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Comment History  (60 - 90 of 218)
Spellbound
Spellbound Jul 3 2010, 10:22am says:

That's a... dangerous bench...

+1 vote     media: benches and aircraft
Spellbound
Spellbound Jun 27 2010, 2:30pm replied:

No, not dead. The team's just insanely busy lately.

+1 vote     mod: MesoCosmos
Spellbound
Spellbound Jun 14 2010, 12:16pm says:

Not dead then?

+1 vote     media: A surprise
Spellbound
Spellbound Jun 12 2010, 10:40am says:

I love the idea of the new colour scheme. Looks like the Scourge will be more ghost-based than corpse-based (well, maybe not, but that's what it looks like at first impression anyway). Really kick-*** concept artwork here!

+1 vote     media: Coloured Ziggurat Concept
Spellbound
Spellbound May 31 2010, 7:29am replied:

Well I really like all of this - if you manage to get the realism right, the immersion will be very strong if you have all these coded in. I'll be watching your mod closely! Looks very promising :)

And good luck for everything!

+1 vote     mod: Balzu: A Dark Fantasy
Spellbound
Spellbound May 20 2010, 3:38pm says:

This mod sounds very promising - I'll track it.

I'm curious though, what is this sanity system? Can you elaborate, please?

And also what other novelty will you bring to the game, like in the context of combat, or magic, or pc-to-npc interaction? (I'm just being curious there ^^)

+1 vote     mod: Balzu: A Dark Fantasy
Spellbound
Spellbound May 13 2010, 11:52pm replied:

A flying (well, it can't move, but it will be in the air and targetable by weapons that can attack air) defensive structure that is much more resistant than the Photon Cannon. It's essentially more powerful and more expensive too. The aim here is to make turtling a viable tactic and not something only pros can pull.

+1 vote     media: Planessir Bloodscreamer
Spellbound
Spellbound May 13 2010, 11:47pm replied:

Heh, glad to have you on board the tracking boat :)

As StarCraft II is making its way through beta I've had some interesting new ideas that will require new models to work with, so expect some novel stuff in the mod for each race! :)

+1 vote     mod: MesoCosmos
Spellbound
Spellbound Apr 29 2010, 2:30am replied:

You seem to be among the minority that want completely new models everywhere. Reskins work as long as they're original, and I disagree with your opinion that it's 'un-epic'

Beauty is in the eye of the beholder, I guess :)

+1 vote     media: Planessir Flesh Herder
Spellbound
Spellbound Apr 29 2010, 2:27am replied:

Yes, like the sc1 units in the editor :)

+1 vote     media: Yoran Agents
Spellbound
Spellbound Apr 29 2010, 2:26am replied:

Yes, there are plans to implement completely new models, like the Saga Stormbell (previous image).

+1 vote     media: Planessir Bloodscreamer
Spellbound
Spellbound Apr 29 2010, 2:22am replied:

It is entirely possible to create new units with an existing model. It's too bad you think that this isn't any better than the sprite-splicing of certain sc1 mods, but the art team of MesoCosmos already has an existing direction for the Planessir and I daresay a lot of the existing models have great potential to be used differently. I'm sure you will not even recognise StarCraft II after MesoCosmos will be completed because unit roles down to appearance and behaviour will have changed so drastically that other than the apparent form, nothing else will remind you of the StarCraft II counterpart.

-1 votes     media: Planessir Luciole
Spellbound
Spellbound Apr 4 2010, 2:51pm replied:

I guess this should do it. Only additional information that would really help would be a screenshot, but heh, I think there's a lot of suggestions going on already. Check that guy's KamuiK's suggestions - they're awesome, not only beautiful names, but also culturally correct too.

