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Spellbound
Spellbound Aug 19 2014, 7:47am replied:

Avant-propos: Mon français ecrit laisse vraiment as désiré.

J'suis pas un expert mais en attendant que l'auteur du mod te repond, essaye peut-etre d'appliquer le patch le plus recent as ton Warcraft 3, et si cela ne résoud pas ton problem, re-instale le jeux? Il est aussi possible que le mod fait conflit si ton Warcraft 3 est en français.

Fais gaffe a sa aussi:

[IMPORTANT: You might need Microsoft .NET Framework 4 installed in order to use this update!]

+1 vote     mod: Warcraft III: Nirvana
Spellbound
Spellbound Aug 17 2014, 4:34pm says:

What's the update on the modified game engine? Will it be released soon?

+1 vote     mod: Warcraft III: Nirvana
Spellbound
Spellbound May 25 2014, 8:04am says:

Omg this so awesome.

+1 vote     media: Real-time Shadows
Spellbound
Spellbound May 14 2014, 8:09am replied:

AI is really difficult to make, and try as I might, I can't figure it out. Unless someone is willing to help me on this, I can't make AI work.

+1 vote     mod: Four Empires
Spellbound
Spellbound May 14 2014, 8:04am replied:

Someone had a similar problem, but I don't know if they actually managed to fix it. This is what I suggested they try:

- Try 'Run as Administrator'. Sometimes a program won't run properly if it doesn't have the necessary privileges.

- Four Empires.exe can't locate War3.exe. This can happen if you didn't reinstall the game traditionally and copy-pasted it from, eg, a backup on another hard drive. Try putting Four Empires.exe in the same place as the War3.exe.

- A virus protection program is preventing Four Empires from running because it's detecting the process as opening another file (war3.exe) and may think it's a malicious software, therefore bypassing it. Try switching off your firewall/antivirus and run the mod to see if that fixes things. Create an except in your antivirus software if this happens to work.

If this still doesn't work, then as a last resort you could try reinstalling and patching wc3.

+1 vote     mod: Four Empires
Spellbound
Spellbound May 6 2014, 5:30am says:

:O niiiiiice. I use an ENB to get things like lense flares and improve the colours, but doing this in-engine is pretty dope b/c it doesn't affect the UI. Do you think it would be possible to have things like DoF (tilt-shift, anyone) and anamorphic lense flares? I know these don't make gameplay easy, but they could be nice for cutscenes. Turning them on and off with hotkeys would make them easy to get rid of if they interfere with gameplay.

+2 votes     media: Sneak Peek
Spellbound
Spellbound Mar 22 2014, 8:12am replied:

Wonder why I hadn't seen this reply earlier ^^'
The Sylvan, I think, have to be the prettiest of all of them. I was quite liberal with the attachments, and rather happy with the end results :3 So I'm glad you like this race :D

+1 vote     mod: Four Empires
Spellbound
Spellbound Feb 23 2014, 4:33am replied:

Try placing the file in your Wc3 folder (where Frozen Throne.exe is located) and that your frozen throne is patched to 1.26a. If when you run the exe the error still pops up, try re-patching your game. Something else you can try is maybe running the mod in administrator mode. Otherwise, reinstalling Wc3 and TFT is the only thing I can think of.

+1 vote     mod: Four Empires
Spellbound
Spellbound Feb 21 2014, 8:09am says:

Ya'll insane to make something like this in Sc2. Now, do the same thing and give it a sandbox gameplay like Terraria or Starbound but with Trine aesthetics and I will throw money at you so hard it will be cause for injury. I'm serious.

+1 vote     mod: JetCraft
Spellbound
Spellbound Feb 21 2014, 7:53am replied:

Hmm, that would explain why I couldn't find the maps. Will keep an eye out for the Extension Mod version in the future.

+1 vote     mod: SCII RS MOD (Real Scale Melee)
Spellbound
Spellbound Feb 18 2014, 6:10pm replied:

Thank you! I'm very happy you like it, especially the detail on the races because I have spent so much time making everything look good. You could say it was actually my focus when making the mod, and I tried to make the mechanics as familiar to vanilla wc3 but yet be different, especially with the resources. The Krin system is kinda iffy, but I'm not sure how else I can make it work.

