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souske22
souske22 Jun 13 2013, 12:03pm replied:

Good to know I wasn't the only one who thought that.

+6 votes     mod: Salamanders Mod for Soulstorm
souske22
souske22 Dec 30 2012, 5:57pm replied:

Those words..they gave me an eyegasm! Now I just have to fish out my BFME 2 Disks and go through the horrors of Origin again..

+5 votes     article: The Road to Edain 4.0: A Dwarven Stronghold
souske22
souske22 Nov 21 2012, 12:55am replied:

In essence what was happening before was when a tank fired the light effects were forming underneath the terrain in the game. What he's fixed is made it so the light effects are on the top layer of the terrain so you can see them.

+6 votes     media: LightSource layer bug fixed.
souske22
souske22 Nov 19 2012, 12:52am replied:

Not a Problem.

+1 vote     mod: Battlefleet Gothic Mod for Dawn of War
souske22
souske22 Nov 19 2012, 12:50am replied:

No B-C Parts 1 and 2 are it, you likely did the same thing I did in a rush and dropped the Part 2 files directly into the BFG folder. Make sure "Art" and "Scenarios" are dropped into the "Data" folder inside the BFG folder.

+1 vote     mod: Battlefleet Gothic Mod for Dawn of War
souske22
souske22 Nov 18 2012, 10:45pm says:

Now the Authorization Waiting game..begins..

+1 vote     mod: Battlefleet Gothic Mod for Dawn of War
souske22
souske22 Nov 16 2012, 8:05pm replied:

Folks have been complaining about that since it came out. Best way to fix it anyone's come up with is, buy TFD or a normal Copy of Generals and ZH online.

+1 vote     mod: Rise of the Reds
souske22
souske22 Nov 11 2012, 7:47am says:

I have to say Kudos, you've completely changed my opinion of the Harlequins. Always enjoyed the idea of them and all, but even just as a Public Beta this was stunning in every way. Did have to shut my eyes once or twice with those bright colors but that brought a touch of '40k realism' to it for me.

+6 votes     mod: The Dance Macabre - Harlequins Mod for Soulstorm
souske22
souske22 Nov 11 2012, 4:03am says:

I'm gonna have to squirrel this way so I can keep everything hokey Dorey for myself when the Grand Release rolls along. Don't wanna miss out on something now do I? :P

+1 vote     media: The Fun Begins
souske22
souske22 Nov 11 2012, 12:12am says:

It's like your taunting us D:

I kid I kid.

+3 votes     media: 1024-768_id_mod_2
souske22
souske22 Oct 22 2012, 4:36am says:

That..looks so awesome. The model itself looks extremely well done but the texturing oh sweet Emperor it just adds whipped cream to the pie. Can't wait to see the defensive hard points on this puppy..and eventually attempt to blow it up. :D

+5 votes     media: European Solar Reactor
souske22
souske22 Oct 7 2012, 6:55pm replied:

Comr4ade said it'll still bite the big one after 2 SW strikes like all the other Command Centers, but someone did say that the ECA gets something that can build Excavators that's not capped on the forums. Which is also where the Media Update accompanying this is at since Moddb is slow about that.

+1 vote     media: Region Command
souske22
souske22 Oct 7 2012, 5:58pm says:

I forsee my defensive skills being increased twelve fold with this..

+7 votes     media: Region Command (Back)
souske22
souske22 Oct 6 2012, 8:43pm replied:

Depending on the settings of your Firewall it could be interpreting the actions the Launcher Takes as malicious. Although it is entirely possible that you do have a Trojan somewhere from another program. Best thing to do is use a Free Anti-Malware/Spyware program such as Malware Bytes and ensure you don't truly have anything dangerous. After doing that it might be best to simply turn COMODO off when launching ROTR.

+1 vote     mod: Rise of the Reds
souske22
souske22 Oct 6 2012, 7:30pm replied:

The Memories of the end of RA1..They return to me now from that o.o

+1 vote     media: Kirov Airship
souske22
souske22 Oct 3 2012, 6:10pm replied:

Okay, seems I forgot that I had the Community Patch installed from my last installation of TFD last month. It appears for some reason it was fudging with the Russian AI and the overall AI (As it was seeming to act rather..stupid repeatedly even for AI). After looking through and removing the Generals and ZH folder (Both for good measure) and repairing the installation the AI is working as intended.

+1 vote     mod: Rise of the Reds
souske22
souske22 Oct 3 2012, 4:58pm replied:

Rule of thumb with Mods, Don't ask when a new version is coming out.
1. It makes the team feel rushed.
2. Very few mod teams ever give set in stone release dates, mods aren't like game development where there's hundreds of people to ensure every bug can be quashed to make a working product and bugs WILL always happen in any mod.
3. It's just like asking are we there yet..it gets rather annoying and old real fast.

+1 vote     mod: Rise of the Reds
souske22
souske22 Oct 3 2012, 1:48pm replied:

Not a problem

+3 votes     mod: Rise of the Reds
souske22
souske22 Oct 2 2012, 6:17pm replied:

I've tried it on all 3 settings, removing the .ini in the User Files, and tried several maps ranging from 1 ZH Map, 1 ROTR Map, and 1 Vanilla Map.

+1 vote     mod: Rise of the Reds
souske22
souske22 Oct 2 2012, 5:58pm replied:

In the Addons Section.

+4 votes     mod: Rise of the Reds
souske22
souske22 Oct 2 2012, 1:00pm says:

Is anyone else experiencing Russian AI just dying instantly within about 30 seconds of Skirmish play or just me? Or have I missed something somewhere regarding it being a little buggy?

+3 votes     mod: Rise of the Reds
souske22
souske22 Oct 2 2012, 9:22am says:

Ohh I love things like this!

+3 votes     download: ROTR Tech Tree Posters
souske22
souske22 Oct 2 2012, 9:21am says:

Damn you ZH..I can't help looking at this without hearing Tao's voice saying "The Glow..the wonderful glow!"

+5 votes     media: Allied Fusion Power Plant Upgrade
souske22
souske22 Sep 27 2012, 4:30pm says:

It Fits..so well :D

+1 vote     media: Templar Chaplain
souske22
souske22 Sep 26 2012, 3:20am says:

Something about this skin seems awfully familiar to me, but I can't quite tell what..

+1 vote     media: WIP World Eaters Equerry by Vector
souske22
souske22 Sep 21 2012, 11:44pm replied:

Somewhere at some point in time that has yet to be. The Mod's still in Dev and will be for a while as there's only a small number of Devs on the team and they have their lives too.

+1 vote     mod: C&C THE VORTEX
souske22
souske22 Sep 20 2012, 2:10am says:

The..detail..I weep at the sight for it is beyond Mortal words.

+4 votes     media: Reaver Bay
souske22
souske22 Sep 13 2012, 7:40pm replied:

Try and pay attention. Below each of them it says "Full Version, Patch, Skin Pack" if it says patch..Yes you need to download anything that says Full Version that matches That Patch Version.

+2 votes     mod: Codex
souske22
souske22 Sep 9 2012, 6:40pm replied:

Spamming just makes the cause seem like a waste of people's time though spreading the word more would be wise of course.

+4 votes     mod: MERP | Middle Earth Roleplaying Project
souske22
souske22 Jul 31 2012, 4:40am replied:

Good that I wasn't the ONLY one who thought that..

+6 votes     article: Rise of the Reds Update #62: Under New Management
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