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Comment History  (30 - 60 of 223)
Spellbound
Spellbound Jul 24 2013, 3:26pm replied:

There isn't any AI in the mod at the moment. I'm trying to implement it in the next version.

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 23 2013, 3:14pm replied:

Is your Frozen Throne patched to 1.26a? If not, then get the full patch.

Us.battle.net

If your game is already patched then try re-applying the patch, it should work.

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 21 2013, 5:05pm replied:

Well for starters your opponent should have the mod as well. I don't know if you can play via bnet, but I would advise against it in case Blizzard thinks something fishy is going and decides to ban your account or something.

LAN should be good. All players will have to run the mod so there isn't any conflict. They should all also have their game patched to v1.26a

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 21 2013, 1:43pm replied:

I could always give that mechanic to the Apostates, who can freely do as they chose within a fight since they are on death row.

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 21 2013, 1:41pm replied:

Glad you think so! :D

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 21 2013, 1:24pm replied:

I'll consider buffing the healing of the souls, and maybe I'll even make the land version of the vampire if I find an appropriate model :)

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 21 2013, 1:22pm replied:

Anything related to 40k is cool by default. The Emperor protects! (Sry I had to)

+2 votes   mod: Four Empires
Spellbound
Spellbound Jul 21 2013, 3:22am replied:

Well in my mind the Black Legion is extremely strict on drinking blood and any breach of that oath is liable to get one imprisoned or executed.

Arkandir (just below) suggested I add an upgrade to the Ancient Vampire, which is the only vampire that drinks blood in the Black Legion, so maybe I'll make this unit raise fledgling vampires :)

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 21 2013, 3:19am replied:

The Black Legion can also heal with Soul Crows, just in case you missed it. I might make the healing via Souls a bit more powerful if you think it needs a buff (because you're essentially spending money to heal). What upgrade do you think the Ancient Vampire should have? midsidion suggested creating fledgling vampires when they kill a unit. I'm open to suggestions! :)

The vampires regenerate hit points at night and can see further than during the day - so night time technically gives them a slight advantage.

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 20 2013, 7:14pm replied:

Thanks! I don't know much about Warhammer Fantasy but I'm an avid fan of Warhammer 40k :D

+2 votes   mod: Four Empires
Spellbound
Spellbound Jul 20 2013, 7:13pm replied:

Oh that is a neat idea, but lore-wise the vampires have renounced drinking blood. Those who do are labeled as apostates and imprisonned to be used later on, either as cannon fodder or fuel for the Broker of Souls.

I'll keep that idea in mind though :D

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 20 2013, 7:12pm replied:

Thanks! :D

I have no plans on adding any new units to the Black Legion thought, or any other faction, for that matter. Did you feel like they are lacking in unit variety?

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 20 2013, 5:02am replied:

Lol, that's probably because I used the existing buildings that are already unit-production to retain that role, and the AI identifies them as such. Hero-spawning is done through abilities which could be the computer's way of trying to defend itself.

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 20 2013, 4:59am replied:

Ah yes, the disappearing race names in the drop-down menu. Need to fix that :P

For the Black Legion that may have been a typo because the builders function the same way that overlords do in starcraft, in that you're supposed to make them to get more food. If you find the Priors are filling up your base you can send them in the Prayer Cairn and they'll just load up in the building and unclutter your base.

By mushroom ring, do you mean the Summoning Circle or the Mushroom Kingdom? (If it's the later then, yeah, it can be a bit hard to notice).

All the race have siege weapons actually, but yeah they are kinda hard to get to quickly and not all of them attack trees. I'll see to it in the next update that they do.

Thanks for the feedback! :D

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 19 2013, 7:48am replied:

Oh I completely forgot to mention the few things that are missing in the description >.<

I'll put something for the trees, probably use a spell based on Eat Tree and give them to the builders.

+1 vote   mod: Four Empires
Spellbound
Spellbound Jul 19 2013, 4:23am replied:

Awesome! Any feedback you have is greatly appreciated :)

NB: Unfortunately the mod doesn't have any AI so you'll have to test it with friends. I'll see if I can get AI to work for the next update.