As for Hiveworkshop, the mod is actually already there. Here's the thread Hiveworkshop.com
I also published it on wc3c but the thread didn't get any comments for a long while and I think the mods deleted it, so yeah :(

There aren't a lot of people who play Warcraft 3 anymore it seems, least of all mods like mine. I myself am actually moving over to Starcraft 2 modding where the engine just allows me to do more things, like custom UIs and a simpler way to make attachments. It has a steep learning curve, but it's so much better. You can expect a similar mod like this one in a few years if it all goes well :)

I can't promise I will finish Four Empires, but I will see if I can iron out some bugs that people have pointed out to me. AIs for the computer players are probably never going to happen because making them is just beyond me, and there doesn't seem to be anyone out there who's interested in making one. I would know, I asked lol.

Once again, thank you for that wonderful comment. It really made my day.

PS: Which race is your favourite?

+1 vote     mod: Four Empires
Spellbound
Spellbound Feb 13 2014, 4:46am says:

Tried searching for your maps on both Arcade and Custom Maps but haven't found any. Any specific keywords I should try?

Also do you plan on making this an Extension Mod?

+2 votes     mod: SCII RS MOD (Real Scale Melee)
Spellbound
Spellbound Jan 23 2014, 2:00am says:

Heaven? or did you mean Haven?

+2 votes     media: BloodElf
Spellbound
Spellbound Oct 23 2013, 1:03am replied:

Oh hey Kam.

I'll try to address these issues for the next update (which might take a while, unfortunately) but most of the more cosmetic things (like the tower birth anim playing upon exit) will remain unchanged since I'm not really sure if it can be fixed unless I do model edits, which I'm trying to avoid.

In all likelihood, I'll fix the more pressing errors and move on to another project. I have been working on this mod for too damn long as it is lol.

PS: the wall system is very simple: I merely used the pathing for the destructible brick wall doodads to make them. The fancier walls, like the bulwark and crystal lodes simply use locust versions of their corresponding models to fill in the gaps, like most of the buildings in my mod (like I said, I avoid model edits).

+1 vote     mod: Four Empires
Spellbound
Spellbound Oct 10 2013, 10:48am replied:

1.9? There isn't a patch 1.9 as far as I know. The latest is 1.26a

+1 vote     mod: Four Empires
Spellbound
Spellbound Aug 3 2013, 3:43am says:

I STRONGLY recommend you get someone to help you out with the writing because the text in the screenshot is... not very good. Good luck with the mod :)

+3 votes     media: Images
Spellbound
Spellbound Aug 3 2013, 3:39am replied:

Well I would imagine it's because it's 2GB and a lot of people can't download that large a file without pausing and resuming. It took a few days for me to download it, for instance.

+2 votes     download: World of Wacraft: The Frozen Throne beta MOD
Spellbound
Spellbound Aug 1 2013, 6:02am replied:

Okay, I did some research on the matter and here are a few things that could be interfering with the .exe and preventing it from running:

- Try 'Run as Administrator'. Sometimes a program won't run properly if it doesn't have the necessary privileges.

- Four Empires.exe can't locate War3.exe. This can happen if you didn't reinstall the game traditionally and copy-pasted it from, eg, a backup on another hard drive. Try putting Four Empires.exe in the same place as the War3.exe.

- A virus protection program is preventing Four Empires from running because it's detecting the process as opening another file (war3.exe) and may think it's a malicious software, therefore bypassing it. Try switching off your firewall/antivirus and run the mod to see if that fixes things. Create an except in your antivirus software if this happens to work.

I do hope one of these helps you because I don't know what else could be causing the bypass. I'll look some more into it but I can't promise anything.

