Mar 23 2010, 12:19am says:

Sweeeeet!

+1 vote   media: Pre-Launcher Preview
Spellbound
Spellbound Mar 16 2010, 3:31pm replied:

That's actually a redesign of the baneling... I know it looks like the Corruptor, but, yeah, coincidents happen xD

+1 vote   media: Planessir Luciole
Spellbound
Spellbound Mar 16 2010, 3:28pm replied:

Thank you :D

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Mar 14 2010, 1:00am says:

Oooh sexy xD

+1 vote   media: Children of the Sun: Psychic Conduit
Spellbound
Spellbound Mar 12 2010, 11:49pm says:

This update is simply amazing. You people rock!

+2 votes   article: The First Spring Update and A Little Bit About Tanks
Spellbound
Spellbound Mar 11 2010, 8:31am replied:

Well it is a re-skin, you know?

+1 vote   media: Planessir Flesh Herder
Spellbound
Spellbound Mar 11 2010, 8:28am replied:

I don't really see the point of altering the reaver model if the actual one works for what is intended to in the mod. If it's role changes, then maybe the model will be altered. For now, it stays exactly as it is xD

But don't worry, there will be new models.

+1 vote   media: Planessir Bloodscreamer
Spellbound
Spellbound Mar 11 2010, 8:21am replied:

Currently these units are all high-tier all-round killers, although this cold change depending on balance.

+1 vote   media: Yoran Agents
Spellbound
Spellbound Mar 11 2010, 8:20am replied:

Well we can't just have every single idea we get to be in the game. Sacrifices have to be made, unfortunately. But the big guy will most likely be available in the campaign :P

+1 vote   media: Yoran Agents
Spellbound
Spellbound Jul 21 2013, 5:05pm replied:

Well for starters your opponent should have the mod as well. I don't know if you can play via bnet, but I would advise against it in case Blizzard thinks something fishy is going and decides to ban your account or something.

LAN should be good. All players will have to run the mod so there isn't any conflict. They should all also have their game patched to v1.26a

+1 vote   mod: Four Empires
Spellbound
Spellbound Feb 22 2010, 10:31pm says:

Interesting. I'd be curioys to know how it looks in-game, and do the shards sort of float around the crystal in psychic levitation?

I, for one, think this is the most interesting CotS design up until now :D

+1 vote   media: Children of the Sun: Psychic Conduits
Spellbound
Spellbound Feb 21 2010, 3:50am says:

Right now only the one on the left and middle will make the cut, and they will have new models/altered models.

+1 vote   media: Yoran Agents
Spellbound
Spellbound Dec 13 2009, 12:04am says:

So does this fire a stream of light that sort of drains away the target's life? And can they link to each other like the Prism/Spectrum tower?

+2 votes   media: Future Tech - Specular Platform
Spellbound
Spellbound Feb 27 2009, 8:08am says:

Nice mod. Keep it up! :)

+1 vote   mod: Total Recall
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