+1 vote   mod: Four Empires
Spellbound
Spellbound Aug 18 2011, 2:39am says:

Shouldn't something called 'Hurricane' belong to Futuretech, who's the most American faction of the 3? lol, you could call it 'Tempest'or something similar.

+1 vote   media: United Coalition: Hurricane
Spellbound
Spellbound Apr 25 2011, 5:13am says:

I see you're looking for a concept artist. I can make interface stuff for you (menues, health bars, icons, and even a map). Check my Deviant Art gallery if you want to gauge my skills. Spellbound7.deviantart.com

Spellbound7.deviantart.com <-- This is a map I made for a friend's DnD game. I also designed a custom UI for a StarCraft II mod but it was never used because the mod was abandoned, and I never uploaded it.

+1 vote   mod: Balzu: A Dark Fantasy
Spellbound
Spellbound Mar 22 2011, 12:45pm replied:

Seconded :)

+1 vote   media: Coloured Dwarf: Morn
Spellbound
Spellbound Mar 22 2011, 12:44pm says:

Reads more like WarCraft I than WarCraft IV. Maybe try placing the I to the right of the W and make the second 'v' of the W slightly different from the first to give the impression it reads WVI.

+2 votes   media: Possible New Logo?
Spellbound
Spellbound Feb 25 2011, 6:52am replied:

Well I'm not interested in making just another map with new units. I want to make a mod, and if StarCraft II won't offer this possibility, I'll just have to go look for another RTS that will allow it.

Also, to say the Sc2 Editor is just Wc3 editor spiffed up is just an ignorant claim. Sorry for being so blunt, but the Galaxy Editor is incomprehensible compared to the World Editor. There's an entirely new learning curve, and with what I know about Sc2 modding now, there really is no point for me to go and learn how to use the editor. Sure, it's a powerful tool, but it's useless to me.

We'll see how the situation evolves. If Blizzard decides to somehow allow MPQ edits or something that would allow similar, the mod could come back to life.

However, the inability to edit MPQs is not the only reason for this - the 10MB limit on maps is also a huge, huge deal-breaker. I was hoping Blizzard would up the cap, but that won't be happening anytime soon, it would seem.

We'll see what happens.

+2 votes   mod: MesoCosmos
Spellbound
Spellbound Feb 18 2011, 5:07am says:

Just a little heads up, modifying MPQs will get your Sc2 account banned. How do you plan on making the mod for Sc2?

+1 vote   media: Project Warfare
Spellbound
Spellbound Feb 18 2011, 5:04am replied:

Glad you understand :)

+1 vote   news: MPQs...
Spellbound
Spellbound Feb 4 2011, 11:33pm says:

Interesting change. Reminds me of the Chinese horoscope :)

+1 vote   media: Custom birthsigns
Spellbound
Spellbound Feb 4 2011, 11:32pm says:

Oh, I thought this project had been abandoned. Glad to see it's still under development :)

+1 vote   news: Balzu is alive and kicking
Spellbound
Spellbound Dec 22 2010, 2:48am replied:

Thnx. The mod's in a hiatus right now because of unexpected circumstances, but expect an update by end of January next year. :)

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Dec 2 2010, 2:36am says:

Love what you did with the logo :)

+1 vote   news: Concept Art Update
Spellbound
Spellbound Sep 26 2010, 12:30am replied:

I never said I wasn't re-skinning...

+3 votes   mod: MesoCosmos
Spellbound
Spellbound Sep 21 2010, 4:17am replied:

You can say what you want but as the Mod leader I can assure yo it's very much alive. I'm just having a very busy year. I'll try and get it done before HoTS (Very likely).

+1 vote   mod: MesoCosmos
Spellbound
Spellbound Aug 15 2010, 4:13am says:

This one looks much, much, MUCH better.

+1 vote   media: Eternal Designs Logo Variant 1
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