+1 vote     article: Competition: Children of the Sun - Units
Spellbound
Spellbound Apr 3 2010, 11:32pm says:

The amount of information on the units are too limited to propose specific names. Sure, we can get creative, but most of the suggestions would just be irrelevant. For example, naming a person could call Unit 1 (the psychic anti-tank infantry unit) PsyGuy when it's actually a woman. That's just a frivolous name, but you get my point, lol.

I think it would help tremendously if you would add information about unit form (if it resembles anything specific like perhaps an animal [e.g. the Sickle looks like a spider] or how many mounted cannons it has), unit pilot/AI Voice gendre (example, Archer Maidens [fems, obviously xD] or Giga Fortresses [who have male voices]), locomotive method (if the tank/unit hovers or walks/moves on wheels/tracks, etc). Imo the naming conventions would then be much more accurate.

Just giving my two cents - this mod is pure awesomeness!

+3 votes     article: Competition: Children of the Sun - Units
Spellbound
Spellbound Apr 3 2010, 11:20pm says:

Sweet!

+2 votes     media: Soviet Sentry Gun
Spellbound
Spellbound Apr 1 2010, 3:42pm replied:

The point of this artwork was to reskin the Baneling. People should read mod description sometimes...

+1 vote     media: Planessir Luciole
Spellbound
Spellbound Mar 31 2010, 6:56am replied:

Still working on it... unfortunately.

+1 vote     mod: MesoCosmos
Spellbound
Spellbound Mar 29 2010, 11:49pm replied:

lol, i hadn't even realised stracraft2strategymaster.com had posted MesoCosmos artwork >.<

+1 vote     mod: MesoCosmos
Spellbound
Spellbound Mar 27 2010, 1:33pm replied:

If you're gonna say things like that, at least say WHY I should get a new concept artist. Constructive criticism, y'know?

+1 vote     media: Planessir Luciole
Spellbound
Spellbound Mar 23 2010, 12:19am says:

Sweeeeet!

+1 vote     media: Pre-Launcher Preview
Spellbound
Spellbound Mar 16 2010, 3:31pm replied:

That's actually a redesign of the baneling... I know it looks like the Corruptor, but, yeah, coincidents happen xD

+1 vote     media: Planessir Luciole
Spellbound
Spellbound Mar 16 2010, 3:28pm replied:

Thank you :D

+1 vote     mod: MesoCosmos
Spellbound
Spellbound Mar 14 2010, 1:00am says:

Oooh sexy xD

+1 vote     media: Children of the Sun: Psychic Conduit
Spellbound
Spellbound Mar 12 2010, 11:49pm says:

This update is simply amazing. You people rock!

+2 votes     article: The First Spring Update and A Little Bit About Tanks
Spellbound
Spellbound Mar 11 2010, 8:31am replied:

Well it is a re-skin, you know?

+1 vote     media: Planessir Flesh Herder
Spellbound
Spellbound Mar 11 2010, 8:28am replied:

I don't really see the point of altering the reaver model if the actual one works for what is intended to in the mod. If it's role changes, then maybe the model will be altered. For now, it stays exactly as it is xD

But don't worry, there will be new models.

+1 vote     media: Planessir Bloodscreamer
Spellbound
Spellbound Mar 11 2010, 8:21am replied:

Currently these units are all high-tier all-round killers, although this cold change depending on balance.

+1 vote     media: Yoran Agents
Spellbound
Spellbound Mar 11 2010, 8:20am replied:

Well we can't just have every single idea we get to be in the game. Sacrifices have to be made, unfortunately. But the big guy will most likely be available in the campaign :P

+1 vote     media: Yoran Agents
Spellbound
Spellbound Mar 11 2010, 8:17am replied:

Glad you did :)

+1 vote     media: Planessir Luciole
Spellbound
Spellbound Feb 22 2010, 10:31pm says:

Interesting. I'd be curioys to know how it looks in-game, and do the shards sort of float around the crystal in psychic levitation?

I, for one, think this is the most interesting CotS design up until now :D

+1 vote     media: Children of the Sun: Psychic Conduits
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