Frustrated 3d artist and game developer.

Comment History
solvalou
solvalou Nov 18 2008, 1:18am says:

Awesome work done by the winners. Grats to you guys!

+1 vote     article: L4D Concept Art Contest WINNERS!
solvalou
solvalou Sep 5 2008, 3:08am says:

Oist dude pare tol!

Nice mod you've got going. I'm a little bit busy on a few other things but when things slow down i'll be sure to look you up.

+3 votes     member: AStepIntoOblivion
solvalou
solvalou Jun 19 2008, 11:41am says:

Moar reviews.

Theres a glut of games(mods/stand alones) on moddb. I know it wouldn't make sense to review an outdated/dead multiplayer game but theres a lot of single player ones out there. Even if its old, a singleplayer game can still be played years from the original release :D

+1 vote     poll: What do you think about the new features? (Spotlight, reviews, previews, interviews, ModTV, Modcast, etc.)
solvalou
solvalou Apr 12 2008, 4:22am says:

The dudes evil eye switches from left to right? Or they just happen to be triplets? :D

+2 votes     article: Introducing Faith
solvalou
solvalou Mar 25 2008, 11:08pm says:

BRAINSS....

+3 votes     media: In game /in action screens
solvalou
solvalou Mar 24 2008, 10:24pm replied:

You can use smoothing groups on the high poly, subdivision/chamfer edges is better though.

When you use smoothing groups on the low poly to generate your normal maps, it doesn't catch the info between the smoothing groups. Lets say you have a nice cube with rounded edges. Your low poly is a 6 poly cube that has different smoothing groups so it looks faceted. What happens is when you generate the normal map is that it wont catch the smooth rounded edge of the high poly because the normals of the low poly are only facing 90 degrees from each other. The smooth rounded edges are between those 90 degrees. If the low poly cube had a single smoothing group, the normals would be covering the entire area so it would catch all the details.

+2 votes     group: 3D Artists Group
solvalou
solvalou Mar 23 2008, 9:10pm replied:

The smoothing on the low poly is usually just one group since it is the normal map that does the "smoothing".

If you generated a normal map from a mesh(low poly) with 1 smoothing group, then put smoothing groups afterwards on the mesh, then put in the normal map, you will get smoothing/normal map errors/seams.

+2 votes     group: 3D Artists Group
solvalou
solvalou Mar 20 2008, 12:13am replied:

wth? you probably have enough for an episode :D

so close....

0 votes     mod: Dark Source
solvalou
solvalou Mar 5 2008, 1:16pm says:

UWAAAAAA DEAD!!!!! NOOOOOO!!!!

+1 vote     mod: International Defense Force
solvalou
solvalou Mar 5 2008, 1:14pm says:

update? don't die on us yet..

0 votes     mod: Dark Source
solvalou
solvalou Mar 5 2008, 1:10pm says:

What happened to starship troopers? I would think it would be done by now.

+1 vote     member: Nacho
solvalou
solvalou Jan 29 2008, 11:24am says:

Grats to the winners!

+1 vote     article: Player's Choice Winners Showcase
solvalou
solvalou Nov 10 2007, 1:40pm replied:

Yeah I get the updates on the mods that I am watching but it doesn't "list which mods" I am watching. I even went to my profile page thinking it would be listed there but it isn't.

+1 vote     article: Mod DB v4 Walkthrough
solvalou
solvalou Nov 9 2007, 11:54pm says:

Where in the hell is my mod watch??

+1 vote     article: Mod DB v4 Walkthrough
solvalou
solvalou Jun 27 2007, 4:58pm says:

Mod could use more weapons like Dead Rising :D

+1 vote     mod: Zombie Master
solvalou
solvalou Jun 27 2007, 9:14am says:

Congrats to the winners and everyone that participated :D It was hectic and fun.

+1 vote     article: Ultimate Tournament.com Player Competition Results
solvalou
solvalou May 6 2007, 9:29pm says:

Don't forget the magical Leoplurodon :D

+1 vote     mod: Depth
solvalou
solvalou May 1 2007, 11:31am says:

WOW! :O

+1 vote     media: Bamboo Hut
solvalou
solvalou Apr 22 2007, 4:47am says:

There are 722 people watching this mod. AND ITS ON HOLD? WTF???

+1 vote     game: Saga of Pandoria
solvalou
solvalou Apr 20 2007, 5:40am says:

Thanks for the offer but I highly doubt we could use them since the game specs are quite different from last-gen specs.

Although the concept look quite bit "Marvel-ish" I assure you it looks quite bit different in final form. This is, Silent Hill after all ;)

Soon little children... soon... bwahahaha >:)

+2 votes     mod: Decay
solvalou
solvalou Apr 14 2007, 2:50am says:

Nice upgrade on the engine. Hopefully you guys will make the player models normal mapped also. Keep it up.

+1 vote     article: Truepaint- Out with the Old in with the New
solvalou
solvalou Apr 6 2007, 12:29pm says:

A mod thats being worked on beats a mod that looks better than Crysis but is in limbo, any day. Thumbsup!

+1 vote     article: Dead End - Some story and screenies
solvalou
solvalou Jan 28 2007, 6:18pm says:

DEAD DEAD DEAD!!!

+1 vote     mod: AGCT (Anime Girl Catfight Tournament)
solvalou
solvalou Jan 27 2007, 8:48pm says:

what happen to teh mod? is dead?

+1 vote     mod: Lynch
solvalou
solvalou Apr 17 2007, 10:35am says:

ACTUALLY, the textures came from the texture pack. The Implight texture means "Impact light".

+1 vote     article: Mod News Roundup #10
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