+1 vote     mod: Four Empires
Spellbound
Spellbound Aug 1 2013, 1:34am says:

Ooh this is great! I'm wondering if I could maybe use the terrain textures you've extracted from WoW to use in this mod? I wanted to make another mod but with better texture quality and maybe even doodads. I'll credit you for all the conversion work and such.

Great job! :)

+1 vote     mod: World of Warcraft: The Frozen Throne
Spellbound
Spellbound Jul 30 2013, 12:48am replied:

Try re-applying the patch. Have you modded your wc3 in any way? Like third party tools and such? If re-patching doesn't work you should consider a clean install.

+1 vote     mod: Four Empires
Spellbound
Spellbound Jul 29 2013, 7:12am replied:

Strange... is your Frozen Throne patched to 1.26a?

+1 vote     mod: Four Empires
Spellbound
Spellbound Jul 29 2013, 6:10am says:

Holy **** you made this ON YOUR OWN???? If I wasn't broke I'd pre-order this/buy when it comes out on principle alone. It took me forever to mod wc3 to make a TC, so making an entire game from scratch sounds like you single-handedly broke down a mountain to me lol. You, sir, deserve an award!

+2 votes     game: Meridian: New World
Spellbound
Spellbound Jul 28 2013, 2:50am replied:

Hi!

I'm not actually working on the AI myself - I have someone who's helping me with it. AI is very, very hard to pull off but the AI Editor does help in this respect. However it's still tied to a very specific pattern that if you break out of can make the editor pointless: for instance, if you don't get a hero via an altar then the computer just doesn't know where his hero unit is and cannot go beyond that. There are many various details that can screw up and AI, but if you're sticking to the traditional base-building methods and unit training it shouldn't be too hard. Because my mod doesn't stick to that, I need to do some workarounds, like forcing half of the computer builders to force-switch to defense mode and constantly give them Krin (lumber) instead of making them convert it from gold like a normal human player.

This said, if you know JASS or vJASS, then AI might be easier. I, unfortunately, know neither. Yes, my mod is pretty much 95% GUI.

As for any of the triggered spells and stuff, you can actually look at them directly if you download the map I made the mod from. Get it here Hiveworkshop.com (download Update 2 Unprotected Version)

Also, if you need more inspiration, check out this other mod by a very talented modder called Retera who made Four Empires possible Hiveworkshop.com It is quite massive in scope and I can't even begin to think how much work went into it.

What are you working on? :)

+1 vote     mod: Four Empires
Spellbound
Spellbound Jul 25 2013, 10:51am replied:

Thanks! :D

+1 vote     mod: Four Empires
Spellbound
Spellbound Jul 25 2013, 1:13am replied:

I'd love to help you out but I can't tunngle because I have slow internet. I tried tunngle once and I had 5 - 10 second delays on orders lol.

That is a nice initiative though. I do have my hamachi setup to work but even there I still get delays, but it's not nearly as bad. (it's like half a second delay).

+1 vote     mod: Four Empires
Spellbound
Spellbound Jul 24 2013, 3:26pm replied:

There isn't any AI in the mod at the moment. I'm trying to implement it in the next version.

+1 vote     mod: Four Empires
Spellbound
Spellbound Jul 23 2013, 3:14pm replied:

Is your Frozen Throne patched to 1.26a? If not, then get the full patch.

Us.battle.net

If your game is already patched then try re-applying the patch, it should work.

+1 vote     mod: Four Empires
Spellbound
Spellbound Jul 21 2013, 5:05pm replied:

Well for starters your opponent should have the mod as well. I don't know if you can play via bnet, but I would advise against it in case Blizzard thinks something fishy is going and decides to ban your account or something.

LAN should be good. All players will have to run the mod so there isn't any conflict. They should all also have their game patched to v1.26a

+1 vote     mod: Four Empires
Spellbound
Spellbound Jul 21 2013, 1:43pm replied:

I could always give that mechanic to the Apostates, who can freely do as they chose within a fight since they are on death row.

+1 vote     mod: Four Empires
Spellbound
Spellbound Jul 21 2013, 1:41pm replied:

Glad you think so! :D

+1 vote     mod: Four Empires
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