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Comment History  (0 - 30 of 1,014)
Speeder
Speeder Jul 26 2014, 4:43pm replied:

Remember that you can actually play in sandbox mode in Mental Omega, without an AI, with all the freedom you need to test all the equipment. Still, easy AI will be toned down in the future release.

+1 vote     mod: Mental Omega APYR
Speeder
Speeder Jul 26 2014, 10:05am replied:

Install in Red Alert 2 Yuri's Revenge directory.

+1 vote     mod: Mental Omega APYR
Speeder
Speeder Jul 26 2014, 9:04am replied:

Read Mentalomega.com and provide the required files first.

+1 vote     mod: Mental Omega APYR
Speeder
Speeder Jul 23 2014, 12:56pm replied:

Easy AI will be toned down. You are mistaken, Frank Klepacki's Soviet soundtrack is not of death metal genre. In regards to your review, each side has ways to repair units in a more effective way than by using a Service Depot and we can't change how the game handles support power display. Thank you and have a nice day.

+1 vote     mod: Mental Omega APYR
Speeder
Speeder Jul 21 2014, 2:46pm replied:

All those spoilers.

+4 votes     media: Heartwork
Speeder
Speeder Jul 19 2014, 8:53am replied:

You have no idea what techno is, do you?

+1 vote     download: Twisted Insurrection: Original Soundtrack V.3
Speeder
Speeder Jul 19 2014, 8:52am says:

And here we go.

+6 votes     download: Twisted Insurrection: Public Beta 5 (Full)
Speeder
Speeder Jul 8 2014, 3:55pm replied:

Always. If you have a voice demo, please send it to mental.omega.apyr@gmail.com

+1 vote     media: The Last Allied Fortress
Speeder
Speeder Jul 5 2014, 6:25am replied:

No.

+3 votes     media: Recruitment: Mission Scripters
Speeder
Speeder Jul 3 2014, 4:15pm replied:

Who knows? You'll have to play to find out. ;) But yeah, the storylines of campaigns in Act Two will also be parallel and share the same ending.

+3 votes     mod: Mental Omega APYR
Speeder
Speeder Jul 2 2014, 4:43pm replied:

Just a mockup using the old Sydney map.

+1 vote     media: Mental Omega Live Stream (2/07/2014 - GMT 19)
Speeder
Speeder Jul 2 2014, 2:07pm replied:

Battleships. Still available in the campaign.

+2 votes     media: Mental Omega Live Stream (2/07/2014 - GMT 19)
Speeder
Speeder Jul 2 2014, 1:22pm replied:

Reshephs more likely, but definitely something dwelling in the dark..

+2 votes     media: Mental Omega Live Stream (2/07/2014 - GMT 19)
Speeder
Speeder Jun 26 2014, 7:04am replied:

What happens?

+1 vote     mod: Mental Omega APYR
Speeder
Speeder Jun 12 2014, 1:56pm replied:

It's always on Wednesdays.

+1 vote     media: Mental Omega Live Stream (11/06/2014)
Speeder
Speeder Jun 6 2014, 5:56pm replied:

Yes, it symbolizes its indestructibility.

+4 votes     media: Map: Ore Pit K (2-8)
Speeder
Speeder Jun 6 2014, 6:00am replied:

It didn't render on the picture for some reason.

+1 vote     mod: Mental Omega APYR
Speeder
Speeder Jun 6 2014, 5:02am replied:

No, you can only build off Tech Base Expansion Posts.

+2 votes     media: Map: Resurrection Bolt (4vs1)
Speeder
Speeder Jun 6 2014, 5:02am replied:

Those are special base building blockers (on which you cannot build, duh), they're not visible ingame but I couldn't get rid of them for this preview.

+2 votes     media: Map: Resurrection Bolt (4vs1)
Speeder
Speeder Jun 5 2014, 4:55pm replied:

Easy will be toned down.

+3 votes     mod: Mental Omega APYR
Speeder
Speeder Jun 5 2014, 4:32pm replied:

Those defenses belong to the defending player from the beginning, he doesn't have to capture all of those structures on the island.

+2 votes     media: Map: Resurrection Bolt (4vs1)
Speeder
Speeder Jun 5 2014, 3:51pm replied:

"Rushing in RTS games is like Camping in FPS games..."

You what, good sir.

The AI in Yuri's Revenge can't really be smart, it can only be challenging if it cheats a lot. Unless I magically fix stuff in later revisions, which I'm not sure I'm going to try yet.

+5 votes     mod: Mental Omega APYR
Speeder
Speeder Jun 5 2014, 1:55pm replied:

The problem is that in YR AI uses one queue for units coming from War Factory and Naval Shipyard and since there are many more War Factory-based attacks, the Naval one is weak.

+2 votes     media: Map: Resurrection Bolt (4vs1)
Speeder
Speeder Jun 5 2014, 1:10pm replied:

The AI will be revised in later releases.
All modes work fine on multiplayer though, even in BR1.

+5 votes     media: Map: Resurrection Bolt (4vs1)
Speeder
Speeder Jun 4 2014, 11:13am replied:

I live in a different time, yes.

+6 votes     media: Mental Omega Stream: 4 Jun 2014, GMT 18
Speeder
Speeder Jun 3 2014, 3:47pm replied:

BANE?

+5 votes     mod: Mental Omega APYR
Speeder
Speeder May 31 2014, 9:16am replied:

In this game weapons can't directly affect accuracy so it affects firepower instead.

+7 votes     media: Smoke Turret
Speeder
Speeder May 24 2014, 5:00pm replied:

It will be worked on.

+4 votes     mod: Mental Omega APYR
Speeder
Speeder May 10 2014, 12:51pm replied:

We'll be improving the difficulty of the game.

+3 votes     mod: Mental Omega APYR
Speeder
Speeder May 9 2014, 6:33am replied:

There are three sides, but for the missions where the alliances inside those sides are broken, the colors will be different.

+1 vote     mod: Mental Omega APYR
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