I have provided no bio about myself. Nope, I didn't.
Remember that you can actually play in sandbox mode in Mental Omega, without an AI, with all the freedom you need to test all the equipment. Still, easy AI will be toned down in the future release.
Install in Red Alert 2 Yuri's Revenge directory.
Read Mentalomega.com and provide the required files first.
Easy AI will be toned down. You are mistaken, Frank Klepacki's Soviet soundtrack is not of death metal genre. In regards to your review, each side has ways to repair units in a more effective way than by using a Service Depot and we can't change how the game handles support power display. Thank you and have a nice day.
All those spoilers.
You have no idea what techno is, do you?
And here we go.
Always. If you have a voice demo, please send it to email@example.com
Who knows? You'll have to play to find out. ;) But yeah, the storylines of campaigns in Act Two will also be parallel and share the same ending.
Just a mockup using the old Sydney map.
Battleships. Still available in the campaign.
Reshephs more likely, but definitely something dwelling in the dark..
It's always on Wednesdays.
Yes, it symbolizes its indestructibility.
It didn't render on the picture for some reason.
No, you can only build off Tech Base Expansion Posts.
Those are special base building blockers (on which you cannot build, duh), they're not visible ingame but I couldn't get rid of them for this preview.
Easy will be toned down.
Those defenses belong to the defending player from the beginning, he doesn't have to capture all of those structures on the island.
"Rushing in RTS games is like Camping in FPS games..."
You what, good sir.
The AI in Yuri's Revenge can't really be smart, it can only be challenging if it cheats a lot. Unless I magically fix stuff in later revisions, which I'm not sure I'm going to try yet.
The problem is that in YR AI uses one queue for units coming from War Factory and Naval Shipyard and since there are many more War Factory-based attacks, the Naval one is weak.
The AI will be revised in later releases.
All modes work fine on multiplayer though, even in BR1.
I live in a different time, yes.
In this game weapons can't directly affect accuracy so it affects firepower instead.
It will be worked on.
We'll be improving the difficulty of the game.
There are three sides, but for the missions where the alliances inside those sides are broken, the colors will be different.